コード例 #1
0
ファイル: libsnes.c プロジェクト: anhhuybidv/snes9xnext
EXPORT void snes_term()
{
   S9xDeinitAPU();
   Deinit();
   S9xGraphicsDeinit();
   S9xUnmapAllControls();
}
コード例 #2
0
ファイル: gtk_s9x.cpp プロジェクト: OV2/snes9x-libsnes
/* Final exit point, issues exit (0) */
void
S9xExit (void)
{
    gui_config->save_config_file ();

    top_level->leave_fullscreen_mode ();

    S9xPortSoundDeinit ();

    Settings.StopEmulation = TRUE;

    if (gui_config->rom_loaded)
    {
        S9xAutoSaveSRAM ();
    }

    S9xDeinitAPU ();

    S9xDeinitInputDevices ();
    S9xDeinitDisplay ();

    gtk_main_quit ();

    delete top_level;
    delete gui_config;

    exit (0);

    return;
}
コード例 #3
0
ファイル: libsnes.cpp プロジェクト: apollolux/snes9x-next
void snes_term()
{
   S9xDeinitAPU();
   Memory.Deinit();
   S9xGraphicsDeinit();
   S9xUnmapAllControls();
}
コード例 #4
0
ファイル: libsnes.cpp プロジェクト: OV2/snes9x-libsnes
void snes_init()
{
   memset(&Settings, 0, sizeof(Settings));
   Settings.MouseMaster = TRUE;
   Settings.SuperScopeMaster = TRUE;
   Settings.JustifierMaster = TRUE;
   Settings.MultiPlayer5Master = TRUE;
   Settings.FrameTimePAL = 20000;
   Settings.FrameTimeNTSC = 16667;
   Settings.SixteenBitSound = TRUE;
   Settings.Stereo = TRUE;
   Settings.SoundPlaybackRate = 32000;
   Settings.SoundInputRate = 32000;
   Settings.SupportHiRes = TRUE;
   Settings.Transparency = TRUE;
   Settings.AutoDisplayMessages = TRUE;
   Settings.InitialInfoStringTimeout = 120;
   Settings.HDMATimingHack = 100;
   Settings.BlockInvalidVRAMAccessMaster = TRUE;
   Settings.StopEmulation = TRUE;
   Settings.WrongMovieStateProtection = TRUE;
   Settings.DumpStreamsMaxFrames = -1;
   Settings.StretchScreenshots = 1;
   Settings.SnapshotScreenshots = TRUE;
   Settings.SkipFrames = AUTO_FRAMERATE;
   Settings.TurboSkipFrames = 15;
   Settings.CartAName[0] = 0;
   Settings.CartBName[0] = 0;
   Settings.AutoSaveDelay = 1;

   CPU.Flags = 0;

   if (!Memory.Init() || !S9xInitAPU())
   {
      Memory.Deinit();
      S9xDeinitAPU();
      fprintf(stderr, "[libsnes]: Failed to init Memory or APU.\n");
      exit(1);
   }

   S9xInitSound(64, 0);
   S9xSetSoundMute(FALSE);
   S9xSetSamplesAvailableCallback(S9xAudioCallback, NULL);

   S9xSetRenderPixelFormat(RGB555);
   GFX.Pitch = 2048;
   GFX.Screen = (uint16*) calloc(1, GFX.Pitch * 512 * sizeof(uint16));
   S9xGraphicsInit();

   S9xInitInputDevices();
   for (int i = 0; i < 2; i++)
   {
      S9xSetController(i, CTL_JOYPAD, i, 0, 0, 0);
      snes_devices[i] = SNES_DEVICE_JOYPAD;
   }

   S9xUnmapAllControls();
   map_buttons();
}
コード例 #5
0
ファイル: libretro.c プロジェクト: RobLoach/snes9x-next
void retro_deinit(void)
{
   S9xDeinitAPU();
   Deinit();
   S9xGraphicsDeinit();
   S9xUnmapAllControls();
   
   free(GFX.Screen);
}
コード例 #6
0
ファイル: libretro.c プロジェクト: libretro/snes9x2010
static void snes_init (void)
{
    memset(&Settings, 0, sizeof(Settings));
    Settings.SpeedhackGameID = SPEEDHACK_NONE;
    Settings.Transparency = TRUE;
    Settings.FrameTimePAL = 20000;
    Settings.FrameTimeNTSC = 16667;
    Settings.SoundPlaybackRate = 32000;
    Settings.SoundInputRate = 32000;
    Settings.HDMATimingHack = 100;
    Settings.BlockInvalidVRAMAccessMaster = TRUE;
    Settings.CartAName[0] = 0;
    Settings.CartBName[0] = 0;
    Settings.Crosshair = 1;

