コード例 #1
0
int
main(int argc, char *argv[])
{
    int i, done;
    SDL_Event event;

	/* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }

    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
        SDL_RenderPresent(renderer);
    }

    /* Main render loop */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);

            if (event.type == SDL_DROPFILE) {
                char *dropped_filedir = event.drop.file;
                SDL_Log("File dropped on window: %s", dropped_filedir);
                SDL_free(dropped_filedir);
            }
        }
    }

    quit(0);
    /* keep the compiler happy ... */
    return(0);
}
コード例 #2
0
ファイル: testwm2.c プロジェクト: STJr/SRB2
int
main(int argc, char *argv[])
{
    int i;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
    SDL_EventState(SDL_DROPTEXT, SDL_ENABLE);

    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }
 
    /* Main render loop */
    done = 0;
#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        loop();
    }
#endif
    SDL_FreeCursor(cursor);

    quit(0);
    /* keep the compiler happy ... */
    return(0);
}
コード例 #3
0
ファイル: testrelative.c プロジェクト: Solexid/SDL-mirror
int
main(int argc, char *argv[])
{

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc; ++i) {
        SDLTest_CommonArg(state, i);
    }
    if (!SDLTest_CommonInit(state)) {
        return 2;
    }

    /* Create the windows and initialize the renderers */
    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }

    srand((unsigned int)time(NULL));
    if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
        return 3;
    };

    rect.x = DEFAULT_WINDOW_WIDTH / 2;
    rect.y = DEFAULT_WINDOW_HEIGHT / 2;
    rect.w = 10;
    rect.h = 10;
    /* Main render loop */
    done = 0;
#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        loop();
        }
#endif
    SDLTest_CommonQuit(state);
    return 0;
}
コード例 #4
0
ファイル: testrelative.c プロジェクト: CrypticGator/hackterm
int
main(int argc, char *argv[])
{
    int i, done;
    SDL_Event event;

 
    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;i++) {
        SDLTest_CommonArg(state, i);
    }
    if (!SDLTest_CommonInit(state)) {
        return 2;
    }

    /* Create the windows and initialize the renderers */
    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }

    srand((unsigned int)time(NULL));
    if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
        return 3;
    };

    rect.x = DEFAULT_WINDOW_WIDTH / 2;
    rect.y = DEFAULT_WINDOW_HEIGHT / 2;
    rect.w = 10;
    rect.h = 10;
    /* Main render loop */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);
            switch(event.type) {
                case SDL_MOUSEMOTION:
                {
                    /*printf("mouse motion ABS x %d y %d REL x %d y %d\n",event.motion.x,event.motion.y,event.motion.xrel,event.motion.yrel);*/
                    rect.x += event.motion.xrel;
                    rect.y += event.motion.yrel;

                }
                break;
            }
        }
        for (i = 0; i < state->num_windows; ++i) {
            SDL_Renderer *renderer = state->renderers[i];
            SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderClear(renderer);

            DrawRects(renderer);

            SDL_RenderPresent(renderer);
        }
    }

    SDLTest_CommonQuit(state);
    return 0;
}
コード例 #5
0
ファイル: testcustomcursor.c プロジェクト: STJr/SRB2
int
main(int argc, char *argv[])
{
    int i;
    const char *color_cursor = NULL;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            color_cursor = argv[i];
            break;
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }

    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }

    if (color_cursor) {
        cursors[0] = init_color_cursor(color_cursor);
    } else {
        cursors[0] = init_system_cursor(arrow);
    }
    if (!cursors[0]) {
        SDL_Log("Error, couldn't create cursor\n");
        quit(2);
    }
    for (i = 0; i < SDL_NUM_SYSTEM_CURSORS; ++i) {
        cursors[1+i] = SDL_CreateSystemCursor((SDL_SystemCursor)i);
        if (!cursors[1+i]) {
            SDL_Log("Error, couldn't create system cursor %d\n", i);
            quit(2);
        }
    }
    SDL_SetCursor(cursors[0]);

    /* Main render loop */
    done = 0;
#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        loop();
    }
#endif

    for (i = 0; i < SDL_arraysize(cursors); ++i) {
        SDL_FreeCursor(cursors[i]);
    }
    quit(0);

    /* keep the compiler happy ... */
    return(0);
}
int
main(int argc, char *argv[])
{
    DrawState *drawstates;
    int i, done;
    SDL_Event event;
    int frames;
    Uint32 then, now;

