void CTeleWhirlwind::add_impact(const Fvector& dir,float val) { Fvector force,point; force.set(dir); force.mul(val); point.set(0.f,0.f,0.f); m_saved_impacts.push_back(SPHImpact(force,point,0)); }
void CPHFracturesHolder::AddImpact(const Fvector& force,const Fvector& point,u16 id) { m_impacts.push_back(SPHImpact(force,point,id)); }