コード例 #1
0
ファイル: SDL_render.c プロジェクト: ryanzhao006/IOSAVDecode
static Uint32
GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
{
    Uint32 i;

    if (SDL_ISPIXELFORMAT_FOURCC(format)) {
        /* Look for an exact match */
        for (i = 0; i < renderer->info.num_texture_formats; ++i) {
            if (renderer->info.texture_formats[i] == format) {
                return renderer->info.texture_formats[i];
            }
        }
    } else {
        SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);

        /* We just want to match the first format that has the same channels */
        for (i = 0; i < renderer->info.num_texture_formats; ++i) {
            if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
                    SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
                return renderer->info.texture_formats[i];
            }
        }
    }
    return renderer->info.texture_formats[0];
}
コード例 #2
0
ファイル: SDLFrontend.cpp プロジェクト: ptitSeb/caveexpress
uint32_t SDLFrontend::getDisplayFormat () const
{
	assert(_renderer);

	SDL_RendererInfo info;
	SDL_GetRendererInfo(_renderer, &info);
	for (int i = 0; i < info.num_texture_formats; ++i) {
		if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) && SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
			return info.texture_formats[i];
		}
	}

	const uint32_t format = info.texture_formats[0];
	return format;
}
コード例 #3
0
ファイル: testshape.c プロジェクト: programmerjake/SDL
int main(int argc,char** argv)
{
    Uint8 num_pictures;
    LoadedPicture* pictures;
    int i, j;
    SDL_PixelFormat* format = NULL;
    SDL_Window *window;
    SDL_Renderer *renderer;
    SDL_Color black = {0,0,0,0xff};
    SDL_Event event;
    int event_pending = 0;
    int should_exit = 0;
    unsigned int current_picture;
    int button_down;
    Uint32 pixelFormat = 0;
    int access = 0;
    SDL_Rect texture_dimensions;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    if(argc < 2) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
        exit(-1);
    }

    if(SDL_VideoInit(NULL) == -1) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
        exit(-2);
    }

    num_pictures = argc - 1;
    pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures);
    if (!pictures) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
        exit(1);
    }
    for(i=0;i<num_pictures;i++)
        pictures[i].surface = NULL;
    for(i=0;i<num_pictures;i++) {
        pictures[i].surface = SDL_LoadBMP(argv[i+1]);
        pictures[i].name = argv[i+1];
        if(pictures[i].surface == NULL) {
            for(j=0;j<num_pictures;j++)
                SDL_FreeSurface(pictures[j].surface);
            SDL_free(pictures);
            SDL_VideoQuit();
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
            exit(-3);
        }

        format = pictures[i].surface->format;
        if(SDL_ISPIXELFORMAT_ALPHA(format->format)) {
            pictures[i].mode.mode = ShapeModeBinarizeAlpha;
            pictures[i].mode.parameters.binarizationCutoff = 255;
        }
        else {
            pictures[i].mode.mode = ShapeModeColorKey;
            pictures[i].mode.parameters.colorKey = black;
        }
    }

    window = SDL_CreateShapedWindow("SDL_Shape test",
        SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
        SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,
        0);
    SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
    if(window == NULL) {
        for(i=0;i<num_pictures;i++)
            SDL_FreeSurface(pictures[i].surface);
        SDL_free(pictures);
        SDL_VideoQuit();
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
        exit(-4);
    }
    renderer = SDL_CreateRenderer(window,-1,0);
    if (!renderer) {
        SDL_DestroyWindow(window);
        for(i=0;i<num_pictures;i++)
            SDL_FreeSurface(pictures[i].surface);
        SDL_free(pictures);
        SDL_VideoQuit();
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
        exit(-5);
    }

    for(i=0;i<num_pictures;i++)
        pictures[i].texture = NULL;
    for(i=0;i<num_pictures;i++) {
        pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface);
        if(pictures[i].texture == NULL) {
            for(i=0;i<num_pictures;i++)
                if(pictures[i].texture != NULL)
                    SDL_DestroyTexture(pictures[i].texture);
            for(i=0;i<num_pictures;i++)
                SDL_FreeSurface(pictures[i].surface);
            SDL_free(pictures);
            SDL_DestroyRenderer(renderer);
            SDL_DestroyWindow(window);
            SDL_VideoQuit();
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
            exit(-6);
        }
    }

