コード例 #1
0
ファイル: sc_man.c プロジェクト: bradharding/doomretro
void SC_MustGetString(void)
{
    if (!SC_GetString())
        SC_ScriptError("Missing string.");

    if (SC_Compare("="))
        SC_GetString();
}
コード例 #2
0
ファイル: sc_man.cpp プロジェクト: doomtech/zdoom-old
BOOL SC_GetNumber (void)
{
	char *stopper;

	CheckOpen ();
	if (SC_GetString())
	{
		if (strcmp (sc_String, "MAXINT") == 0)
		{
			sc_Number = INT_MAX;
		}
		else
		{
			sc_Number = strtol (sc_String, &stopper, 0);
			if (*stopper != 0)
			{
				SC_ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", sc_String);
			}
		}
		sc_Float = (float)sc_Number;
		return true;
	}
	else
	{
		return false;
	}
}
コード例 #3
0
ファイル: sc_man.cpp プロジェクト: JohnnyonFlame/odamex
//
// SC_MustGetString
//
void SC_MustGetString (void)
{
	if (SC_GetString () == false)
	{
		SC_ScriptError ("Missing string (unexpected end of file).");
	}
}
コード例 #4
0
ファイル: scrlib.cpp プロジェクト: JoshEngebretson/Mongrel
void SC_MustGetString()
{
	if (SC_GetString() == false)
	{
		SC_ScriptError("Missing string.");
	}
}
コード例 #5
0
ファイル: sc_man.cpp プロジェクト: JohnnyonFlame/odamex
//
// SC_GetNumber
//
BOOL SC_GetNumber (void)
{
	char *stopper;

	CheckOpen ();
	if (SC_GetString())
	{
		if (strcmp (sc_String, "MAXINT") == 0)
		{
			sc_Number = MAXINT;
		}
		else
		{
			sc_Number = strtol (sc_String, &stopper, 0);
			if (*stopper != 0)
			{
				//I_Error ("SC_GetNumber: Bad numeric constant \"%s\".\n"
				//	"Script %s, Line %d\n", sc_String, ScriptName.c_str(), sc_Line);
				Printf (PRINT_HIGH,"SC_GetNumber: Bad numeric constant \"%s\".\n"
					"Script %s, Line %d\n", sc_String, ScriptName.c_str(), sc_Line);
			}
		}
		sc_Float = (float)sc_Number;
		return true;
	}
	else
	{
		return false;
	}
}
コード例 #6
0
//==========================================================================
//
// For getting a state address from the parent
// No attempts have been made to add new functionality here
// This is strictly for keeping compatibility with old WADs!
//
//==========================================================================
FState *CheckState(PClass *type)
{
	int v=0;

	if (SC_GetString() && !sc_Crossed)
	{
		if (SC_Compare("0")) return NULL;
		else if (SC_Compare("PARENT"))
		{
			FState * state = NULL;
			SC_MustGetString();

			FActorInfo * info = type->ParentClass->ActorInfo;

			if (info != NULL)
			{
				state = info->FindState(FName(sc_String));
			}

			if (SC_GetString ())
			{
				if (SC_Compare ("+"))
				{
					SC_MustGetNumber ();
					v = sc_Number;
				}
				else
				{
					SC_UnGet ();
				}
			}

			if (state == NULL && v==0) return NULL;

			if (v!=0 && state==NULL)
			{
				SC_ScriptError("Attempt to get invalid state from actor %s\n", type->ParentClass->TypeName.GetChars());
				return NULL;
			}
			state+=v;
			return state;
		}
		else SC_ScriptError("Invalid state assignment");
	}
	return NULL;
}
コード例 #7
0
ファイル: sc_man.cpp プロジェクト: doomtech/zdoom-old
bool SC_CheckString (const char *name)
{
	if (SC_GetString ())
	{
		if (SC_Compare (name))
		{
			return true;
		}
		SC_UnGet ();
	}
	return false;
}
コード例 #8
0
ファイル: sc_man.c プロジェクト: bradharding/doomretro
dboolean SC_GetNumber(void)
{
    CheckOpen();

    if (SC_GetString())
    {
        sc_Number = strtol(sc_String, NULL, 0);
        return true;
    }
    else
        return false;
}
コード例 #9
0
ファイル: scrlib.cpp プロジェクト: JoshEngebretson/Mongrel
bool SC_GetFloat()
{
	char *stopper;

	CheckOpen();
	if (SC_GetString())
	{
		sc_Float = strtod(sc_String, &stopper);
		if (*stopper != 0)
		{
			Error("SC_GetFloat: Bad floating point constant \"%s\".\n"
				"Script %s, Line %d", sc_String, ScriptName, sc_Line);
		}
		return true;
	}
	else
	{
		return false;
	}
}
コード例 #10
0
ファイル: scrlib.cpp プロジェクト: JoshEngebretson/Mongrel
bool SC_GetNumber()
{
	char *stopper;

	CheckOpen();
	if (SC_GetString())
	{
		sc_Number = strtol(sc_String, &stopper, 0);
		if (*stopper != 0)
		{
			Error("SC_GetNumber: Bad numeric constant \"%s\".\n"
				"Script %s, Line %d", sc_String, ScriptName, sc_Line);
		}
		return true;
	}
	else
	{
		return false;
	}
}
コード例 #11
0
ファイル: sc_man.cpp プロジェクト: doomtech/zdoom-old
BOOL SC_GetFloat (void)
{
	char *stopper;