    CPU.Flags = 0;

    if (!Init() || !S9xInitAPU())
    {
        Deinit();
        S9xDeinitAPU();
        if (log_cb)
            log_cb(RETRO_LOG_ERROR, "Failed to init Memory or APU.\n");
        exit(1);
    }

    //very slow devices will still pop

    //this needs to be applied to all snes9x cores

    //increasing the buffer size does not cause extra lag(tested with 1000ms buffer)
    //bool8 S9xInitSound (int buffer_ms, int lag_ms)

    S9xInitSound(1000, 0);//just give it a 1 second buffer

    S9xSetSamplesAvailableCallback(S9xAudioCallback);

    GFX.Pitch = use_overscan ? 1024 : 2048; // FIXME: What is this supposed to do? Overscan has nothing to do with anything like this. If this is the Wii performance hack, it should be done differently.

#if defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)
    /* request 128-bit alignment here if possible */
    posix_memalign((void**)&GFX.Screen, 16, GFX.Pitch * 512 * sizeof(uint16));
#else
    GFX.Screen = (uint16*) calloc(1, GFX.Pitch * 512 * sizeof(uint16));
#endif

    S9xGraphicsInit();

    retro_set_controller_port_device(0, RETRO_DEVICE_JOYPAD);
    retro_set_controller_port_device(1, RETRO_DEVICE_JOYPAD);

    S9xUnmapAllControls();
    map_buttons();

    /* Initialize SuperFX CPU to normal speed by default */
    Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6;
}
コード例 #7
0
ファイル: libsnes.cpp プロジェクト: OV2/snes9x-libsnes
void snes_term()
{
   S9xDeinitAPU();
   Memory.Deinit();
   S9xGraphicsDeinit();
   S9xUnmapAllControls();

   unlink(s9x_tmp_file(S9X_TMP_STATE_FILE));
}
コード例 #8
0
ファイル: libsnes.c プロジェクト: anhhuybidv/snes9xnext
EXPORT void snes_init()
{
	int i;
	if(environ_cb)
	{
		unsigned pitch;
		if (!environ_cb(SNES_ENVIRONMENT_GET_OVERSCAN, &use_overscan))
			use_overscan = FALSE;

		if (use_overscan)
		{
			struct snes_geometry geom = {256, 239, 512, 512};
			environ_cb(SNES_ENVIRONMENT_SET_GEOMETRY, &geom);
			pitch = 1024;
			environ_cb(SNES_ENVIRONMENT_SET_PITCH, &pitch);
		}
	}
	memset(&Settings, 0, sizeof(Settings));
	Settings.FrameTimePAL = 20000;
	Settings.FrameTimeNTSC = 16667;
	Settings.SoundPlaybackRate = 32000;
	Settings.SoundInputRate = 32000;
	Settings.HDMATimingHack = 100;
	Settings.BlockInvalidVRAMAccessMaster = TRUE;
	Settings.CartAName[0] = 0;
	Settings.CartBName[0] = 0;
	Settings.Crosshair = 1;

	CPU.Flags = 0;

	if (!Init() || !S9xInitAPU())
	{
		Deinit();
		S9xDeinitAPU();
		fprintf(stderr, "[libsnes]: Failed to init Memory or APU.\n");
		exit(1);
	}

	S9xInitSound(16, 0);
	S9xSetSamplesAvailableCallback(S9xAudioCallback);

	GFX.Pitch = use_overscan ? 1024 : 2048;
	GFX.Screen = (uint16*) calloc(1, GFX.Pitch * 512 * sizeof(uint16));
	S9xGraphicsInit();

	for ( i = 0; i < 2; i++)
	{
		S9xSetController(i, CTL_JOYPAD, i, 0, 0, 0);
		snes_devices[i] = SNES_DEVICE_JOYPAD;
	}

