LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) return true; switch (msg) { case WM_SIZE: if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) { ImGui_ImplDX12_InvalidateDeviceObjects(); CleanupRenderTarget(); ResizeSwapChain(hWnd, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam)); CreateRenderTarget(); ImGui_ImplDX12_CreateDeviceObjects(); } return 0; case WM_SYSCOMMAND: if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu return 0; break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, msg, wParam, lParam); }
bool SwapChain::SetVSync(bool enabled) { if (m_vsync_enabled == enabled) return true; // Resizing recreates the swap chain with the new present mode. m_vsync_enabled = enabled; return ResizeSwapChain(); }
i32 RunApplicationMainLoop() { SDL_Event event; bool active = true; while (active) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: active = false; break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { active = false; break; } else { GApplicationKeyDownFunction(event.key.keysym.sym); } break; case SDL_TEXTINPUT: { GApplicationTextInputFunction((wchar_t*)event.text.text); } break; case SDL_MOUSEWHEEL: { GApplicationMouseWheelFunction(event.wheel.y); } break; case SDL_DROPFILE: { const char* path = event.drop.file; GApplicationFileDropFunction(path); SDL_free((void*)path); } break; case SDL_WINDOWEVENT: { switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: { GDisplaySettings.resolution.x = event.window.data1; GDisplaySettings.resolution.y = event.window.data2; WaitForCompletion(); ResizeSwapChain(GDisplaySettings.resolution.x, GDisplaySettings.resolution.y); GApplicationWindowResizeFunction(); } break; } } break; } } static INT64 PreviousTime = 0; static INT64 TicksPerSecond = 0; INT64 currentTime; Verify(QueryPerformanceCounter((LARGE_INTEGER *)¤tTime)); double DeltaTime = (double)(currentTime - PreviousTime) / (double)TicksPerSecond; if (TicksPerSecond == 0) { Verify(QueryPerformanceFrequency((LARGE_INTEGER *)&TicksPerSecond)); DeltaTime = 1. / 60.; } PreviousTime = currentTime; float fDeltaTime = (float)DeltaTime; ImGuiIO& io = ImGui::GetIO(); RECT rect; GetClientRect(GDisplaySettings.hwnd, &rect); io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); io.DeltaTime = (float)DeltaTime; io.MouseDrawCursor = true; SDL_ShowCursor(SDL_DISABLE); io.KeyShift = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_LSHIFT]; io.KeyCtrl = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_LCTRL]; io.KeyAlt = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_LALT]; io.KeysDown[SDL_SCANCODE_TAB] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_TAB]; io.KeysDown[SDL_SCANCODE_LEFT] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_LEFT]; io.KeysDown[SDL_SCANCODE_RIGHT] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_RIGHT]; io.KeysDown[SDL_SCANCODE_UP] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_UP]; io.KeysDown[SDL_SCANCODE_DOWN] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_DOWN]; io.KeysDown[SDL_SCANCODE_HOME] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_HOME]; io.KeysDown[SDL_SCANCODE_END] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_END]; io.KeysDown[SDL_SCANCODE_DELETE] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_DELETE]; io.KeysDown[SDL_SCANCODE_RETURN] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_RETURN]; io.KeysDown[SDL_SCANCODE_ESCAPE] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_ESCAPE]; io.KeysDown[SDL_SCANCODE_BACKSPACE] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_BACKSPACE]; io.KeysDown[SDL_SCANCODE_A] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_A]; io.KeysDown[SDL_SCANCODE_C] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_C]; io.KeysDown[SDL_SCANCODE_V] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_V]; io.KeysDown[SDL_SCANCODE_X] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_X]; io.KeysDown[SDL_SCANCODE_Y] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_Y]; io.KeysDown[SDL_SCANCODE_Z] = !!SDL_GetKeyboardState(NULL)[SDL_SCANCODE_Z]; int x, y; auto buttonState = SDL_GetMouseState(&x, &y); io.MousePos = ImVec2((float)x, (float)y); io.MouseDown[0] = !!(buttonState & SDL_BUTTON(SDL_BUTTON_LEFT)); io.MouseDown[1] = !!(buttonState & SDL_BUTTON(SDL_BUTTON_RIGHT)); io.MouseDown[2] = !!(buttonState & SDL_BUTTON(SDL_BUTTON_MIDDLE)); ImGui::NewFrame(); GApplicationTickFunction(fDeltaTime); EndCommandsFrame(GGPUMainQueue); } GApplicationShutdownFunction(); WaitForCompletion(); FreeModelsMemory(); ImGui::Shutdown(); ShutdownRenderingEngines(); ShutdownResources(); ShutdownDevice(); FreeShadersMemory(); ShutdownSDL(SDLWindow); ShutdownScheduler(); ShutdownProfiler(); ShutdownMainThread(); return 0; }
void Renderer::ResizeBuffers(_In_ const Window::WindowSize & NewSize) { ReleaseSizeDependentBuffers(); ResizeSwapChain(NewSize); RecreateSizeDependentBuffers(); }