/** Set colon-delimited search path used to locate compiled shaders */ void Slo_SetPath ( char* path ) { SLX_SetPath(path); }
int main( int argc, const char** argv ) { #ifdef AQSIS_SYSTEM_WIN32 char acPath[256]; char rootPath[256]; if( GetModuleFileName( NULL, acPath, 256 ) != 0) { // guaranteed file name of at least one character after path *( strrchr( acPath, '\\' ) + 1 ) = '\0'; std::string stracPath(acPath); stracPath.append("..\\"); _fullpath(rootPath,&stracPath[0],256); } g_shader_path = rootPath; g_shader_path.append( "shaders" ); #elif defined(AQSIS_SYSTEM_MACOSX) #else g_shader_path = AQSIS_XSTR(DEFAULT_SHADER_PATH); #endif /*Aqsis::QGetRenderContextI();*/ ArgParse ap; ap.usageHeader( ArgParse::apstring( "Usage: " ) + argv[ 0 ] + " <shadername>" ); ap.argFlag( "help", "\aPrint this help and exit", &g_cl_help ); ap.alias( "help" , "h" ); ap.argFlag( "version", "\aPrint version information and exit", &g_cl_version ); ap.argString( "shaders", "=string\aOverride the default shader searchpath(s) [" + g_shader_path + "]", &g_cl_shader_path ); if ( argc > 1 && !ap.parse( argc - 1, argv + 1 ) ) { Aqsis::log() << ap.errmsg() << std::endl << ap.usagemsg(); exit( 1 ); } if ( g_cl_help ) { std::cout << ap.usagemsg(); exit( 0 ); } if ( g_cl_version ) { std::cout << "aqsltell version " << AQSIS_VERSION_STR_FULL << std::endl << "compiled " << __DATE__ << " " << __TIME__ << std::endl; exit( 0 ); } // Apply environment-variable overrides to default paths ... if(getenv("AQSIS_SHADER_PATH")) g_shader_path = getenv("AQSIS_SHADER_PATH"); // Apply command-line overrides to default paths ... if(!g_cl_shader_path.empty()) g_shader_path = g_cl_shader_path; // Any leftovers are presumed to be shader names. if ( ap.leftovers().size() == 0 ) // If no files specified, take input from stdin. { Aqsis::log() << ap.errmsg() << std::endl << ap.usagemsg(); exit( 1 ); } else { for ( ArgParse::apstringvec::const_iterator e = ap.leftovers().begin(); e != ap.leftovers().end(); e++ ) { SLX_SetPath( const_cast<char*>( g_shader_path.c_str() ) ); SLX_SetDSOPath( const_cast<char*>( g_shader_path.c_str() ) ); Slo_SetShader( ( char* ) e->c_str() ); if ( SLX_SetShader( ( char* ) e->c_str() ) == 0 ) { // SLX_SetShader successful int nArgs; int i; SLX_VISSYMDEF * symPtr; std::cout << SLX_TypetoStr( SLX_GetType() ) << " \"" << Slo_GetName() << "\"" << std::endl; nArgs = SLX_GetNArgs(); for ( i = 0; i < nArgs; i++ ) { symPtr = SLX_GetArgById( i ); if ( symPtr != NULL ) { TqInt arrayLen = 1; if ( symPtr->svd_arraylen != 0 ) arrayLen = symPtr->svd_arraylen; std::cout << " \"" << symPtr->svd_name << "\" \"parameter " << SLX_DetailtoStr( symPtr->svd_detail ) << " " << SLX_TypetoStr( symPtr->svd_type ); if ( symPtr->svd_arraylen != 0 ) std::cout << "[" << arrayLen << "]"; std::cout << "\"" << std::endl; TqInt arrayIndex; for ( arrayIndex = 0; arrayIndex < arrayLen; arrayIndex++ ) { std::cout << "\t\tDefault value: "; if ( symPtr->svd_spacename != NULL ) { if ( ( symPtr->svd_type == SLX_TYPE_POINT ) || ( symPtr->svd_type == SLX_TYPE_NORMAL ) || ( symPtr->svd_type == SLX_TYPE_VECTOR ) || ( symPtr->svd_type == SLX_TYPE_MATRIX ) || ( symPtr->svd_type == SLX_TYPE_COLOR ) ) std::cout << "\"" << symPtr->svd_spacename << "\" "; } if ( symPtr->svd_default.stringval != NULL ) { switch ( symPtr->svd_type ) { case SLX_TYPE_UNKNOWN: std::cout << "unknown" << std::endl; break; case SLX_TYPE_POINT: case SLX_TYPE_NORMAL: case SLX_TYPE_VECTOR: std::cout << "[" << symPtr->svd_default.pointval[ arrayIndex ].xval << " " << symPtr->svd_default.pointval[ arrayIndex ].yval << " " << symPtr->svd_default.pointval[ arrayIndex ].zval << "]" << std::endl; break; case SLX_TYPE_COLOR: std::cout << "[" << symPtr->svd_default.pointval[ arrayIndex ].xval << " " << symPtr->svd_default.pointval[ arrayIndex ].yval << " " << symPtr->svd_default.pointval[ arrayIndex ].zval << "]" << std::endl; break; case SLX_TYPE_SCALAR: std::cout << symPtr->svd_default.scalarval[ arrayIndex ] << std::endl; break; case SLX_TYPE_STRING: std::cout << "\"" << symPtr->svd_default.stringval[ arrayIndex ] << "\"" << std::endl; break; case SLX_TYPE_MATRIX: std::cout << "[" << symPtr->svd_default.matrixval[ arrayIndex ].val[0][0] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[0][1] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[0][2] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[0][2] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[1][0] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[1][1] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[1][2] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[1][2] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[2][0] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[2][1] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[2][2] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[2][3] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[3][0] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[3][1] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[3][2] << " " << symPtr->svd_default.matrixval[ arrayIndex ].val[3][3] << "]" << std::endl; break; default: std::cout << "unknown" << std::endl; break; } } } } else { printf( "ERROR - null pointer to value\n" ); } //std::cout << std::endl; } SLX_EndShader(); } else { printf("ERROR - could not read shader file\n"); } } } return ( 0 ); }