コード例 #1
0
ribi::QtToolSurfacePlotterMainDialog::QtToolSurfacePlotterMainDialog(QWidget *parent)
  : QtHideAndShowDialog(parent),
    ui(new Ui::QtToolSurfacePlotterMainDialog)
{
  #ifndef NDEBUG
  Test();
  #endif
  ui->setupUi(this);

  #ifndef NDEBUG
  assert(Rescale(2.0,1.0,5.0,0.0,100.0) >= 24.9999 && Rescale(2.0,1.0,5.0,0.0,100.0) < 25.0001);
  #endif

  QObject::connect(this->ui->edit_equation,SIGNAL(textChanged(QString)),this,SLOT(OnAnyChange()));
  QObject::connect(this->ui->edit_minx,SIGNAL(textChanged(QString)),this,SLOT(OnAnyChange()));
  QObject::connect(this->ui->edit_miny,SIGNAL(textChanged(QString)),this,SLOT(OnAnyChange()));
  QObject::connect(this->ui->edit_maxx,SIGNAL(textChanged(QString)),this,SLOT(OnAnyChange()));
  QObject::connect(this->ui->edit_maxy,SIGNAL(textChanged(QString)),this,SLOT(OnAnyChange()));


  ui->edit_minx->setText(boost::lexical_cast<std::string>(-1.0).c_str());
  ui->edit_miny->setText(boost::lexical_cast<std::string>(-1.0).c_str());
  ui->edit_maxx->setText(boost::lexical_cast<std::string>( 1.0).c_str());
  ui->edit_maxy->setText(boost::lexical_cast<std::string>( 1.0).c_str());

  ui->edit_equation->setText("cos(x*y*100)");

  {
    //Put the dialog in the screen center at 50% x 50% of its size
    const QRect screen = QApplication::desktop()->screenGeometry();
    this->setGeometry(0,0,screen.width() / 2,screen.height() /2 );
    this->move( screen.center() - this->rect().center() );
  }
}
コード例 #2
0
ファイル: yaPanel.cpp プロジェクト: Bhagita/virtualagc
/*
 * Here we do the actual rendering. I put it in a separate
 * method so that it can work no matter what type of DC
 * (e.g. wxPaintDC or wxClientDC) is used.
 */
void
wxImagePanel::render(wxDC& dc)
{
  int neww, newh;

  dc.GetSize(&neww, &newh);
  // Adjust aspect ratio.
  if (BackgroundWidth * newh > neww * BackgroundHeight)
    newh = (neww * BackgroundHeight) / BackgroundWidth;
  else
    neww = (newh * BackgroundWidth) / BackgroundHeight;