	S9xUnmapAllControls();
	map_buttons();
}
コード例 #9
0
ファイル: S9xPortPart.cpp プロジェクト: ModeenF/snes9x_haiku
void
S9xExit()
{
	if(GFX.ZBuffer) {
		delete [] GFX.ZBuffer;
		GFX.ZBuffer = 0; 
	}
	
	if(GFX.SubZBuffer) {
		delete [] GFX.SubZBuffer;
		GFX.SubZBuffer = 0;
	}
	Memory.SaveSRAM (S9xGetFilename (".srm"));
    Memory.Deinit ();
    S9xDeinitAPU ();
}
コード例 #10
0
ファイル: libsnes.cpp プロジェクト: apollolux/snes9x-next
void snes_init()
{
   memset(&Settings, 0, sizeof(Settings));
   Settings.MouseMaster = TRUE;
   Settings.SuperScopeMaster = TRUE;
   Settings.JustifierMaster = TRUE;
   Settings.MultiPlayer5Master = TRUE;
   Settings.FrameTimePAL = 20000;
   Settings.FrameTimeNTSC = 16667;
   Settings.SoundPlaybackRate = 32000;
   Settings.SoundInputRate = 32000;
   Settings.AutoDisplayMessages = TRUE;
   Settings.InitialInfoStringTimeout = 120;
   Settings.HDMATimingHack = 100;
   Settings.BlockInvalidVRAMAccessMaster = TRUE;
   Settings.CartAName[0] = 0;
   Settings.CartBName[0] = 0;
   Settings.AutoSaveDelay = 1;

   CPU.Flags = 0;

   if (!Memory.Init() || !S9xInitAPU())
   {
      Memory.Deinit();
      S9xDeinitAPU();
      fprintf(stderr, "[libsnes]: Failed to init Memory or APU.\n");
      exit(1);
   }

   S9xInitSound(16, 0);
   S9xSetSamplesAvailableCallback(S9xAudioCallback);

   S9xSetRenderPixelFormat(RGB555);
   GFX.Pitch = 2048;
   GFX.Screen = (uint16*) calloc(1, GFX.Pitch * 512 * sizeof(uint16));
   S9xGraphicsInit();

   S9xInitInputDevices();
   for (int i = 0; i < 2; i++)
   {
      S9xSetController(i, CTL_JOYPAD, i, 0, 0, 0);
      snes_devices[i] = SNES_DEVICE_JOYPAD;
   }

   S9xUnmapAllControls();
   map_buttons();
}
コード例 #11
0
ファイル: S9xPortPart.cpp プロジェクト: ModeenF/snes9x_haiku
void
OutOfMemory ()
{
	Memory.Deinit ();
    S9xDeinitAPU ();
}
コード例 #12
0
ファイル: SNESSystem.cpp プロジェクト: loveemu/snsf9x
void SNESSystem::Term()
{
    Memory.Deinit();
    S9xDeinitAPU();
}
コード例 #13
0
ファイル: Snes9xMain.cpp プロジェクト: Dirwaz/SiOS
extern "C" int SIStartWithROM(char* rom_filename)
{
  // notify that we're running
  SI_EmulationIsRunning = 1;
  
  // frameskip settings reset
  SI_NextFrameTime = (timeval){0, 0};
  SI_FrameTimeDebt = 0;
  SI_SleptLastFrame = 0;
  
  // ensure dirs exist
  mode_t dir_mode = S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH;
	mkdir(SI_SRAMPath, dir_mode);
  
