コード例 #1
0
/**
 * Konstruktor.
 * Erzeugt ein neues Gebäudepositionierung-Werkzeug
 * @param doc Dokument, welches die Gebäude und das Gelände enthält
 * @param parent Parent-Fenter
 * @author Alex Letkemann
 */
BB_ToolBuildingPositionNew::BB_ToolBuildingPositionNew( BB_Doc * doc, QWidget* parent): BB_ToolPointNew(parent)
{
	if( doc == NULL )
	{
		qDebug("BB_ToolBuildingPositionNew kann nicht ohne BB_Doc initialisiert werden:");
		exit(1);
	}
	m_Doc = doc;
	m_Building = NULL;
	
	m_Icon = QIcon( IMG_DIR() + SEPARATOR() + "toolBuildingPosition.png" );
}
コード例 #2
0
ファイル: parse_get_token.c プロジェクト: RomiPierre/osx
int parse_get_token (char *buf, int limit)
{
	int token_index = 0;
	int escape_state = FALSE;
	int quoted_state = FALSE;
	int comment_state = FALSE;
	int token_truncated = FALSE;

	char	current_ch, ch;

	do
	{
		current_ch = get_next_char();
		if (comment_state)
		{
			/*
				A comment is ended by an EOLN or EOF.
				If cont_line is not 0, we keep looking
				for a token (or until a EOF is hit).
				If it is, we return EOF or EOLN.
			*/
			if (current_ch == '\n')
			{
				if (cont_line == 0)
				{
					first_word = TRUE;
					return GW_EOLN;
				}
				comment_state = FALSE;
			}
			else if (current_ch == '\0')
			{
				first_word = TRUE;
				if (cont_line)
					return GW_ERRCONTINUATION;
				else
					return GW_EOF;
			}
		}
		else if (escape_state)
		{
			/*
				An escape character was hit.  The next
				character is copied in (re-escaped) with
				the exception of the end of line - which is
				copied unescaped.

				If a digit follows the escape character there
				are supposed to be two more, but that error
				checking is left to the next level of parsing.
			*/
			if (current_ch == '\n')
			{
				ADD_CHAR (buf, current_ch);
			}
			else if (current_ch == 0x7F || current_ch < 0x20)
			{
				do
					ch = get_next_char();
				while (ch != '\n' && ch != '\0');
				if (ch== '\0') put_back_char (ch);

				first_word = TRUE;
				cont_line = 0;
				return GW_ERRILLEGALCHAR;
			}
			else
			{
				ADD_CHAR (buf, '\\');
				ADD_CHAR (buf, current_ch);
			}
			escape_state = FALSE;
		}
		else if (quoted_state)
		{
			/*
				In the middle of a quote, escapes matter,
				and we don't return the enclosing quote
				marks.
			*/
			if (current_ch == '\\')
				escape_state = TRUE;
			else if (current_ch == '\n' || current_ch == '\0')
			{
				buf[token_index]='\0';
				if (cont_line > 0)
				{
					while (cont_line > 0)
					{
						do
							ch = get_next_char();
						while (ch != '\n' && ch != '\0');
						cont_line--;
					}
					put_back_char (ch);
				}
				first_word = TRUE;
				cont_line = 0;
				return GW_ERRDANGLINGQUOTE;
			}
			else if (current_ch == '"')
			{
				buf[token_index]='\0';
				return GW_MAYBE_WORD;
			}
			else if (current_ch!='\t' && (current_ch<0x20 || current_ch==0x7F))
			{
				do
					ch = get_next_char();
				while (ch != '\n' && ch != '\0');