  if (neww != w || newh != h)
    {
      //static int Count = 0;
      //printf ("Rescale %d: %d %d -> %d %d\n", ++Count, w, h, neww, newh);
      w = neww;
      h = newh;
      resized = wxBitmap(image.Scale(neww, newh, wxIMAGE_QUALITY_HIGH));
      int i;
      for (i = 1; i < NumGraphics; i++) // Skip initial dummy entry.
        Rescale(Graphics[i].UnscaledImage, Graphics[i].ScaledImage);
      for (i = 0; i < MAX_CLOCK_ANGLES; i++)
        {
          Rescale(HandsHours[i].UnscaledImage, HandsHours[i].ScaledImage);
          Rescale(HandsMinutes[i].UnscaledImage, HandsMinutes[i].ScaledImage);
          Rescale(HandsSeconds[i].UnscaledImage, HandsSeconds[i].ScaledImage);
        }
    }
  wxMemoryDC wdc(resized);
  wxBitmap Buffer(resized.GetWidth(), resized.GetHeight());
  wxMemoryDC bdc(Buffer);
  bdc.DrawBitmap(resized, 0, 0, false);
  int i;
  for (i = 0; i < NumFields; i++)
    if (Fields[i].Type == FT_OUT && Fields[i].State != gi_none)
      BufferedComposite(&bdc, Graphics[Fields[i].State].ScaledImage,
          Fields[i].x, Fields[i].y);
  // Do the accutron clock hands.
  time_t t;
  struct tm *tm_struct;
  time(&t);
  tm_struct = gmtime(&t);
  /*
   printf("%d %d %d %d %d %p %p %p\n", Fields[trs_ac_hands].x,
   Fields[trs_ac_hands].y, tm_struct->tm_hour * 5, tm_struct->tm_min * 2,
   tm_struct->tm_sec * 2, HandsHours[tm_struct->tm_hour * 5].ScaledImage,
   HandsMinutes[tm_struct->tm_min * 2].ScaledImage,
   HandsSeconds[tm_struct->tm_sec * 2].ScaledImage);
   */
  BufferedComposite(&bdc, HandsHours[tm_struct->tm_hour * 5].ScaledImage,
      Fields[trs_ac_hands].x, Fields[trs_ac_hands].y);
  BufferedComposite(&bdc, HandsMinutes[tm_struct->tm_min * 2].ScaledImage,
      Fields[trs_ac_hands].x, Fields[trs_ac_hands].y);
  BufferedComposite(&bdc, HandsSeconds[tm_struct->tm_sec * 2].ScaledImage,
      Fields[trs_ac_hands].x, Fields[trs_ac_hands].y);
  // Now actually write the buffer to the screen.
  dc.DrawBitmap(Buffer, 0, 0, false);
}
コード例 #3
0
ファイル: io.c プロジェクト: venkatarajasekhar/Qt
static int EmitRescaledYUV(const VP8Io* const io, WebPDecParams* const p) {
  const int mb_h = io->mb_h;
  const int uv_mb_h = (mb_h + 1) >> 1;
  const int num_lines_out = Rescale(io->y, io->y_stride, mb_h, &p->scaler_y);
  Rescale(io->u, io->uv_stride, uv_mb_h, &p->scaler_u);
  Rescale(io->v, io->uv_stride, uv_mb_h, &p->scaler_v);
  return num_lines_out;
}
コード例 #4
0
void cTSDemuxer::SendPacket(sStreamPacket *pkt)
{
  int64_t dts = (pkt->dts == DVD_NOPTS_VALUE) ? pkt->dts : Rescale(pkt->dts);
  int64_t pts = (pkt->pts == DVD_NOPTS_VALUE) ? pkt->pts : Rescale(pkt->pts);

  // Rescale
  pkt->type     = m_type;
  pkt->content  = m_content;
  pkt->pid      = GetPID();
  pkt->dts      = dts;
  pkt->pts      = pts;
  pkt->duration = Rescale(pkt->duration);

  m_Streamer->sendStreamPacket(pkt);
}
コード例 #5
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::SetGrid(bool b)
{
	bGrid = b;
	Rescale();
	Invalidate(TRUE);
	UpdateWindow();
}
コード例 #6
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::OnRButtonDblClk(UINT nFlags, CPoint point)
{
	if (igcmap == NULL) return;
	if (dragsector) // cancel drag sector
	{
		dragsector = NULL;
		Rescale();
		Invalidate(TRUE);
		UpdateWindow();
	}
	else
	{ // start an aleph creation
		if (IsOverSector(point))
		{
			AfxMessageBox("Cant create sector over a sector");
		}
		else
		{
			float x = MAP2DUNSCALEX(point.x,maxx);
			float y = MAP2DUNSCALEY(point.y,maxy,MapH);
			// dont allow neg values for now
			if (x <0.0)	x = 0.0;
			if (y <0.0)	y = 0.0;
			CMAPDlg *pdlg = (CMAPDlg *) CWnd::GetParent();
			pdlg->NewSector(x,y);
		}
	}

	CWnd::OnRButtonDblClk(nFlags, point);
}
コード例 #7
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::SetSnap(bool b)
{
	bSnap = b;
	Rescale();
	Invalidate(TRUE);
	UpdateWindow();
}
コード例 #8
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::OnLButtonDown(UINT nFlags, CPoint point)
{
	//CString mes;
	//mes.Format("HIT AT %d,%d",point.x,point.y);
	//AfxMessageBox(_T(mes));
	if (createaleph) // cancel  creating an aleph
	{
		createaleph = NULL;
		Rescale();
		Invalidate(TRUE);
		UpdateWindow();
	}
	else
	{
		if (dragsector=IsOverSector(point))
		{
			CMAPDlg *pdlg = (CMAPDlg *)CWnd::GetParent();
			pdlg->SetSector(dragsector);
			dragpoint.x = point.x - dragsector->pos2D.x;
			dragpoint.y = point.y - dragsector->pos2D.y;
			dragorigin = dragsector->pos2D;
			SetCapture();
		}
	}
	CWnd::OnLButtonDown(nFlags, point);
}
コード例 #9
0
ファイル: backend_sdl.cpp プロジェクト: teeworlds/teeworlds
void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
{
    int Width = pCommand->m_Width;
    int Height = pCommand->m_Height;
    int Depth = 1;
    void *pTexData = pCommand->m_pData;

