コード例 #1
0
ファイル: SDL_joystick.c プロジェクト: inolen/redream
int
SDL_JoystickInit(void)
{
    int status;

    /* Create the joystick list lock */
    if (!SDL_joystick_lock) {
        SDL_joystick_lock = SDL_CreateMutex();
    }

    /* See if we should allow joystick events while in the background */
    SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
                        SDL_JoystickAllowBackgroundEventsChanged, NULL);

#if !SDL_EVENTS_DISABLED
    if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
        return -1;
    }
#endif /* !SDL_EVENTS_DISABLED */

    status = SDL_SYS_JoystickInit();
    if (status >= 0) {
        status = 0;
    }
    return (status);
}
コード例 #2
0
/*
 In case of no mouse available, init a pad !
 */
static int PS2_InitPad()
{
	if (SDL_WasInit(SDL_INIT_JOYSTICK))
	{
		return 0;
	}
	else
	{
		if(SDL_SYS_JoystickInit() > 0)
		{
			return 0;
		}
		else
		{
			return -1;
		}
	}
}
コード例 #3
0
ファイル: SDL_joystick.c プロジェクト: Goettsch/game-editor
int SDL_JoystickInit(void)
{
	int arraylen;
	int status;

	SDL_numjoysticks = 0;
	status = SDL_SYS_JoystickInit();
	if ( status >= 0 ) {
		arraylen = (status+1)*sizeof(*SDL_joysticks);
		SDL_joysticks = (SDL_Joystick **)malloc(arraylen);
		if ( SDL_joysticks == NULL ) {
			SDL_numjoysticks = 0;
		} else {
			memset(SDL_joysticks, 0, arraylen);
			SDL_numjoysticks = status;
		}
		status = 0;
	}
	default_joystick = NULL;
	return(status);
}
コード例 #4
0
int SDL_JoystickInit(void)
{
	int arraylen;
	int status;

	SDL_numjoysticks = 0;
	status = SDL_SYS_JoystickInit();
	if ( status >= 0 ) {
		SDL_allocatedjoysticks = status;
		arraylen = (SDL_allocatedjoysticks+1)*sizeof(*SDL_joysticks);
		SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
		if ( SDL_joysticks == NULL ) {
			SDL_numjoysticks = 0;
			SDL_allocatedjoysticks = 0;
		} else {
			SDL_memset(SDL_joysticks, 0, arraylen);
			SDL_numjoysticks = status;
		}
		status = 0;
	}
	return(status);
}