コード例 #1
0
void HLTVServerWrapper::Unhook()
{
	if (!m_Connected)
		return;

	g_pSTVForwards.UnhookServer(this);
	if (m_DemoRecorder)
		g_pSTVForwards.UnhookRecorder(m_DemoRecorder);

	if (g_HLTVServers.HasShutdownOffset())
		SH_REMOVE_MANUALHOOK(CHLTVServer_Shutdown, m_HLTVServer->GetBaseServer(), SH_MEMBER(this, &HLTVServerWrapper::OnHLTVServerShutdown), false);

	if (iserver)
	{
		IClient *pClient = iserver->GetClient(m_HLTVServer->GetHLTVSlot());
		if (pClient)
		{
			SH_REMOVE_HOOK(IClient, ExecuteStringCommand, pClient, SH_MEMBER(this, &HLTVServerWrapper::OnHLTVBotExecuteStringCommand), false);
			SH_REMOVE_HOOK(IClient, ExecuteStringCommand, pClient, SH_MEMBER(this, &HLTVServerWrapper::OnHLTVBotExecuteStringCommand_Post), true);
#if SOURCE_ENGINE != SE_CSGO
			SH_REMOVE_HOOK(IClient, ClientPrintf, pClient, SH_MEMBER(this, &HLTVServerWrapper::OnIClient_ClientPrintf_Post), false);
#ifndef WIN32
			// The IClient vtable is +4 from the CBaseClient vtable due to multiple inheritance.
			void *pGameClient = (void *)((intptr_t)pClient - 4);
			if (g_HLTVServers.HasClientPrintfOffset())
				SH_REMOVE_MANUALHOOK(CGameClient_ClientPrintf, pGameClient, SH_MEMBER(this, &HLTVServerWrapper::OnCGameClient_ClientPrintf_Post), false);
#endif // !WIN32
#endif // SOURCE_ENGINE != SE_CSGO
		}
	}
}
コード例 #2
0
void CForwardManager::UnhookClient(IClient *client)
{
	// Remove ExecuteStringCommand hook
	g_pSTVCommonHooks.RemoveSpectatorHook(this, client);

	void *pGameClient = (void *)((intptr_t)client - 4);
	if (m_bHasActivatePlayerOffset)
		SH_REMOVE_MANUALHOOK(CBaseClient_ActivatePlayer, pGameClient, SH_MEMBER(this, &CForwardManager::OnSpectatorPutInServer), true);
	
	SH_REMOVE_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::IClient_OnSpectatorDisconnect), false);
#ifndef WIN32
	if (m_bHasDisconnectOffset)
		SH_REMOVE_MANUALHOOK(CBaseClient_Disconnect, pGameClient, SH_MEMBER(this, &CForwardManager::BaseClient_OnSpectatorDisconnect), false);
#endif
}
コード例 #3
0
ファイル: hooks.cpp プロジェクト: KyleSanderson/SourceMod
void CHookManager::OnClientDisconnecting(int client)
{
	if (!PRCH_enabled)
		return;

	if (!PRCH_used)
		return;

	edict_t *pEdict = PEntityOfEntIndex(client);
	if (!pEdict)
	{
		return;
	}

	IServerUnknown *pUnknown = pEdict->GetUnknown();
	if (!pUnknown)
	{
		return;
	}

	CBaseEntity *pEntity = pUnknown->GetBaseEntity();
	if (!pEntity)
	{
		return;
	}

	SH_REMOVE_MANUALHOOK(PlayerRunCmdHook, pEntity, SH_MEMBER(this, &CHookManager::PlayerRunCmd), false);
}
コード例 #4
0
void CForwardManager::UnhookServer(HLTVServerWrapper *wrapper)
{
	IServer *server = wrapper->GetBaseServer();
	if (m_bHasClientConnectOffset)
		SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);

	if (m_bHasGetChallengeTypeOffset)
		SH_REMOVE_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);

	// Unhook all connected clients as well.
	for (int i = 0; i < server->GetClientCount(); i++)
	{
		IClient *client = server->GetClient(i);
		if (client->IsConnected())
			UnhookClient(client);
	}
}
コード例 #5
0
void HLTVServerWrapperManager::ShutdownHooks()
{
#ifndef WIN32
	g_pSTVForwards.RemoveStartRecordingDetour();
	g_pSTVForwards.RemoveStopRecordingDetour();
#endif

#if SOURCE_ENGINE != SE_CSGO
	if (m_bSendNetMsgHooked)
	{
		SH_REMOVE_MANUALHOOK(NetChan_SendNetMsg, &FakeNetChan, SH_MEMBER(this, &HLTVServerWrapperManager::OnHLTVBotNetChanSendNetMsg), false);
		m_bSendNetMsgHooked = false;
	}
#endif
}