  // unix init
	ZeroMemory(&Settings, sizeof(Settings));
	Settings.MouseMaster = TRUE;
	Settings.SuperScopeMaster = TRUE;
	Settings.JustifierMaster = TRUE;
	Settings.MultiPlayer5Master = TRUE;
	Settings.FrameTimePAL = 20000;
	Settings.FrameTimeNTSC = 16667;
	Settings.SixteenBitSound = TRUE;
	Settings.Stereo = TRUE;
  //Settings.Stereo = FALSE;
	Settings.SoundPlaybackRate = 32000;
  //Settings.SoundPlaybackRate = 22050;
	//Settings.SoundInputRate = 32000;
  Settings.SoundInputRate = 32000;
  Settings.SoundSync = FALSE;
	Settings.SupportHiRes = TRUE;
	Settings.Transparency = TRUE;
	Settings.AutoDisplayMessages = TRUE;
	Settings.InitialInfoStringTimeout = 120;
	Settings.HDMATimingHack = 100;
	Settings.BlockInvalidVRAMAccessMaster = TRUE;
	Settings.StopEmulation = TRUE;
	Settings.WrongMovieStateProtection = TRUE;
	Settings.DumpStreamsMaxFrames = -1;
	Settings.StretchScreenshots = 1;
	Settings.SnapshotScreenshots = TRUE;
  if(SI_AutoFrameskip)
    Settings.SkipFrames = AUTO_FRAMERATE;
  else
    Settings.SkipFrames = SI_Frameskip;
  //Settings.SkipFrames = 1;
	Settings.TurboSkipFrames = 15;
	Settings.CartAName[0] = 0;
	Settings.CartBName[0] = 0;
#ifdef NETPLAY_SUPPORT
	Settings.ServerName[0] = 0;
#endif
  
	CPU.Flags = 0;
  
	/*S9xLoadConfigFiles(argv, argc);
	rom_filename = S9xParseArgs(argv, argc);
  
	make_snes9x_dirs();*/
  
	if (!Memory.Init() || !S9xInitAPU())
	{
		fprintf(stderr, "Snes9x: Memory allocation failure - not enough RAM/virtual memory available.\nExiting...\n");
		Memory.Deinit();
		S9xDeinitAPU();
		exit(1);
	}
  
  int samplecount = Settings.SoundPlaybackRate/(Settings.PAL ? 50 : 60);
  int soundBufferSize = samplecount<<(1+(Settings.Stereo?1:0));
  S9xInitSound(soundBufferSize, 0);
	S9xSetSoundMute(TRUE);
  
  S9xReset();
  
  S9xUnmapAllControls();
  S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
  //S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
  
  s9xcommand_t	cmd;
  
	ASSIGN_BUTTONf(SIOS_X,         "Joypad1 X");
	ASSIGN_BUTTONf(SIOS_A,         "Joypad1 A");
	ASSIGN_BUTTONf(SIOS_B,         "Joypad1 B");
	ASSIGN_BUTTONf(SIOS_Y,         "Joypad1 Y");
	ASSIGN_BUTTONf(SIOS_L,         "Joypad1 L");
	ASSIGN_BUTTONf(SIOS_R,         "Joypad1 R");
	ASSIGN_BUTTONf(SIOS_SELECT,    "Joypad1 Select");
	ASSIGN_BUTTONf(SIOS_START,     "Joypad1 Start");
	ASSIGN_BUTTONf(SIOS_UP,        "Joypad1 Up");
	ASSIGN_BUTTONf(SIOS_DOWN,      "Joypad1 Down");
	ASSIGN_BUTTONf(SIOS_LEFT,      "Joypad1 Left");
	ASSIGN_BUTTONf(SIOS_RIGHT,     "Joypad1 Right");
  
	S9xReportControllers();
  
#ifdef GFX_MULTI_FORMAT
	S9xSetRenderPixelFormat(RGB565);
#endif
  
	uint32	saved_flags = CPU.Flags;
	bool8	loaded = FALSE;
  
	if (Settings.Multi)
	{
		loaded = Memory.LoadMultiCart(Settings.CartAName, Settings.CartBName);
    
		if (!loaded)
		{
			char	s1[PATH_MAX + 1], s2[PATH_MAX + 1];
			char	drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1];
      
			s1[0] = s2[0] = 0;
      
			if (Settings.CartAName[0])
			{
				_splitpath(Settings.CartAName, drive, dir, fname, ext);
				snprintf(s1, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname);
				if (ext[0] && (strlen(s1) <= PATH_MAX - 1 - strlen(ext)))
				{
					strcat(s1, ".");
					strcat(s1, ext);
				}
			}
      
			if (Settings.CartBName[0])
			{
				_splitpath(Settings.CartBName, drive, dir, fname, ext);
				snprintf(s2, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname);
				if (ext[0] && (strlen(s2) <= PATH_MAX - 1 - strlen(ext)))
				{
					strcat(s2, ".");
					strcat(s2, ext);
				}
			}
      
			loaded = Memory.LoadMultiCart(s1, s2);
		}
	}
	else
    if (rom_filename)
    {
      char rom_path[1024] = {0};
      sprintf(rom_path,"%s%s%s",SI_DocumentsPath,DIR_SEPERATOR,rom_filename);
      
      loaded = Memory.LoadROM(rom_path);
      
