コード例 #1
0
ファイル: main.cpp プロジェクト: EfestoLab/OpenColorIO
int main(int argc, char **argv)
{
    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(512, 512);
    glutInitWindowPosition (100, 100);

    g_win = glutCreateWindow(argv[0]);

#ifndef __APPLE__
    glewInit();
    if (!glewIsSupported("GL_VERSION_2_0"))
    {
        printf("OpenGL 2.0 not supported\n");
        exit(1);
    }
#endif

    glutReshapeFunc(Reshape);
    glutKeyboardFunc(Key);
    glutSpecialFunc(SpecialKey);
    glutDisplayFunc(Redisplay);

    const char * filename = 0;
    if(argc>1) filename = argv[1];

    std::cout << USAGE_TEXT << std::endl;

    // TODO: switch profiles based on shading language
    // std::cout << "GL_SHADING_LANGUAGE_VERSION: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
    AllocateLut3D();

    InitImageTexture(filename);
    try
    {
        InitOCIO(filename);
    }
    catch(OCIO::Exception & e)
    {
        std::cerr << e.what() << std::endl;
        exit(1);
    }

    PopulateOCIOMenus();

    Reshape(1024, 512);

    UpdateOCIOGLState();

    Redisplay();

    /*
    if (Anim)
    {
        glutIdleFunc(Idle);
    }
    */

    glutMainLoop();

    return 0;
}
コード例 #2
0
void GameConfigLoop (double time_step) {
	int ww = param.x_resolution;
	int hh = param.y_resolution;

	Music.Update ();    
			
	check_gl_error();
	Music.Update ();    
    set_gl_options (GUI);
    ClearRenderContext ();
    SetupGuiDisplay ();
    
	if (param.ui_snow) {
		update_ui_snow (time_step);
		draw_ui_snow();
    }

	Tex.Draw (T_TITLE_SMALL, CENTER, AutoYPosN (5), 1.0);
	Tex.Draw (BOTTOM_LEFT, 0, hh-256, 1);
	Tex.Draw (BOTTOM_RIGHT, ww-256, hh-256, 1);
	Tex.Draw (TOP_LEFT, 0, 0, 1);
	Tex.Draw (TOP_RIGHT, ww-256, 0, 1);

//	DrawFrameX (area.left, area.top, area.right-area.left, area.bottom - area.top, 
//			0, colMBackgr, colBlack, 0.2);

	FT.AutoSizeN (4);
	PrintCheckbox (0, curr_focus, curr_fullscreen);

	if (curr_focus == 1) FT.SetColor (colDYell); else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd, Trans.Text(32));
	if (curr_focus == 2) FT.SetColor (colDYell); else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*2, Trans.Text(33));
	if (curr_focus == 3) FT.SetColor (colDYell); else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*3, Trans.Text(34));
	if (curr_focus == 4) FT.SetColor (colDYell); else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*4, Trans.Text(36));
	if (curr_focus == 5) FT.SetColor (colDYell); else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*5, Trans.Text(35));

	FT.SetColor (colWhite);
	FT.DrawString (area.left+240, area.top + dd, res_names[curr_res]);
	FT.DrawString (area.left+240, area.top + dd*2, Int_StrN (curr_mus_vol));
	FT.DrawString (area.left+240, area.top + dd*3, Int_StrN (curr_sound_vol));
	FT.DrawString (area.left+240, area.top + dd*4, Int_StrN (curr_detail_level));
	FT.DrawString (area.left+240, area.top + dd*5, LangList[curr_language].language);

	PrintArrow (0, (curr_res < (NUM_RESOLUTIONS-1)));
	PrintArrow (1, (curr_res > 0));	
	PrintArrow (2, (curr_mus_vol < 120));
	PrintArrow (3, (curr_mus_vol > 0));	
	PrintArrow (4, (curr_sound_vol < 120));
	PrintArrow (5, (curr_sound_vol > 0));	
	PrintArrow (6, (curr_detail_level < 3));
	PrintArrow (7, (curr_detail_level > 1));	
	PrintArrow (8, (curr_language > 0));	
 	PrintArrow (9, (curr_language < lastLang));
	
	PrintTextButton (0, curr_focus);
	PrintTextButton (1, curr_focus);

	#if defined (OS_WIN32_MINGW)
		if ((curr_res != prev_res || curr_fullscreen != prev_fullscreen) &&
		param.restart_on_res_change) {
			FT.SetColor (colDYell);
			FT.AutoSizeN (4);
			FT.DrawString (CENTER, AutoYPosN (68), "The video adjustments have changed,");
			FT.DrawString (CENTER, AutoYPosN (72), "You need to restart the game");
		} else {
			FT.SetColor (colLGrey);
			FT.AutoSizeN (3);
			FT.DrawString (CENTER, AutoYPosN (68), Trans.Text(41));
			FT.DrawString (CENTER, AutoYPosN (72), Trans.Text(42));
		}
	#else 
		FT.SetColor (colWhite);
		FT.AutoSizeN (3);
		FT.DrawString (CENTER, AutoYPosN (68), Trans.Text(41));
		FT.DrawString (CENTER, AutoYPosN (72), Trans.Text(42));
	#endif

	if (param.ice_cursor) DrawCursor ();
	Reshape (ww, hh);
	Winsys.SwapBuffers ();
}
コード例 #3
0
ファイル: blob.cpp プロジェクト: K0stIa/si-convnet
Blob<Dtype>::Blob(const int num, const int channels, const int height,
		  const int width, const bool allocateDiff)
  // capacity_ must be initialized before calling Reshape
  : allocateDiff_(allocateDiff), capacity_(0) {
  Reshape(num, channels, height, width);
}
コード例 #4
0
ファイル: blob.cpp プロジェクト: BJangeofan/DeepSkeleton
void Blob<Dtype>::ReshapeLike(const Blob<Dtype>& other) {
  Reshape(other.shape());
}
コード例 #5
0
ファイル: blob.cpp プロジェクト: BJangeofan/DeepSkeleton
Blob<Dtype>::Blob(const vector<int>& shape)
  // capacity_ must be initialized before calling Reshape
  : capacity_(0) {
  Reshape(shape);
}
コード例 #6
0
ファイル: waifu2x.cpp プロジェクト: nevercannot/waifu2x-caffe
// ネットワークを使って画像を再構築する
Waifu2x::eWaifu2xError Waifu2x::ReconstructImage(boost::shared_ptr<caffe::Net<float>> net, cv::Mat &im)
{
	const auto Height = im.size().height;
	const auto Width = im.size().width;
	const auto Line = im.step1();

	assert(Width % output_size == 0);
	assert(Height % output_size == 0);

	assert(im.channels() == 1 || im.channels() == 3);

	cv::Mat outim(im.rows, im.cols, im.type());

	// float *imptr = (float *)im.data;
	float *imptr = (float *)outim.data;

	try
	{
		auto input_blobs = net->input_blobs();
		auto input_blob = net->input_blobs()[0];

		input_blob->Reshape(batch_size, input_plane, input_block_size, input_block_size);

		assert(im.channels() == input_plane);
		assert(input_blob->shape(1) == input_plane);

		const int WidthNum = Width / output_size;
		const int HeightNum = Height / output_size;

		const int BlockNum = WidthNum * HeightNum;

		const int input_block_plane_size = input_block_size * input_block_size * input_plane;
		const int output_block_plane_size = output_block_size * output_block_size * input_plane;

		const int output_padding = inner_padding + outer_padding - layer_num;

		// 画像は(消費メモリの都合上)output_size*output_sizeに分けて再構築する
		for (int num = 0; num < BlockNum; num += batch_size)
		{
			const int processNum = (BlockNum - num) >= batch_size ? batch_size : BlockNum - num;

			if (processNum < batch_size)
				input_blob->Reshape(processNum, input_plane, input_block_size, input_block_size);

			for (int n = 0; n < processNum; n++)
			{
				const int wn = (num + n) % WidthNum;
				const int hn = (num + n) / WidthNum;

				const int w = wn * output_size;
				const int h = hn * output_size;

				if (w + crop_size <= Width && h + crop_size <= Height)
				{
					int x, y;
					x = w - inner_padding;
					y = h - inner_padding;

					int width, height;

					width = crop_size + inner_padding * 2;
					height = crop_size + inner_padding * 2;

					int top, bottom, left, right;

					top = outer_padding;
					bottom = outer_padding;
					left = outer_padding;
					right = outer_padding;

					if (x < 0)
					{
						left += -x;
						width -= -x;
						x = 0;
					}

					if (x + width > Width)
					{
						right += (x + width) - Width;
						width = Width - x;
					}

					if (y < 0)
					{
						top += -y;
						height -= -y;
						y = 0;
					}

					if (y + height > Height)
					{
						bottom += (y + height) - Height;
						height = Height - y;
					}

					cv::Mat someimg = im(cv::Rect(x, y, width, height));

					cv::Mat someborderimg;
					// 画像を中央にパディング。余白はcv::BORDER_REPLICATEで埋める
					// 実はimで画素が存在する部分は余白と認識されないが、inner_paddingがlayer_numでouter_paddingが1以上ならそこの部分の画素は結果画像として取り出す部分には影響しない
					cv::copyMakeBorder(someimg, someborderimg, top, bottom, left, right, cv::BORDER_REPLICATE);
					someimg.release();

