コード例 #1
0
static void DrawFps()
{
	glPushMatrix();
	glLoadIdentity();
	SetOrthographicProjection();

	glColor3f(0.0f, 0.0f, 0.0f);
	RenderQuad(25, 6, 50, 12);

	glColor3f(1.0f, 1.0f, 1.0f);
	RenderBitmapString(5, 10, GLUT_BITMAP_TIMES_ROMAN_10, FpsString);

	glPopMatrix();
	RestorePerspectiveProjection();
}
コード例 #2
0
void MCrossFade::Render(float red, float green, float blue)
{

	if (m_active == false)
		return;

	glPushMatrix();
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glDisable(GL_DEPTH_TEST);
	glDisable(GL_TEXTURE_2D);
	SetOrthographicProjection();
	glLoadIdentity();

	float w = (float) m_viewport[2];
	float h = (float) m_viewport[3];


	// Have the alpha start at 0.5 and go to 0
	float alpha =  0.5f - 0.5f * (float) m_frame / (float) m_totalFrames;

	// Render full screen quad
	glColor4f(red, green, blue, alpha);
	glBegin(GL_QUADS);
		glVertex3f(0, 0, 0);
		glVertex3f(0, h, 0);
		glVertex3f(w, h, 0);
		glVertex3f(w, 0, 0);
	glEnd();

	 

	RestorePerspectiveProjection();
	glPopMatrix();
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_TEXTURE_2D);
	glDisable(GL_BLEND);

}