void CVX_FRegion::ClearRegion() //clears everything here... { ResetRegion(); // Fixed = false; DofFixed = DOF_NONE; Force = Vec3D<>(0,0,0); Torque = Vec3D<>(0,0,0); Displace = Vec3D<>(0,0,0); AngDisplace = Vec3D<>(0,0,0); }
void CVX_FRegion::CreateSphRegion(Vec3D<> Pos, vfloat Rad) { ResetRegion(); Sphere = new CP_Sphere; Sphere->X = Pos.x; Sphere->Y = Pos.y; Sphere->Z = Pos.z; Sphere->Radius = Rad; pRegion = Sphere; Sphere->UpdateAspect(); }
void CVX_FRegion::CreateBoxRegion(Vec3D<> Pos, Vec3D<> Dim) { ResetRegion(); Box = new CP_Box; Box->X = Pos.x; Box->Y = Pos.y; Box->Z = Pos.z; Box->dX = Dim.x; Box->dY = Dim.y; Box->dZ = Dim.z; pRegion = Box; Box->UpdateAspect(); }
void CVX_FRegion::CreateCylRegion(Vec3D<> Pos, Vec3D<> Axis, vfloat Rad) { ResetRegion(); Cylinder = new CP_Cylinder; Cylinder->X = Pos.x; Cylinder->Y = Pos.y; Cylinder->Z = Pos.z; Cylinder->dX = Axis.x; Cylinder->dY = Axis.y; Cylinder->dZ = Axis.z; Cylinder->Radius = Rad; pRegion = Cylinder; Cylinder->UpdateAspect(); }
void DrawItemShape::OnPaint( Graphics &g ) { if(isChangeRegion()) { ResetRegion(); } auto region = getRegion(); SolidBrush brush(DrawTools::ColorNormal); if (m_isFillPath) { if (StateNormal == m_state) { g.FillRegion(&brush, region.get()); } else if (StateHovered == m_state) { g.FillRegion(&SolidBrush(DrawTools::ColorHovered), region.get()); } else if (StateDisable == m_state) { g.FillRegion(&SolidBrush(DrawTools::ColorDisable), region.get()); } else if (StateDown == m_state) { g.FillRegion(&SolidBrush(DrawTools::ColorDown), region.get()); } else if (StateError == m_state) { g.FillRegion(&SolidBrush(DrawTools::ColorError), region.get()); } else { g.FillRegion(&SolidBrush(m_fillColor), region.get()); } } if (m_isDrawPath) { GraphicsPath path; path.StartFigure(); for(auto itter = m_lines.begin();itter != m_lines.end() ; itter++ ) { (*itter)->getPath(path); } path.CloseFigure(); g.DrawPath(&Pen(m_drawColor),&path); } }
void CVX_FRegion::CreateMeshRegion(CMesh* pMeshToAdd, Vec3D<> Pos, Vec3D<> Dim) { ResetRegion(); Mesh = new CP_Mesh; Mesh->X = Pos.x; Mesh->Y = Pos.y; Mesh->Z = Pos.z; Mesh->dX = Dim.x; Mesh->dY = Dim.y; Mesh->dZ = Dim.z; if (pMeshToAdd) Mesh->ThisMesh = *pMeshToAdd; pRegion = Mesh; Mesh->UpdateAspect(); }
CVX_FRegion::~CVX_FRegion(void) { ResetRegion(); }
void CVX_FRegion::CreateMeshRegion(void) { ResetRegion(); Mesh = new CP_Mesh; pRegion = Mesh; }
void CVX_FRegion::CreateSphRegion(void) { ResetRegion(); Sphere = new CP_Sphere; pRegion = Sphere; }
void CVX_FRegion::CreateCylRegion() //use defaults { ResetRegion(); Cylinder = new CP_Cylinder; pRegion = Cylinder; }
void CVX_FRegion::CreateBoxRegion(void) //use defaults { ResetRegion(); Box = new CP_Box; pRegion = Box; }
const std::shared_ptr<Region>& DrawItemBase::getRegion() { if(isChangeRegion()) ResetRegion(); return m_region; }