	CheckOpen ();
	if (SC_GetString())
	{
		sc_Float = (float)strtod (sc_String, &stopper);
		if (*stopper != 0)
		{
			I_Error ("SC_GetFloat: Bad numeric constant \"%s\".\n"
				"Script %s, Line %d\n", sc_String, ScriptName, sc_Line);
		}
		sc_Number = (int)sc_Float;
		return true;
	}
	else
	{
		return false;
	}
}
コード例 #12
0
//==========================================================================
//
// ParseStates
// parses a state block
//
//==========================================================================
int ParseStates(FActorInfo * actor, AActor * defaults, Baggage &bag)
{
	FString statestring;
	intptr_t count = 0;
	FState state;
	FState * laststate = NULL;
	intptr_t lastlabel = -1;
	int minrequiredstate = -1;

	SC_MustGetStringName ("{");
	SC_SetEscape(false);	// disable escape sequences in the state parser
	while (!SC_CheckString ("}") && !sc_End)
	{
		memset(&state,0,sizeof(state));
		statestring = ParseStateString();
		if (!statestring.CompareNoCase("GOTO"))
		{
do_goto:	
			statestring = ParseStateString();
			if (SC_CheckString ("+"))
			{
				SC_MustGetNumber ();
				statestring += '+';
				statestring += sc_String;
			}
			// copy the text - this must be resolved later!
			if (laststate != NULL)
			{ // Following a state definition: Modify it.
				laststate->NextState = (FState*)copystring(statestring);	
			}
			else if (lastlabel >= 0)
			{ // Following a label: Retarget it.
				RetargetStates (count+1, statestring);
			}
			else
			{
				SC_ScriptError("GOTO before first state");
			}
		}
		else if (!statestring.CompareNoCase("STOP"))
		{
do_stop:
			if (laststate!=NULL)
			{
				laststate->NextState=(FState*)-1;
			}
			else if (lastlabel >=0)
			{
				RetargetStates (count+1, NULL);
			}
			else
			{
				SC_ScriptError("STOP before first state");
				continue;
			}
		}
		else if (!statestring.CompareNoCase("WAIT") || !statestring.CompareNoCase("FAIL"))
		{
			if (!laststate) 
			{
				SC_ScriptError("%s before first state", sc_String);
				continue;
			}
			laststate->NextState=(FState*)-2;
		}
		else if (!statestring.CompareNoCase("LOOP"))
		{
			if (!laststate) 
			{
				SC_ScriptError("LOOP before first state");
				continue;
			}
			laststate->NextState=(FState*)(lastlabel+1);
		}
		else
		{
			const char * statestrp;

			SC_MustGetString();
			if (SC_Compare (":"))
			{
				laststate = NULL;
				do
				{
					lastlabel = count;
					AddState(statestring, (FState *) (count+1));
					statestring = ParseStateString();
					if (!statestring.CompareNoCase("GOTO"))
					{
						goto do_goto;
					}
					else if (!statestring.CompareNoCase("STOP"))
					{
						goto do_stop;
					}
					SC_MustGetString ();
				} while (SC_Compare (":"));
//				continue;
			}

			SC_UnGet ();

			if (statestring.Len() != 4)
			{
				SC_ScriptError ("Sprite names must be exactly 4 characters\n");
			}

			memcpy(state.sprite.name, statestring, 4);
			state.Misc1=state.Misc2=0;
			state.ParameterIndex=0;
			SC_MustGetString();
			statestring = (sc_String+1);
			statestrp = statestring;
			state.Frame=(*sc_String&223)-'A';
			if ((*sc_String&223)<'A' || (*sc_String&223)>']')
			{
				SC_ScriptError ("Frames must be A-Z, [, \\, or ]");
				state.Frame=0;
			}

			SC_MustGetNumber();
			sc_Number++;
			state.Tics=sc_Number&255;
			state.Misc1=(sc_Number>>8)&255;
			if (state.Misc1) state.Frame|=SF_BIGTIC;

			while (SC_GetString() && !sc_Crossed)
			{
				if (SC_Compare("BRIGHT")) 
				{
					state.Frame|=SF_FULLBRIGHT;
					continue;
				}
				if (SC_Compare("OFFSET"))
				{
					if (state.Frame&SF_BIGTIC)
					{
						SC_ScriptError("You cannot use OFFSET with a state duration larger than 254!");
					}
					// specify a weapon offset
					SC_MustGetStringName("(");
					SC_MustGetNumber();
					state.Misc1=sc_Number;
					SC_MustGetStringName (",");
					SC_MustGetNumber();
					state.Misc2=sc_Number;
					SC_MustGetStringName(")");
					continue;
				}

				// Make the action name lowercase to satisfy the gperf hashers
				strlwr (sc_String);

				int minreq=count;
				if (DoActionSpecials(state, !statestring.IsEmpty(), &minreq, bag))
				{
					if (minreq>minrequiredstate) minrequiredstate=minreq;
					goto endofstate;
				}

