void OnlineService::connect() { //printf("onlineservice connect\n"); fflush(stdout); assert(has_user_controller == false); assert(state == DISCONNECTED); SC_Error_t createUserControllerResult = SC_Client_CreateUserController(scoreloop_client, &scoreloop_user_controller, RequestUserControllerCompleted, 0); if (createUserControllerResult != SC_OK) { //printf("SC_Client_CreateUserController failed with code %i\n", createUserControllerResult); fflush(stdout); return; // handle error } has_user_controller = true; SC_Error_t loadUserResult = SC_UserController_LoadUser(scoreloop_user_controller); if (loadUserResult == SC_OK) { state = LOAD_USER; } else { //printf("SC_UserController_LoadUser failed with code %i\n", loadUserResult); fflush(stdout); SC_UserController_Release(scoreloop_user_controller); state = DISCONNECTED; return; // handle error } printf("online connect done\n"); fflush(stdout); }
void ScoreLoopThread::RequestUser(AppData_t *app) { /* Create a UserController */ SC_Error_t rc = SC_Client_CreateUserController(app->client, &app->userController, RequestUserCompletionCallback, app); if (rc != SC_OK) { HandleError(app, rc); return; } /* Make the asynchronous request */ rc = SC_UserController_LoadUser(app->userController); if (rc != SC_OK) { SC_UserController_Release(app->userController); HandleError(app, rc); return; } qDebug() << "Requesting User..."; }