    // resample if needed
    if(pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGBA || pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGB)
    {
        int MaxTexSize;
        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTexSize);
        if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_TEXTURE3D)
        {
            int Max3DTexSize;
            glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &Max3DTexSize);
            if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_TEXTURE2D)
                MaxTexSize = min(MaxTexSize, Max3DTexSize*16);
            else
                MaxTexSize = Max3DTexSize*16;
        }
        if(Width > MaxTexSize || Height > MaxTexSize)
        {
            do
            {
                Width>>=1;
                Height>>=1;
            }
            while(Width > MaxTexSize || Height > MaxTexSize);

            void *pTmpData = Rescale(pCommand->m_Width, pCommand->m_Height, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pCommand->m_pData));
            mem_free(pTexData);
            pTexData = pTmpData;
        }
        else if(Width > 16 && Height > 16 && (pCommand->m_Flags&CCommandBuffer::TEXFLAG_QUALITY) == 0)
コード例 #10
0
ファイル: lab6.cpp プロジェクト: zgthompson/fa13
void tile(BMP& Input, BMP& Output) {
    if (Input.TellHeight() == 1) {
        Output.SetPixel(Output.TellWidth() - 1, 0, Input.GetPixel(0, 0));
    }
    else {
        BMP* ScaledInput = new BMP(Input);
        Rescale(*ScaledInput, 'p', 50);

        // SW quadrant
        RangedPixelToPixelCopy(*ScaledInput, 0, ScaledInput -> TellWidth(), 0, ScaledInput -> TellHeight(), 
                Output, Output.TellWidth() - 2 * ScaledInput -> TellWidth(), ScaledInput -> TellHeight());

        // NE quadrant
        tile(*ScaledInput, Output);

        // NW quadrant
        RangedPixelToPixelCopy(Output, Output.TellWidth() - ScaledInput -> TellWidth(), Output.TellWidth() - ScaledInput -> TellWidth() / 2 - 1,
                0, ScaledInput -> TellHeight() - 1, Output, Output.TellWidth() - 2 * ScaledInput -> TellWidth(), 0);

        RangedPixelToPixelCopy(Output, Output.TellWidth() - ScaledInput -> TellWidth(), Output.TellWidth() - ScaledInput -> TellWidth() / 2 - 1,
                0, ScaledInput -> TellHeight() - 1, Output, Output.TellWidth() - 3 * ScaledInput -> TellWidth() / 2, 0);

        // SE quadrant
        RangedPixelToPixelCopy(Output, Output.TellWidth() - ScaledInput -> TellWidth(), Output.TellWidth() - 1, ScaledInput -> TellHeight() / 2,
                ScaledInput -> TellHeight()  - 1, Output, Output.TellWidth() - ScaledInput -> TellWidth(), ScaledInput -> TellHeight());

        RangedPixelToPixelCopy(Output, Output.TellWidth() - ScaledInput -> TellWidth(), Output.TellWidth() - 1, ScaledInput -> TellHeight() / 2,
                ScaledInput -> TellHeight() - 1, Output, Output.TellWidth() - ScaledInput -> TellWidth(), 3 * ScaledInput -> TellHeight() / 2);
    }

}
コード例 #11
0
ファイル: Display.cpp プロジェクト: guowei8412/upp-mirror
	virtual void Paint(Draw& w, const Rect& r, const Value& q,
		               Color ink, Color paper, dword style) const
	{
		w.DrawRect(r, paper);
		Image m = q;
		if(!IsNull(m))
			w.DrawImage(r.left, r.top, Rescale(m, r.GetSize()));
	}
コード例 #12
0
ribi::FunctionPlotterMainDialog::FunctionPlotterMainDialog(
  const std::string& formula,
  const double x_min,
  const double x_max,
  const int n_cols
) : m_x(std::vector<double>(n_cols,0.0)),
    m_y(std::vector<double>(n_cols,0.0))
{
  #ifndef NDEBUG
  assert(Rescale(2.0,1.0,5.0,0.0,100.0) >= 24.9999 && Rescale(2.0,1.0,5.0,0.0,100.0) < 25.0001);
  #endif

