コード例 #1
0
ファイル: lab2.6chess.cpp プロジェクト: SashaOcheev/mlita
void Filling(Mat board, const Coor &size, Figures &figures)
{
	for (Figures::iterator it = figures.begin(); it != figures.end(); it++)
		board[it->ln][it->col] = it->val;
	for (Figures::iterator it = figures.begin(); it != figures.end(); it++)
	{
		if (it->val == -1)
			Knight(board, size, *it);
		else if (it->val == -2)
			Bishop(board, size, *it);
		else
			Rook(board, size, *it);
	}
}
コード例 #2
0
void CChessGUI::DrawPiece(CPiece piece)
{
	gl::Piece pieceType = decodePiece(piece);


	switch(pieceType)
	{
	case gl::Rook:
		Rook(piece);
		break;
	case gl::Biship:
		Biship(piece);
		break;
	case gl::Knight:
		Knight(piece);
		break;
	case gl::King:
		King(piece);
		break;
	case gl::Queen:
		Queen(piece);
		break;
	case gl::Pawn:
		Pawn(piece);
		break;

	};
	
	//for now, just draw squares
	/*
	GLfloat glX1 = tileNumber.x*.09375+.125+.03;
	GLfloat glY1 = tileNumber.y*.09375+.125+.03;
	GLfloat glX2 = tileNumber.x*.09375+.125+.09375-.03;
	GLfloat glY2 = tileNumber.y*.09375+.125+.09375-.03;


	glColor3f(200, 10, 0);
	glBegin(GL_QUADS);
		glVertex2f(glX1,glY1);
		glVertex2f(glX2,glY1);
		glVertex2f(glX2,glY2);
		glVertex2f(glX1,glY2);
	glEnd();*/
}
コード例 #3
0
ファイル: Play.c プロジェクト: NYAMNYAM3/chess
void Play() {
    CurrentBoardPosition=-1;
    MoveClassification=0;
    MoveAlreadyMadeFlag=0;
    Error=0;
    PieceError=0;
    if(MoveCycleNumber==1) {
        WhitePawnEnPassantFlag=0;
        BlackPawnEnPassantFlag=0;
    }

    while(Error==0) {
        PlayInputTranslate();
        Castle();
        Whitepawn();
        ErrorSignal();
        CHECKERROR
        BlackPawn();
        ErrorSignal();
        CHECKERROR
        PawnToQueen();
        Rook();
        ErrorSignal();
        CHECKERROR
        Knight();
        ErrorSignal();
        CHECKERROR
        Bishop();
        ErrorSignal();
        CHECKERROR
        Queen();
        ErrorSignal();
        CHECKERROR
        King();
        ErrorSignal();
        CHECKERROR
        Etc();
        ErrorSignal();
        break;
    }
}