					// 画像を直列に変換
					{
						float *fptr = input_block + (input_block_plane_size * n);
						const float *uptr = (const float *)someborderimg.data;

						const auto Line = someborderimg.step1();

						if (someborderimg.channels() == 1)
						{
							if (input_block_size == Line)
								memcpy(fptr, uptr, input_block_size * input_block_size * sizeof(float));
							else
							{
								for (int i = 0; i < input_block_size; i++)
									memcpy(fptr + i * input_block_size, uptr + i * Line, input_block_size * sizeof(float));
							}
						}
						else
						{
							const auto LinePixel = someborderimg.step1() / someborderimg.channels();
							const auto Channel = someborderimg.channels();
							const auto Width = someborderimg.size().width;
							const auto Height = someborderimg.size().height;

							for (int i = 0; i < Height; i++)
							{
								for (int j = 0; j < LinePixel; j++)
								{
									for (int ch = 0; ch < Channel; ch++)
										fptr[(ch * Height + i) * Width + j] = uptr[(i * LinePixel + j) * Channel + ch];
								}
							}

							/*
							{
								cv::Mat im(someborderimg.size(), CV_32F, fptr, Width * sizeof(float));

								cv::Mat write_iamge;
								im.convertTo(write_iamge, CV_8U, 255.0);
								im.release();

								if (!cv::imwrite("test_in.png", write_iamge))
									return eWaifu2xError_FailedOpenOutputFile;
							}
							*/
						}
					}
				}
			}

			assert(input_blob->count() == input_block_plane_size * processNum);

			// ネットワークに画像を入力
			input_blob->set_cpu_data(input_block);

			// 計算
			auto out = net->ForwardPrefilled(nullptr);

			auto b = out[0];

			assert(b->count() == output_block_plane_size * processNum);

			const float *ptr = nullptr;

			if (caffe::Caffe::mode() == caffe::Caffe::CPU)
				ptr = b->cpu_data();
			else
				ptr = b->gpu_data();

			caffe::caffe_copy(output_block_plane_size * processNum, ptr, output_block);

			for (int n = 0; n < processNum; n++)
			{
				const int wn = (num + n) % WidthNum;
				const int hn = (num + n) / WidthNum;

				const int w = wn * output_size;
				const int h = hn * output_size;

				const float *fptr = output_block + (output_block_plane_size * n);

				// 結果を出力画像にコピー
				if (outim.channels() == 1)
				{
					for (int i = 0; i < crop_size; i++)
						memcpy(imptr + (h + i) * Line + w, fptr + (i + output_padding) * output_block_size + output_padding, crop_size * sizeof(float));
				}
				else
				{
					const auto LinePixel = outim.step1() / outim.channels();
					const auto Channel = outim.channels();

					for (int i = 0; i < crop_size; i++)
					{
						for (int j = 0; j < crop_size; j++)
						{
							for (int ch = 0; ch < Channel; ch++)
								imptr[((h + i) * LinePixel + (w + j)) * Channel + ch] = fptr[(ch * output_block_size + i + output_padding) * output_block_size + j + output_padding];
						}
					}

					/*
					{
						cv::Mat im(someborderimg.size(), CV_32F, fptr, Width * sizeof(float));

						cv::Mat write_iamge;
						im.convertTo(write_iamge, CV_8U, 255.0);
						im.release();

						if (!cv::imwrite("test_in.png", write_iamge))
							return eWaifu2xError_FailedOpenOutputFile;
					}
					*/
				}
			}
		}
	}
	catch (...)
	{
		return eWaifu2xError_FailedProcessCaffe;
	}

	im = outim;

	return eWaifu2xError_OK;
}
コード例 #7
0
ファイル: tool_char.cpp プロジェクト: cdlewis/extremetuxracer
void RenderChar (double timestep) {
	if (!must_render) return;
	bool is_visible = false;
	check_gl_error();

	// ------------- 3d scenery ---------------------------------------
	set_gl_options (TUX);
    ClearRenderContext (colDDBackgr);
	TestChar.highlight_node = TestChar.GetNodeName (curr_node);

	glLoadIdentity ();
	glPushMatrix ();
 	SetToolLight ();

	TestChar.ResetRoot ();
	TestChar.ResetJoints ();
	glTranslatef (xposition, yposition, zposition);	
	glRotatef (xrotation, 1, 0, 0);
	glRotatef (yrotation, 0, 1, 0);
	glRotatef (zrotation, 0, 0, 1);

	if (drawcount > 0) TestChar.Draw ();
	glPopMatrix ();
	drawcount++;

	// --------------- 2d screen --------------------------------------
	SetupGuiDisplay ();
	set_gl_options (TEXFONT);

	FT.SetFont ("bold");
	FT.SetSize (20);
	FT.SetColor (colYellow);
	FT.DrawString (-1, 10, "Edit mode");

	if (CharHasChanged ()) DrawChanged ();

	FT.SetFont ("normal");
	FT.SetSize (16);
	int xl, yt;
	for (int i=0; i<=lastnode; i++) {
		if (i != curr_node) {
			FT.SetColor (colLGrey); 
			FT.SetFont ("normal");
		} else {
			FT.SetColor (colYellow);
			FT.SetFont ("bold");
		}
		xl = ITrunc (i, charbase) * 100 + 20;
		yt = IFrac (i, charbase) * 18 + 60;
		FT.DrawString (xl, yt, TestChar.GetNodeJoint (i));		
	}

	int num = action->num;
	int type;
	if (num > 0) {
		for (int i=0; i<num; i++) {
			is_visible = false;
			type = action->type[i];
			yt = param.y_resolution - 120 + i * 18;
			switch (type) {
				case 0: DrawActionVec (i, "trans", yt, action->vec[i]); break;
				case 1: DrawActionFloat (i, "x-rot", yt, action->dval[i]); break;
				case 2: DrawActionFloat (i, "y-rot", yt, action->dval[i]); break;
				case 3: DrawActionFloat (i, "z-rot", yt, action->dval[i]); break;
				case 4: DrawActionVec (i, "scale", yt, action->vec[i]); break;
				case 5: DrawActionFloat (i, "vis", yt, action->dval[i]); 
					is_visible = true; break;
				default: break;
			}
		}
	}

	if (is_visible) FT.SetColor (colYellow); else FT.SetColor (colLGrey);
	FT.DrawString (20, 20, action->name);

	if (ToolsFinalStage ()) {
		FT.SetSize (20);
		FT.SetColor (colYellow);
		FT.DrawString (-1, param.y_resolution - 50, "Quit program. Save character list (y/n)");
	}

	Reshape (param.x_resolution, param.y_resolution);
    Winsys.SwapBuffers ();
	if (drawcount > 3) must_render = false;
}
コード例 #8
0
ファイル: glowLabelWidget.cpp プロジェクト: gwax/gast-viz
GlowWidget::AutoPackError GlowWidgetLabelWidget::OnAutoPack(
	int hSize,
	int vSize,
	AutoPackOptions hOption,
	AutoPackOptions vOption,
	int& leftMargin,
	int& rightMargin,
	int& topMargin,
	int& bottomMargin)
{
	GLOW_DEBUGSCOPE("GlowWidgetLabelWidget::OnAutoPack");
	
	int hnew = Width();
	int pwidth = 0, pheight = 0;
	FindPreferredSize(pwidth, pheight);
	
	if (hSize != unspecifiedSize)
	{
		if (hSize < 2)
		{
			return hAutoPackError;
		}
		if (hSize < pwidth)
		{
			pwidth = hSize;
		}
	}
	if (hOption == forcedSize || hOption == expandPreferredSize)
	{
		hnew = hSize;
	}
	else if (hOption == preferredSize)
	{
		hnew = pwidth;
	}
	
	int vnew = Height();
	if (vSize != unspecifiedSize)
	{
		if (vSize < 2)
		{
			return vAutoPackError;
		}
		if (vSize < pheight)
		{
			pheight = vSize;
		}
	}
	if (vOption == forcedSize || vOption == expandPreferredSize)
	{
		vnew = vSize;
	}
	else if (vOption == preferredSize)
	{
		vnew = pheight;
	}
	