				PSymbol *sym = bag.Info->Class->Symbols.FindSymbol (FName(sc_String, true), true);
				if (sym != NULL && sym->SymbolType == SYM_ActionFunction)
				{
					PSymbolActionFunction *afd = static_cast<PSymbolActionFunction *>(sym);
					state.Action = afd->Function;
					if (!afd->Arguments.IsEmpty())
					{
						const char *params = afd->Arguments.GetChars();
						int numparams = (int)afd->Arguments.Len();
				
						int v;

						if (!islower(*params))
						{
							SC_MustGetStringName("(");
						}
						else
						{
							if (!SC_CheckString("(")) goto endofstate;
						}
						
						int paramindex = PrepareStateParameters(&state, numparams);
						int paramstart = paramindex;
						bool varargs = params[numparams - 1] == '+';

						if (varargs)
						{
							StateParameters[paramindex++] = 0;
						}

						while (*params)
						{
							switch(*params)
							{
							case 'I':
							case 'i':		// Integer
								SC_MustGetNumber();
								v=sc_Number;
								break;

							case 'F':
							case 'f':		// Fixed point
								SC_MustGetFloat();
								v=fixed_t(sc_Float*FRACUNIT);
								break;


							case 'S':
							case 's':		// Sound name
								SC_MustGetString();
								v=S_FindSound(sc_String);
								break;

							case 'M':
							case 'm':		// Actor name
							case 'T':
							case 't':		// String
								SC_SetEscape(true);
								SC_MustGetString();
								SC_SetEscape(false);
								v = (int)(sc_String[0] ? FName(sc_String) : NAME_None);
								break;

							case 'L':
							case 'l':		// Jump label

								if (SC_CheckNumber())
								{
									if (strlen(statestring)>0)
									{
										SC_ScriptError("You cannot use A_Jump commands with a jump index on multistate definitions\n");
									}

									v=sc_Number;
									if (v<1)
									{
										SC_ScriptError("Negative jump offsets are not allowed");
									}

									{
										int minreq=count+v;
										if (minreq>minrequiredstate) minrequiredstate=minreq;
									}
								}
								else
								{
									if (JumpParameters.Size()==0) JumpParameters.Push(NAME_None);

									v = -(int)JumpParameters.Size();
									// This forces quotation marks around the state name.
									SC_MustGetToken(TK_StringConst);
									FString statestring = sc_String; // ParseStateString();
									const PClass *stype=NULL;
									int scope = statestring.IndexOf("::");
									if (scope >= 0)
									{
										FName scopename = FName(statestring, scope, false);
										if (scopename == NAME_Super)
										{
											// Super refers to the direct superclass
											scopename = actor->Class->ParentClass->TypeName;
										}
										JumpParameters.Push(scopename);
										statestring = statestring.Right(statestring.Len()-scope-2);

										stype = PClass::FindClass (scopename);
										if (stype == NULL)
										{
											SC_ScriptError ("%s is an unknown class.", scopename.GetChars());
										}
										if (!stype->IsDescendantOf (RUNTIME_CLASS(AActor)))
										{
											SC_ScriptError ("%s is not an actor class, so it has no states.", stype->TypeName.GetChars());
										}
										if (!stype->IsAncestorOf (actor->Class))
										{
											SC_ScriptError ("%s is not derived from %s so cannot access its states.",
												actor->Class->TypeName.GetChars(), stype->TypeName.GetChars());
										}
									}
									else
									{
										// No class name is stored. This allows 'virtual' jumps to
										// labels in subclasses.
										// It also means that the validity of the given state cannot
										// be checked here.
										JumpParameters.Push(NAME_None);
									}
									TArray<FName> names;
									MakeStateNameList(statestring, &names);

									if (stype != NULL)
									{
										if (!stype->ActorInfo->FindState(names.Size(), &names[0]))
										{
											SC_ScriptError("Jump to unknown state '%s' in class '%s'",
												statestring.GetChars(), stype->TypeName.GetChars());
										}
									}
									JumpParameters.Push((ENamedName)names.Size());
									for(unsigned i=0;i<names.Size();i++)
									{
										JumpParameters.Push(names[i]);
									}
									// No offsets here. The point of jumping to labels is to avoid such things!
								}

								break;

							case 'C':
							case 'c':		// Color
								SC_MustGetString ();
								if (SC_Compare("none"))
								{
									v = -1;
								}
								else
								{
									int c = V_GetColor (NULL, sc_String);
									// 0 needs to be the default so we have to mark the color.
									v = MAKEARGB(1, RPART(c), GPART(c), BPART(c));
								}
								break;

							case 'X':
							case 'x':
								v = ParseExpression (false, bag.Info->Class);
								break;

							case 'Y':
							case 'y':
								v = ParseExpression (true, bag.Info->Class);
								break;

							default:
								assert(false);
								v = -1;
								break;
							}
							StateParameters[paramindex++] = v;
							params++;
							if (varargs)
							{
								StateParameters[paramstart]++;
							}
							if (*params)
							{
								if (*params == '+')
								{
									if (SC_CheckString(")"))
									{
										goto endofstate;
									}
									params--;
									v = 0;
									StateParameters.Push(v);
								}
								else if ((islower(*params) || *params=='!') && SC_CheckString(")"))
								{
									goto endofstate;
								}
								SC_MustGetStringName (",");
							}
						}
						SC_MustGetStringName(")");
					}
					else 
					{
						SC_MustGetString();
						if (SC_Compare("("))
						{
							SC_ScriptError("You cannot pass parameters to '%s'\n",sc_String);
						}
						SC_UnGet();
					}
					goto endofstate;
				}
				SC_ScriptError("Invalid state parameter %s\n", sc_String);
			}
			SC_UnGet();
endofstate:
			StateArray.Push(state);
			while (*statestrp)
			{
				int frame=((*statestrp++)&223)-'A';

