コード例 #1
0
//*****************************************************************************
//
void medal_GiveMedal( ULONG ulPlayer, ULONG ulMedal )
{
	// Give the player the medal, and if we're the server, tell clients.
	MEDAL_GiveMedal( ulPlayer, ulMedal );
	if ( NETWORK_GetState( ) == NETSTATE_SERVER )
		SERVERCOMMANDS_GivePlayerMedal( ulPlayer, ulMedal );
}
コード例 #2
0
ファイル: duel.cpp プロジェクト: ddraigcymraeg/scoredoomst
//*****************************************************************************
//
void DUEL_DoWinSequence( ULONG ulPlayer )
{
	ULONG	ulIdx;

	// Put the duel state in the win sequence state.
	if ( NETWORK_GetState( ) != NETSTATE_CLIENT )
		DUEL_SetState( DS_WINSEQUENCE );

	// Tell clients to do the win sequence.
	if ( NETWORK_GetState( ) == NETSTATE_SERVER )
		SERVERCOMMANDS_DoGameModeWinSequence( ulPlayer );

	if ( NETWORK_GetState( ) != NETSTATE_SERVER )
	{
		char				szString[64];
		DHUDMessageFadeOut	*pMsg;

		screen->SetFont( BigFont );

		sprintf( szString, "%s \\c-WINS!", players[ulPlayer].userinfo.netname );
		V_ColorizeString( szString );

		// Display "%s WINS!" HUD message.
		pMsg = new DHUDMessageFadeOut( szString,
			160.4f,
			75.0f,
			320,
			200,
			CR_RED,
			3.0f,
			2.0f );

		StatusBar->AttachMessage( pMsg, 'CNTR' );
		screen->SetFont( SmallFont );
	}

	// Award a victory or perfect medal to the winner.
	if ( NETWORK_GetState( ) != NETSTATE_CLIENT )
	{
		LONG	lMedal;

		// If the duel loser doesn't have any frags, give the winner a "Perfect!".
		if ( players[g_ulDuelLoser].fragcount <= 0 )
			lMedal = MEDAL_PERFECT;
		else
			lMedal = MEDAL_VICTORY;

		// Give the player the medal.
		MEDAL_GiveMedal( ulPlayer, lMedal );
		if ( NETWORK_GetState( ) == NETSTATE_SERVER )
			SERVERCOMMANDS_GivePlayerMedal( ulPlayer, lMedal );
	}

	for ( ulIdx = 0; ulIdx < MAXPLAYERS; ulIdx++ )
	{
		if (( playeringame[ulIdx] ) && ( players[ulIdx].pSkullBot ))
			players[ulIdx].pSkullBot->PostEvent( BOTEVENT_DUEL_WINSEQUENCE );
	}
}
コード例 #3
0
//*****************************************************************************
//
void LASTMANSTANDING_DoWinSequence( ULONG ulWinner )
{
	ULONG	ulIdx;

	// Put the game state in the win sequence state.
	if (( NETWORK_GetState( ) != NETSTATE_CLIENT ) &&
		( CLIENTDEMO_IsPlaying( ) == false ))
	{
		LASTMANSTANDING_SetState( LMSS_WINSEQUENCE );
	}

	// Tell clients to do the win sequence.
	if ( NETWORK_GetState( ) == NETSTATE_SERVER )
		SERVERCOMMANDS_DoGameModeWinSequence( ulWinner );

	if ( NETWORK_GetState( ) != NETSTATE_SERVER )
	{
		char				szString[64];
		DHUDMessageFadeOut	*pMsg;

		if ( teamlms )
		{
			if ( ulWinner == teams.Size( ) )
				sprintf( szString, "\\cdDraw Game!" );
			else
				sprintf( szString, "\\c%c%s Wins!", V_GetColorChar( TEAM_GetTextColor( ulWinner ) ), TEAM_GetName( ulWinner ));
		}
		else if ( ulWinner == MAXPLAYERS )
			sprintf( szString, "\\cdDRAW GAME!" );
		else
			sprintf( szString, "%s \\c-WINS!", players[ulWinner].userinfo.netname );
		V_ColorizeString( szString );

		// Display "%s WINS!" HUD message.
		pMsg = new DHUDMessageFadeOut( BigFont, szString,
			160.4f,
			75.0f,
			320,
			200,
			CR_RED,
			3.0f,
			2.0f );

		StatusBar->AttachMessage( pMsg, MAKE_ID('C','N','T','R') );

		szString[0] = 0;
		pMsg = new DHUDMessageFadeOut( SmallFont, szString,
			0.0f,
			0.0f,
			0,
			0,
			CR_RED,
			3.0f,
			2.0f );

		StatusBar->AttachMessage( pMsg, MAKE_ID('F','R','A','G') );

		pMsg = new DHUDMessageFadeOut( SmallFont, szString,
			0.0f,
			0.0f,
			0,
			0,
			CR_RED,
			3.0f,
			2.0f );

		StatusBar->AttachMessage( pMsg, MAKE_ID('P','L','A','C') );
	}

	// Award a victory or perfect medal to the winner.
	if (( lastmanstanding ) &&
		( NETWORK_GetState( ) != NETSTATE_CLIENT ) &&
		( CLIENTDEMO_IsPlaying( ) == false ))
	{
		LONG	lMedal;

		// If the winner has full health, give him a "Perfect!".
		if ( players[ulWinner].health == deh.MegasphereHealth )
			lMedal = MEDAL_PERFECT;
		else
			lMedal = MEDAL_VICTORY;

		// Give the player the medal.
		MEDAL_GiveMedal( ulWinner, lMedal );
		if ( NETWORK_GetState( ) == NETSTATE_SERVER )
			SERVERCOMMANDS_GivePlayerMedal( ulWinner, lMedal );
	}

	for ( ulIdx = 0; ulIdx < MAXPLAYERS; ulIdx++ )
	{
		if (( playeringame[ulIdx] ) && ( players[ulIdx].pSkullBot ))
			players[ulIdx].pSkullBot->PostEvent( BOTEVENT_LMS_WINSEQUENCE );
	}
}