	/* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            return 1;
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    drawstates = SDL_stack_alloc(DrawState, state->num_windows);
    for (i = 0; i < state->num_windows; ++i) {
        DrawState *drawstate = &drawstates[i];

        drawstate->window = state->windows[i];
        drawstate->renderer = state->renderers[i];
        drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
        drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
        if (!drawstate->sprite || !drawstate->background) {
            quit(2);
        }
        SDL_QueryTexture(drawstate->sprite, NULL, NULL,
                         &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
        drawstate->scale_direction = 1;
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);
        }
        for (i = 0; i < state->num_windows; ++i) {
            if (state->windows[i] == NULL)
                continue;
            Draw(&drawstates[i]);
        }
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        SDL_Log("%2.2f frames per second\n", fps);
    }

    SDL_stack_free(drawstates);

    quit(0);
    return 0;
}
コード例 #7
0
ファイル: testsprite2.c プロジェクト: Super-Man/seal2d
int
main(int argc, char *argv[])
{
    int i;
    Uint32 then, now, frames;
    Uint64 seed;
    const char *icon = "icon.bmp";

    /* Initialize parameters */
    num_sprites = NUM_SPRITES;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }

    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
                if (argv[i + 1]) {
                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
                        blendMode = SDL_BLENDMODE_NONE;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
                        blendMode = SDL_BLENDMODE_BLEND;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
                        blendMode = SDL_BLENDMODE_ADD;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
                        blendMode = SDL_BLENDMODE_MOD;
                        consumed = 2;
                    }
                }
            } else if (SDL_strcasecmp(argv[i], "--iterations") == 0) {
                if (argv[i + 1]) {
                    iterations = SDL_atoi(argv[i + 1]);
                    if (iterations < -1) iterations = -1;
                    consumed = 2;
                }
            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
                cycle_color = SDL_TRUE;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
                cycle_alpha = SDL_TRUE;
                consumed = 1;
            } else if (SDL_isdigit(*argv[i])) {
                num_sprites = SDL_atoi(argv[i]);
                consumed = 1;
            } else if (argv[i][0] != '-') {
                icon = argv[i];
                consumed = 1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha] [--iterations N] [num_sprites] [icon.bmp]\n",
                    argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    /* Create the windows, initialize the renderers, and load the textures */
    sprites =
        (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
    if (!sprites) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
        quit(2);
    }
    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }
    if (LoadSprite(icon) < 0) {
        quit(2);
    }

    /* Allocate memory for the sprite info */
    positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
    velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
    if (!positions || !velocities) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
        quit(2);
    }

    /* Position sprites and set their velocities using the fuzzer */ 
    if (iterations >= 0) {
        /* Deterministic seed - used for visual tests */
        seed = (Uint64)iterations;
    } else {
        /* Pseudo-random seed generated from the time */
        seed = (Uint64)time(NULL);
    }
    SDLTest_FuzzerInit(seed);
    for (i = 0; i < num_sprites; ++i) {
        positions[i].x = SDLTest_RandomIntegerInRange(0, state->window_w - sprite_w);
        positions[i].y = SDLTest_RandomIntegerInRange(0, state->window_h - sprite_h);
        positions[i].w = sprite_w;
        positions[i].h = sprite_h;
        velocities[i].x = 0;
        velocities[i].y = 0;
        while (!velocities[i].x && !velocities[i].y) {
            velocities[i].x = SDLTest_RandomIntegerInRange(-MAX_SPEED, MAX_SPEED);
            velocities[i].y = SDLTest_RandomIntegerInRange(-MAX_SPEED, MAX_SPEED);
        }
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;

#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        ++frames;
        loop();
    }
#endif

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        SDL_Log("%2.2f frames per second\n", fps);
    }
    quit(0);
    return 0;
}
コード例 #8
0
ファイル: testwm2.c プロジェクト: AaronPerl/OpenHand
int
main(int argc, char *argv[])
{
    static const char *cursorNames[] = {
        "arrow",
        "ibeam",
        "wait",
        "crosshair",
        "waitarrow",
        "sizeNWSE",
        "sizeNESW",
        "sizeWE",
        "sizeNS",
        "sizeALL",
        "NO",
        "hand",
    };

    int i, done;
    SDL_Event event;
    int system_cursor = -1;
    SDL_Cursor *cursor = NULL;