  FunctionParser f;

  f.Parse(formula,"x");
  if (f.GetParseErrorType()!= FunctionParser::FP_NO_ERROR)
  {
    throw std::runtime_error("Function cannot not be parsed");
  }

  if (x_min >= x_max)
  {
    throw std::runtime_error("Value of x_min must be smaller than x_max");
  }

  //Evaluate the function in a 2D std::vector
  const double n_cols_d = static_cast<double>(n_cols);

  for (int x = 0; x!=n_cols; ++x)
  {
    const double xD = static_cast<double>(x);
    const double x_scaled = Rescale(xD,0.0,n_cols_d,x_min,x_max);
    const double xs[1] = { x_scaled };
    const double y = f.Eval(xs);
    if (!f.EvalError())
    {
      m_y[x] = y;
    }
    else
    {
      m_y[x] = 0.0;
    }
    m_x[x] = x_scaled;
  }

}
コード例 #13
0
ファイル: ImageScale.cpp プロジェクト: koz4k/soccer
Image Rescale(const Image& src, Size sz, const Rect& src_rc, Gate<int, int> progress)
{
	if(src.GetSize() == sz && src_rc == sz)
		return src;
	ImageRaster isrc(src);
	ImageEncoder tgt;
	Rescale(tgt, sz, isrc, src_rc);
	return tgt;
}
コード例 #14
0
void ResourceLibraryDialog::ConstructList()
{
    wxLogNull noLogPlease;
    listCtrl->ClearAll();

    wxImageList * imageList = new wxImageList(40,40);
    imageList->Add(gd::CommonBitmapProvider::Get()->parentFolder40);

    //If we are in the root path, do not display Parent folder item
    wxFileName currentDirPath(currentDir);
    currentDirPath.Normalize();
    wxFileName rootPath(wxGetCwd()+"/Free resources/");
    rootPath.Normalize();
    if ( currentDirPath.GetFullPath() != rootPath.GetFullPath() )
        listCtrl->InsertItem(0, _("Parent folder"), 0);

    //Browse file and directories
    wxDir dir(currentDir);
    wxString filename;
    bool cont = dir.GetFirst(&filename, "", wxDIR_DEFAULT);
    while ( cont )
    {
        if ( wxDirExists(currentDir+"/"+filename) )
        {
            //Only add a directory if there is a GDLibrary.txt file inside it.
            if ( wxFileExists(currentDir+"/"+filename+"/GDLibrary.txt") )
            {
                wxBitmap folderBmp = gd::CommonBitmapProvider::Get()->folder40;
                if ( wxFileExists(currentDir+"/"+filename+"/GDLibraryIcon.png") )
                    PasteBitmap(folderBmp, wxBitmap(currentDir+"/"+filename+"/GDLibraryIcon.png", wxBITMAP_TYPE_ANY), 20,20 );

                imageList->Add(folderBmp);
                listCtrl->InsertItem(1, filename, imageList->GetImageCount()-1);
            }
        }
        else
        {
            //Do not display the library icon
            if ( filename != "GDLibraryIcon.png" )
            {
                wxLogNull noLogPlease;

                wxBitmap bmp(currentDir+"/"+filename, wxBITMAP_TYPE_ANY);
                if ( bmp.IsOk() )
                {
                    wxBitmap resizedBmp = Rescale(bmp,40,40);
                    imageList->Add(resizedBmp);
                    listCtrl->InsertItem(listCtrl->GetItemCount(), filename, imageList->GetImageCount()-1);
                }
            }
        }