				if (frame<0 || frame>28)
				{
					SC_ScriptError ("Frames must be A-Z, [, \\, or ]");
					frame=0;
				}

				state.Frame=(state.Frame&(SF_FULLBRIGHT|SF_BIGTIC))|frame;
				StateArray.Push(state);
				count++;
			}
			laststate=&StateArray[count];
			count++;
		}
	}
	if (count<=minrequiredstate)
	{
		SC_ScriptError("A_Jump offset out of range in %s", actor->Class->TypeName.GetChars());
	}
	SC_SetEscape(true);	// re-enable escape sequences
	return count;
}
コード例 #13
0
ファイル: c_level.cpp プロジェクト: JohnnyonFlame/odamex
static void ParseMapInfoLower (MapInfoHandler *handlers,
							   const char *strings[],
							   level_pwad_info_t *levelinfo,
							   cluster_info_t *clusterinfo,
							   DWORD flags)
{
	int entry;
	MapInfoHandler *handler;
	byte *info;

	info = levelinfo ? (byte *)levelinfo : (byte *)clusterinfo;

	while (SC_GetString ())
	{
		if (SC_MatchString (MapInfoTopLevel) != -1)
		{
			SC_UnGet ();
			break;
		}
		entry = SC_MustMatchString (strings);
		handler = handlers + entry;
		switch (handler->type)
		{
		case MITYPE_IGNORE:
			break;

		case MITYPE_EATNEXT:
			SC_MustGetString ();
			break;

		case MITYPE_INT:
			SC_MustGetNumber ();
			*((int *)(info + handler->data1)) = sc_Number;
			break;

		case MITYPE_FLOAT:
			SC_MustGetFloat ();
			*((float *)(info + handler->data1)) = sc_Float;
			break;

		case MITYPE_COLOR:
			{
				SC_MustGetString ();
				std::string string = V_GetColorStringByName (sc_String);
				if (string.length())
				{
					*((DWORD *)(info + handler->data1)) =
						V_GetColorFromString (NULL, string.c_str());
				}
				else
				{
					*((DWORD *)(info + handler->data1)) =
										V_GetColorFromString (NULL, sc_String);
				}
			}
			break;

		case MITYPE_MAPNAME:
			SC_MustGetString ();
			if (IsNum (sc_String))
			{
				int map = atoi (sc_String);
				sprintf (sc_String, "MAP%02d", map);
			}
			strncpy ((char *)(info + handler->data1), sc_String, 8);
			break;

		case MITYPE_LUMPNAME:
			SC_MustGetString ();
			uppercopy ((char *)(info + handler->data1), sc_String);
			break;

		case MITYPE_SKY:
			SC_MustGetString ();	// get texture name;
			uppercopy ((char *)(info + handler->data1), sc_String);
			SC_MustGetFloat ();		// get scroll speed
			//if (HexenHack)
			//{
			//	*((fixed_t *)(info + handler->data2)) = sc_Number << 8;
			//}
			//else
			//{
			//	*((fixed_t *)(info + handler->data2)) = (fixed_t)(sc_Float * 65536.0f);
			//}
			break;

		case MITYPE_SETFLAG:
			flags |= handler->data1;
			break;

		case MITYPE_SCFLAGS:
			flags = (flags & handler->data2) | handler->data1;
			break;

		case MITYPE_CLUSTER:
			SC_MustGetNumber ();
			*((int *)(info + handler->data1)) = sc_Number;
			if (HexenHack)
			{
				cluster_info_t *clusterH = FindClusterInfo (sc_Number);
				if (clusterH)
					clusterH->flags |= CLUSTER_HUB;
			}
			break;

		case MITYPE_STRING:
			SC_MustGetString ();
			ReplaceString ((const char **)(info + handler->data1), sc_String);
			break;

		case MITYPE_CSTRING:
			SC_MustGetString ();
			strncpy ((char *)(info + handler->data1), sc_String, handler->data2);
			*((char *)(info + handler->data1 + handler->data2)) = '\0';
			break;
		}
	}
	if (levelinfo)
		levelinfo->flags = flags;
	else
		clusterinfo->flags = flags;
}
コード例 #14
0
ファイル: c_level.cpp プロジェクト: JohnnyonFlame/odamex
//
// G_ParseMapInfo
// Parses the MAPINFO lumps of all loaded WADs and generates
// data for wadlevelinfos and wadclusterinfos.
//
void G_ParseMapInfo (void)
{
	int lump, lastlump = 0;
	level_pwad_info_t defaultinfo;
	level_pwad_info_t *levelinfo;
	int levelindex;
	cluster_info_t *clusterinfo;
	int clusterindex;
	DWORD levelflags;

