コード例 #1
0
ファイル: EntityBuilder.cpp プロジェクト: dastyk/Radiant
const Entity EntityBuilder::CreateObject(const XMVECTOR & pos, const XMVECTOR & rot, const XMVECTOR & scale, const std::string& meshtext, const std::string& texture, const std::string& normal, const std::string& displacement, const std::string& roughness,
	const std::string& glossiness)
{
	Entity ent = _entity.Create();

	_transform->CreateTransform(ent);
	_mesh->CreateStaticMesh(ent, meshtext.c_str());
	_material->BindMaterial(ent, "Shaders/GBuffer.hlsl");
	
	std::vector<string> pro;
	pro.push_back("DiffuseMap");
	pro.push_back("NormalMap");
	pro.push_back("DisplacementMap");
	pro.push_back("Roughness");
	pro.push_back("Glossiness");

	std::vector<wstring> texs;
	texs.push_back(S2WS(texture));
	texs.push_back(S2WS(normal));
	texs.push_back(S2WS(displacement));
	texs.push_back(S2WS(roughness));
	texs.push_back(S2WS(glossiness));

	_material->SetEntityTexture(ent,pro, texs);

	_material->SetMaterialProperty(ent, "TexCoordScaleU", 1.0f, "Shaders/GBuffer.hlsl");
	_material->SetMaterialProperty(ent, "TexCoordScaleV", 1.0f, "Shaders/GBuffer.hlsl");

	_transform->SetPosition(ent, pos);
	_transform->SetRotation(ent, rot);
	_transform->SetScale(ent, scale);

	return ent;
}
コード例 #2
0
ファイル: mkdir.c プロジェクト: Caleb1994/stewieos-gcc
int
__gnat_mkdir (char *dir_name, int encoding ATTRIBUTE_UNUSED)
{
#if defined (__vxworks)

  /* Pretend that the system mkdir is posix compliant even though it
     sometimes is not, not expecting the second argument in some
     configurations (e.g. vxworks 653 2.2, difference from 2.5). The
     second actual argument will just be ignored in this case.  */

  typedef int posix_mkdir (const char * name, mode_t mode);

  posix_mkdir * vxmkdir = (posix_mkdir *)&mkdir;
  return vxmkdir (dir_name, S_IRWXU | S_IRWXG | S_IRWXO);

#elif defined (__MINGW32__)
  TCHAR wname [GNAT_MAX_PATH_LEN + 2];

  if (encoding == Encoding_Unspecified)
    S2WSC (wname, dir_name, GNAT_MAX_PATH_LEN);
  else if (encoding == Encoding_UTF8)
    S2WSU (wname, dir_name, GNAT_MAX_PATH_LEN);
  else
    S2WS (wname, dir_name, GNAT_MAX_PATH_LEN);

  return _tmkdir (wname);
#else
  return mkdir (dir_name, S_IRWXU | S_IRWXG | S_IRWXO);
#endif
}
コード例 #3
0
ファイル: EntityBuilder.cpp プロジェクト: dastyk/Radiant
const Entity EntityBuilder::CreateButton(const XMFLOAT3 & position, const std::string & text, float fontSize, const XMFLOAT4& textColor, float width, float height, const std::string & texture, std::function<void()> callback)
{
	auto a = System::GetInstance()->GetAudio();
	Entity ent = _entity.Create();
	_overlay->CreateOverlay(ent);
	_transform->CreateTransform(ent);
	_text->BindText(ent, text, "Assets/Fonts/cooper", fontSize, textColor);
	if (!texture.empty())
	{
		_material->BindMaterial(ent, "Shaders/GBuffer.hlsl");
		_material->SetEntityTexture(ent, "DiffuseMap", S2WS(texture).c_str());
	}
	_event->BindEvent(ent, EventManager::EventType::LeftClick, callback);
	_transform->SetPosition(ent, position);
	_overlay->SetExtents(ent, width, height);

