コード例 #1
0
bool CCourse::LoadTerrainTypes () {
	CSPList list(MAX_TERR_TYPES +10);

	if (!list.Load (param.terr_dir, "terrains.lst")) {
		Message ("could not load terrain types");
		return false;
	}

	TerrList.resize(list.Count());
	for (size_t i=0; i<list.Count(); i++) {
		const string& line = list.Line(i);
		TerrList[i].textureFile = SPStrN (line, "texture", "");
		TerrList[i].sound = SPStrN (line, "sound", "");
		TerrList[i].starttex = SPIntN (line, "starttex", -1);
		TerrList[i].tracktex = SPIntN (line, "tracktex", -1);
		TerrList[i].stoptex = SPIntN (line, "stoptex", -1);
		TerrList[i].col = SPColor3N (line, "col", TColor3(1, 1, 1));
		TerrList[i].friction = SPFloatN (line, "friction", 0.5);
		TerrList[i].depth = SPFloatN (line, "depth", 0.01);
		TerrList[i].particles = SPBoolN (line, "part", false);
		TerrList[i].trackmarks = SPBoolN (line, "trackmarks", false);
		TerrList[i].texture = NULL;
		TerrList[i].shiny = SPBoolN(line, "shiny", false);
		TerrList[i].vol_type = SPIntN (line, "vol_type", 1);
	}
	return true;
}
コード例 #2
0
void CEnvironment::LoadLight () {
	static const string idxstr = "[fog]-1[0]0[1]1[2]2[3]3[4]4[5]5[6]6";

	CSPList list(24);
	if (!list.Load (EnvDir, "light.lst")) {
		Message ("could not load light file", "");
		return;
	}

	for (size_t i=0; i<list.Count(); i++) {
		const string& line = list.Line(i);
		string item = SPStrN (line, "light", "none");
		int idx = SPIntN (idxstr, item, -1);
		if (idx < 0) {
			fog.is_on = SPBoolN (line, "fog", true);
			fog.start = SPFloatN (line, "fogstart", 20);
			fog.end = SPFloatN (line, "fogend", param.forward_clip_distance);
			fog.height = SPFloatN (line, "fogheight", 0);
			SPArrN (line, "fogcol", fog.color, 4, 1);
			fog.part_color = SPColorN (line, "partcol", def_partcol);
		} else if (idx < 4) {
			lights[idx].is_on = true;
			SPArrN (line, "amb", lights[idx].ambient, 4, 1);
			SPArrN (line, "diff", lights[idx].diffuse, 4, 1);
			SPArrN (line, "spec", lights[idx].specular, 4, 1);
			SPArrN (line, "pos", lights[idx].position, 4, 1);
		}
	}
}
コード例 #3
0
bool CCourse::LoadObjectTypes () {
	CSPList list (MAX_OBJECT_TYPES+10);

	if (!list.Load (param.obj_dir, "object_types.lst")) {
		Message ("could not load object types");
		return false;
	}

	ObjTypes.resize(list.Count());

	for (size_t i=0; i<list.Count(); i++) {
		const string& line = list.Line(i);
	    ObjTypes[i].name = SPStrN (line, "name", "");
		ObjTypes[i].textureFile = ObjTypes[i].name;
		ObjTypes[i].texture = NULL;

		ObjTypes[i].drawable = SPBoolN (line, "draw", true);
		if (ObjTypes[i].drawable) {
			ObjTypes[i].textureFile = SPStrN (line, "texture", "");
		}
		ObjTypes[i].collectable = SPBoolN (line, "snap", -1) != 0;
		if (ObjTypes[i].collectable == 0) {
			ObjTypes[i].collectable = -1;
		}

		ObjTypes[i].collidable = SPBoolN (line, "coll", false);
		ObjTypes[i].reset_point = SPBoolN (line, "reset", false);
		ObjTypes[i].use_normal = SPBoolN (line, "usenorm", false);

		if (ObjTypes[i].use_normal) {
			ObjTypes[i].normal = SPVector3N (line, "norm", TVector3(0, 1, 0));
			NormVector ((ObjTypes[i].normal));
		}
		ObjTypes[i].poly = 1;
	}
	list.MakeIndex (ObjectIndex, "name");
	return true;
}
コード例 #4
0
void LoadConfigFile () {
	CSPList list(4);
	if (!list.Load (param.configfile)) {
		Message ("Could not load 'options'");
		return;
	}

	for (size_t i=0; i<list.Count(); i++) {
		const string& line = list.Line(i);

		param.fullscreen = SPBoolN (line, "fullscreen", false);
		param.res_type = SPIntN (line, "res_type", 0);
		param.perf_level = SPIntN (line, "detail_level", 0);
		param.language = SPIntN (line, "language", 0);
		param.sound_volume = SPIntN (line, "sound_volume", 100);
		param.music_volume = SPIntN (line, "music_volume", 20);