	while ((lump = W_FindLump ("MAPINFO", &lastlump)) != -1)
	{
		SetLevelDefaults (&defaultinfo);
		SC_OpenLumpNum (lump, "MAPINFO");

		while (SC_GetString ())
		{
			switch (SC_MustMatchString (MapInfoTopLevel))
			{
			case MITL_DEFAULTMAP:
				SetLevelDefaults (&defaultinfo);
				ParseMapInfoLower (MapHandlers, MapInfoMapLevel, &defaultinfo, NULL, 0);
				break;

			case MITL_MAP:		// map <MAPNAME> <Nice Name>
				levelflags = defaultinfo.flags;
				SC_MustGetString ();
				if (IsNum (sc_String))
				{	// MAPNAME is a number, assume a Hexen wad
					int map = atoi (sc_String);
					sprintf (sc_String, "MAP%02d", map);
					SKYFLATNAME[5] = 0;
					HexenHack = true;
					// Hexen levels are automatically nointermission
					// and even lighting and no auto sound sequences
					levelflags |= LEVEL_NOINTERMISSION
								| LEVEL_EVENLIGHTING
								| LEVEL_SNDSEQTOTALCTRL;
				}
				levelindex = FindWadLevelInfo (sc_String);
				if (levelindex == -1)
				{
					levelindex = numwadlevelinfos++;
					wadlevelinfos = (level_pwad_info_t *)Realloc (wadlevelinfos, sizeof(level_pwad_info_t)*numwadlevelinfos);
				}
				levelinfo = wadlevelinfos + levelindex;
				memcpy (levelinfo, &defaultinfo, sizeof(*levelinfo));
				uppercopy (levelinfo->mapname, sc_String);
				SC_MustGetString ();
				ReplaceString (&levelinfo->level_name, sc_String);
				// Set up levelnum now so that the Teleport_NewMap specials
				// in hexen.wad work without modification.
				if (!strnicmp (levelinfo->mapname, "MAP", 3) && levelinfo->mapname[5] == 0)
				{
					int mapnum = atoi (levelinfo->mapname + 3);

					if (mapnum >= 1 && mapnum <= 99)
						levelinfo->levelnum = mapnum;
				}
				ParseMapInfoLower (MapHandlers, MapInfoMapLevel, levelinfo, NULL, levelflags);
				break;

			case MITL_CLUSTERDEF:	// clusterdef <clusternum>
				SC_MustGetNumber ();
				clusterindex = FindWadClusterInfo (sc_Number);
				if (clusterindex == -1)
				{
					clusterindex = numwadclusterinfos++;
					wadclusterinfos = (cluster_info_t *)Realloc (wadclusterinfos, sizeof(cluster_info_t)*numwadclusterinfos);
					memset (wadclusterinfos + clusterindex, 0, sizeof(cluster_info_t));
				}
				clusterinfo = wadclusterinfos + clusterindex;
				clusterinfo->cluster = sc_Number;
				ParseMapInfoLower (ClusterHandlers, MapInfoClusterLevel, NULL, clusterinfo, 0);
				break;
			}
		}
		SC_Close ();
	}
}
コード例 #15
0
ファイル: sn_sonix.c プロジェクト: shovelmachine/hexentouch
void SN_InitSequenceScript(void)
{
	int i, j;
	int inSequence;
	int *tempDataStart;
	int *tempDataPtr;

	inSequence = -1;
	ActiveSequences = 0;
	for(i = 0; i < SS_MAX_SCRIPTS; i++)
	{
		SequenceData[i] = NULL;
	} 

	SC_Open(SS_SCRIPT_NAME);
	while(SC_GetString())
	{
		if(*sc_String == ':')
		{
			if(inSequence != -1)
			{
				SC_ScriptError("SN_InitSequenceScript:  Nested Script Error");
			}
			tempDataStart = (int *)Z_Malloc(SS_TEMPBUFFER_SIZE, 
				PU_STATIC, NULL);
			memset(tempDataStart, 0, SS_TEMPBUFFER_SIZE);
			tempDataPtr = tempDataStart;
			for(i = 0; i < SS_MAX_SCRIPTS; i++)
			{
				if(SequenceData[i] == NULL)
				{
					break;
				}
			}
			if(i == SS_MAX_SCRIPTS)
			{
				I_Error("Number of SS Scripts >= SS_MAX_SCRIPTS");
			}
			for(j = 0; j < SEQ_NUMSEQ; j++)
			{
				if(!strcasecmp(SequenceTranslate[j].name, sc_String+1))
				{
					SequenceTranslate[j].scriptNum = i;
					inSequence = j;
					break;
				}
			}					
			continue; // parse the next command
		}
		if(inSequence == -1)
		{
			continue;
		}
		if(SC_Compare(SS_STRING_PLAYUNTILDONE))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			SC_MustGetString();
			*tempDataPtr++ = SS_CMD_PLAY;
			*tempDataPtr++ = GetSoundOffset(sc_String);
			*tempDataPtr++ = SS_CMD_WAITUNTILDONE;		
		}
		else if(SC_Compare(SS_STRING_PLAY))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			SC_MustGetString();
			*tempDataPtr++ = SS_CMD_PLAY;
			*tempDataPtr++ = GetSoundOffset(sc_String);
		}
		else if(SC_Compare(SS_STRING_PLAYTIME))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			SC_MustGetString();
			*tempDataPtr++ = SS_CMD_PLAY;
			*tempDataPtr++ = GetSoundOffset(sc_String);
			SC_MustGetNumber();
			*tempDataPtr++ = SS_CMD_DELAY;	
			*tempDataPtr++ = sc_Number;
		}
		else if(SC_Compare(SS_STRING_PLAYREPEAT))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			SC_MustGetString();
			*tempDataPtr++ = SS_CMD_PLAYREPEAT;
			*tempDataPtr++ = GetSoundOffset(sc_String);
		}
		else if(SC_Compare(SS_STRING_DELAY))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			*tempDataPtr++ = SS_CMD_DELAY;
			SC_MustGetNumber();
			*tempDataPtr++ = sc_Number;
		}
		else if(SC_Compare(SS_STRING_DELAYRAND))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			*tempDataPtr++ = SS_CMD_DELAYRAND;
			SC_MustGetNumber();
			*tempDataPtr++ = sc_Number;
			SC_MustGetNumber();
			*tempDataPtr++ = sc_Number;
		}
		else if(SC_Compare(SS_STRING_VOLUME))
		{
			VerifySequencePtr(tempDataStart, tempDataPtr);
			*tempDataPtr++ = SS_CMD_VOLUME;
			SC_MustGetNumber();
			*tempDataPtr++ = sc_Number;
		}
		else if(SC_Compare(SS_STRING_END))
		{
			int dataSize;

