コード例 #1
0
int
WIN_VideoInit(_THIS)
{
    if (WIN_InitModes(_this) < 0) {
        return -1;
    }

    WIN_InitKeyboard(_this);
    WIN_InitMouse(_this);

    SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
    SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);

    return 0;
}
コード例 #2
0
ファイル: SDL_systimer.c プロジェクト: 1414648814/Torque3D
void
SDL_TicksInit(void)
{
    if (ticks_started) {
        return;
    }
    ticks_started = SDL_TRUE;

    /* Set first ticks value */
#ifdef USE_GETTICKCOUNT
    start = GetTickCount();
#else
    /* QueryPerformanceCounter has had problems in the past, but lots of games
       use it, so we'll rely on it here.
     */
    if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
        hires_timer_available = TRUE;
        QueryPerformanceCounter(&hires_start_ticks);
    } else {
        hires_timer_available = FALSE;
#ifdef __WINRT__
        start = 0;            /* the timer failed to start! */
#else
        timeSetPeriod(1);     /* use 1 ms timer precision */
        start = timeGetTime();

        SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
                            SDL_TimerResolutionChanged, NULL);
#endif /* __WINRT__ */
    }
#endif /* USE_GETTICKCOUNT */
}
コード例 #3
0
ファイル: SDL_joystick.c プロジェクト: inolen/redream
int
SDL_JoystickInit(void)
{
    int status;

    /* Create the joystick list lock */
    if (!SDL_joystick_lock) {
        SDL_joystick_lock = SDL_CreateMutex();
    }

    /* See if we should allow joystick events while in the background */
    SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
                        SDL_JoystickAllowBackgroundEventsChanged, NULL);

#if !SDL_EVENTS_DISABLED
    if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
        return -1;
    }
#endif /* !SDL_EVENTS_DISABLED */

    status = SDL_SYS_JoystickInit();
    if (status >= 0) {
        status = 0;
    }
    return (status);
}
コード例 #4
0
ファイル: SDL_systimer.c プロジェクト: dmdware/vec
void
SDL_TicksInit(void)
{
    if (ticks_started) {
        return;
    }
    ticks_started = SDL_TRUE;

    /* if we didn't set a precision, set it high. This affects lots of things
       on Windows besides the SDL timers, like audio callbacks, etc. */
    SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
                        SDL_TimerResolutionChanged, NULL);

    /* Set first ticks value */
    /* QueryPerformanceCounter has had problems in the past, but lots of games
       use it, so we'll rely on it here.
     */
    if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
        hires_timer_available = TRUE;
        QueryPerformanceCounter(&hires_start_ticks);
    } else {
        hires_timer_available = FALSE;
#ifndef __WINRT__
        start = timeGetTime();
#endif /* __WINRT__ */
    }
}
コード例 #5
0
ファイル: SDL_androidtouch.c プロジェクト: GWRon/sdl.mod
void Android_InitTouch(void)
{
    SDL_AddHintCallback(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH,
                        SeparateEventsHintWatcher, NULL);

    /* Add all touch devices */
    Android_JNI_InitTouch();
}
コード例 #6
0
ファイル: SDL_mouse.c プロジェクト: jfiguinha/Regards
/* Public functions */
int
SDL_MouseInit(void)
{
    SDL_Mouse *mouse = SDL_GetMouse();

    SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
                        SDL_MouseNormalSpeedScaleChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
                        SDL_MouseRelativeSpeedScaleChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
                        SDL_TouchMouseEventsChanged, mouse);

    mouse->cursor_shown = SDL_TRUE;

    return (0);
}
コード例 #7
0
ファイル: SDL_mouse.c プロジェクト: spurious/SDL-mirror
/* Public functions */
int
SDL_MouseInit(void)
{
    SDL_Mouse *mouse = SDL_GetMouse();

    SDL_zerop(mouse);

    SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
                        SDL_MouseDoubleClickTimeChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
                        SDL_MouseDoubleClickRadiusChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
                        SDL_MouseNormalSpeedScaleChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
                        SDL_MouseRelativeSpeedScaleChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
                        SDL_TouchMouseEventsChanged, mouse);

    SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
                        SDL_MouseTouchEventsChanged, mouse);

    mouse->cursor_shown = SDL_TRUE;

    return (0);
}
コード例 #8
0
ファイル: SDL_androidtouch.c プロジェクト: jfiguinha/Regards
void Android_InitTouch(void)
{
    int i;
    int* ids;
    const int number = Android_JNI_GetTouchDeviceIds(&ids);

    SDL_AddHintCallback(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH,
                        SeparateEventsHintWatcher, NULL);

    if (0 < number) {
        for (i = 0; i < number; ++i) {
            SDL_AddTouch((SDL_TouchID) ids[i], ""); /* no error handling */
        }
        SDL_free(ids);
    }
}
コード例 #9
0
ファイル: SDL_ibus.c プロジェクト: jfiguinha/Regards
static SDL_bool
IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr)
{
    const char *client_name = "SDL2_Application";
    const char *path = NULL;
    SDL_bool result = SDL_FALSE;
    DBusObjectPathVTable ibus_vtable;