		param.forward_clip_distance = SPIntN (line, "forward_clip_distance", 75);
		param.backward_clip_distance = SPIntN (line, "backward_clip_distance", 20);
		param.fov = SPIntN (line, "fov", 60);
		param.bpp_mode = SPIntN (line, "bpp_mode", 1);
		param.tree_detail_distance = SPIntN (line, "tree_detail_distance", 20);
		param.tux_sphere_divisions = SPIntN (line, "tux_sphere_divisions", 10);
		param.tux_shadow_sphere_divisions = SPIntN (line, "tux_shadow_sphere_div", 3);
		param.course_detail_level = SPIntN (line, "course_detail_level", 75);

		param.use_papercut_font = SPIntN (line, "use_papercut_font", 1);
		param.ice_cursor = SPBoolN (line, "ice_cursor", true);
		param.full_skybox = SPBoolN (line, "full_skybox", false);
		param.audio_freq = SPIntN (line, "audio_freq", 22050);
		param.audio_buffer_size = SPIntN (line, "audio_buffer_size", 512);
		param.use_quad_scale = SPBoolN (line, "use_quad_scale", false);

		param.menu_music = SPStrN (line, "menu_music", "start_1");
		param.credits_music = SPStrN (line, "credits_music", "credits_1");
		param.config_music = SPStrN (line, "config_music", "options_1");
	}
}
コード例 #5
0
ファイル: textures.cpp プロジェクト: jfrey-xx/extremetuxracer
bool CTexture::LoadTextureList() {
	FreeTextureList();
	CSPList list;
	if (list.Load(param.tex_dir, "textures.lst")) {
		for (CSPList::const_iterator line = list.cbegin(); line != list.cend(); ++line) {
			int id = SPIntN(*line, "id", -1);
			CommonTex.resize(std::max(CommonTex.size(), (std::size_t)id+1));
			std::string texfile = SPStrN(*line, "file");
			bool rep = SPBoolN(*line, "repeat", false);
			if (id >= 0) {
				CommonTex[id] = new TTexture();
				CommonTex[id]->Load(param.tex_dir, texfile, rep);
			} else Message("wrong texture id in textures.lst");
		}
	} else {
		Message("failed to load common textures");
		return false;
	}
	return true;
}
コード例 #6
0
bool CCourse::LoadCourseList () {
	CSPList list (128);

	if (!list.Load (param.common_course_dir, "courses.lst")) {
		Message ("could not load courses.lst");
		return false;
	}

	CSPList paramlist (48);

	CourseList.resize(list.Count());
	for (size_t i=0; i<list.Count(); i++) {
		const string& line1 = list.Line(i);
		CourseList[i].name = SPStrN (line1, "name", "noname");
		CourseList[i].dir = SPStrN (line1, "dir", "nodir");

		string desc = SPStrN (line1, "desc", "");
		FT.AutoSizeN (2);
		vector<string> desclist = FT.MakeLineList (desc.c_str(), 335 * Winsys.scale - 16.0);
		size_t cnt = desclist.size();
		if (cnt > MAX_DESCRIPTION_LINES) cnt = MAX_DESCRIPTION_LINES;
		CourseList[i].num_lines = cnt;
		for (size_t ll=0; ll<cnt; ll++) {
			CourseList[i].desc[ll] = desclist[ll];
		}

		string coursepath = param.common_course_dir + SEP + CourseList[i].dir;
		if (DirExists (coursepath.c_str())) {
			// preview
			string previewfile = coursepath + SEP + "preview.png";
			CourseList[i].preview = new TTexture();
			if (!CourseList[i].preview->LoadMipmap(previewfile, 0)) {
				Message ("couldn't load previewfile");
//				texid = Tex.TexID (NO_PREVIEW);
			}

			// params
			string paramfile = coursepath + SEP + "course.dim";
			if (!paramlist.Load (paramfile)) {
				Message ("could not load course.dim");
			}

			const string& line2 = paramlist.Line (0);
			CourseList[i].author = SPStrN (line2, "author", "unknown");
			CourseList[i].size.x = SPFloatN (line2, "width", 100);
			CourseList[i].size.y = SPFloatN (line2, "length", 1000);
			CourseList[i].play_size.x = SPFloatN (line2, "play_width", 90);
			CourseList[i].play_size.y = SPFloatN (line2, "play_length", 900);
			CourseList[i].angle = SPFloatN (line2, "angle", 10);
			CourseList[i].scale = SPFloatN (line2, "scale", 10);
			CourseList[i].start.x = SPFloatN (line2, "startx", 50);
			CourseList[i].start.y = SPFloatN (line2, "starty", 5);
			CourseList[i].env = Env.GetEnvIdx (SPStrN (line2, "env", "etr"));
			CourseList[i].music_theme = Music.GetThemeIdx (SPStrN (line2, "theme", "normal"));
			CourseList[i].use_keyframe = SPBoolN (line2, "use_keyframe", false);
			CourseList[i].finish_brake = SPFloatN (line2, "finish_brake", 20);
			paramlist.Clear ();	// the list is used several times
		}
	}
	list.MakeIndex (CourseIndex, "dir");
	return true;
}
コード例 #7
0
bool CCharShape::Load (const string& dir, const string& filename, bool with_actions) {
	CSPList list (500);