				first_word = TRUE;
				cont_line = 0;
				return GW_ERRILLEGALCHAR;
			}
			else
			{
				ADD_CHAR (buf, current_ch);
			}
		}
		else if (token_index > 0)
		{
			/*
				In this case, there is a token being
				built.  It is either added to or a
				separating character ends it and itself
				may be left (e.g., a ; beginning a comment
				ends the previous token and is left to
				signal the start of the comment next time
				around.
			*/
			if (isspace(current_ch)&&current_ch!='\n'&&current_ch!='\0')
			{
				first_word = FALSE;
				buf[token_index]='\0';
				if (current_ch== '\0') put_back_char (current_ch);
				return GW_MAYBE_WORD;
			}
			else if (current_ch == '\\')
			{
				escape_state = TRUE;
			}
			else if (SEPARATOR(current_ch))
			{
				first_word = FALSE;
				put_back_char (current_ch);
				buf[token_index]='\0';
				return GW_MAYBE_WORD;
			}
			else if (current_ch < 0x20 || current_ch == 0x7F)
			{
				do
					ch = get_next_char();
				while (ch != '\n' && ch != '\0');
				if (ch== '\0') put_back_char (ch);

				first_word = TRUE;
				cont_line = 0;
				return GW_ERRILLEGALCHAR;
			}
			else
				ADD_CHAR (buf, current_ch);
		}
		else
			/*
				The character is potentially the
				start of a token.  Some of these
				may have been seen by the above code and
				returned to the input stream.
			*/
			switch (current_ch)
			{
				case ';':
					buf[token_index]='\0';
					comment_state = TRUE;
					break;
				case '(':
					cont_line++;
					do
						ch = get_next_char();
					while (ch != '\n' && ch != '\0');
					if (ch== '\0') put_back_char (ch);

					first_word = FALSE;
					break;
				case ')':
					cont_line--;
					while ((ch = get_next_char()) != '\n')
					{
						if (ch == '\0') return GW_EOF;
						if (ch == ')')
						{
							put_back_char (ch);
							break;
						}
					}
					if (cont_line==0)
					{
						first_word = TRUE;
						return GW_EOLN;
					}
					if (cont_line < 0)
					{
						/*
							We've already read to
							the end of the line
						*/
						first_word = TRUE;
						cont_line = 0;
						return GW_ERRCONTINUATION;
					}
					break;
				case ' ': case '\t':
					if (first_word)
					{
						ADD_CHAR (buf, current_ch);
						buf[token_index]='\0';
						first_word = FALSE;
						return GW_MAYBE_WORD;
					}
					break;
				case '\\':
					escape_state = TRUE;
					break;
				case '"':
					quoted_state = TRUE;
					break;
				case '\n':
					if (cont_line==0)
					{
						first_word = TRUE;
						return GW_EOLN;
					}
					break;
				case '\0':
					if (cont_line == 0)
						return GW_EOF;
					else
					{
						cont_line = 0;
						return GW_ERRCONTINUATION;
					}
				default:
					if (current_ch<0x20 || current_ch==0x7F)
					{
						do
							ch = get_next_char();
						while (ch != '\n' && ch != '\0');
						if (ch== '\0') put_back_char (ch);

						first_word = TRUE;
						cont_line = 0;
						return GW_ERRILLEGALCHAR;
					}
					else
					{
						ADD_CHAR (buf, current_ch);
					}
			} /* end switch body */
	} while (TRUE); /* end the do-while loop */
}
コード例 #3
0
ファイル: test_rlq.c プロジェクト: goodwaterwu/jjwu_ds
int main(int argc, const char *argv[])
{
	RLQ_INIT_RELOCATE(rlq, RLQ_SIZE);
	char tmp[RLQ_SIZE] = {0};
	char str[] = "This ia a test for rlq.";
	int num = 100;
	struct student victor = { "Victor", 1 };
	char buf[RLQ_SIZE] = { 0 };

	SEPARATOR();

	printf("rlq_full(&rlq): %d\n", rlq_full(&rlq));
	printf("rlq_empty(&rlq): %d\n", rlq_empty(&rlq));
	
	SEPARATOR();

	memset(tmp, 1, RLQ_SIZE);
	printf("rlq_enqueue(&rlq, tmp, RLQ_SIZE)\n\n");
	rlq_enqueue(&rlq, tmp, RLQ_SIZE);
	rlq_dump(&rlq);
	rlq_statistics(&rlq);

	SEPARATOR();

	printf("rlq_full(&rlq): %d\n", rlq_full(&rlq));
	printf("rlq_empty(&rlq): %d\n", rlq_empty(&rlq));