        cont = dir.GetNext(&filename);
    }
    listCtrl->AssignImageList(imageList, wxIMAGE_LIST_NORMAL);
}
コード例 #15
0
ファイル: io_dec.c プロジェクト: 1vanK/Urho3D
static int EmitRescaledYUV(const VP8Io* const io, WebPDecParams* const p) {
  const int mb_h = io->mb_h;
  const int uv_mb_h = (mb_h + 1) >> 1;
  WebPRescaler* const scaler = p->scaler_y;
  int num_lines_out = 0;
  if (WebPIsAlphaMode(p->output->colorspace) && io->a != NULL) {
    // Before rescaling, we premultiply the luma directly into the io->y
    // internal buffer. This is OK since these samples are not used for
    // intra-prediction (the top samples are saved in cache_y_/u_/v_).
    // But we need to cast the const away, though.
    WebPMultRows((uint8_t*)io->y, io->y_stride,
                 io->a, io->width, io->mb_w, mb_h, 0);
  }
  num_lines_out = Rescale(io->y, io->y_stride, mb_h, scaler);
  Rescale(io->u, io->uv_stride, uv_mb_h, p->scaler_u);
  Rescale(io->v, io->uv_stride, uv_mb_h, p->scaler_v);
  return num_lines_out;
}
コード例 #16
0
ファイル: RichImage.cpp プロジェクト: koz4k/soccer
Image RichPNG::ToImage(const Value& data, Size sz, void *) const
{
	if(IsString(data)) {
		ImageAnyDraw iw(sz);
		Paint(data, iw, sz);
		return iw;	
	}
	Image x = Image(data);
	Size outsz(min(sz.cx, 4 * x.GetWidth()), min(sz.cy, 4 * x.GetHeight()));
	return Rescale(x, outsz);
}
コード例 #17
0
ファイル: RichImage.cpp プロジェクト: koz4k/soccer
Image RichRawImage::ToImage(const Value& data, Size sz, void *) const
{
	String s = data;
	StringStream ss(s);
	One<StreamRaster> r = StreamRaster::OpenAny(ss);
	if(r) {
		Image x = r->GetImage();
		return Rescale(x, sz);
	}
	return Null;
}
コード例 #18
0
ファイル: dec.io.c プロジェクト: Antranilan/Sparky
static int EmitRescaledAlphaYUV(const VP8Io* const io, WebPDecParams* const p) {
  if (io->a != NULL) {
    const WebPYUVABuffer* const buf = &p->output->u.YUVA;
    uint8_t* dst_y = buf->y + p->last_y * buf->y_stride;
    const uint8_t* src_a = buf->a + p->last_y * buf->a_stride;
    const int num_lines_out = Rescale(io->a, io->width, io->mb_h, &p->scaler_a);
    if (num_lines_out > 0) {   // unmultiply the Y
      WebPMultRows(dst_y, buf->y_stride, src_a, buf->a_stride,
                   p->scaler_a.dst_width, num_lines_out, 1);
    }
  }
  return 0;
}
コード例 #19
0
//---------------------------------------------------------------------------
void __fastcall TFormMain::ButtonDoClick(
      TObject *Sender)
{

  const std::vector<std::vector<int> > source_int = ImageToVector(ImageSource);
  const std::vector<std::vector<double> > source = Convert<int,double>(source_int);
  const std::vector<std::vector<double> > result_unscaled = DoFilterOperation(source,mFilter);
  const std::vector<std::vector<double> > result_scaled = Rescale(result_unscaled,0.0,255.9);
  const std::vector<std::vector<int> > result = Convert<double,int>(result_scaled);
  VectorToImage(result,ImageTarget);
  ImageTarget->Visible = true;
  ImageTarget->Refresh();
  ButtonSaveResult->Enabled = true;
  ++PageControl->ActivePageIndex;
}
コード例 #20
0
//From http://www.richelbilderbeek.nl/CppRescale.htm
const std::vector<double> Rescale(
  std::vector<double> v,
  const double newMin,
  const double newMax)
{
  const double oldMin = *std::min_element(v.begin(),v.end());
  const double oldMax = *std::max_element(v.begin(),v.end());
  typedef std::vector<double>::iterator Iter;
  Iter i = v.begin();
  const Iter j = v.end();
  for ( ; i!=j; ++i)
  {
    *i = Rescale(*i,oldMin,oldMax,newMin,newMax);
  }
  return v;
}
コード例 #21
0
ファイル: RichImage.cpp プロジェクト: koz4k/soccer
void RichRawImage::Paint(const Value& data, Draw& w, Size sz, void *) const
{
	String s = data;
	StringStream ss(s);
	One<StreamRaster> r = StreamRaster::OpenAny(ss);
	if(r) {
		Size isz = r->GetSize();
		if(isz.cx * isz.cy > sz.cx * sz.cy) { // conserve memory by scaling down from source
			ImageEncoder m;
			Rescale(m, sz, *r, r->GetSize());
			w.DrawImage(0, 0, sz.cx, sz.cy, m);
		}
		else
			w.DrawImage(0, 0, sz.cx, sz.cy, r->GetImage()); // scale up by Draw to give e.g. PDF chance to store unscaled
	}
}
コード例 #22
0
ファイル: AseFile.cpp プロジェクト: Mantora/GA
int AseFile::Init(char *file_name, int MipLevels, int rotateX90, float scale, int loadNormalMap, int loadHeightMap)
{
	char strMessage[255]={0};