	Reshape(hnew, vnew);
	
	return noAutoPackError;
}
コード例 #9
0
ファイル: SDLShell.cpp プロジェクト: bizz84/biz-engine
int SDLShell::Run(int argc, char *argv[])
{
	printf("*** %s, V%s ***\n", GetAppName(), GetAppVersion());

	int done;
	Uint8 *keys;

	if (SDL_Init(SDL_INIT_VIDEO))
	{
		printf("Unable to initialize SDL: %s\n", SDL_GetError());
		return 0;
	}

	ProcessCommandLine(argc, argv);

	if (!InitApp())
	{
		Exit(EXIT_INIT_APP);
	}

	SDL_Surface *screen;

	if (Verbose(VerboseAll))
	{
		printf("Setting width = %d, height = %d, bpp = %d\n",
			ShellGet(SDLShell::SHELL_WIDTH),
			ShellGet(SDLShell::SHELL_HEIGHT),
			ShellGet(SDLShell::SHELL_BPP));
	}
	screen = SDL_SetVideoMode(ShellGet(SDLShell::SHELL_WIDTH),
				ShellGet(SDLShell::SHELL_HEIGHT),
				ShellGet(SDLShell::SHELL_BPP), Flags());

	if (!screen)
	{
		fprintf(stderr, "Couldn't set %dx%d GL video mode: %s\n", 
			ShellGet(SDLShell::SHELL_WIDTH),
				ShellGet(SDLShell::SHELL_HEIGHT), SDL_GetError());
		
		Exit(EXIT_NO_SCREEN);
	}
	char tempString[100];
	sprintf(tempString, "%s V%s", GetAppName(), GetAppVersion());
	SDL_WM_SetCaption(tempString, GetAppName());

	SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, ShellGet(SHELL_VSYNC));

	if (RequiresOpenGL2())
	{
		// Initialize GLEW and make sure OpenGL 2.0 is supported
		GLenum err = glewInit();
		if(GLEW_OK != err)
		{
		    fprintf(stderr, "[ Fail ] - Error: %s\n", glewGetErrorString(err));
			Exit(EXIT_NO_GL2_SUPPORT);
		}

		if(!GLEW_VERSION_2_0 &&
		   !(GLEW_ARB_shading_language_100 && GLEW_ARB_shader_objects &&
		     GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader))
		{
		    fprintf(stderr, "[ Fail ] - Shaders not supported\n");
			Exit(EXIT_NO_GL2_SUPPORT);
		}

		if(!GLEW_ARB_vertex_buffer_object)
		{
		    fprintf(stderr, "[ Fail ] - VBO objects are not supported\n");
			Exit(EXIT_NO_GL2_SUPPORT);
		}
	}

	if (RequiresTTF())
	{

		if (TTF_Init() == -1) 
		{
			printf("Unable to initialize SDL_ttf: %s \n", TTF_GetError());
			Exit(EXIT_NO_FONT);
		}
	}

	CreatePointer();
	if (!InitGL())
	{
		Exit(EXIT_INIT_GL);
	}

	done = 0;
	while (!done)
	{
		pPointer->Input();
		ResetPressed();
		ResetMouse();

		SDL_Event event;

		while ( SDL_PollEvent(&event) ) 
		{
			switch(event.type)
			{
			case SDL_VIDEORESIZE:
				if (ShellGet(SDLShell::SHELL_RESIZABLE))
				{				
					screen = SDL_SetVideoMode(event.resize.w, event.resize.h,
								ShellGet(SDLShell::SHELL_BPP),
								Flags());
					if (screen)
					{
						Reshape(screen->w, screen->h);
					}
					else
					{
						/* Uh oh, we couldn't set the new video mode?? */;
					}
				}
				break;
            case SDL_MOUSEMOTION:
				pPointer->UpdateMouseMotion(event.motion);
				/*if (Verbose(VerboseAll))
				{
                	printf("Mouse moved by %d,%d to (%d,%d)\n", 
                       event.motion.xrel, event.motion.yrel,
                       event.motion.x, event.motion.y);
				}*/
                break;
            case SDL_MOUSEBUTTONDOWN:
				if (event.button.button == SDL_BUTTON_WHEELDOWN)
				{
					scrollDown = true;
				}
				pPointer->UpdateMouseButton(event.button);
				/*if (Verbose(VerboseAll))
				{
                	printf("Mouse button %d pressed at (%d,%d)\n",
                       event.button.button, event.button.x, event.button.y);
				}*/
                break;
            case SDL_MOUSEBUTTONUP:
				if (event.button.button == SDL_BUTTON_WHEELUP)
				{
					scrollUp = true;
				}
				if (event.button.button == SDL_BUTTON_LEFT)
				{
					leftClick = true;
				}
				if (event.button.button == SDL_BUTTON_RIGHT)
				{
					rightClick = true;
				}
				pPointer->UpdateMouseButton(event.button);
				/*if (Verbose(VerboseAll))
				{
                	printf("Mouse button %d released at (%d,%d)\n",
                       event.button.button, event.button.x, event.button.y);
				}*/
                break;

			case SDL_KEYUP:
				SetPressed(event.key.keysym.scancode, false);
				SetPressing(event.key.keysym.scancode, false);
				break;
			case SDL_KEYDOWN:
				if (Verbose(VerboseInfo))
				{
					printf("Pressed key %d\n", (int)event.key.keysym.scancode);
				}
				if (!KeyPressing(event.key.keysym.scancode))
				{
					SetPressed(event.key.keysym.scancode, true);
				}
				SetPressing(event.key.keysym.scancode, true);
				break;

			case SDL_QUIT:
				done = 1;
				break;
			}
		}
		keys = SDL_GetKeyState(NULL);

		if (keys[SDLK_ESCAPE])
		{
			done = 1;
		}

		if (!Render())
			break;

		SDL_GL_SwapBuffers();

		shellFrame++;
	}
	ReleaseGL();
	ReleaseApp();

	SDL_Quit();
	return 0;             /* ANSI C requires main to return int. */
}
コード例 #10
0
InverseOperator::InverseOperator(const Operator& Op, const string Type,
                Teuchos::ParameterList& List)
{
  Reshape(Op, Type, List);
}
コード例 #11
0
void InverseOperator::Reshape(const Operator& Op, const string Type)
{
  Teuchos::ParameterList List;
  Reshape(Op, Type, List);
}
コード例 #12
0
InverseOperator::InverseOperator(const Operator& Op, const string Type)
{
  Reshape(Op, Type);
}
コード例 #13
0
void Menu(int value)
{
	GLint tmp_texture;
	switch (value)
	{
		// kompresja tekstur - GL_FASTEST
	case TEXTURE_COMPRESSION_FASTEST:
	{
										texture_compression_hint = GL_FASTEST;
										tmp_texture = texture;
										GenerateTextures();
										texture = tmp_texture;
										DisplayScene();
	}
		break;

		// kompresja tekstur - GL_DONT_CARE
	case TEXTURE_COMPRESSION_DONT_CARE:
	{
										  texture_compression_hint = GL_DONT_CARE;
										  tmp_texture = texture;
										  GenerateTextures();
										  texture = tmp_texture;
										  DisplayScene();
	}
		break;

		// kompresja tekstur - GL_NICEST
	case TEXTURE_COMPRESSION_NICEST:
	{
									   texture_compression_hint = GL_NICEST;
									   tmp_texture = texture;
									   GenerateTextures();
									   texture = tmp_texture;
									   DisplayScene();
	}
		break;

		// tekstura white_skin_guy_black_hairs
	case TEXTURE_LENA:
	{
						 texture = LENA;
						 DisplayScene();
	}
		break;

		// teksura white_skin_guy_black_hairs nieskompresowana
	case TEXTURE_LENA_UNC:
	{
							 texture = LENA_UNC;
							 DisplayScene();
	}
		break;

		// tekstura white_skin_guy_black_hairs_gray
	case TEXTURE_LENA_GRAY:
	{
							  texture = LENA_GRAY;
							  DisplayScene();
	}
		break;