    event_pending = 0;
    should_exit = 0;
    event_pending = SDL_PollEvent(&event);
    current_picture = 0;
    button_down = 0;
    texture_dimensions.h = 0;
    texture_dimensions.w = 0;
    texture_dimensions.x = 0;
    texture_dimensions.y = 0;
    SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
    SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
    SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
    SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
    while(should_exit == 0) {
        event_pending = SDL_PollEvent(&event);
        if(event_pending == 1) {
            if(event.type == SDL_KEYDOWN) {
                button_down = 1;
                if(event.key.keysym.sym == SDLK_ESCAPE) {
                    should_exit = 1;
                    break;
                }
            }
            if(button_down && event.type == SDL_KEYUP) {
                button_down = 0;
                current_picture += 1;
                if(current_picture >= num_pictures)
                    current_picture = 0;
                SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
                SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
                SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
                SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
            }
            if(event.type == SDL_QUIT)
                should_exit = 1;
            event_pending = 0;
        }
        render(renderer,pictures[current_picture].texture,texture_dimensions);
        SDL_Delay(10);
    }

    /* Free the textures. */
    for(i=0;i<num_pictures;i++)
        SDL_DestroyTexture(pictures[i].texture);
    SDL_DestroyRenderer(renderer);
    /* Destroy the window. */
    SDL_DestroyWindow(window);
    /* Free the original surfaces backing the textures. */
    for(i=0;i<num_pictures;i++)
        SDL_FreeSurface(pictures[i].surface);
    SDL_free(pictures);
    /* Call SDL_VideoQuit() before quitting. */
    SDL_VideoQuit();

    return 0;
}
コード例 #4
0
ファイル: SDL_render.c プロジェクト: ryanzhao006/IOSAVDecode
SDL_Texture *
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
{
    const SDL_PixelFormat *fmt;
    SDL_bool needAlpha;
    Uint32 i;
    Uint32 format;
    SDL_Texture *texture;

    CHECK_RENDERER_MAGIC(renderer, NULL);

    if (!surface) {
        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
        return NULL;
    }

    /* See what the best texture format is */
    fmt = surface->format;
    if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
        needAlpha = SDL_TRUE;
    } else {
        needAlpha = SDL_FALSE;
    }
    format = renderer->info.texture_formats[0];
    for (i = 0; i < renderer->info.num_texture_formats; ++i) {
        if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
                SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
            format = renderer->info.texture_formats[i];
            break;
        }
    }

    texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
                                surface->w, surface->h);
    if (!texture) {
        return NULL;
    }

    if (format == surface->format->format) {
        if (SDL_MUSTLOCK(surface)) {
            SDL_LockSurface(surface);
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
            SDL_UnlockSurface(surface);
        } else {
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
        }
    } else {
        SDL_PixelFormat *dst_fmt;
        SDL_Surface *temp = NULL;

        /* Set up a destination surface for the texture update */
        dst_fmt = SDL_AllocFormat(format);
        temp = SDL_ConvertSurface(surface, dst_fmt, 0);
        SDL_FreeFormat(dst_fmt);
        if (temp) {
            SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
            SDL_FreeSurface(temp);
        } else {
            SDL_DestroyTexture(texture);
            return NULL;
        }
    }

    {
        Uint8 r, g, b, a;
        SDL_BlendMode blendMode;

        SDL_GetSurfaceColorMod(surface, &r, &g, &b);
        SDL_SetTextureColorMod(texture, r, g, b);

        SDL_GetSurfaceAlphaMod(surface, &a);
        SDL_SetTextureAlphaMod(texture, a);

        if (SDL_GetColorKey(surface, NULL) == 0) {
            /* We converted to a texture with alpha format */
            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
        } else {
            SDL_GetSurfaceBlendMode(surface, &blendMode);
            SDL_SetTextureBlendMode(texture, blendMode);
        }
    }
    return texture;
}