      /*if (!loaded && rom_filename[0])
      {
        char	s[PATH_MAX + 1];
        char	drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1];
        
        _splitpath(rom_filename, drive, dir, fname, ext);
        snprintf(s, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname);
        if (ext[0] && (strlen(s) <= PATH_MAX - 1 - strlen(ext)))
        {
          strcat(s, ".");
          strcat(s, ext);
        }
        
        loaded = Memory.LoadROM(s);
      }*/
    }
  
	if (!loaded)
	{
		fprintf(stderr, "Error opening the ROM file.\n");
		exit(1);
	}
  
	//NSRTControllerSetup();
	//Memory.LoadSRAM(S9xGetFilename(".srm", SRAM_DIR));
  SILoadSRAM();
	//S9xLoadCheatFile(S9xGetFilename(".cht", CHEAT_DIR));
  
	CPU.Flags = saved_flags;
	Settings.StopEmulation = FALSE;
  
#ifdef DEBUGGER
	struct sigaction sa;
	sa.sa_handler = sigbrkhandler;
#ifdef SA_RESTART
	sa.sa_flags = SA_RESTART;
#else
	sa.sa_flags = 0;
#endif
	sigemptyset(&sa.sa_mask);
	sigaction(SIGINT, &sa, NULL);
#endif
  
  GFX.Pitch = SNES_WIDTH*2;
  /*vrambuffer = (uint8*) malloc (GFX.Pitch * SNES_HEIGHT_EXTENDED*2);
	memset (vrambuffer, 0, GFX.Pitch * SNES_HEIGHT_EXTENDED*2);
  GFX.Screen = (uint16*)vrambuffer;*/
  S9xGraphicsInit();
  
#ifdef NETPLAY_SUPPORT
	if (strlen(Settings.ServerName) == 0)
	{
		char	*server = getenv("S9XSERVER");
		if (server)
		{
			strncpy(Settings.ServerName, server, 127);
			Settings.ServerName[127] = 0;
		}
	}
  
	char	*port = getenv("S9XPORT");
	if (Settings.Port >= 0 && port)
		Settings.Port = atoi(port);
	else
    if (Settings.Port < 0)
      Settings.Port = -Settings.Port;
  
	if (Settings.NetPlay)
	{
		NetPlay.MaxFrameSkip = 10;
    
		if (!S9xNPConnectToServer(Settings.ServerName, Settings.Port, Memory.ROMName))
		{
			fprintf(stderr, "Failed to connect to server %s on port %d.\n", Settings.ServerName, Settings.Port);
			S9xExit();
		}
    
		fprintf(stderr, "Connected to server %s on port %d as player #%d playing %s.\n", Settings.ServerName, Settings.Port, NetPlay.Player, Memory.ROMName);
	}
#endif
  
  // HACK: disabling SMV
	/*if (play_smv_filename)
	{
		uint32	flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
		if (S9xMovieOpen(play_smv_filename, TRUE) != SUCCESS)
			exit(1);
		CPU.Flags |= flags;
	}
	else
    if (record_smv_filename)
    {
      uint32	flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
      if (S9xMovieCreate(record_smv_filename, 0xFF, MOVIE_OPT_FROM_RESET, NULL, 0) != SUCCESS)
        exit(1);
      CPU.Flags |= flags;
    }
    else
      if (snapshot_filename)
      {
        uint32	flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
        if (!S9xUnfreezeGame(snapshot_filename))
          exit(1);
        CPU.Flags |= flags;
      }*/
  
	//S9xGraphicsMode();
  
	sprintf(String, "\"%s\" %s: %s", Memory.ROMName, TITLE, VERSION);
	//S9xSetTitle(String);
  
#ifdef JOYSTICK_SUPPORT
	uint32	JoypadSkip = 0;
#endif
  
  SILoadRunningStateForGameNamed(rom_filename);
  SI_EmulationPaused = 0;
  