		// tekstura white_skin_guy_black_hairs_gray nieskompresowana
	case TEXTURE_LENA_GRAY_UNC:
	{
								  texture = LENA_GRAY_UNC;
								  DisplayScene();
	}
		break;

		// obszar renderingu - całe okno
	case FULL_WINDOW:
	{
						aspect = FULL_WINDOW;
						Reshape(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT));
	}
		break;

		// obszar renderingu - aspekt 1:1
	case ASPECT_1_1:
	{
					   aspect = ASPECT_1_1;
					   Reshape(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT));
	}
		break;

		// wyjście
	case EXIT:
		exit(0);
	}
}
コード例 #14
0
ファイル: tensor.cpp プロジェクト: appcoreopc/Strada.jl
void Tensor<Dtype>::ReshapeLike(const Tensor<Dtype>& other) {
  Reshape(other.shape());
}
コード例 #15
0
ファイル: crf_loss_layer.cpp プロジェクト: DogNick/nlpcaffe
void CRFWithLossLayer<Dtype>::Forward_cpu(
    const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) {

  //Some prerequisites
  Reshape(bottom, top);

  if(!for_training_) {

	// TODO viterbi decode 	

  } else {
    // Get input featue table, data pointers of parameter and auxilary spaces  
    Dtype* ptr_alpha = alpha_.mutable_cpu_data();
    Dtype* ptr_beta = beta_.mutable_cpu_data();
    Dtype* ptr_epsilon = epsilon_.mutable_cpu_data();
    Dtype* ptr_gamma = gamma_.mutable_cpu_data();

    Dtype* ptr_buf_state_energy = buf_state_energy_.mutable_cpu_data();
	Dtype* ptr_buf_feature = buf_feature_.mutable_cpu_data();
	Dtype* ptr_buf_state = buf_state_.mutable_cpu_data();

    const Dtype* feature_table = buf_bottom_transposed_.cpu_data();     
    const Dtype* pi = this->blobs_[0]->cpu_data();
    const Dtype* tr = this->blobs_[1]->cpu_data();
    const Dtype* mu = this->blobs_[2]->cpu_data();

    // Get each block size of the param and buffer for bias computation needed when
    // doing matrix multiplication 
	// size of feature table 
    int ts = feature_num_ * max_seq_length_;  
    // size of alpha, beta, gamma table
	int abgs = max_seq_length_ * state_num_;
    // size of epsilon table
	int eps = max_seq_length_ * state_num_ * state_num_;

    for (int i = 0; i < num_; ++i) { 
	  // In comments below we assume:
      // "*" means element-wise multiply;
      // "dot" means matrix multiply;
      // "'" means transpose operation; 
      // and all these operations are of LogSumExp version
      
      // sl need to be reconsidered
	  int sl = max_seq_length_; 

      // Compute state energy table by lieaner combination of the feature weights at each 
      // state held in mu matrix and the feature_table from the bottom blob: buf_state_energy = feature_table dot mu' 
      caffe_cpu_mm_logP(CblasNoTrans, CblasTrans, max_seq_length_, state_num_, feature_num_,
          feature_table + i * ts, mu, ptr_buf_state_energy, ptr_buf_feature);

      // alpha(0) = pi * buf_state_energy(0) 
      caffe_dmul_logP(state_num_, pi, 1, ptr_buf_state_energy, 1, ptr_alpha + i * abgs);

	  // alpha(j) = alpha(j-1) dot T * buf_state_energy(j)
      for (int j = 1; j < sl; ++j) {
		caffe_cpu_mm_logP(CblasNoTrans, CblasNoTrans, 1, state_num_, state_num_, alpha_.cpu_data() + i * abgs + (j - 1) * state_num_, 
			tr, ptr_alpha + i * abgs + j * state_num_, ptr_buf_state);     
    	caffe_dmul_logP(state_num_, alpha_.cpu_data() + i * abgs + j * state_num_, 1, 
			ptr_buf_state_energy + j * state_num_ , 1, ptr_alpha + i * abgs + j * state_num_); 
      }

	  // Set beta(sl) as all log1 vector 
	  caffe_set(state_num_, (Dtype)0., ptr_beta + (sl - 1) * state_num_);

	  // The value of partition function for this sequence(one Z_ for one instance in batch)
	  double Z_;
	  Dtype* ptr_Z = (Dtype*)&Z_; 
	  caffe_cpu_mm_logP(CblasNoTrans, CblasTrans, 1, 1, state_num_, alpha_.cpu_data() + i * abgs + (sl - 1) * state_num_,
	      beta_.cpu_data() + i * abgs + (sl - 1) * state_num_, ptr_Z, ptr_buf_state);	

      // Set gamma(sl) as alpha(sl) * beta(sl) 
	  caffe_dmul_logP(state_num_, alpha_.cpu_data() + i * abgs + (sl - 1) * state_num_, 1, 
		  beta_.cpu_data() + i * abgs + (sl - 1) * state_num_, 1, ptr_gamma + i * abgs + (sl - 1) * state_num_); 
	  
	  // Then we iterately flow back to the beginning from the end 
      for (int j = sl - 2; j >= 0; --j) {
		// At this step we just store beta(j+1) * state_energy(j) in beta(j) as a buffer for epsilon
		caffe_dmul_logP(state_num_, beta_.cpu_data() + i * abgs + (j + 1) * state_num_, 1,
		    ptr_buf_state_energy + (j + 1) * state_num_, 1, ptr_beta + i * abgs + j * state_num_); 

		// Compute the epsilon(j) = alpha(j)' dot ( beta(j+1) * state_energy(j) )
		double buf_ep;
        Dtype* ptr_buf_ep = (Dtype*)&buf_ep;
		caffe_cpu_mm_logP(CblasTrans, CblasNoTrans, state_num_, state_num_, 1, alpha_.cpu_data() + i * abgs + (j - 1) * state_num_, 
			beta_.cpu_data() + i * abgs + j * state_num_, ptr_epsilon + i * eps + j * state_num_ * state_num_, ptr_buf_ep);

		// Continue to finish the computation in beta(j) = tr dot ( beta(j+1) * state_energy(j) )
		caffe_cpu_mm_logP(CblasNoTrans, CblasTrans, state_num_, 1, state_num_,
            tr, beta_.cpu_data() + i * abgs + j * state_num_, ptr_beta + i * abgs + j * state_num_, ptr_buf_state);  

		// Compute the gamma(j) = beta(j) * alpha(j)
		caffe_dmul_logP(state_num_, alpha_.cpu_data() + j * state_num_ , 1,
			beta_.cpu_data() + i * abgs + j * state_num_, 1, ptr_gamma + i * abgs + j * state_num_);
      }

	  //nomalize
	  for (int j = 0; j < sl; ++j) {
		for (int k = 0; k < state_num_; ++k)
		  *(ptr_gamma + i * abgs + j * max_seq_length_ + k) -= Z_;	
		if ( j >= sl - 1)
			continue;
		for (int k = 0; k < state_num_ * state_num_; ++k)
		  *(ptr_epsilon + i * eps + j * max_seq_length_ + k) -= Z_;  	
	  }
	  // exponential to probability
	  caffe_exp(abgs, gamma_.cpu_data() + i * abgs, ptr_gamma + i * abgs);
	  caffe_exp(eps, epsilon_.cpu_data() + i * eps, ptr_epsilon + i * eps);
    } 
  }
}
コード例 #16
0
ファイル: trinity-fp1.c プロジェクト: BNieuwenhuizen/piglit
void
piglit_init(int argc, char **argv)
{
	GLubyte data[256][256][4];
	int x,y;

	static const char *fragProgramText =
		"!!ARBfp1.0\n"
		"# $Id$\n"
		"# Copyright (C) 2006  Oliver McFadden <*****@*****.**>\n"
		"#\n"
		"# This program is free software; you can redistribute it and/or modify\n"
		"# it under the terms of the GNU General Public License as published by\n"
		"# the Free Software Foundation; either version 2 of the License, or\n"
		"# (at your option) any later version.\n"
		"#\n"
		"# This program is distributed in the hope that it will be useful,\n"
		"# but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
		"# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n"
		"# GNU General Public License for more details.\n"
		"#\n"
		"# You should have received a copy of the GNU General Public License\n"
		"# along with this program; if not, write to the Free Software\n"
		"# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA\n"

		"TEMP H, L, N, V, attenuationxy, attenuationz, color, diffuse, dot, specular, tmp;\n"