	SEPARATOR();

	printf("rlq_clear(&rlq)\n");
	rlq_clear(&rlq);
	printf("rlq_full(&rlq): %d\n", rlq_full(&rlq));
	printf("rlq_empty(&rlq): %d\n", rlq_empty(&rlq));

	SEPARATOR();

	printf("rlq_enqueue(&rlq, str, strlen(str))\n\n");
	rlq_enqueue(&rlq, str, strlen(str));
	rlq_dump(&rlq);
	rlq_statistics(&rlq);

	SEPARATOR();

	printf("rlq_enqueue(&rlq, &num, sizeof(int))\n\n");
	rlq_enqueue(&rlq, &num, sizeof(int));
	rlq_dump(&rlq);
	rlq_statistics(&rlq);

	SEPARATOR();

	printf("rlq_enqueue(&rlq, &victor, sizeof(struct student))\n\n");
	rlq_enqueue(&rlq, &victor, sizeof(struct student));
	rlq_dump(&rlq);
	rlq_statistics(&rlq);

	SEPARATOR();

	printf("rlq_dequeue(&rlq, buf, strlen(str))\n\n");
	rlq_dequeue(&rlq, buf, strlen(str));
	printf("buf: %s\n", buf);
	rlq_dump(&rlq);
	rlq_statistics(&rlq);

	SEPARATOR();

	bzero(buf, RLQ_SIZE);
	printf("rlq_dequeue(&rlq, buf, sizeof(int))\n\n");
	rlq_dequeue(&rlq, buf, sizeof(int));
	rlq_dump(&rlq);
	rlq_statistics(&rlq);

	SEPARATOR();

	bzero(buf, RLQ_SIZE);
	printf("rlq_dequeue(&rlq, buf, sizeof(struct student))\n\n");
	rlq_dequeue(&rlq, buf, sizeof(struct student));
	rlq_dump(&rlq);
	rlq_statistics(&rlq);
	rlq_free(&rlq);

	return 0;
}
コード例 #4
0
/**
 * Erzeugt die Dreiecke für das Dach und den Grund des Gebäudes.<br>
 * Die Erzeugten Dreiecke werden an den übergebenen Vektor 'triangles' angehängt.
 * @param triangles Vektor, an den die Dreiecke angehängt werden.
 * @param vector Positionsektor
 * @param rotation Rotation der Dreiecke
 * @param scale Skalierung der Dreiecke
 * @param height Hier keine Funktion
 * @author Alex Letkemann
 */
void BB_BuildingTriangle::createGl(QVector< C3dTriangle >& triangles, C3dVector vector, double rotation, double scale, double height)
{
	C3dVector v1, v2, v3;

	double textureFactor = 0.1 * scale;



	// Textur-Vektore einstellen
	C3dVector tV1, tV2, tV3;
	tV1.setX( m_Pos1->getX() * textureFactor );
	tV1.setY( m_Pos1->getY() * textureFactor );
	tV1.setZ( 0.0 );

	tV2.setX( m_Pos2->getX() * textureFactor );
	tV2.setY( m_Pos2->getY() * textureFactor );
	tV2.setZ( 0.0 );

	tV3.setX( m_Pos3->getX() * textureFactor );
	tV3.setY( m_Pos3->getY() * textureFactor );
	tV3.setZ( 0.0 );

	
	// Positions-Vektoren für die Untere Fläche einstellen
	v1.setX( m_Pos1->getPos().x() * scale );
	v1.setZ( m_Pos1->getPos().y() * scale );
	v1.setY( 0.0 );

	v2.setX( m_Pos2->getPos().x() * scale );
	v2.setZ( m_Pos2->getPos().y() * scale );
	v2.setY( 0.0 );

	v3.setX( m_Pos3->getPos().x() * scale );
	v3.setZ( m_Pos3->getPos().y() * scale );
	v3.setY( 0.0 );

	v1 = v1.rotateVector( v_Y, rotation );
	v2 = v2.rotateVector( v_Y, rotation );
	v3 = v3.rotateVector( v_Y, rotation );
    // 	v4 = v4.rotateVector( v_Y, rotation );

	v1 = v1 + vector;
	v2 = v2 + vector;
	v3 = v3 + vector;
    // 	v4 = v4 + vector;