			*tempDataPtr++ = SS_CMD_END;
			dataSize = (tempDataPtr-tempDataStart)*sizeof(int);
			SequenceData[i] = (int *)Z_Malloc(dataSize, PU_STATIC,
				NULL);
			memcpy(SequenceData[i], tempDataStart, dataSize);
			Z_Free(tempDataStart);
			inSequence = -1;
		}
		else if(SC_Compare(SS_STRING_STOPSOUND))
		{
			SC_MustGetString();
			SequenceTranslate[inSequence].stopSound =
				GetSoundOffset(sc_String);
			*tempDataPtr++ = SS_CMD_STOPSOUND;
		}
		else
		{
			SC_ScriptError("SN_InitSequenceScript:  Unknown commmand.\n");
		}
	}
}
コード例 #16
0
ファイル: P_anim.c プロジェクト: amitahire/development
void P_InitFTAnims(void)
{
	int     base;
	boolean ignore;
	boolean done;
	int     AnimDefCount = 0;
	int     groupNumber, picBase;
	int     type, index;

	SC_Open(ANIM_SCRIPT_NAME);
	while(SC_GetString())
	{
		if(AnimDefCount == MAX_ANIM_DEFS)
		{
			Con_Error("P_InitFTAnims: too many AnimDefs.");
		}
		if(SC_Compare(SCI_FLAT))
		{
			type = ANIM_FLAT;
		}
		else if(SC_Compare(SCI_TEXTURE))
		{
			type = ANIM_TEXTURE;
		}
		else
		{
			SC_ScriptError(NULL);
		}
		SC_MustGetString();		// Name
		ignore = false;
		if(type == ANIM_FLAT)
		{
			if(W_CheckNumForName(sc_String) == -1)
			{
				ignore = true;
			}
			else
			{
				picBase = R_FlatNumForName(sc_String);
				groupNumber =
					R_CreateAnimGroup(DD_FLAT, AGF_SMOOTH | AGF_FIRST_ONLY);
			}
		}
		else
		{						// Texture
			if(R_CheckTextureNumForName(sc_String) == -1)
			{
				ignore = true;
			}
			else
			{
				picBase = R_TextureNumForName(sc_String);
				groupNumber =
					R_CreateAnimGroup(DD_TEXTURE, AGF_SMOOTH | AGF_FIRST_ONLY);
			}
		}

		done = false;
		while(done == false)
		{
			if(SC_GetString())
			{
				if(SC_Compare(SCI_PIC))
				{
					SC_MustGetNumber();
					if(ignore == false)
					{
						index = picBase + sc_Number - 1;
					}
					SC_MustGetString();
					if(SC_Compare(SCI_TICS))
					{
						SC_MustGetNumber();
						if(ignore == false)
						{
							R_AddToAnimGroup(groupNumber, index, sc_Number, 0);
						}
					}
					else if(SC_Compare(SCI_RAND))
					{
						SC_MustGetNumber();
						base = sc_Number;
						SC_MustGetNumber();
						if(ignore == false)
						{
							R_AddToAnimGroup(groupNumber, index, base,
											 sc_Number - base);
						}
					}
					else
					{
						SC_ScriptError(NULL);
					}
				}
				else
				{
					SC_UnGet();
					done = true;
				}
			}
			else
			{
				done = true;
			}
		}
	}
	SC_Close();
}
コード例 #17
0
ファイル: p_terrain.cpp プロジェクト: doomtech/zdoom-old
static void ParseOuter ()
{
    int bracedepth = 0;
    bool ifskip = false;