		"DP3 L.x, fragment.texcoord[4], fragment.texcoord[4];\n"
		"RSQ L.x, L.x;\n"
		"MUL L.xyz, L.x, fragment.texcoord[4];\n"

		"DP3 V.x, fragment.texcoord[5], fragment.texcoord[5];\n"
		"RSQ V.x, V.x;\n"
		"MUL V.xyz, V.x, fragment.texcoord[5];\n"

		"ADD tmp, L, V;\n"
		"DP3 H.x, tmp, tmp;\n"
		"RSQ H.x, H.x;\n"
		"MUL H.xyz, H.x, tmp;\n"

		"TEX tmp.xyz, fragment.texcoord[1], texture[1], 2D;\n"
		"MAD tmp.xyz, tmp, 2.0, -1.0;\n"
		"DP3 N.x, tmp, tmp;\n"
		"RSQ N.x, N.x;\n"
		"MUL N.xyz, N.x, tmp;\n"

		"DP3_SAT dot.x, N, L;\n"
		"MUL dot.xyz, program.local[0], dot.x;\n"

		"TEX diffuse.xyz, fragment.texcoord[0], texture[0], 2D;\n"

		"DP3_SAT tmp.x, N, H;\n"
		"POW tmp.x, tmp.x, program.local[2].x;\n"
		"TEX specular.xyz, fragment.texcoord[2], texture[2], 2D;\n"
		"MUL specular.xyz, specular, program.local[0];\n"
		"MUL specular.xyz, specular, tmp.x;\n"

		"TEX attenuationxy.xyz, fragment.texcoord[3], texture[3], 2D;\n"

		"MOV tmp.x, fragment.texcoord[3].z;\n"
		"MOV tmp.y, 0;\n"
		"TEX attenuationz.xyz, tmp, texture[4], 2D;\n"

		"MOV color, diffuse;\n"
		"MUL color.xyz, color, dot;\n"
		"ADD color.xyz, color, specular;\n"
		"MUL color.xyz, color, attenuationxy;\n"
		"MUL color.xyz, color, attenuationz;\n"
		"MUL color.xyz, color, program.local[1].x;\n"
		"MOV result.color, color;\n"

		"END";

	piglit_require_gl_version(13);

	printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));

	piglit_require_fragment_program();
	FragProg = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, fragProgramText);

	/*
	 * Initialize textures
	 */
	// Diffuse
	for(y = 0; y < 256; ++y) {
		for(x = 0; x < 256; ++x) {
			data[y][x][0] = 255; // 1.0
			data[y][x][1] = 192; // 0.75
			data[y][x][2] = 255; // 1.0
			data[y][x][3] = 0;
		}
	}

	glBindTexture(GL_TEXTURE_2D, TexDiffuse);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );

	// Normal
	for(y = 0; y < 256; ++y) {
		for(x = 0; x < 256; ++x) {
			data[y][x][0] = 255; // 1.0
			data[y][x][1] = 0; // 0.0
			data[y][x][2] = 0; // 0.0
			data[y][x][3] = 0;
		}
	}

	glBindTexture(GL_TEXTURE_2D, TexNormal);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );

	// Specular
	for(y = 0; y < 256; ++y) {
		for(x = 0; x < 256; ++x) {
			data[y][x][0] = 255; // 1.0
			data[y][x][1] = 255; // 1.0
			data[y][x][2] = 192; // 0.75
			data[y][x][3] = 0;
		}
	}

	glBindTexture(GL_TEXTURE_2D, TexSpecular);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );

	// Lookup texture
	for(y = 0; y < 256; ++y) {
		for(x = 0; x < 256; ++x) {
			data[y][x][0] = 255-x;
			data[y][x][1] = 255-y;
			data[y][x][2] = 255;
			data[y][x][3] = 0;
		}
	}

	glBindTexture(GL_TEXTURE_2D, TexLookup);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );

	Reshape(piglit_width, piglit_height);
}
コード例 #17
0
Eigen::MatrixXd ComputeP_NormalizedDLT(const Point2DVector& points2D, const Point3DVector& points3D)
{
  unsigned int numberOfPoints = points2D.size();
  if(points3D.size() != numberOfPoints)
    {
    std::stringstream ss;
    ss << "ComputeP_NormalizedDLT: The number of 2D points (" << points2D.size()
       << ") must match the number of 3D points (" << points3D.size() << ")!" << std::endl;
    throw std::runtime_error(ss.str());
    }

//   std::cout << "ComputeP_NormalizedDLT: 2D points: " << std::endl;
//   for(Point2DVector::const_iterator iter = points2D.begin(); iter != points2D.end(); ++iter)
//   {
//     Point2DVector::value_type p = *iter;
//     std::cout << p[0] << " " << p[1] << std::endl;
//   }

//   std::cout << "ComputeP_NormalizedDLT: 3D points: " << std::endl;
//   for(Point3DVector::const_iterator iter = points3D.begin(); iter != points3D.end(); ++iter)
//   {
//     Point3DVector::value_type p = *iter;
//     std::cout << p[0] << " " << p[1] << " " << p[2] << std::endl;
//   }
  
  Eigen::MatrixXd similarityTransform2D = ComputeNormalizationTransform<Eigen::Vector2d>(points2D);
  Eigen::MatrixXd similarityTransform3D = ComputeNormalizationTransform<Eigen::Vector3d>(points3D);

//   std::cout << "Computed similarity transforms:" << std::endl;
//   std::cout << "similarityTransform2D: " << similarityTransform2D << std::endl;
//   std::cout << "similarityTransform3D: " << similarityTransform3D << std::endl;

  // The (, Eigen::VectorXd()) below are only required when using gnu++0x, it seems to be a bug in Eigen
  Point2DVector transformed2DPoints(numberOfPoints, Eigen::Vector2d());
  Point3DVector transformed3DPoints(numberOfPoints, Eigen::Vector3d());

  for(unsigned int i = 0; i < numberOfPoints; ++i)
    {
    Eigen::VectorXd point2Dhomogeneous = points2D[i].homogeneous();
    Eigen::VectorXd point2Dtransformed = similarityTransform2D * point2Dhomogeneous;
    transformed2DPoints[i] = point2Dtransformed.hnormalized();

    Eigen::VectorXd point3Dhomogeneous = points3D[i].homogeneous();
    Eigen::VectorXd point3Dtransformed = similarityTransform3D * point3Dhomogeneous;
    transformed3DPoints[i] = point3Dtransformed.hnormalized();
  
    //transformed2DPoints[i] = (similarityTransform2D * points2D[i].homogeneous()).hnormalized();
    //transformed3DPoints[i] = (similarityTransform3D * points3D[i].homogeneous()).hnormalized();
    }

  // std::cout << "Transformed points." << std::endl;
  
  // Compute the Camera Projection Matrix

  Eigen::MatrixXd A(2*numberOfPoints,12);
  for(unsigned int i = 0; i < numberOfPoints; ++i)
    {
    // First row/equation from the ith correspondence
    unsigned int row = 2*i;
    A(row, 0) = 0;
    A(row, 1) = 0;
    A(row, 2) = 0;
    A(row, 3) = 0;
    A(row, 4) = transformed3DPoints[i](0);
    A(row, 5) = transformed3DPoints[i](1);
    A(row, 6) = transformed3DPoints[i](2);
    A(row, 7) = 1;
    A(row, 8) = -transformed2DPoints[i](1) * transformed3DPoints[i](0);
    A(row, 9) = -transformed2DPoints[i](1) * transformed3DPoints[i](1);
    A(row, 10) = -transformed2DPoints[i](1) * transformed3DPoints[i](2);
    A(row, 11) = -transformed2DPoints[i](1);

    // Second row/equation from the ith correspondence
    row = 2*i+1;
    A(row, 0) = transformed3DPoints[i](0);
    A(row, 1) = transformed3DPoints[i](1);
    A(row, 2) = transformed3DPoints[i](2);
    A(row, 3) = 1;
    A(row, 4) = 0;
    A(row, 5) = 0;
    A(row, 6) = 0;
    A(row, 7) = 0;
    A(row, 8) = -transformed2DPoints[i](0) * transformed3DPoints[i](0);
    A(row, 9) = -transformed2DPoints[i](0) * transformed3DPoints[i](1);
    A(row, 10) = -transformed2DPoints[i](0) * transformed3DPoints[i](2);
    A(row, 11) = -transformed2DPoints[i](0);
    }

  // std::cout << "A: " << A << std::endl;
  