	DeleteAll();
	file = fopen( file_name, "rb");
	if(!file)
	{
		sprintf(strMessage, "Unable to find the file: %s!", file_name);
		MessageBox(NULL, strMessage, "Error", MB_OK);
		return 0;
	}
	char *pdest = strrchr( file_name, '/' );
	if( pdest==NULL)directory[0]=NULL;
	else
	{
		strncpy( directory, file_name, pdest-file_name+1);
		directory[pdest-file_name+1]=NULL;
	}
	int ret = ReadAseFile();
	fclose( file );
	if(!ret)return 0;

	if(!LoadTexturesDiffuse(MipLevels))return 0;
	
	if(loadNormalMap)
		if(!LoadTexturesNormal(MipLevels))return 0;
	
	if(loadHeightMap)
		if(!LoadTexturesHeight(MipLevels))return 0;

	if(rotateX90)RotateX90();
	if(scale!=1.0f)Rescale( scale);
	MakeBoundingBoxs();

	for(int i=0; i<objects.size(); i++)
	//	if(objects[i].pFaceNormals==NULL || objects[i].pNormals==NULL)
			ComputeNormals(objects[i]);

	if(loadNormalMap)
		ComputeTangentBinormal();
	
	return 1;
}
コード例 #23
0
ファイル: kpboardGL.cpp プロジェクト: aladur/khunphan
bool KPboardView::CreateTexture(unsigned int TextureSize,
                                const std::string &file,
                                bool Nearest, unsigned int *pId)
{
    // define a Display List WOOD_TEXTURE containing light and texture stuff
    auto pTexture = std::make_unique<BTexture>();

    auto *texels = pTexture->ReadTextureFromFile(file, 0);

    if (texels == nullptr)
    {
        return false;
    }

    texels = pTexture->Rescale(BTexture::GetExpToBase2(TextureSize),
                               TEX_SMALLER | TEX_RESCALE_AVG);

    auto width  = pTexture->GetWidth();
    auto height = pTexture->GetHeight();

    if (!BTexture::IsPowerOf2(width) || !BTexture::IsPowerOf2(height))
    {
        message(MsgType::Warning, "Width or Height of '", file,
                "' is not a power of 2\n");
    }

    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    glBindTexture(GL_TEXTURE_2D, *pId);

    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
                    (Nearest ? GL_NEAREST : GL_LINEAR));
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
                    (Nearest ? GL_NEAREST : GL_LINEAR));
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY,   1.0);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,
                 GL_UNSIGNED_BYTE, texels);
    // Avoid to bind the texture by another glTexImage2D:
    glBindTexture(GL_TEXTURE_2D, 0);

    return true;
}
コード例 #24
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::OnRButtonDown(UINT nFlags, CPoint point)
{
	if (dragsector) // cancel drag sector
	{
		dragsector = NULL;
		Rescale();
		Invalidate(TRUE);
		UpdateWindow();
	}
	else
	{ // start an aleph creation
		if (createaleph = IsOverSector(point))
		{
			createalephTOpos2D = point;
			SetCapture();
		}
	}
	CWnd::OnRButtonDown(nFlags, point);
}
コード例 #25
0
ファイル: io_dec.c プロジェクト: 1vanK/Urho3D
static int EmitRescaledAlphaYUV(const VP8Io* const io, WebPDecParams* const p,
                                int expected_num_lines_out) {
  const WebPYUVABuffer* const buf = &p->output->u.YUVA;
  uint8_t* const dst_a = buf->a + p->last_y * buf->a_stride;
  if (io->a != NULL) {
    uint8_t* const dst_y = buf->y + p->last_y * buf->y_stride;
    const int num_lines_out = Rescale(io->a, io->width, io->mb_h, p->scaler_a);
    assert(expected_num_lines_out == num_lines_out);
    if (num_lines_out > 0) {   // unmultiply the Y
      WebPMultRows(dst_y, buf->y_stride, dst_a, buf->a_stride,
                   p->scaler_a->dst_width, num_lines_out, 1);
    }
  } else if (buf->a != NULL) {
    // the user requested alpha, but there is none, set it to opaque.
    assert(p->last_y + expected_num_lines_out <= io->scaled_height);
    FillAlphaPlane(dst_a, io->scaled_width, expected_num_lines_out,
                   buf->a_stride);
  }
  return 0;
}
コード例 #26
0
ファイル: SIconButton.cpp プロジェクト: SteelTitanium/SLADE
// -----------------------------------------------------------------------------
// SIconButton class constructor
// -----------------------------------------------------------------------------
SIconButton::SIconButton(wxWindow* parent, Icons::Type icon_type, const wxString& icon, const wxString& tooltip) :
	wxBitmapButton{ parent, -1, wxNullBitmap }
{
	// Create icon
	auto bmp = Icons::getIcon(icon_type, icon.ToStdString(), UI::scaleFactor() > 1.);