    while (SC_GetString ())
    {
        if (ifskip)
        {
            if (bracedepth > 0)
            {
                if (SC_Compare ("}"))
                {
                    bracedepth--;
                    continue;
                }
            }
            else if (SC_Compare ("endif"))
            {
                ifskip = false;
                continue;
            }
            if (SC_Compare ("{"))
            {
                bracedepth++;
            }
            else if (SC_Compare ("}"))
            {
                SC_ScriptError ("Too many left braces ('}')");
            }
        }
        else
        {
            switch (SC_MustMatchString (OuterKeywords))
            {
            case OUT_SPLASH:
                ParseSplash ();
                break;

            case OUT_TERRAIN:
                ParseTerrain ();
                break;

            case OUT_FLOOR:
                ParseFloor ();
                break;

            case OUT_IFDOOM:
                if (gameinfo.gametype != GAME_Doom)
                {
                    ifskip = true;
                }
                break;

            case OUT_IFHERETIC:
                if (gameinfo.gametype != GAME_Heretic)
                {
                    ifskip = true;
                }
                break;

            case OUT_IFHEXEN:
                if (gameinfo.gametype != GAME_Hexen)
                {
                    ifskip = true;
                }
                break;

            case OUT_IFSTRIFE:
                if (gameinfo.gametype != GAME_Strife)
                {
                    ifskip = true;
                }
                break;

            case OUT_ENDIF:
                break;
            }
        }
    }
}
コード例 #18
0
ファイル: parse.c プロジェクト: alexey-lysiuk/doom64ex-osx
static void PS_ParseOuter(void)
{
    while(SC_ReadTokens())
    {
        SC_Find();

        switch(sc_parser->tokentype)
        {
        case TK_NONE:
            break;
        case TK_EOF:
            return;
        case TK_IDENIFIER:
            PS_ParseIdentifier();
            break;
        case TK_POUND:
            {
                SC_Find();
                switch(sc_parser->tokentype)
                {
                case TK_INCLUDE:
                    {
                        static char includepath[256];

                        SC_GetString();
                        SC_PushParser();

                        sprintf(includepath, "%s%s",
                            ps_userdirectory, sc_stringbuffer);

                        SC_Open(includepath);
                        PS_ParseOuter();
                        SC_Close();
                    }
                    break;
                case TK_DEFINE:
                    SC_ExpectNextToken(TK_IDENIFIER);
                    SC_AddIdentifier();
                    break;
                case TK_UNDEF:
                    SC_ExpectNextToken(TK_IDENIFIER);
                    SC_RemoveIdentifier();
                    break;
                case TK_SETDIR:
                    SC_GetString();
                    sprintf(ps_userdirectory, "%s", sc_parser->token);
                    break;
                default:
                    break;
                }
            }
            break;
        case TK_MACRO:
            SC_ExpectNextToken(TK_NUMBER);
            M_NewMacro(SC_GetNumber());
            SC_ExpectNextToken(TK_LBRACK);
            PS_ParseInner();
            M_FinishMacro();
            break;
        default:
            SC_Error("Unknown token in outer block: %s", sc_parser->token);
            break;
        }
    }
}
コード例 #19
0
ファイル: p_setup.c プロジェクト: Krazygamr/D-Touch
static void InitMapInfo(void)
{
    int map;
    int mapMax;
    int mcmdValue;
    mapInfo_t *info;
    char songMulch[10];

    mapMax = 1;

    // Put defaults into MapInfo[0]
    info = MapInfo;
    info->cluster = 0;
    info->warpTrans = 0;
    info->nextMap = 1;          // Always go to map 1 if not specified
    info->cdTrack = 1;
    info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
    info->sky2Texture = info->sky1Texture;
    info->sky1ScrollDelta = 0;
    info->sky2ScrollDelta = 0;
    info->doubleSky = false;
    info->lightning = false;
    info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE);
    strcpy(info->name, UNKNOWN_MAP_NAME);

//      strcpy(info->songLump, DEFAULT_SONG_LUMP);
    SC_Open(MAPINFO_SCRIPT_NAME);
    while (SC_GetString())
    {
        if (SC_Compare("MAP") == false)
        {
            SC_ScriptError(NULL);
        }
        SC_MustGetNumber();
        if (sc_Number < 1 || sc_Number > 99)
        {                       // 
            SC_ScriptError(NULL);
        }
        map = sc_Number;

        info = &MapInfo[map];

        // Save song lump name
        strcpy(songMulch, info->songLump);

        // Copy defaults to current map definition
        memcpy(info, &MapInfo[0], sizeof(*info));

        // Restore song lump name
        strcpy(info->songLump, songMulch);

        // The warp translation defaults to the map number
        info->warpTrans = map;

        // Map name must follow the number
        SC_MustGetString();
        strcpy(info->name, sc_String);