	/* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    state->skip_renderer = SDL_TRUE;
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    /* Main render loop */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);

            if (event.type == SDL_WINDOWEVENT) {
                if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                    SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
                    if (window) {
                        SDL_Log("Window %d resized to %dx%d\n",
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2);
                    }
                }
                if (event.window.event == SDL_WINDOWEVENT_MOVED) {
                    SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
                    if (window) {
                        SDL_Log("Window %d moved to %d,%d (display %s)\n",
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2,
                            SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window)));
                    }
                }
            }
            if (event.type == SDL_KEYUP) {
                SDL_bool updateCursor = SDL_FALSE;

                if (event.key.keysym.sym == SDLK_LEFT) {
                    --system_cursor;
                    if (system_cursor < 0) {
                        system_cursor = SDL_NUM_SYSTEM_CURSORS - 1;
                    }
                    updateCursor = SDL_TRUE;
                } else if (event.key.keysym.sym == SDLK_RIGHT) {
                    ++system_cursor;
                    if (system_cursor >= SDL_NUM_SYSTEM_CURSORS) {
                        system_cursor = 0;
                    }
                    updateCursor = SDL_TRUE;
                }
                if (updateCursor) {
                    SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
                    SDL_FreeCursor(cursor);
                    cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
                    SDL_SetCursor(cursor);
                }
            }
        }
    }
    SDL_FreeCursor(cursor);

    quit(0);
    /* keep the compiler happy ... */
    return(0);
}
コード例 #9
0
ファイル: testframerate.c プロジェクト: RobLoach/sdl2_gfx
int main(int argc, char *argv[])
{
	int i;
	SDL_Event event;
	Uint32 then, now, frames;
	FPSmanager fpsm;

	/* Initialize test framework */
	state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
	if (!state) {
		return 1;
	}

    SDL_Log("SDL2_gfx %i.%i.%i: testframerate", SDL2_GFXPRIMITIVES_MAJOR, SDL2_GFXPRIMITIVES_MINOR, SDL2_GFXPRIMITIVES_MICRO);
    SDL_Log("Platform: %s", SDL_GetPlatform());

	for (i = 1; i < argc;) {
		int consumed;

		consumed = SDLTest_CommonArg(state, i);
		if (consumed == 0) {
                   consumed = -1;
                   if (SDL_strcasecmp(argv[i], "--x") == 0) {
                      if (argv[i + 1]) {
						  x = SDL_atoi(argv[i + 1]);
                         if (x < 0) x = 0;
                         if (x >= WIDTH) x = WIDTH - 1;
                         consumed = 2;
                      }
				   }
                   else if (SDL_strcasecmp(argv[i], "--y") == 0) {
                      if (argv[i + 1]) {
                         y = SDL_atoi(argv[i + 1]);
                         if (y < 0) y = 0;
                         if (y >= HEIGHT) y = HEIGHT - 1;
                         consumed = 2;
                      }
                   }
                }
                
		if (consumed < 0) {
			SDL_Log("Usage: %s %s [--x #] [--y #]\n",
				argv[0], SDLTest_CommonUsage(state));
			return 1;
		}
		i += consumed;
	}
	if (!SDLTest_CommonInit(state)) {
		return 2;
	}

	/* Create the windows and initialize the renderers */
	for (i = 0; i < state->num_windows; ++i) {
		SDL_Renderer *renderer = state->renderers[i];
                SDL_RendererInfo info;
                SDL_GetRendererInfo(state->renderers[i], &info);		                
                SDL_Log("Renderer %i: %s %s", i, info.name, (info.flags | SDL_RENDERER_ACCELERATED) ? "(Accelerated)" : "");		
		SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
		SDL_RenderClear(renderer);
	}

	/* Initialize random number generator */
	srand((unsigned int)time(NULL));

	/* Create common message buffer */
	messageText = (char *)SDL_malloc(1024);
	if (messageText == NULL) {
		return -1;
	}

	/* Initialize framerate manager */
	SDL_initFramerate(&fpsm);

	/* Main render loop */
	frames = 0;
	then = SDL_GetTicks();
	done = 0;
	while (!done) {
		/* Check for events */
		++frames;
		while (SDL_PollEvent(&event) && !done) {
			SDLTest_CommonEvent(state, &event, &done);
		}

        /* Do all the drawing work */
		Draw(state->renderers[0], &fpsm);
	}

	/* Print out some timing information */
	now = SDL_GetTicks();
	if (now > then) {
		double fps = ((double) frames * 1000) / (now - then);
		SDL_Log("%2.2f frames per second\n", fps);
	}