  Eigen::JacobiSVD<Eigen::MatrixXd> svd(A, Eigen::ComputeFullU | Eigen::ComputeFullV);

  Eigen::MatrixXd V = svd.matrixV();
  Eigen::MatrixXd lastColumnOfV = V.col(11);

  Eigen::MatrixXd P = Reshape(lastColumnOfV, 3, 4);
    
  // Denormalization
  P = similarityTransform2D.inverse()*P*similarityTransform3D; // 3x3 * 3x4 * 4x4 = 4x4

  return P;
}
コード例 #18
0
ファイル: blob.cpp プロジェクト: ZhitingHu/NN
void Blob<Dtype>::ReshapeWithoutAllocation(const int num, const int channels, 
    const int height, const int width) {
  // call Reshap() directly since SyncedMemory allocates memory lazily
  Reshape(num, channels, height, width);    
}
コード例 #19
0
ファイル: micview.c プロジェクト: nitrogenlogic/libfreenect
int main(int argc, char** argv) {
	if (freenect_init(&f_ctx, NULL) < 0) {
		printf("freenect_init() failed\n");
		return 1;
	}
	freenect_set_log_level(f_ctx, FREENECT_LOG_INFO);
	freenect_select_subdevices(f_ctx, FREENECT_DEVICE_AUDIO);

	int nr_devices = freenect_num_devices (f_ctx);
	printf ("Number of devices found: %d\n", nr_devices);
	if (nr_devices < 1) {
		freenect_shutdown(f_ctx);
		return 1;
	}

	int user_device_number = 0;
	if (freenect_open_device(f_ctx, &f_dev, user_device_number) < 0) {
		printf("Could not open device\n");
		freenect_shutdown(f_ctx);
		return 1;
	}

	state.max_samples = 256 * 60;
	state.current_idx = 0;
	state.buffers[0] = (int32_t*)malloc(state.max_samples * sizeof(int32_t));
	state.buffers[1] = (int32_t*)malloc(state.max_samples * sizeof(int32_t));
	state.buffers[2] = (int32_t*)malloc(state.max_samples * sizeof(int32_t));
	state.buffers[3] = (int32_t*)malloc(state.max_samples * sizeof(int32_t));
	memset(state.buffers[0], 0, state.max_samples * sizeof(int32_t));
	memset(state.buffers[1], 0, state.max_samples * sizeof(int32_t));
	memset(state.buffers[2], 0, state.max_samples * sizeof(int32_t));
	memset(state.buffers[3], 0, state.max_samples * sizeof(int32_t));
	freenect_set_user(f_dev, &state);

	freenect_set_audio_in_callback(f_dev, in_callback);
	freenect_start_audio(f_dev);

	int res = pthread_create(&freenect_thread, NULL, freenect_threadfunc, NULL);
	if (res) {
		printf("pthread_create failed\n");
		freenect_shutdown(f_ctx);
		return 1;
	}
	printf("This is the libfreenect microphone waveform viewer.  Press 'q' to quit or spacebar to pause/unpause the view.\n");

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA );
	glutInitWindowSize(800, 600);
	glutInitWindowPosition(0, 0);
	window = glutCreateWindow("Microphones");
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	Reshape(800, 600);
	glutReshapeFunc(Reshape);
	glutDisplayFunc(DrawMicData);
	glutIdleFunc(DrawMicData);
	glutKeyboardFunc(Keyboard);

	glutMainLoop();

	return 0;
}
コード例 #20
0
ファイル: GPUUnitTest.cpp プロジェクト: dracwyrm/OpenColorIO
int main(int, char **)
{
    int argc = 2;
    const char* argv[] = { "main", "-glDebug" };
    glutInit(&argc, const_cast<char**>(&argv[0]));
    
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(g_winWidth, g_winHeight);
    glutInitWindowPosition(0, 0);

    g_win = glutCreateWindow(argv[0]);
    
#ifndef __APPLE__
    glewInit();
    if (!glewIsSupported("GL_VERSION_2_0"))
    {
        std::cout << "OpenGL 2.0 not supported" << std::endl;
        exit(1);
    }
#endif

    // Step 1: Initilize the OpenGL engine

    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);           // 4-byte pixel alignment

#ifndef __APPLE__
    glClampColor(GL_CLAMP_READ_COLOR, GL_FALSE);     //
    glClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE);   // avoid any kind of clamping
    glClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); //
#endif

    glEnable(GL_TEXTURE_2D);
    glClearColor(0, 0, 0, 0);                        // background color
    glClearStencil(0);                               // clear stencil buffer

    // Step 2: Allocate the needed textures

    AllocateImageTexture();

    AllocateDefaultLut3D();

    // Step 3: Create the frame buffer and render buffer

    GLuint fboId;

    // create a framebuffer object, you need to delete them when program exits.
    glGenFramebuffers(1, &fboId);
    glBindFramebuffer(GL_FRAMEBUFFER, fboId);


    GLuint rboId;

    // create a renderbuffer object to store depth info
    glGenRenderbuffers(1, &rboId);
    glBindRenderbuffer(GL_RENDERBUFFER, rboId);
    glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F_ARB, g_winWidth, g_winHeight);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);

    // attach a texture to FBO color attachement point
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, g_imageTexID, 0);
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_3D, g_lut3dTexID, 0);

    // attach a renderbuffer to depth attachment point
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboId);

    glBindFramebuffer(GL_FRAMEBUFFER, 0);

    // Step 4: Execute all the unit tests

    unsigned failures = 0;

    const UnitTests & tests = GetUnitTests();
    const size_t numTests = tests.size();
    for(size_t idx=0; idx<numTests; ++idx)
    {
        OCIOGPUTest* test = tests[idx];
        test->setup();

        const unsigned curr_failures = failures;
 
        // Set the rendering destination to FBO
        glBindFramebuffer(GL_FRAMEBUFFER, fboId);
        
        // Clear buffer
        glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        std::cerr << "Test [" << test->group() << "] [" << test->name() << "] - ";

        try
        {
            // Update the image texture
            UpdateImageTexture();

            // Update the GPU shader program
            UpdateOCIOGLState(test->getProcessor());

            // Enable the shader program, and its textures
            glUseProgram(g_program);
            glUniform1i(glGetUniformLocation(g_program, "tex1"), 1);
            glUniform1i(glGetUniformLocation(g_program, "tex2"), 2);

            // Process the image texture into the rendering buffer
            Reshape();
            Redisplay();

            // Validate the processed image using the rendering buffer
            ValidateImageTexture(test->getProcessor(), test->getErrorThreshold());
        }
        catch(OCIO::Exception & ex)
        {
            ++failures;
            std::cerr << "FAILED - " << ex.what() << std::endl;
        }
        catch(...)
        {
            ++failures;
            std::cerr << "FAILED - Unexpected error" << std::endl;
        }

        if(curr_failures==failures)
        {
            std::cerr << "PASSED" << std::endl;
        }

        glUseProgram(0);

        glBindFramebuffer(GL_FRAMEBUFFER, 0);
    }

    std::cerr << std::endl << failures << " tests failed" << std::endl << std::endl;
}
コード例 #21
0
ファイル: main.cpp プロジェクト: GGBone/Nehe
BOOL CreateGLWindow(char* title, int width, int height, int bit, bool fullScreenFlag)
{
	GLuint		PixelFormat;
	WNDCLASS wc;
	DWORD dwExStyle;
	DWORD dwStyle;

	RECT WindowRect;
	WindowRect.left = 0;
	WindowRect.right = width;
	WindowRect.top = 0;
	WindowRect.bottom = height;

	fullscreen = fullScreenFlag;

	hInstance = GetModuleHandle(NULL);
	wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
	wc.lpfnWndProc = WndProc;
	wc.cbClsExtra = 0;
	wc.cbWndExtra = 0;
	wc.hInstance = hInstance;
	wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
	wc.hCursor = LoadCursor(NULL, IDC_ARROW);
	wc.hbrBackground = NULL;
	wc.lpszMenuName = NULL;
	wc.lpszClassName = L"OpenGL";
	RegisterClass(&wc);

	dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
	dwStyle = WS_OVERLAPPEDWINDOW;