  //if(SI_SoundOn)
  SIDemuteSound(soundBufferSize);
	S9xSetSoundMute(FALSE);
  
#ifdef NETPLAY_SUPPORT
	bool8	NP_Activated = Settings.NetPlay;
#endif
  
	while (1)
	{
#ifdef NETPLAY_SUPPORT
		if (NP_Activated)
		{
			if (NetPlay.PendingWait4Sync && !S9xNPWaitForHeartBeatDelay(100))
			{
				S9xProcessEvents(FALSE);
				continue;
			}
      
			for (int J = 0; J < 8; J++)
				old_joypads[J] = MovieGetJoypad(J);
      
			for (int J = 0; J < 8; J++)
				MovieSetJoypad(J, joypads[J]);
      
			if (NetPlay.Connected)
			{
				if (NetPlay.PendingWait4Sync)
				{
					NetPlay.PendingWait4Sync = FALSE;
					NetPlay.FrameCount++;
					S9xNPStepJoypadHistory();
				}
			}
			else
			{
				fprintf(stderr, "Lost connection to server.\n");
				S9xExit();
			}
		}
#endif
    
#ifdef DEBUGGER
		if (!Settings.Paused || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)))
#else
    if (!Settings.Paused && !SI_EmulationPaused)
#endif
    {
      S9xMainLoop();
    }
    
#ifdef NETPLAY_SUPPORT
		if (NP_Activated)
		{
			for (int J = 0; J < 8; J++)
				MovieSetJoypad(J, old_joypads[J]);
		}
#endif
    
#ifdef DEBUGGER
		if(Settings.Paused || (CPU.Flags & DEBUG_MODE_FLAG))
#else
    if(Settings.Paused || SI_EmulationPaused)
#endif
        S9xSetSoundMute(TRUE);
    
#ifdef DEBUGGER
		if (CPU.Flags & DEBUG_MODE_FLAG)
			S9xDoDebug();
		else
#endif
      if(Settings.Paused || SI_EmulationPaused || !SI_EmulationRun)
      {
        SISaveSRAM();
        SISaveRunningStateForGameNamed(rom_filename);
        SI_EmulationDidPause = 1;
        
        do {
          //S9xProcessEvents(FALSE);
          if(!SI_EmulationRun)
            break;
          usleep(100000);
        } while (SI_EmulationPaused);
        
        if(!SI_EmulationRun)
        {
          SISaveSRAM();
          SISaveRunningStateForGameNamed(rom_filename);
          
          SIMuteSound();
          
          S9xGraphicsDeinit();
          Memory.Deinit();
          S9xDeinitAPU();
          break;
        }
      }
    
#ifdef JOYSTICK_SUPPORT
		if (unixSettings.JoystickEnabled && (JoypadSkip++ & 1) == 0)
			ReadJoysticks();
#endif
    
		//S9xProcessEvents(FALSE);
    
#ifdef DEBUGGER
		if(!Settings.Paused && !(CPU.Flags & DEBUG_MODE_FLAG))
#else
    if(!Settings.Paused && !SI_EmulationPaused)
#endif
      S9xSetSoundMute(FALSE);
	}
  SI_EmulationIsRunning = 0;
  
	return (0);
}
コード例 #14
0
ファイル: libspc.cpp プロジェクト: MisterZeus/SNES-Tracker
void SPC_close(void)
{
    S9xDeinitAPU();
}
コード例 #15
0
ファイル: sdl.cpp プロジェクト: dtzWill/supernes
int main(int argc, char ** argv) {
	// Initialise SDL
	if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) 
		DIE("SDL_Init: %s", SDL_GetError());

  GL_Init();

  //Init SDL_TTF to print text to the screen...
  if ( TTF_Init() )
  {
    fprintf( stderr, "Error initializing SDL_ttf!\n" );
    exit ( 1 );
  }

	S9xInitDisplay(argc, argv);

	// Configure snes9x
#if CONF_GUI
	OssoInit();						// Hildon-games-wrapper initialization.
#endif
	S9xLoadConfig(argc, argv);		// Load config files and parse cmd line.
  readOptions();
#if CONF_GUI
	OssoConfig();					// Apply specific hildon-games config.
#endif

