/* shutdown sound engine */ static void S_Base_Shutdown(void) { if(!s_soundStarted) return; SNDDMA_Shutdown(); SND_shutdown(); s_soundStarted = 0; s_numSfx = 0; cmdremove("s_info"); }
void S_Base_Shutdown( void ) { if ( !s_soundStarted ) { return; } SNDDMA_Shutdown(); SND_shutdown(); s_soundStarted = 0; s_numSfx = 0; Cmd_RemoveCommand("s_info"); }