	// Scale icon if required
	auto size = UI::scalePx(16);
	if (bmp.GetWidth() != size)
	{
		auto img = bmp.ConvertToImage();
		img.Rescale(size, size, wxIMAGE_QUALITY_BICUBIC);
		bmp = wxBitmap(img);
	}

	// Set button image and tooltip
	SetBitmap(bmp);
	if (!tooltip.empty())
		SetToolTip(tooltip);
}
コード例 #27
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
//--------------------------------------------------------------------------
void C2DMap::BuildMapTables(void)
{
	mapalephs.RemoveAll();
	SMapAleph *pmapaleph;
	if (igcmap == NULL) return;
	POSITION pos = igcmap->cl_alephs.GetHeadPosition();
	for (int i=0;i < igcmap->cl_alephs.GetCount();i++)
	{
		CIGCAleph *paleph;
		paleph = &(igcmap->cl_alephs.GetNext(pos));
		if (!KnownAleph(paleph))
		{
			pmapaleph = new SMapAleph;
			pmapaleph->aleph1 = paleph;
			pmapaleph->sect1 = FindSector(paleph);
			pmapaleph->aleph2 = FindConnectingAleph(paleph);
			pmapaleph->sect2 = FindSector(pmapaleph->aleph2);
			mapalephs.AddTail(*pmapaleph);
		}
	}
	Rescale();
}
コード例 #28
0
//---------------------------------------------------------------------------
//From http://www.richelbilderbeek.nl/CppRescale.htm
const std::vector<std::vector<double> > Rescale(
  std::vector<std::vector<double> > v,
  const double newMin,
  const double newMax)
{
  const double oldMin = MinElement(v);
  const double oldMax = MaxElement(v);
  typedef std::vector<std::vector<double> >::iterator RowIter;
  RowIter y = v.begin();
  const RowIter maxy = v.end();
  for ( ; y!=maxy; ++y)
  {
    typedef std::vector<double>::iterator ColIter;
    ColIter x = y->begin();
    const ColIter maxx = y->end();
    for ( ; x!=maxx; ++x)
    {
      *x = Rescale(*x,oldMin,oldMax,newMin,newMax);
    }
  }
  return v;
}
コード例 #29
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::OnLButtonUp(UINT nFlags, CPoint point)
{
	ReleaseCapture();
	if (dragsector)
	{
		if (dragorigin != dragsector->pos2D)
		{
			dragsector->igcsector.posx = MAP2DUNSCALEX(dragsector->pos2D.x,maxx);
			dragsector->igcsector.posy = MAP2DUNSCALEY(dragsector->pos2D.y,maxy,MapH);
			// dont allow neg values for now
			if (dragsector->igcsector.posx <0.0)
				dragsector->igcsector.posx = 0.0;
			if (dragsector->igcsector.posy <0.0)
				dragsector->igcsector.posy = 0.0;
		}
		dragsector = NULL;
		Rescale();
		Invalidate(TRUE);
		UpdateWindow();
	}
	CWnd::OnLButtonUp(nFlags, point);
}
コード例 #30
0
ファイル: 2DMap.cpp プロジェクト: AllegianceZone/AME
void C2DMap::OnRButtonUp(UINT nFlags, CPoint point)
{
	ReleaseCapture();
	if (createaleph)
	{
		CIGCSector *destaleph = IsOverSector(point);
		if (destaleph) // mouse was released over a sector so create an aleph
		{
			if (destaleph != createaleph) // dont create to self :)
			{
				CMAPDlg *cdlg = (CMAPDlg *) CWnd::GetParent();
				cdlg->CreateAleph(createaleph,destaleph);
				BuildMapTables();
			}
		}
		createaleph = NULL;
		Rescale();
		Invalidate(TRUE);
		UpdateWindow();

	}
	CWnd::OnRButtonUp(nFlags, point);
}