void CCharShape::AdjustJoints (ETR_DOUBLE turnFact, bool isBraking, ETR_DOUBLE paddling_factor, ETR_DOUBLE speed, const TVector3d& net_force, ETR_DOUBLE flap_factor) { ETR_DOUBLE turning_angle[2]; ETR_DOUBLE paddling_angle = 0; ETR_DOUBLE ext_paddling_angle = 0; ETR_DOUBLE kick_paddling_angle = 0; ETR_DOUBLE braking_angle = 0; ETR_DOUBLE force_angle = 0; ETR_DOUBLE turn_leg_angle = 0; ETR_DOUBLE flap_angle = 0; if (isBraking) braking_angle = MAX_ARM_ANGLE2; paddling_angle = MAX_PADDLING_ANGLE2 * sin(paddling_factor * M_PI); ext_paddling_angle = MAX_EXT_PADDLING_ANGLE2 * sin(paddling_factor * M_PI); kick_paddling_angle = MAX_KICK_PADDLING_ANGLE2 * sin(paddling_factor * M_PI * 2.0); turning_angle[0] = max(-turnFact,0.0) * MAX_ARM_ANGLE2; turning_angle[1] = max(turnFact,0.0) * MAX_ARM_ANGLE2; flap_angle = MAX_ARM_ANGLE2 * (0.5 + 0.5 * sin (M_PI * flap_factor * 6 - M_PI / 2)); force_angle = clamp (-20.0, -net_force.z / 300.0, 20.0); turn_leg_angle = turnFact * 10; ResetJoints (); RotateNode ("left_shldr", 3, min (braking_angle + paddling_angle + turning_angle[0], MAX_ARM_ANGLE2) + flap_angle); RotateNode ("right_shldr", 3, min (braking_angle + paddling_angle + turning_angle[1], MAX_ARM_ANGLE2) + flap_angle); RotateNode ("left_shldr", 2, -ext_paddling_angle); RotateNode ("right_shldr", 2, ext_paddling_angle); RotateNode ("left_hip", 3, -20 + turn_leg_angle + force_angle); RotateNode ("right_hip", 3, -20 - turn_leg_angle + force_angle); RotateNode ("left_knee", 3, -10 + turn_leg_angle - min (35.0f, speed) + kick_paddling_angle + force_angle); RotateNode ("right_knee", 3, -10 - turn_leg_angle - min (35.0f, speed) - kick_paddling_angle + force_angle); RotateNode ("left_ankle", 3, -20 + min (50.0f, speed)); RotateNode ("right_ankle", 3, -20 + min (50.0f, speed)); RotateNode ("tail", 3, turnFact * 20); RotateNode ("neck", 3, -50); RotateNode ("head", 3, -30); RotateNode ("head", 2, -turnFact * 70); }
void CCharShape::AdjustJoints (double turnFact, bool isBraking, double paddling_factor, double speed, TVector3 net_force, double flap_factor) { double turning_angle[2] = {0, 0}; double paddling_angle = 0; double ext_paddling_angle = 0; double kick_paddling_angle = 0; double braking_angle = 0; double force_angle = 0; double turn_leg_angle = 0; double flap_angle = 0; if (isBraking) braking_angle = MAX_ARM_ANGLE2; paddling_angle = MAX_PADDLING_ANGLE2 * sin(paddling_factor * M_PI); ext_paddling_angle = MAX_EXT_PADDLING_ANGLE2 * sin(paddling_factor * M_PI); kick_paddling_angle = MAX_KICK_PADDLING_ANGLE2 * sin(paddling_factor * M_PI * 2.0); turning_angle[0] = MAX(-turnFact,0.0) * MAX_ARM_ANGLE2; turning_angle[1] = MAX(turnFact,0.0) * MAX_ARM_ANGLE2; flap_angle = MAX_ARM_ANGLE2 * (0.5 + 0.5 * sin (M_PI * flap_factor * 6 - M_PI / 2)); force_angle = max (-20.0, min (20.0, -net_force.z / 300.0)); turn_leg_angle = turnFact * 10; ResetJoints (); RotateNode ("left_shldr", 3, MIN (braking_angle + paddling_angle + turning_angle[0], MAX_ARM_ANGLE2) + flap_angle); RotateNode ("right_shldr", 3, MIN (braking_angle + paddling_angle + turning_angle[1], MAX_ARM_ANGLE2) + flap_angle); RotateNode ("left_shldr", 2, -ext_paddling_angle); RotateNode ("right_shldr", 2, ext_paddling_angle); RotateNode ("left_hip", 3, -20 + turn_leg_angle + force_angle); RotateNode ("right_hip", 3, -20 - turn_leg_angle + force_angle); RotateNode ("left_knee", 3, -10 + turn_leg_angle - MIN (35, speed) + kick_paddling_angle + force_angle); RotateNode ("right_knee", 3, -10 - turn_leg_angle - MIN (35, speed) - kick_paddling_angle + force_angle); RotateNode ("left_ankle", 3, -20 + MIN (50, speed)); RotateNode ("right_ankle", 3, -20 + MIN (50, speed)); RotateNode ("tail", 3, turnFact * 20); RotateNode ("neck", 3, -50); RotateNode ("head", 3, -30); RotateNode ("head", 2, -turnFact * 70); }