	/* Free common message buffer */
	if (messageText) {
		free(messageText);
	}

	/* Shutdown SDL */
	SDLTest_CommonQuit(state);

	return 0;
}
コード例 #10
0
ファイル: testviewport.c プロジェクト: Daft-Freak/vogl
int
main(int argc, char *argv[])
{
    int i, j, done;
    SDL_Event event;
    Uint32 then, now, frames;
    SDL_Rect viewport;
    SDL_bool use_target = SDL_FALSE;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }

    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--target") == 0) {
                use_target = SDL_TRUE;
                consumed = 1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--target]\n",
                    argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    if (use_target) {
        int w, h;

        for (i = 0; i < state->num_windows; ++i) {
            SDL_GetWindowSize(state->windows[i], &w, &h);
            state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
            SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
        }
    }

    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    j = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);
        }
        
        /* Move a viewport box in steps around the screen */                
        viewport.x = j * 100;
        viewport.y = viewport.x;
        viewport.w = 100 + j * 50;
        viewport.h = 100 + j * 50;
        j = (j + 1) % 4;            
        SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
        
        for (i = 0; i < state->num_windows; ++i) {
            if (state->windows[i] == NULL)
                continue;
                
            /* Draw using viewport */        
            DrawOnViewport(state->renderers[i], viewport);

            /* Update the screen! */
            if (use_target) {
                SDL_SetRenderTarget(state->renderers[i], NULL);
                SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
                SDL_RenderPresent(state->renderers[i]);
                SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
            } else {
                SDL_RenderPresent(state->renderers[i]);
            }
        }
        
        SDL_Delay(1000);
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        SDL_Log("%2.2f frames per second\n", fps);
    }
    quit(0);
    return 0;
}
コード例 #11
0
ファイル: testgl2.c プロジェクト: 03050903/Torque3D
int
main(int argc, char *argv[])
{
    int fsaa, accel;
    int value;
    int i, done;
    SDL_DisplayMode mode;
    SDL_Event event;
    Uint32 then, now, frames;
    int status;
    int dw, dh;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize parameters */
    fsaa = 0;
    accel = -1;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) {
                fsaa = atoi(argv[i+1]);
                consumed = 2;
            } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) {
                accel = atoi(argv[i+1]);
                consumed = 2;
            } else {
                consumed = -1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--fsaa n] [--accel n]\n", argv[0],
                    SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }

    /* Set OpenGL parameters */
    state->window_flags |= SDL_WINDOW_OPENGL;
    state->gl_red_size = 5;
    state->gl_green_size = 5;
    state->gl_blue_size = 5;
    state->gl_depth_size = 16;
    state->gl_double_buffer = 1;
    if (fsaa) {
        state->gl_multisamplebuffers = 1;
        state->gl_multisamplesamples = fsaa;
    }
    if (accel >= 0) {
        state->gl_accelerated = accel;
    }

    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    /* Create OpenGL context */
    context = SDL_GL_CreateContext(state->windows[0]);
    if (!context) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
        quit(2);
    }
    
    /* Important: call this *after* creating the context */
    if (LoadContext(&ctx) < 0) {
        SDL_Log("Could not load GL functions\n");
        quit(2);
        return 0;
    }

    if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
        /* try late-swap-tearing first. If not supported, try normal vsync. */
        if (SDL_GL_SetSwapInterval(-1) == -1) {
            SDL_GL_SetSwapInterval(1);
        }
    } else {
        SDL_GL_SetSwapInterval(0);  /* disable vsync. */
    }

    SDL_GetCurrentDisplayMode(0, &mode);
    SDL_Log("Screen BPP    : %d\n", SDL_BITSPERPIXEL(mode.format));
    SDL_Log("Swap Interval : %d\n", SDL_GL_GetSwapInterval());
    SDL_GetWindowSize(state->windows[0], &dw, &dh);
    SDL_Log("Window Size   : %d,%d\n", dw, dh);
    SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh);
    SDL_Log("Draw Size     : %d,%d\n", dw, dh);
    SDL_Log("\n");
    SDL_Log("Vendor        : %s\n", ctx.glGetString(GL_VENDOR));
    SDL_Log("Renderer      : %s\n", ctx.glGetString(GL_RENDERER));
    SDL_Log("Version       : %s\n", ctx.glGetString(GL_VERSION));
    SDL_Log("Extensions    : %s\n", ctx.glGetString(GL_EXTENSIONS));
    SDL_Log("\n");

    status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
    }
    if (fsaa) {
        status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
        if (!status) {
            SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
        } else {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
                   SDL_GetError());
        }
        status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
        if (!status) {
            SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
                   value);
        } else {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
                   SDL_GetError());
        }
    }
    if (accel >= 0) {
        status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
        if (!status) {
            SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel,
                   value);
        } else {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
                   SDL_GetError());
        }
    }