    SDL_zero(ibus_vtable);
    ibus_vtable.message_function = &IBus_MessageHandler;

    ibus_conn = dbus->connection_open_private(addr, NULL);

    if (!ibus_conn) {
        return SDL_FALSE;
    }

    dbus->connection_flush(ibus_conn);
    
    if (!dbus->bus_register(ibus_conn, NULL)) {
        ibus_conn = NULL;
        return SDL_FALSE;
    }
    
    dbus->connection_flush(ibus_conn);

    if (SDL_DBus_CallMethodOnConnection(ibus_conn, IBUS_SERVICE, IBUS_PATH, IBUS_INTERFACE, "CreateInputContext",
            DBUS_TYPE_STRING, &client_name, DBUS_TYPE_INVALID,
            DBUS_TYPE_OBJECT_PATH, &path, DBUS_TYPE_INVALID)) {
        SDL_free(input_ctx_path);
        input_ctx_path = SDL_strdup(path);
        SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &IBus_SetCapabilities, NULL);
        
        dbus->bus_add_match(ibus_conn, "type='signal',interface='org.freedesktop.IBus.InputContext'", NULL);
        dbus->connection_try_register_object_path(ibus_conn, input_ctx_path, &ibus_vtable, dbus, NULL);
        dbus->connection_flush(ibus_conn);
    }

    SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL);
    SDL_IBus_UpdateTextRect(NULL);
    
    return result;
}
コード例 #10
0
ファイル: SDL_ibus.c プロジェクト: 03050903/Torque3D
static SDL_bool
IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr)
{
    const char *path = NULL;
    SDL_bool result = SDL_FALSE;
    DBusMessage *msg;
    DBusObjectPathVTable ibus_vtable = {0};
    ibus_vtable.message_function = &IBus_MessageHandler;

    ibus_conn = dbus->connection_open_private(addr, NULL);

    if (!ibus_conn) {
        return SDL_FALSE;
    }

    dbus->connection_flush(ibus_conn);
    
    if (!dbus->bus_register(ibus_conn, NULL)) {
        ibus_conn = NULL;
        return SDL_FALSE;
    }
    
    dbus->connection_flush(ibus_conn);

    msg = dbus->message_new_method_call(IBUS_SERVICE, IBUS_PATH, IBUS_INTERFACE, "CreateInputContext");
    if (msg) {
        const char *client_name = "SDL2_Application";
        dbus->message_append_args(msg,
                                  DBUS_TYPE_STRING, &client_name,
                                  DBUS_TYPE_INVALID);
    }
    
    if (msg) {
        DBusMessage *reply;
        
        reply = dbus->connection_send_with_reply_and_block(ibus_conn, msg, 1000, NULL);
        if (reply) {
            if (dbus->message_get_args(reply, NULL,
                                       DBUS_TYPE_OBJECT_PATH, &path,
                                       DBUS_TYPE_INVALID)) {
                if (input_ctx_path) {
                    SDL_free(input_ctx_path);
                }
                input_ctx_path = SDL_strdup(path);
                result = SDL_TRUE;                          
            }
            dbus->message_unref(reply);
        }
        dbus->message_unref(msg);
    }

    if (result) {
        SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &IBus_SetCapabilities, NULL);
        
        dbus->bus_add_match(ibus_conn, "type='signal',interface='org.freedesktop.IBus.InputContext'", NULL);
        dbus->connection_try_register_object_path(ibus_conn, input_ctx_path, &ibus_vtable, dbus, NULL);
        dbus->connection_flush(ibus_conn);
    }

    SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL);
    SDL_IBus_UpdateTextRect(NULL);
    
    return result;
}
コード例 #11
0
static void QtExtendedSurface_Subscribe(struct qt_extended_surface *surface, const char *name)
{
    SDL_AddHintCallback(name, QtExtendedSurface_OnHintChanged, surface);
}
コード例 #12
0
ファイル: SDL_fcitx.c プロジェクト: daya-prac/SDL-fcitx
static void
FcitxClientCreateIC(FcitxClient *client)
{
    char *appname = NULL;
    pid_t pid = 0;
    int id = 0;
    SDL_bool enable;
    Uint32 arg1, arg2, arg3, arg4;

    SDL_DBusContext *dbus = client->dbus;
    DBusMessage *reply = NULL;
    DBusMessage *msg = dbus->message_new_method_call(
            client->servicename,
            FCITX_IM_DBUS_PATH,
            FCITX_IM_DBUS_INTERFACE,
            "CreateICv3"
            );

    if (msg == NULL)
        return ;

    appname = GetAppName();
    pid = getpid();
    dbus->message_append_args(msg,
            DBUS_TYPE_STRING, &appname,
            DBUS_TYPE_INT32, &pid,
            DBUS_TYPE_INVALID);

    do {
        reply = dbus->connection_send_with_reply_and_block(
                dbus->session_conn,
                msg,
                DBUS_TIMEOUT,
                NULL);

        if (!reply)
            break;
        if (!dbus->message_get_args(reply, NULL,
                DBUS_TYPE_INT32, &id,
                DBUS_TYPE_BOOLEAN, &enable,
                DBUS_TYPE_UINT32, &arg1,
                DBUS_TYPE_UINT32, &arg2,
                DBUS_TYPE_UINT32, &arg3,
                DBUS_TYPE_UINT32, &arg4,
                DBUS_TYPE_INVALID))
            break;

        if (id < 0)
            break;
        client->id = id;

        SDL_snprintf(client->icname, IC_NAME_MAX,
                FCITX_IC_DBUS_PATH, client->id);

        dbus->bus_add_match(dbus->session_conn,
                "type='signal', interface='org.fcitx.Fcitx.InputContext'",
                NULL);
        dbus->connection_add_filter(dbus->session_conn,
                &DBus_MessageFilter, dbus,
                NULL);
        dbus->connection_flush(dbus->session_conn);

        SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &Fcitx_SetCapabilities, client);
    }
    while (0);

    if (reply)
        dbus->message_unref(reply);
    dbus->message_unref(msg);
    SDL_free(appname);
}