RenderingObject SkeletonSkinnedMeshAttachmentModel::GetRenderingObject() const { return RenderingObject((IMesh*)&mMesh, mRegion->GetMaterial()); }
RenderingObject SkeletonSkinnedMeshAttachmentModel::GetRenderingObject() const { return RenderingObject(Share<IMesh>((IMesh*)&mMesh), mRegion->CreateMaterial()); }