        // Process optional tokens
        while (SC_GetString())
        {
            if (SC_Compare("MAP"))
            {                   // Start next map definition
                SC_UnGet();
                break;
            }
            mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)];
            switch (mcmdValue)
            {
                case MCMD_CLUSTER:
                    SC_MustGetNumber();
                    info->cluster = sc_Number;
                    break;
                case MCMD_WARPTRANS:
                    SC_MustGetNumber();
                    info->warpTrans = sc_Number;
                    break;
                case MCMD_NEXT:
                    SC_MustGetNumber();
                    info->nextMap = sc_Number;
                    break;
                case MCMD_CDTRACK:
                    SC_MustGetNumber();
                    info->cdTrack = sc_Number;
                    break;
                case MCMD_SKY1:
                    SC_MustGetString();
                    info->sky1Texture = R_TextureNumForName(sc_String);
                    SC_MustGetNumber();
                    info->sky1ScrollDelta = sc_Number << 8;
                    break;
                case MCMD_SKY2:
                    SC_MustGetString();
                    info->sky2Texture = R_TextureNumForName(sc_String);
                    SC_MustGetNumber();
                    info->sky2ScrollDelta = sc_Number << 8;
                    break;
                case MCMD_DOUBLESKY:
                    info->doubleSky = true;
                    break;
                case MCMD_LIGHTNING:
                    info->lightning = true;
                    break;
                case MCMD_FADETABLE:
                    SC_MustGetString();
                    info->fadetable = W_GetNumForName(sc_String);
                    break;
                case MCMD_CD_STARTTRACK:
                case MCMD_CD_END1TRACK:
                case MCMD_CD_END2TRACK:
                case MCMD_CD_END3TRACK:
                case MCMD_CD_INTERTRACK:
                case MCMD_CD_TITLETRACK:
                    SC_MustGetNumber();
                    cd_NonLevelTracks[mcmdValue - MCMD_CD_STARTTRACK] =
                        sc_Number;
                    break;
            }
        }
        mapMax = map > mapMax ? map : mapMax;
    }
    SC_Close();
    MapCount = mapMax;
}
コード例 #20
0
ファイル: r_texture.cpp プロジェクト: JohnnyonFlame/odamex
//
// TextureManager::readAnimDefLump
//
// [RH] This uses a Hexen ANIMDEFS lump to define the animation sequences.
//
void TextureManager::readAnimDefLump()
{
	int lump = -1;
	
	while ((lump = W_FindLump("ANIMDEFS", lump)) != -1)
	{
		SC_OpenLumpNum(lump, "ANIMDEFS");

		while (SC_GetString())
		{
			if (SC_Compare("flat") || SC_Compare("texture"))
			{
				anim_t anim;

				Texture::TextureSourceType texture_type = Texture::TEX_WALLTEXTURE;
				if (SC_Compare("flat"))
					texture_type = Texture::TEX_FLAT;

				SC_MustGetString();
				anim.basepic = texturemanager.getHandle(sc_String, texture_type);

				anim.curframe = 0;
				anim.numframes = 0;
				memset(anim.speedmin, 1, anim_t::MAX_ANIM_FRAMES * sizeof(*anim.speedmin));
				memset(anim.speedmax, 1, anim_t::MAX_ANIM_FRAMES * sizeof(*anim.speedmax));

				while (SC_GetString())
				{
					if (!SC_Compare("pic"))
					{
						SC_UnGet();
						break;
					}

					if ((unsigned)anim.numframes == anim_t::MAX_ANIM_FRAMES)
						SC_ScriptError ("Animation has too many frames");

					byte min = 1, max = 1;
					
					SC_MustGetNumber();
					int frame = sc_Number;
					SC_MustGetString();
					if (SC_Compare("tics"))
					{
						SC_MustGetNumber();
						sc_Number = clamp(sc_Number, 0, 255);
						min = max = sc_Number;
					}
					else if (SC_Compare("rand"))
					{
						SC_MustGetNumber();
						min = MAX(sc_Number, 0);
						SC_MustGetNumber();
						max = MIN(sc_Number, 255);
						if (min > max)
							min = max = 1;
					}
					else
					{
						SC_ScriptError ("Must specify a duration for animation frame");
					}

					anim.speedmin[anim.numframes] = min;
					anim.speedmax[anim.numframes] = max;
					anim.framepic[anim.numframes] = frame + anim.basepic - 1;
					anim.numframes++;
				}

				anim.countdown = anim.speedmin[0];

				if (anim.basepic != TextureManager::NOT_FOUND_TEXTURE_HANDLE &&
					anim.basepic != TextureManager::NO_TEXTURE_HANDLE)
					mAnimDefs.push_back(anim);
			}
			else if (SC_Compare ("switch"))   // Don't support switchdef yet...
			{
				//P_ProcessSwitchDef ();
				SC_ScriptError("switchdef not supported.");
			}
			else if (SC_Compare("warp"))
			{
				SC_MustGetString();
				if (SC_Compare("flat") || SC_Compare("texture"))
				{

					Texture::TextureSourceType texture_type = Texture::TEX_WALLTEXTURE;
					if (SC_Compare("flat"))
						texture_type = Texture::TEX_FLAT;

					SC_MustGetString();

					texhandle_t texhandle = texturemanager.getHandle(sc_String, texture_type);
					if (texhandle == TextureManager::NOT_FOUND_TEXTURE_HANDLE ||
						texhandle == TextureManager::NO_TEXTURE_HANDLE)
						continue;

					warp_t warp;

					// backup the original texture
					warp.original_texture = getTexture(texhandle);

					int width = 1 << warp.original_texture->getWidthBits();
					int height = 1 << warp.original_texture->getHeightBits();

					// create a new texture of the same size for the warped image
					warp.warped_texture = createTexture(texhandle, width, height);

					mWarpDefs.push_back(warp);
				}
				else
				{
					SC_ScriptError(NULL, NULL);
				}
			}
		}
		SC_Close ();
	}
}