void TangMatrix::Rota(float x, float y, float z) { Rota(TangVector(x, y, z)); }
//------------------------------------------------------------------------ void FlyMatrix::Rota(float x, float y, float z) { Rota(FlyVector(x, y, z)); }
void TangMatrix::Rota(float x, float y, float z) { Rota(TangVector(x, y, z)); }
//------------------------------------------------------------------------ void FlyMatrix::Rota(float x, float y, float z) { Rota(FlyVector(x, y, z)); }