    /* Set rendering settings */
    ctx.glMatrixMode(GL_PROJECTION);
    ctx.glLoadIdentity();
    ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
    ctx.glMatrixMode(GL_MODELVIEW);
    ctx.glLoadIdentity();
    ctx.glEnable(GL_DEPTH_TEST);
    ctx.glDepthFunc(GL_LESS);
    ctx.glShadeModel(GL_SMOOTH);
    
    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);
        }
        for (i = 0; i < state->num_windows; ++i) {
            int w, h;
            if (state->windows[i] == NULL)
                continue;
            SDL_GL_MakeCurrent(state->windows[i], context);
            SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
            ctx.glViewport(0, 0, w, h);
            Render();
            SDL_GL_SwapWindow(state->windows[i]);
        }
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        SDL_Log("%2.2f frames per second\n",
               ((double) frames * 1000) / (now - then));
    }
    quit(0);
    return 0;
}
コード例 #12
0
ファイル: testdropfile.c プロジェクト: spurious/SDL-mirror
int
main(int argc, char *argv[])
{
    int i, done;
    SDL_Event event;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }

    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        /* needed voodoo to allow app to launch via OS X Finder */
        if (SDL_strncmp(argv[i], "-psn", 4)==0) {
            consumed = 1;
        }
        if (consumed == 0) {
            consumed = -1;
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
        SDL_RenderPresent(renderer);
    }

    SDL_EventState(SDL_DROPFILE, SDL_ENABLE);

    /* Main render loop */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);

            if (event.type == SDL_DROPBEGIN) {
                SDL_Log("Drop beginning on window %u", (unsigned int) event.drop.windowID);
            } else if (event.type == SDL_DROPCOMPLETE) {
                SDL_Log("Drop complete on window %u", (unsigned int) event.drop.windowID);
            } else if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
                const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
                char *dropped_filedir = event.drop.file;
                SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int) event.drop.windowID, dropped_filedir);
                SDL_free(dropped_filedir);
            }
        }
    }

    quit(0);
    /* keep the compiler happy ... */
    return(0);
}
コード例 #13
0
ファイル: testgles.c プロジェクト: spurious/SDL-mirror
int
main(int argc, char *argv[])
{
    int fsaa, accel;
    int value;
    int i, done;
    SDL_DisplayMode mode;
    SDL_Event event;
    Uint32 then, now, frames;
    int status;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize parameters */
    fsaa = 0;
    accel = 0;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
                ++fsaa;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
                ++accel;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
                i++;
                if (!argv[i]) {
                    consumed = -1;
                } else {
                    depth = SDL_atoi(argv[i]);
                    consumed = 1;
                }
            } else {
                consumed = -1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
                    SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }

    /* Set OpenGL parameters */
    state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
    state->gl_red_size = 5;
    state->gl_green_size = 5;
    state->gl_blue_size = 5;
    state->gl_depth_size = depth;
    state->gl_major_version = 1;
    state->gl_minor_version = 1;
    state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
    if (fsaa) {
        state->gl_multisamplebuffers=1;
        state->gl_multisamplesamples=fsaa;
    }
    if (accel) {
        state->gl_accelerated=1;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
    if (context == NULL) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
        quit(2);
    }

    /* Create OpenGL ES contexts */
    for (i = 0; i < state->num_windows; i++) {
        context[i] = SDL_GL_CreateContext(state->windows[i]);
        if (!context[i]) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
            quit(2);
        }
    }

    if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
        SDL_GL_SetSwapInterval(1);
    } else {
        SDL_GL_SetSwapInterval(0);
    }

    SDL_GetCurrentDisplayMode(0, &mode);
    SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
    SDL_Log("\n");
    SDL_Log("Vendor     : %s\n", glGetString(GL_VENDOR));
    SDL_Log("Renderer   : %s\n", glGetString(GL_RENDERER));
    SDL_Log("Version    : %s\n", glGetString(GL_VERSION));
    SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
    SDL_Log("\n");

    status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
                SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
                SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
                SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
                SDL_GetError());
    }
    if (fsaa) {
        status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
        if (!status) {
            SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
        } else {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
                    SDL_GetError());
        }
        status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
        if (!status) {
            SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
                   value);
        } else {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
                    SDL_GetError());
        }
    }
    if (accel) {
        status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
        if (!status) {
            SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
        } else {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
                    SDL_GetError());
        }
    }