	useActions = with_actions;
	CreateRootNode ();
	newActions = true;

	if (!list.Load (dir, filename)) {
		Message ("could not load character", filename);
		return false;
	}

	for (size_t i=0; i<list.Count(); i++) {
		const string& line = list.Line(i);
		int node_name = SPIntN (line, "node", -1);
		int parent_name = SPIntN (line, "par", -1);
		string mat_name = SPStrN (line, "mat");
		string name = SPStrN (line, "joint");
		string fullname = SPStrN (line, "name");

		if (SPIntN (line, "material", 0) > 0) {
			CreateMaterial (line);
		} else {
			float visible = SPFloatN (line, "vis", -1.0);
			bool shadow = SPBoolN (line, "shad", false);
			string order = SPStrN (line, "order");
			CreateCharNode (parent_name, node_name, name, fullname, order, shadow);
			TVector3d rot = SPVector3d(line, "rot");
			MaterialNode (node_name, mat_name);
			for (size_t ii = 0; ii < order.size(); ii++) {
				int act = order[ii]-48;
				switch (act) {
					case 0: {
						TVector3d trans = SPVector3d(line, "trans");
						TranslateNode (node_name, trans);
						break;
					}
					case 1:
						RotateNode (node_name, 1, rot.x);
						break;
					case 2:
						RotateNode (node_name, 2, rot.y);
						break;
					case 3:
						RotateNode (node_name, 3, rot.z);
						break;
					case 4: {
						TVector3d scale = SPVector3(line, "scale", TVector3d(1, 1, 1));
						ScaleNode (node_name, scale);
						break;
					}
					case 5:
						VisibleNode (node_name, visible);
						break;
					case 9:
						RotateNode (node_name, 2, rot.z);
						break;
					default:
						break;
				}
			}
		}
	}
	newActions = false;
	return true;
}
コード例 #8
0
ファイル: tux.cpp プロジェクト: RKSimon/extremetuxracer
bool CCharShape::Load (string dir, string filename, bool with_actions) {
	CSPList list (500);
	int i, ii, act;
	string line, order, name, mat_name, fullname;
	TVector3 scale, trans, rot;
	double visible;
	bool shadow;
	int node_name, parent_name;

	useActions = with_actions;
	CreateRootNode ();
	newActions = true;

	file_name = filename;
 	if (!list.Load (dir, filename)) {
		Message ("could not load character", filename.c_str());
		return false;
	}

	for (i=0; i<list.Count(); i++) {
		line = list.Line (i);
		node_name = SPIntN (line, "node", -1); 
		parent_name = SPIntN (line, "par", -1);		
		mat_name = SPStrN (line, "mat", "");
		name = SPStrN (line, "joint", "");	
		fullname = SPStrN (line, "name", "");

		if (SPIntN (line, "material", 0) > 0) {
			CreateMaterial (line.c_str());
			if (useActions) {
				Matlines[numMatlines] = line;
				numMatlines++;
			}
		} else {
			visible = SPFloatN (line, "vis", -1.0);	
			shadow = SPBoolN (line, "shad", false);
			order = SPStrN (line, "order", "");
 			CreateCharNode (parent_name, node_name, name, fullname, order, shadow);					
			rot = SPVector3N (line, "rot", NullVec);
			MaterialNode (node_name, mat_name);
			for (ii=0; ii<(int)order.size(); ii++) {
				act = order.at(ii)-48;	
				switch (act) {
					case 0:
						trans = SPVector3N (line, "trans", MakeVector (0,0,0));
						TranslateNode (node_name, trans);
						break;
					case 1: RotateNode (node_name, 1, rot.x); break;
					case 2: RotateNode (node_name, 2, rot.y); break;
					case 3: RotateNode (node_name, 3, rot.z); break;
					case 4:
						scale = SPVector3N (line, "scale", MakeVector (1,1,1));
						ScaleNode (node_name, scale);
						break;
					case 5: VisibleNode (node_name, visible); break;
					case 9: RotateNode (node_name, 2, rot.z); break;
					default: break;
				}
			}
		}
	}
	newActions = false;
	return true;
}