	C3dTriangle triangleGround ( v3, v2, v1, tV3, tV2, tV1, cl_White ); 

	v1.setY( ( height * scale ) + vector.y() );
	v2.setY( ( height * scale ) + vector.y() );
	v3.setY( ( height * scale ) + vector.y() );

	QImage texture;

	if ( texture.load( IMG_DIR() + SEPARATOR() + "buildingGround.png" ) &&
			texture.height() != 0 &&
			texture.width() != 0 )
	{
		triangleGround.createTexture( texture );
	}
	else
	{
		qDebug() << "Textur (" << IMG_DIR() + SEPARATOR() + "buildingGround.png" + ") konnte nicht geladen werden.";
	}



	C3dTriangle triangleRoof ( v1, v2, v3, tV1, tV2, tV3, cl_White );

	if ( texture.load( IMG_DIR() + SEPARATOR() + "buildingRoof.png" ) &&
			texture.height() != 0 &&
			texture.width() != 0 )
	{
		triangleRoof.createTexture( texture );
	}
	else
	{
		qDebug() << "Textur (" << IMG_DIR() + SEPARATOR() + "buildingRoof.png" + ") konnte nicht geladen werden.";
	}

	// Dreiecke an Vektor anhängen
	triangles.append( triangleGround );
	triangles.append( triangleRoof );

}
コード例 #5
0
ファイル: dn.c プロジェクト: simta/simta
char *
dn_normalize( char *dn )
{
    char        *d, *s;
    int state, gotesc;

    gotesc = 0;
    state = B4TYPE;
    for ( d = s = dn; *s; s++ ) {
        switch ( state ) {
        case B4TYPE:
            if ( ! SPACE( *s ) ) {
                state = INTYPE;
                *d++ = *s;
            }
            break;
        case INTYPE:
            if ( *s == '=' ) {
                state = B4VALUE;
                *d++ = *s;
            } else if ( SPACE( *s ) ) {
                state = B4EQUAL;
            } else {
                *d++ = *s;
            }
            break;
        case B4EQUAL:
            if ( *s == '=' ) {
                state = B4VALUE;
                *d++ = *s;
            } else if ( ! SPACE( *s ) ) {
                /* not a valid dn - but what can we do here? */
                *d++ = *s;
            }
            break;
        case B4VALUE:
            if ( *s == '"' ) {
                state = INQUOTEDVALUE;
                *d++ = *s;
            } else if ( ! SPACE( *s ) ) {
                state = INVALUE;
                *d++ = *s;
            }
            break;
        case INVALUE:
            if ( !gotesc && SEPARATOR( *s ) ) {
                while ( SPACE( *(d - 1) ) )
                    d--;
                state = B4TYPE;
                if ( *s == '+' ) {
                    *d++ = *s;
                } else {
                    *d++ = ',';
                }
            } else if ( gotesc && !NEEDSESCAPE( *s ) && !SEPARATOR( *s ) ) {
                *--d = *s;
                d++;
            } else {
                *d++ = *s;
            }
            break;
        case INQUOTEDVALUE:
            if ( !gotesc && *s == '"' ) {
                state = B4SEPARATOR;
                *d++ = *s;
            } else if ( gotesc && !NEEDSESCAPE( *s ) ) {
                *--d = *s;
                d++;
            } else {
                *d++ = *s;
            }
            break;
        case B4SEPARATOR:
            if ( SEPARATOR( *s ) ) {
                state = B4TYPE;
                *d++ = *s;
            }
            break;
        default:
            fprintf (stderr, "dn_normalize - unknown state %d dn:%s \n",
                    state, dn );
            break;
        }
        if ( *s == '\\' ) {
            gotesc = 1;
        } else {
            gotesc = 0;
        }
    }
    *d = '\0';

    return( dn );
}
コード例 #6
0
/**
 * Konstruktor. Erstellt ein neues Werkzeug zur Markieren von Dächern und Gründen.
 */
BB_ToolBuildingTriangleNew::BB_ToolBuildingTriangleNew(QWidget* parent): BB_ToolTriangleNew(parent)
{
	m_Icon = QIcon( IMG_DIR() + SEPARATOR() + "toolTriangle.png" );
}