    /* Set rendering settings for each context */
    for (i = 0; i < state->num_windows; ++i) {
        float aspectAdjust;

        status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
        if (status) {
            SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());

            /* Continue for next window */
            continue;
        }

        aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
        glViewport(0, 0, state->window_w, state->window_h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glEnable(GL_DEPTH_TEST);
        glDepthFunc(GL_LESS);
        glShadeModel(GL_SMOOTH);
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_WINDOWEVENT:
                switch (event.window.event) {
                    case SDL_WINDOWEVENT_RESIZED:
                        for (i = 0; i < state->num_windows; ++i) {
                            if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
                                status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
                                if (status) {
                                    SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
                                    break;
                                }
                                /* Change view port to the new window dimensions */
                                glViewport(0, 0, event.window.data1, event.window.data2);
                                /* Update window content */
                                Render();
                                SDL_GL_SwapWindow(state->windows[i]);
                                break;
                            }
                        }
                        break;
                }
            }
            SDLTest_CommonEvent(state, &event, &done);
        }
        for (i = 0; i < state->num_windows; ++i) {
            if (state->windows[i] == NULL)
                continue;
            status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
            if (status) {
                SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());

                /* Continue for next window */
                continue;
            }
            Render();
            SDL_GL_SwapWindow(state->windows[i]);
        }
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        SDL_Log("%2.2f frames per second\n",
               ((double) frames * 1000) / (now - then));
    }
#if !defined(__ANDROID__)
    quit(0);
#endif        
    return 0;
}
コード例 #14
0
ファイル: testrendertarget.c プロジェクト: Evengard/UniMod
int
main(int argc, char *argv[])
{
    int i;
    int frames;
    Uint32 then, now;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--composite") == 0) {
                test_composite = SDL_TRUE;
                consumed = 1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--composite]\n",
                    argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    drawstates = SDL_stack_alloc(DrawState, state->num_windows);
    for (i = 0; i < state->num_windows; ++i) {
        DrawState *drawstate = &drawstates[i];

        drawstate->window = state->windows[i];
        drawstate->renderer = state->renderers[i];
        if (test_composite) {
            drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
        } else {
            drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
        }
        drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
        if (!drawstate->sprite || !drawstate->background) {
            quit(2);
        }
        SDL_QueryTexture(drawstate->sprite, NULL, NULL,
                         &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
        drawstate->scale_direction = 1;
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;

#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        ++frames;
        loop();
    }
#endif

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        SDL_Log("%2.2f frames per second\n", fps);
    }

    SDL_stack_free(drawstates);

    quit(0);
    return 0;
}
コード例 #15
0
ファイル: testautomation.c プロジェクト: Distrotech/SDL
int
main(int argc, char *argv[])
{
    int result;
    int testIterations = 1;
    Uint64 userExecKey = 0;
    char *userRunSeed = NULL;
    char *filter = NULL;
    int i, done;
    SDL_Event event;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }

    /* Parse commandline */
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--iterations") == 0) {
                if (argv[i + 1]) {
                    testIterations = SDL_atoi(argv[i + 1]);
                    if (testIterations < 1) testIterations = 1;
                    consumed = 2;
                }
            }
            else if (SDL_strcasecmp(argv[i], "--execKey") == 0) {
                if (argv[i + 1]) {
                    SDL_sscanf(argv[i + 1], "%"SDL_PRIu64, (long long unsigned int *)&userExecKey);
                    consumed = 2;
                }
            }
            else if (SDL_strcasecmp(argv[i], "--seed") == 0) {
                if (argv[i + 1]) {
                    userRunSeed = SDL_strdup(argv[i + 1]);
                    consumed = 2;
                }
            }
            else if (SDL_strcasecmp(argv[i], "--filter") == 0) {
                if (argv[i + 1]) {
                    filter = SDL_strdup(argv[i + 1]);
                    consumed = 2;
                }
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--iterations #] [--execKey #] [--seed string] [--filter suite_name|test_name]\n",
                    argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }

        i += consumed;
    }

    /* Initialize common state */
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    /* Create the windows, initialize the renderers */
    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
        SDL_RenderClear(renderer);
    }

    /* Call Harness */
    result = SDLTest_RunSuites(testSuites, (const char *)userRunSeed, userExecKey, (const char *)filter, testIterations);

    /* Empty event queue */
    done = 0;
    for (i=0; i<100; i++)  {
      while (SDL_PollEvent(&event)) {
        SDLTest_CommonEvent(state, &event, &done);
      }
      SDL_Delay(10);
    }