	_controller->BindEvent(ent,
		EventManager::EventType::OnEnter,
		[ent, this, a, textColor]()
	{
		this->_text->ChangeColor(ent, XMFLOAT4(textColor.x*this->_hoverColorInc, textColor.y*this->_hoverColorInc, textColor.z*this->_hoverColorInc, 1.0f));
		a->PlaySoundEffect(L"menuhover.wav", 1);
	});
	_controller->BindEvent(ent,
		EventManager::EventType::OnExit,
		[ent, this, textColor]()
	{
		this->_text->ChangeColor(ent, textColor);
	});

	return ent;
}
コード例 #4
0
ファイル: EntityBuilder.cpp プロジェクト: dastyk/Radiant
const Entity EntityBuilder::CreateImage(const XMFLOAT3 & position, float width, float height, const std::string & texture)
{
	Entity ent = _entity.Create();
	_material->BindMaterial(ent, "Shaders/GBuffer.hlsl");
	_overlay->CreateOverlay(ent);
	_transform->CreateTransform(ent);
	_material->SetEntityTexture(ent, "DiffuseMap", S2WS(texture).c_str());
	_transform->SetPosition(ent, position);
	_overlay->SetExtents(ent, width, height);

	return ent;
}
コード例 #5
0
ファイル: EntityBuilder.cpp プロジェクト: dastyk/Radiant
const Entity EntityBuilder::CreateDecal(const XMFLOAT3 & pos, const XMFLOAT3 & rot, const XMFLOAT3 & scale, const std::string & colorTex, const std::string& normalTex, const std::string& emissiveTex)
{
	Entity ent = _entity.Create();
	_decal->BindDecal(ent);
	_transform->SetScale(ent, XMVectorSet(scale.x, scale.y, scale.z, 0.0f));
	_transform->SetRotation(ent, XMVectorSet(rot.x, rot.y, rot.z, 0.0f));
	_transform->SetPosition(ent, XMVectorSet(pos.x, pos.y, pos.z, 1.0f));

	std::vector<string> pro;
	pro.push_back("gColor");
	pro.push_back("gNormal");
	pro.push_back("gEmissive");


	std::vector<wstring> texs;
	texs.push_back(S2WS(colorTex));
	texs.push_back(S2WS(normalTex));
	texs.push_back(S2WS(emissiveTex));

	_material->SetEntityTexture(ent, pro, texs);

	return ent;
}
コード例 #6
0
ファイル: EntityBuilder.cpp プロジェクト: dastyk/Radiant
const Entity EntityBuilder::CreateLabel(const XMFLOAT3 & position, const std::string & text, float fontSize, const XMFLOAT4 & textColor, float width, float height, const std::string & texture)
{
	Entity ent = _entity.Create();
	_transform->CreateTransform(ent);
	_text->BindText(ent, text, "Assets/Fonts/cooper", fontSize, textColor);
	if (!texture.empty())
	{
		_overlay->CreateOverlay(ent);
		_overlay->SetExtents(ent, width, height);

		_material->BindMaterial(ent, "Shaders/GBuffer.hlsl");
		_material->SetEntityTexture(ent, "DiffuseMap", S2WS(texture).c_str());
	}
	_transform->SetPosition(ent, position);


	return ent;
}
コード例 #7
0
ファイル: mkdir.c プロジェクト: BoxianLai/moxiedev
int
__gnat_mkdir (char *dir_name, int encoding ATTRIBUTE_UNUSED)
{
#if defined (__vxworks) && !(defined (__RTP__) && (_WRS_VXWORKS_MINOR != 0))
  return mkdir (dir_name);
#elif defined (__MINGW32__)
  TCHAR wname [GNAT_MAX_PATH_LEN + 2];

  if (encoding == Encoding_Unspecified)
    S2WSC (wname, dir_name, GNAT_MAX_PATH_LEN);
  else if (encoding == Encoding_UTF8)
    S2WSU (wname, dir_name, GNAT_MAX_PATH_LEN);
  else
    S2WS (wname, dir_name, GNAT_MAX_PATH_LEN);

  return _tmkdir (wname);
#else
  return mkdir (dir_name, S_IRWXU | S_IRWXG | S_IRWXO);
#endif
}
コード例 #8
0
void CAviHelper::AVItoBmp(const string& strAVIFileName, const string& strBmpDir)
{
	AVItoBmp(S2WS(strAVIFileName), S2WS(strBmpDir));
}
コード例 #9
0
bool CAviHelper::AVI_resolution(const string& strAviFileName, int& width, int& height)
{
	return AVI_resolution(S2WS(strAviFileName), width, height);
}
コード例 #10
0
void CAviHelper::BMPtoAVI(const string& szAVIName, const string& strBDir)
{
	BMPtoAVI(S2WS(szAVIName), S2WS(strBDir));
}
コード例 #11
0
bool CFileBackUp::BackUp(const string& src, const string& dst)
{
	return BackUp(S2WS(src), S2WS(dst));
}