void EventSelectInit () { Winsys.ShowCursor (!param.ice_cursor); EventList = Events.EventList; curr_event = 0; last_event = Events.numEvents - 1; CupList = Events.CupList; curr_cup = 0; last_cup = EventList[curr_event].num_cups - 1; curr_focus = 1; framewidth = 500 * param.scale; frameheight = 50 * param.scale; area = AutoAreaN (30, 80, framewidth); frametop1 = AutoYPosN (35); frametop2 = AutoYPosN (50); ResetWidgets (); AddArrow (area.right+8, frametop1, 0, 0); AddArrow (area.right+8, frametop1+18, 1, 0); AddArrow (area.right+8, frametop2, 0, 1); AddArrow (area.right+8, frametop2+18, 1, 1); int siz = FT.AutoSizeN (5); double len = FT.GetTextWidth (Trans.Text(9)); AddTextButton (Trans.Text(9), area.right-len-50, AutoYPosN (70), 2, siz); AddTextButton (Trans.Text(8), area.left+50, AutoYPosN (70), 3, siz); Events.MakeUnlockList (Players.GetCurrUnlocked()); Music.Play (param.menu_music, -1); g_game.loopdelay = 20; }
void EventInit () { Winsys.ShowCursor (!param.ice_cursor); if (g_game.prev_mode == GAME_OVER) UpdateCupRacing (); else InitCupRacing (); framewidth = 500; frametop = AutoYPosN (45); area = AutoAreaN (30, 80, framewidth); messtop = AutoYPosN (50); messtop2 = AutoYPosN (60); bonustop = AutoYPosN (35); texsize = 32 * param.scale; if (texsize < 32) texsize = 32; dist = texsize + 2 * 4; framebottom = frametop + ecup->num_races * dist + 10; ResetWidgets (); int siz = FT.AutoSizeN (5); AddTextButton (Trans.Text(8), area.left + 100, AutoYPosN (80), 1, siz); double len = FT.GetTextWidth (Trans.Text(13)); AddTextButton (Trans.Text(13), area.right -len - 100, AutoYPosN (80), 0, siz); AddTextButton (Trans.Text(15), CENTER, AutoYPosN (80), 2, siz); Music.Play (param.menu_music, -1); if (ready < 1) curr_focus = 0; else curr_focus = 2; g_game.loopdelay = 20; }
void RegistInit (void) { Winsys.ShowCursor (!param.ice_cursor); init_ui_snow (); Music.Play (param.menu_music, -1); scale = param.scale; framewidth = (int)(scale * 280); frameheight = (int)(scale * 50); arrowwidth = 50; sumwidth = framewidth * 2 + arrowwidth * 2; area = AutoAreaN (30, 80, sumwidth); texsize = 128 * scale; ResetWidgets (); AddArrow (area.left + framewidth + 8, area.top, 0, 0); AddArrow (area.left + framewidth + 8, area.top + 18, 1, 0); AddArrow (area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, 1); AddArrow (area.left + framewidth * 2 + arrowwidth + 8, area.top + 18, 1, 1); int siz = FT.AutoSizeN (5); AddTextButton ("Enter", CENTER, AutoYPosN (62), 2, siz); AddTextButton ("Register a new player", CENTER, AutoYPosN (70), 3, siz); curr_focus = 0; g_game.loopdelay = 10; CharList = Char.CharList; last_character = Char.numCharacters - 1; last_player = Players.numPlayers - 1; if (g_game.prev_mode == NEWPLAYER && old_last != last_player) { curr_player = last_player; } else curr_player = g_game.start_player; }
void MainWindow::OpenFileButtonClicked() { QString filename = QFileDialog::getOpenFileName( this, tr("Open File"), QDir::currentPath(), tr("plist (*.plist)")); if( !filename.isNull() ) ResetWidgets( filename ); }
void GameConfigInit (void) { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); init_ui_snow (); LangList = Trans.languages; lastLang = Trans.numLanguages - 1; SDL_Surface *surf = 0; surf = SDL_GetVideoSurface (); for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i); paramchanged = false; // read the start params: curr_res = param.res_type; prev_res = param.res_type; curr_fullscreen = param.fullscreen; prev_fullscreen = param.fullscreen; curr_mus_vol = param.music_volume; curr_sound_vol = param.sound_volume; curr_detail_level = param.perf_level; curr_language = param.language; if (curr_language > lastLang) curr_language = lastLang; framewidth = 550 * param.scale; frameheight = 50 * param.scale; area = AutoAreaN (30, 80, framewidth); FT.AutoSizeN (4); dd = FT.AutoDistanceN (3); if (dd < 36) dd = 36; rightpos = area.right -48; ResetWidgets (); AddCheckbox (area.left, area.top, 0, framewidth-16, Trans.Text(31)); AddArrow (rightpos, area.top+dd*1, 0, 1); AddArrow (rightpos, area.top+dd*1+18, 1, 1); AddArrow (rightpos, area.top+dd*2, 0, 2); AddArrow (rightpos, area.top+dd*2+18, 1, 2); AddArrow (rightpos, area.top+dd*3, 0, 3); AddArrow (rightpos, area.top+dd*3+18, 1, 3); AddArrow (rightpos, area.top+dd*4, 0, 4); AddArrow (rightpos, area.top+dd*4+18, 1, 4); AddArrow (rightpos, area.top+dd*5, 0, 5); AddArrow (rightpos, area.top+dd*5+18, 1, 5); int siz = FT.AutoSizeN (5); AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), 6, siz); double len = FT.GetTextWidth (Trans.Text(8)); AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), 7, siz); curr_focus = 0; Music.Play (param.config_music, -1); }
static void GameSelectInit (void) { Winsys.ShowCursor (!param.ice_cursor); init_ui_snow (); scope = 0; ResetWidgets (); int top = AutoYPosN (40); int siz = FT.AutoSizeN (6); int dist = FT.AutoDistanceN (2); AddTextButton (Trans.Text(1), CENTER, top, 0, siz); AddTextButton (Trans.Text(2), CENTER, top + dist, 1, siz); AddTextButton (Trans.Text(3), CENTER, top + dist * 2, 2, siz); AddTextButton (Trans.Text(4), CENTER, top + dist * 5, 5, siz); AddTextButton (Trans.Text(43), CENTER, top + dist * 4, 4, siz); AddTextButton ("Highscore list", CENTER, top + dist * 3, 3, siz); AddTextButton (Trans.Text(5), CENTER, top + dist * 6, 6, siz); Music.Play (param.menu_music, -1); g_game.loopdelay = 10; }
void MainWindow::CreateFileButtonClicked() { if( SetupParamsDialog() ) ResetWidgets(); }