    /* Clean up */
    SDL_free(userRunSeed);
    SDL_free(filter);

    /* Shutdown everything */
    quit(result);
    return(result);
}
コード例 #16
0
ファイル: testdraw2.c プロジェクト: Solexid/SDL-mirror
int
main(int argc, char *argv[])
{
    int i;
    Uint32 then, now, frames;

	/* Enable standard application logging */
	SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Initialize parameters */
    num_objects = NUM_OBJECTS;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
                if (argv[i + 1]) {
                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
                        blendMode = SDL_BLENDMODE_NONE;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
                        blendMode = SDL_BLENDMODE_BLEND;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
                        blendMode = SDL_BLENDMODE_ADD;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
                        blendMode = SDL_BLENDMODE_MOD;
                        consumed = 2;
                    }
                }
            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
                cycle_color = SDL_TRUE;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
                cycle_alpha = SDL_TRUE;
                consumed = 1;
            } else if (SDL_isdigit(*argv[i])) {
                num_objects = SDL_atoi(argv[i]);
                consumed = 1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
                    argv[0], SDLTest_CommonUsage(state));
            return 1;
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        return 2;
    }

    /* Create the windows and initialize the renderers */
    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawBlendMode(renderer, blendMode);
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }

    srand((unsigned int)time(NULL));

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;

#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        ++frames;
        loop();
        }
#endif


    SDLTest_CommonQuit(state);

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        SDL_Log("%2.2f frames per second\n", fps);
    }
    return 0;
}
コード例 #17
0
int
main(int argc, char *argv[])
{
    int fsaa, accel;
    int value;
    int i;
    SDL_DisplayMode mode;
    Uint32 then, now;
    int status;
    shader_data *data;

    /* Initialize parameters */
    fsaa = 0;
    accel = 0;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
                ++fsaa;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
                ++accel;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
                i++;
                if (!argv[i]) {
                    consumed = -1;
                } else {
                    depth = SDL_atoi(argv[i]);
                    consumed = 1;
                }
            } else {
                consumed = -1;
            }
        }
        if (consumed < 0) {
            SDL_Log ("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
                    SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }

    /* Set OpenGL parameters */
    state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
    state->gl_red_size = 5;
    state->gl_green_size = 5;
    state->gl_blue_size = 5;
    state->gl_depth_size = depth;
    state->gl_major_version = 2;
    state->gl_minor_version = 0;
    state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;

    if (fsaa) {
        state->gl_multisamplebuffers=1;
        state->gl_multisamplesamples=fsaa;
    }
    if (accel) {
        state->gl_accelerated=1;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
        return 0;
    }

    context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
    if (context == NULL) {
        SDL_Log("Out of memory!\n");
        quit(2);
    }
    
    /* Create OpenGL ES contexts */
    for (i = 0; i < state->num_windows; i++) {
        context[i] = SDL_GL_CreateContext(state->windows[i]);
        if (!context[i]) {
            SDL_Log("SDL_GL_CreateContext(): %s\n", SDL_GetError());
            quit(2);
        }
    }

    /* Important: call this *after* creating the context */
    if (LoadContext(&ctx) < 0) {
        SDL_Log("Could not load GLES2 functions\n");
        quit(2);
        return 0;
    }

    /* from here on out, it should be ok to call gles 2.0 routines */

    if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
        SDL_GL_SetSwapInterval(1);
    } else {
        SDL_GL_SetSwapInterval(0);
    }
    SDL_Log("first call address is %llx data is %lx\n",(long long)(&glGetString),GL_VENDOR);
        
    const char *test = ctx.glGetString(GL_VENDOR);
    if (test) {
      SDL_Log("we got %s\n",test);
      }
    else {
      SDL_Log("we got a null.\n");
      quit(2);
      }
    
    SDL_Log("try again call address is %lx\n",(long long)(&glGetString));
    SDL_Log("first ctx address is %llx data is %lx ind %llx\n",(long long)(ctx.glGetString),GL_VENDOR,((long long *)(ctx.glGetString))[0] );
    {const char *test = glGetString(GL_VENDOR);
    if (test) {
      SDL_Log("we got %s\n",test);
      }
    else {
      SDL_Log("we got a null.\n");
      quit(2);
      }
    }