	AdjustWindowRectEx(&WindowRect, dwStyle, NULL, dwExStyle);

	hWnd = CreateWindowEx(dwExStyle, L"OpenGL", (LPCWSTR)title, dwStyle | WS_CLIPSIBLINGS | WS_CLIPCHILDREN
		, 0, 0, WindowRect.right, WindowRect.bottom, NULL, NULL, hInstance, NULL);



	static PIXELFORMATDESCRIPTOR pfd = {
		sizeof(PIXELFORMATDESCRIPTOR),
		1,
		PFD_DRAW_TO_WINDOW |
		PFD_SUPPORT_OPENGL |
		PFD_DOUBLEBUFFER,
		PFD_TYPE_RGBA,
		24,
		0,0,0,0,0,0,
		0,
		0,
		0,
		0,
		32,
		0,
		0,
		PFD_MAIN_PLANE,
		0,
		0,0,0
	};
	hDC = GetDC(hWnd);
	PixelFormat = ChoosePixelFormat(hDC, &pfd);
	SetPixelFormat(hDC, PixelFormat, &pfd);

	hRC = wglCreateContext(hDC);
	wglMakeCurrent(hDC, hRC);

	ShowWindow(hWnd, SW_SHOW);
	SetForegroundWindow(hWnd);
	SetFocus(hWnd);
	//调用opemGL API
	Reshape(width, height);
	init();
	return TRUE;
}
コード例 #22
0
ファイル: blob.cpp プロジェクト: dieface/caffe
bool Blob<Dtype>::ReshapeLike(const Blob<Dtype>& other) {
  return Reshape(other.shape());
}
コード例 #23
0
ファイル: blob.cpp プロジェクト: BJangeofan/DeepSkeleton
Blob<Dtype>::Blob(const int num, const int channels, const int height,
    const int width)
  // capacity_ must be initialized before calling Reshape
  : capacity_(0) {
  Reshape(num, channels, height, width);
}
コード例 #24
0
ファイル: blob.cpp プロジェクト: dieface/caffe
Blob<Dtype>::Blob(const vector<int>& shape, device *device_context)
    // capacity_ must be initialized before calling Reshape
    : capacity_(0), device_(device_context) {
  Reshape(shape);
}
コード例 #25
0
///----------------------------------------------------------------------------
///Initialize OpenGL graphic device context.
///----------------------------------------------------------------------------
void GLApp::InitGraphics()
{
	GLuint PixelFormat;			//this will hold the actual pixel format
	PIXELFORMATDESCRIPTOR pfd;	//structure to maintain pixel format information 
								//about our GL window

	//clear our PIXELFORMATDESCRIPTOR structure
	memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));

	pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);	//the size of this data structure
	pfd.nVersion = 1;							//this value should be set to 1!
	pfd.dwFlags = PFD_DRAW_TO_WINDOW |			//the buffer can draw to a window or DC
				  PFD_SUPPORT_OPENGL |			//the buffer supports OpenGL drawing 
				  PFD_DOUBLEBUFFER;				//the buffer is double-buffered
	pfd.iPixelType = PFD_TYPE_RGBA;				//RGBA pixels
	pfd.cColorBits = 32;						//number of color bitplanes in each color buffer
	pfd.cDepthBits = 24;						//depth of the deph (z-axis) buffer

	//get the window device context
	m_hDC = GetDC(m_hWnd);

	//we should select a pixel format in the device 
	//context before calling wglCreateContext 
	PixelFormat = ChoosePixelFormat(m_hDC, &pfd);
	SetPixelFormat(m_hDC, PixelFormat, &pfd);
	DescribePixelFormat(m_hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
	
	//creates a new OpenGL rendering context, which is 
	//suitable for drawing on the device referenced by m_hDC
	m_hRC = wglCreateContext(m_hDC);
	
	if(wglMakeCurrent(m_hDC, m_hRC) == FALSE)
	{
		MessageBox(NULL, 
				   "Could not set the current window context!", 
				   "ERROR", 
				   MB_OK | MB_ICONEXCLAMATION);

		//exit the program with an error code
		exit(-1);
	}

	//initialize the viewport
	Reshape(m_Width, m_Height);

	//set lights, materials & textures
	GLfloat lightPos[3] = {-5.0, 10.0, 6.0};
	m_Geometry.SetLights(lightPos);
	m_Geometry.SetMaterials();
	m_Geometry.SetShadowTexture();

	//set camera position
	GLfloat cameraPos[3] = {5.0, 5.0, 5.0};
	m_Geometry.SetCameraPosition(cameraPos);

	//calculate & save matrices for later use, 
	//select modelview as temporal matrix
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	{
		//camera projection matrix
		glLoadIdentity();
		gluPerspective(45.0f, (float)m_Width/m_Height, 1.0f, 100.0f);
		glGetDoublev(GL_MODELVIEW_MATRIX, m_CameraProjectionMatrix);

		//camera modelview matrix
		glLoadIdentity();
		gluLookAt(cameraPos[0], cameraPos[1], cameraPos[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
		glGetDoublev(GL_MODELVIEW_MATRIX, m_CameraViewMatrix);

		//light projection matrix
		glLoadIdentity();
		gluPerspective(45.0f, 1.0f, 1.0, 100.0f);
		glGetDoublev(GL_MODELVIEW_MATRIX, m_LightProjectionMatrix);
		
		//light modelview matrix
		glLoadIdentity();
		gluLookAt(lightPos[0], lightPos[1], lightPos[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
		glGetDoublev(GL_MODELVIEW_MATRIX, m_LightViewMatrix);
	}
	glPopMatrix();

	//enable needed states
    glEnable(GL_DEPTH_TEST);
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
コード例 #26
0
ファイル: glowQuickPalette.cpp プロジェクト: gwax/glow
GlowWidget::AutoPackError GlowQuickRadioGroupWidget::OnAutoPack(
	int hSize,
	int vSize,
	AutoPackOptions hOption,
	AutoPackOptions vOption,
	int& leftMargin,
	int& rightMargin,
	int& topMargin,
	int& bottomMargin)
{
	GLOW_DEBUGSCOPE("GlowQuickRadioGroupWidget::OnAutoPack");
	
	// Pack buttons
	int position = 0;
	int size = 0;
	for (GlowComponent* child = FirstChild(); child != 0; child = child->Next())
	{
		GlowRadioButtonWidget* button = dynamic_cast<GlowRadioButtonWidget*>(child);
		if (button != 0 && button->IsVisible() && !button->IsClosing())
		{
			if (arrangement_ == GlowQuickPalette::horizontal)
			{
				button->AutoPack(position, unspecifiedPos, 0, unspecifiedPos,
					leftPos | preferredSize, topPos | preferredSize);
				if (size < button->Height())
				{
					size = button->Height();
				}
				position += button->Width()+spacing_;
			}
			else
			{
				button->AutoPack(0, unspecifiedPos, position, unspecifiedPos,
					leftPos | preferredSize, topPos | preferredSize);
				if (size < button->Width())
				{
					size = button->Width();
				}
				position += button->Height()+spacing_;
			}
		}
	}
	
	// Preferred width and height
	int pwidth = 0, pheight = 0;
	if (arrangement_ == GlowQuickPalette::horizontal)
	{
		pwidth = position-spacing_;
		pheight = size;
	}
	else
	{
		pwidth = size;
		pheight = position-spacing_;
	}
	
	int hnew = Width();
	if (hSize != unspecifiedSize && hSize < pwidth)
	{
		return hAutoPackError;
	}
	if (hOption == forcedSize || hOption == expandPreferredSize)
	{
		hnew = hSize;
	}
	else if (hOption == preferredSize)
	{
		hnew = pwidth;
	}
	
	int vnew = Height();
	if (vSize != unspecifiedSize && vSize < pheight)
	{
		return vAutoPackError;
	}
	if (vOption == forcedSize || vOption == expandPreferredSize)
	{
		vnew = vSize;
	}
	else if (vOption == preferredSize)
	{
		vnew = pheight;
	}
	
	Reshape(hnew, vnew);
	
	return noAutoPackError;
}
コード例 #27
0
Blob<Dtype>::Blob(const int num, const int channels, const int height,
    const int width) {
  Reshape(num, channels, height, width);
}
コード例 #28
0
ファイル: glowQuickPalette.cpp プロジェクト: gwax/glow
GlowWidget::AutoPackError GlowQuickPanelWidget::OnAutoPack(
	int hSize,
	int vSize,
	AutoPackOptions hOption,
	AutoPackOptions vOption,
	int& leftMargin,
	int& rightMargin,
	int& topMargin,
	int& bottomMargin)
{
	GLOW_DEBUGSCOPE("GlowQuickPanelWidget::OnAutoPack");
	
	int position = (arrangement_ == vertical) ? vmargin_ : hmargin_;
	int size = 0;
	int minWidth = position;
	