  // S9x initialization
  S9xInitDisplay(argc, argv);
  S9xInitAudioOutput();
  S9xInitInputDevices();

  while(1)
  {
    S9xInit();
    S9xReset();

    char * rom = romSelector();
    S9xSetRomFile(rom);
    free(rom);

    // Load rom and related files: state, unfreeze if needed
    loadRom();
    resumeGame();

    // Late initialization
    sprintf(String, "DrNokSnes - %s", Memory.ROMName);
    S9xSetTitle(String);
    S9xHacksLoadFile(Config.hacksFile);
    if (!S9xGraphicsInit())
      DIE("S9xGraphicsInit failed");
    S9xAudioOutputEnable(true);
    SDL_PauseAudio(0);
    S9xVideoReset();

    Config.running = true;
    do {
      frameSync();			// May block, or set frameskip to true.
      S9xMainLoop();			// Does CPU things, renders if needed.
      pollEvents();
      //Ouch that this is going here...
      updateBindingMessage();
    } while (Config.running);

    S9xVideoReset();
    S9xGraphicsDeinit();

    // Save state
    Memory.SaveSRAM(S9xGetFilename(FILE_SRAM));
    pauseGame();
    Memory.Deinit();
    S9xDeinitAPU();
  }

  // Deinitialization
  S9xAudioOutputEnable(false);
  S9xDeinitInputDevices();
  S9xDeinitAudioOutput();
  S9xDeinitDisplay();

	// Late deinitialization
	S9xUnloadConfig();
#if CONF_GUI
	OssoDeinit();
#endif

	SDL_Quit();

	return 0;
}
コード例 #16
0
ファイル: main.cpp プロジェクト: jeremyfry/PocketSNES
int mainEntry(int argc, char* argv[])
{
	int ref = 0;

	s32 event=EVENT_NONE;

	sal_Init();
	sal_VideoInit(16,SAL_RGB(0,0,0),Memory.ROMFramesPerSecond);

	mRomName[0]=0;
	if (argc >= 2) 
 		strcpy(mRomName, argv[1]); // Record ROM name

	MenuInit(sal_DirectoryGetHome(), &mMenuOptions);


	if(SnesInit() == SAL_ERROR)
	{
		sal_Reset();
		return 0;
	}

	while(1)
	{
		mInMenu=1;
		event=MenuRun(mRomName);
		mInMenu=0;

		if(event==EVENT_LOAD_ROM)
		{
			if(mTempState) free(mTempState);
			mTempState=NULL;
			if(SnesRomLoad() == SAL_ERROR) 
			{
				MenuMessageBox("Failed to load rom",mRomName,"Press any button to continue", MENU_MESSAGE_BOX_MODE_PAUSE);
				sal_Reset();
		    		return 0;
			}
			else
			{
				event=EVENT_RUN_ROM;
		  	}
		}

		if(event==EVENT_RESET_ROM)
		{
			S9xReset();
			event=EVENT_RUN_ROM;
		}

		if(event==EVENT_RUN_ROM)
		{
			if(mMenuOptions.fullScreen)
			{
				sal_VideoSetScaling(SNES_WIDTH,SNES_HEIGHT);
			}

			if(mMenuOptions.transparency)	Settings.Transparency = TRUE;
			else Settings.Transparency = FALSE;

			sal_AudioSetVolume(mMenuOptions.volume,mMenuOptions.volume);
			sal_CpuSpeedSet(mMenuOptions.cpuSpeed);	
			sal_VideoClear(0);
			sal_VideoFlip(1);
			sal_VideoClear(0);
			sal_VideoFlip(1);
			if(mMenuOptions.soundEnabled) 	
				RunSound();
			else	RunNoSound();

			event=EVENT_NONE;
		}

		if(event==EVENT_EXIT_APP) break;	
	}

	if(mTempState) free(mTempState);
	mTempState=NULL;
	
	S9xGraphicsDeinit();
	S9xDeinitAPU();
	Memory.Deinit();

	free(GFX.SubZBuffer);
	free(GFX.ZBuffer);
	free(GFX.SubScreen);
	GFX.SubZBuffer=NULL;
	GFX.ZBuffer=NULL;
	GFX.SubScreen=NULL;

	sal_Reset();
  	return 0;
}