const FTPoint& FTExtrudeGlyphImpl::RenderImpl(const FTPoint& pen, int renderMode) { glTranslatef(pen.Xf(), pen.Yf(), pen.Zf()); // if(glList) // { // if(renderMode & FTGL::RENDER_FRONT) // glCallList(glList + 0); // if(renderMode & FTGL::RENDER_BACK) // glCallList(glList + 1); // if(renderMode & FTGL::RENDER_SIDE) // glCallList(glList + 2); // } // else if(vectoriser) { if(renderMode & FTGL::RENDER_FRONT) RenderFront(); if(renderMode & FTGL::RENDER_BACK) RenderBack(); if(renderMode & FTGL::RENDER_SIDE) RenderSide(); } glTranslatef(-pen.Xf(), -pen.Yf(), -pen.Zf()); return advance; }
FTExtrudeGlyphImpl::FTExtrudeGlyphImpl(FT_GlyphSlot glyph, float _depth, float _frontOutset, float _backOutset, bool useDisplayList) : FTGlyphImpl(glyph), vectoriser(0), glList(0) { bBox.SetDepth(-_depth); if(ft_glyph_format_outline != glyph->format) { err = 0x14; // Invalid_Outline return; } vectoriser = new FTVectoriser(glyph); if((vectoriser->ContourCount() < 1) || (vectoriser->PointCount() < 3)) { delete vectoriser; vectoriser = NULL; return; } hscale = glyph->face->size->metrics.x_ppem * 64; vscale = glyph->face->size->metrics.y_ppem * 64; depth = _depth; frontOutset = _frontOutset; backOutset = _backOutset; if(useDisplayList) { glList = glGenLists(3); /* Front face */ glNewList(glList + 0, GL_COMPILE); RenderFront(); glEndList(); /* Back face */ glNewList(glList + 1, GL_COMPILE); RenderBack(); glEndList(); /* Side face */ glNewList(glList + 2, GL_COMPILE); RenderSide(); glEndList(); delete vectoriser; vectoriser = NULL; } }