	// Arrange widgets with default alignment
	for (GlowComponent* child = FirstChild(); child != 0; child = child->Next())
	{
		// Get next widget
		GlowWidget* widget = dynamic_cast<GlowWidget*>(child);
		if (widget == 0 || !widget->IsVisible() || widget->IsClosing())
		{
			continue;
		}
		
		// Handle the label of the panel (if any) differently.
		if (widget == label_)
		{
			if (GetStyle() == GlowPanelWidget::etchedStyle)
			{
				// Etched style: label is half in and half out of the panel
				widget->AutoPack(hmargin_, unspecifiedPos, 0, unspecifiedPos,
					leftPos | preferredSize, centerPos | preferredSize);
				topMargin = widget->Height()/2;
				if (arrangement_ == vertical)
				{
					position += widget->Height()/2;
				}
			}
			else
			{
				// Other style: label is completely out of the panel
				widget->AutoPack(hmargin_, unspecifiedPos, unspecifiedPos, 0,
					leftPos | preferredSize, bottomPos | preferredSize);
				topMargin = widget->Height();
			}
			minWidth = widget->Width()+hmargin_+hmargin_;
			continue;
		}
		
		int leftMargin = 0, rightMargin = 0, topMargin = 0, bottomMargin = 0;
		if (arrangement_ == horizontal)
		{
			widget->AutoPack(position, unspecifiedPos, vmargin_, unspecifiedPos,
				leftPos | preferredSize, topPos | preferredSize,
				leftMargin, rightMargin, topMargin, bottomMargin);
			size = GLOW_STD::max(size, widget->Height()+topMargin+bottomMargin);
			position += widget->Width()+leftMargin+rightMargin+spacing_;
		}
		else
		{
			widget->AutoPack(hmargin_, unspecifiedPos, position, unspecifiedPos,
				leftPos | preferredSize, topPos | preferredSize,
				leftMargin, rightMargin, topMargin, bottomMargin);
			size = GLOW_STD::max(size, widget->Width()+leftMargin+rightMargin);
			position += widget->Height()+topMargin+bottomMargin+spacing_;
		}
	}
	
	// Preferred width and height
	int pwidth = 0, pheight = 0;
	if (arrangement_ == horizontal)
	{
		pwidth = GLOW_STD::max(minWidth, position-spacing_+hmargin_);
		pheight = size+vmargin_+vmargin_;
	}
	else
	{
		pwidth = GLOW_STD::max(minWidth, size+hmargin_+hmargin_);
		pheight = position-spacing_+vmargin_;
	}
	
	// Panel width
	int hnew = Width();
	if (hOption == forcedSize || hOption == expandPreferredSize)
	{
		hnew = hSize;
	}
	else if (hOption == preferredSize)
	{
		hnew = pwidth;
	}
	if (hnew < pwidth)
	{
		return hAutoPackError;
	}
	
	// Panel height
	int vnew = Height();
	if (vOption == forcedSize || vOption == expandPreferredSize)
	{
		vnew = vSize-topMargin;  // because of label
	}
	else if (vOption == preferredSize)
	{
		vnew = pheight;
	}
	if (vnew < pheight)
	{
		return vAutoPackError;
	}
	
	// Update size
	if (arrangement_ == horizontal)
	{
		size = vnew-vmargin_-vmargin_;
	}
	else
	{
		size = hnew-hmargin_-hmargin_;
	}
	
	// Now align contents
	int i=0;
	for (GlowComponent* child = FirstChild(); child != 0; child = child->Next(), ++i)
	{
		GlowWidget* widget = dynamic_cast<GlowWidget*>(child);
		if (widget == 0 || widget == label_ || !widget->IsVisible())
		{
			continue;
		}
		
		if (arrangement_ == horizontal)
		{
			// Horizontal arrangement
			AutoPackOptions vOption = (alignment_ & alignExpand) ?
				expandPreferredSize : preferredSize;
			
			if ((alignment_ & 3) == alignBottom)
			{
				vOption |= bottomPos;
			}
			else if ((alignment_ & 3) == alignCenter)
			{
				vOption |= centerPos;
			}
			else
			{
				vOption |= topPos;
			}
			widget->AutoPack(unspecifiedPos, unspecifiedPos,
				vmargin_, vmargin_+size, noMove | noReshape, vOption);
		}
		else
		{
			// Vertical arrangement
			AutoPackOptions hOption = (alignment_ & alignExpand) ?
				expandPreferredSize : preferredSize;
			
			if ((alignment_ & 3) == alignLeft)
			{
				hOption |= leftPos;
			}
			else if ((alignment_ & 3) == alignCenter)
			{
				hOption |= centerPos;
			}
			else
			{
				hOption |= rightPos;
			}
			widget->AutoPack(hmargin_, hmargin_+size,
				unspecifiedPos, unspecifiedPos, hOption, noMove | noReshape);
		}
	}
	
	Reshape(hnew, vnew);
	
	return noAutoPackError;
}
コード例 #29
0
ファイル: blob.cpp プロジェクト: Xiaomi2008/Caffe_3D_FF
void Blob<Dtype>::ReshapeLike(const Blob<Dtype>& other) {
  Reshape(other.num(), other.channels(), other.height(), other.width(), other.depth());
}
コード例 #30
0
void CGameConfig::Loop () {
	int ww = Winsys.resolution.width;
	int hh = Winsys.resolution.height;

	Music.Update ();

	check_gl_error();
	Music.Update ();
	ScopedRenderMode rm(GUI);
	ClearRenderContext ();
	SetupGuiDisplay ();

	if (param.ui_snow) {
		update_ui_snow ();
		draw_ui_snow();
	}

	Tex.Draw (T_TITLE_SMALL, CENTER, AutoYPosN (5), 1.0);
	Tex.Draw (BOTTOM_LEFT, 0, hh-256, 1);
	Tex.Draw (BOTTOM_RIGHT, ww-256, hh-256, 1);
	Tex.Draw (TOP_LEFT, 0, 0, 1);
	Tex.Draw (TOP_RIGHT, ww-256, 0, 1);

//	DrawFrameX (area.left, area.top, area.right-area.left, area.bottom - area.top,
//			0, colMBackgr, colBlack, 0.2);

	FT.AutoSizeN (4);

#ifndef PANDORA
	if (resolution->focussed()) FT.SetColor (colDYell);
	else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd, Trans.Text(32));
#endif
	if (mus_vol->focussed()) FT.SetColor (colDYell);
	else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*2, Trans.Text(33));
	if (sound_vol->focussed()) FT.SetColor (colDYell);
	else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*3, Trans.Text(34));
	if (detail_level->focussed()) FT.SetColor (colDYell);
	else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*4, Trans.Text(36));
	if (language->focussed()) FT.SetColor (colDYell);
	else FT.SetColor (colWhite);
	FT.DrawString (area.left, area.top + dd*5, Trans.Text(35));

	FT.SetColor (colWhite);
#ifndef PANDORA
	FT.DrawString (area.left+240, area.top + dd, res_names[resolution->GetValue()]);
#endif
	FT.DrawString (area.left+240, area.top + dd*2, Int_StrN (mus_vol->GetValue()));
	FT.DrawString (area.left+240, area.top + dd*3, Int_StrN (sound_vol->GetValue()));
	FT.DrawString (area.left+240, area.top + dd*4, Int_StrN (detail_level->GetValue()));
	FT.DrawString (area.left+240, area.top + dd*5, Trans.languages[language->GetValue()].language);

#if defined (_WIN32)
	if (fullscreen->checked != param.fullscreen) {
		FT.SetColor (colDYell);
		FT.AutoSizeN (4);
		FT.DrawString (CENTER, AutoYPosN (68), Trans.Text(84));
		FT.DrawString (CENTER, AutoYPosN (72), Trans.Text(85));
	} else {
		FT.SetColor (colLGrey);
		FT.AutoSizeN (3);
		FT.DrawString (CENTER, AutoYPosN (68), Trans.Text(41));
		FT.DrawString (CENTER, AutoYPosN (72), Trans.Text(42));
	}
#else
#ifndef PANDORA
	FT.SetColor (colWhite);
	FT.AutoSizeN (3);
	FT.DrawString (CENTER, AutoYPosN (68), Trans.Text(41));
	FT.DrawString (CENTER, AutoYPosN (72), Trans.Text(42));
#endif
#endif

	DrawGUI();

	Reshape (ww, hh);
	Winsys.SwapBuffers ();
}