    SDL_GetCurrentDisplayMode(0, &mode);
    SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
    SDL_Log("\n");
    SDL_Log("Vendor     : %s\n", glGetString(GL_VENDOR));
    SDL_Log("Renderer   : %s\n", glGetString(GL_RENDERER));
    SDL_Log("Version    : %s\n", glGetString(GL_VERSION));
    SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
    SDL_Log("\n");

    status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_Log( "Failed to get SDL_GL_RED_SIZE: %s\n",
                SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_Log( "Failed to get SDL_GL_GREEN_SIZE: %s\n",
                SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
    } else {
        SDL_Log( "Failed to get SDL_GL_BLUE_SIZE: %s\n",
                SDL_GetError());
    }
    status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
    if (!status) {
        SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
    } else {
        SDL_Log( "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
                SDL_GetError());
    }
    if (fsaa) {
        status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
        if (!status) {
            SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
        } else {
            SDL_Log( "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
                    SDL_GetError());
        }
        status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
        if (!status) {
            SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
                   value);
        } else {
            SDL_Log( "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
                    SDL_GetError());
        }
    }
    if (accel) {
        status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
        if (!status) {
            SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
        } else {
            SDL_Log( "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
                    SDL_GetError());
        }
    }

    datas = (shader_data *)SDL_calloc(state->num_windows, sizeof(shader_data));

    /* Set rendering settings for each context */
    for (i = 0; i < state->num_windows; ++i) {

        int w, h;
        status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
        if (status) {
            SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());

            /* Continue for next window */
            continue;
        }
        SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
        glViewport(0, 0, w, h);

        data = &datas[i];
        data->angle_x = 0; data->angle_y = 0; data->angle_z = 0;

        /* Shader Initialization */
        process_shader(&data->shader_vert, _shader_vert_src, GL_VERTEX_SHADER);
        process_shader(&data->shader_frag, _shader_frag_src, GL_FRAGMENT_SHADER);

        /* Create shader_program (ready to attach shaders) */
        data->shader_program = GL_CHECK(glCreateProgram());

        /* Attach shaders and link shader_program */
        GL_CHECK(glAttachShader(data->shader_program, data->shader_vert));
        GL_CHECK(glAttachShader(data->shader_program, data->shader_frag));
        GL_CHECK(glLinkProgram(data->shader_program));

        /* Get attribute locations of non-fixed attributes like color and texture coordinates. */
        data->attr_position = GL_CHECK(glGetAttribLocation(data->shader_program, "av4position"));
        data->attr_color = GL_CHECK(glGetAttribLocation(data->shader_program, "av3color"));

        /* Get uniform locations */
        data->attr_mvp = GL_CHECK(glGetUniformLocation(data->shader_program, "mvp"));

        GL_CHECK(glUseProgram(data->shader_program));

        /* Enable attributes for position, color and texture coordinates etc. */
        GL_CHECK(glEnableVertexAttribArray(data->attr_position));
        GL_CHECK(glEnableVertexAttribArray(data->attr_color));

        /* Populate attributes for position, color and texture coordinates etc. */
        GL_CHECK(glVertexAttribPointer(data->attr_position, 3, GL_FLOAT, GL_FALSE, 0, _vertices));
        GL_CHECK(glVertexAttribPointer(data->attr_color, 3, GL_FLOAT, GL_FALSE, 0, _colors));

        GL_CHECK(glEnable(GL_CULL_FACE));
        GL_CHECK(glEnable(GL_DEPTH_TEST));
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;

#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        loop();
    }
#endif

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        SDL_Log("%2.2f frames per second\n",
               ((double) frames * 1000) / (now - then));
    }
#if !defined(__ANDROID__) && !defined(__NACL__)  
    quit(0);
#endif    
    return 0;
}
コード例 #18
0
ファイル: testviewport.c プロジェクト: xerpi/SDL-3DS
int
main(int argc, char *argv[])
{
    int i;
    Uint32 then, now, frames;

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }

    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--target") == 0) {
                use_target = SDL_TRUE;
                consumed = 1;
            }
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s [--target]\n",
                    argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    if (use_target) {
        int w, h;

        for (i = 0; i < state->num_windows; ++i) {
            SDL_GetWindowSize(state->windows[i], &w, &h);
            state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
            SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
        }
    }

    for (i = 0; i < state->num_windows; ++i) {
        SDL_Renderer *renderer = state->renderers[i];
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderClear(renderer);
    }

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    j = 0;

#ifdef __EMSCRIPTEN__
    wait_start = SDL_GetTicks();
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (!done) {
        ++frames;
        loop();
        SDL_Delay(1000);
    }
#endif

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        SDL_Log("%2.2f frames per second\n", fps);
    }
    quit(0);
    return 0;
}