コード例 #1
0
ファイル: exec_subr.c プロジェクト: Tommmster/netbsd-avr32
int
exec_setup_stack(struct lwp *l, struct exec_package *epp)
{
	u_long max_stack_size;
	u_long access_linear_min, access_size;
	u_long noaccess_linear_min, noaccess_size;

#ifndef	USRSTACK32
#define USRSTACK32	(0x00000000ffffffffL&~PGOFSET)
#endif

	if (epp->ep_flags & EXEC_32) {
		epp->ep_minsaddr = USRSTACK32;
		max_stack_size = MAXSSIZ;
	} else {
		epp->ep_minsaddr = USRSTACK;
		max_stack_size = MAXSSIZ;
	}
	epp->ep_ssize = l->l_proc->p_rlimit[RLIMIT_STACK].rlim_cur;

#ifdef PAX_ASLR
	pax_aslr_stack(l, epp, &max_stack_size);
#endif /* PAX_ASLR */

	l->l_proc->p_stackbase = epp->ep_minsaddr;
	
	epp->ep_maxsaddr = (u_long)STACK_GROW(epp->ep_minsaddr,
		max_stack_size);

	/*
	 * set up commands for stack.  note that this takes *two*, one to
	 * map the part of the stack which we can access, and one to map
	 * the part which we can't.
	 *
	 * arguably, it could be made into one, but that would require the
	 * addition of another mapping proc, which is unnecessary
	 */
	access_size = epp->ep_ssize;
	access_linear_min = (u_long)STACK_ALLOC(epp->ep_minsaddr, access_size);
	noaccess_size = max_stack_size - access_size;
	noaccess_linear_min = (u_long)STACK_ALLOC(STACK_GROW(epp->ep_minsaddr,
	    access_size), noaccess_size);
	if (noaccess_size > 0 && noaccess_size <= MAXSSIZ) {
		NEW_VMCMD2(&epp->ep_vmcmds, vmcmd_map_zero, noaccess_size,
		    noaccess_linear_min, NULL, 0, VM_PROT_NONE, VMCMD_STACK);
	}
	KASSERT(access_size > 0 && access_size <= MAXSSIZ);
	NEW_VMCMD2(&epp->ep_vmcmds, vmcmd_map_zero, access_size,
	    access_linear_min, NULL, 0, VM_PROT_READ | VM_PROT_WRITE,
	    VMCMD_STACK);

	return 0;
}
コード例 #2
0
ファイル: keeper.c プロジェクト: AlexShiLucky/luapower-all
int keeper_push_linda_storage( struct s_Universe* U, lua_State* L, void* ptr, unsigned long magic_)
{
	struct s_Keeper* K = keeper_acquire( U->keepers, magic_);
	lua_State* KL = K ? K->L : NULL;
	if( KL == NULL) return 0;
	STACK_GROW( KL, 4);
	STACK_CHECK( KL);
	lua_pushlightuserdata( KL, fifos_key);                      // fifos_key
	lua_rawget( KL, LUA_REGISTRYINDEX);                         // fifos
	lua_pushlightuserdata( KL, ptr);                            // fifos ud
	lua_rawget( KL, -2);                                        // fifos storage
	lua_remove( KL, -2);                                        // storage
	if( !lua_istable( KL, -1))
	{
		lua_pop( KL, 1);                                          //
		STACK_MID( KL, 0);
		return 0;
	}
	// move data from keeper to destination state                  KEEPER                       MAIN
	lua_pushnil( KL);                                           // storage nil
	STACK_GROW( L, 5);
	STACK_CHECK( L);
	lua_newtable( L);                                                                        // out
	while( lua_next( KL, -2))                                   // storage key fifo
	{
		keeper_fifo* fifo = prepare_fifo_access( KL, -1);         // storage key fifo
		lua_pushvalue( KL, -2);                                   // storage key fifo key
		luaG_inter_move( U, KL, L, 1, eLM_FromKeeper);            // storage key fifo          // out key
		STACK_MID( L, 2);
		lua_newtable( L);                                                                      // out key keyout
		luaG_inter_move( U, KL, L, 1, eLM_FromKeeper);            // storage key               // out key keyout fifo
		lua_pushinteger( L, fifo->first);                                                      // out key keyout fifo first
		STACK_MID( L, 5);
		lua_setfield( L, -3, "first");                                                         // out key keyout fifo
		lua_pushinteger( L, fifo->count);                                                      // out key keyout fifo count
		STACK_MID( L, 5);
		lua_setfield( L, -3, "count");                                                         // out key keyout fifo
		lua_pushinteger( L, fifo->limit);                                                      // out key keyout fifo limit
		STACK_MID( L, 5);
		lua_setfield( L, -3, "limit");                                                         // out key keyout fifo
		lua_setfield( L, -2, "fifo");                                                          // out key keyout
		lua_rawset( L, -3);                                                                    // out
		STACK_MID( L, 1);
	}
	STACK_END( L, 1);
	lua_pop( KL, 1);                                            //
	STACK_END( KL, 0);
	keeper_release( K);
	return 1;
}
コード例 #3
0
ファイル: keeper.c プロジェクト: AlexShiLucky/luapower-all
// in: fifo
// out: remove the fifo from the stack, push as many items as required on the stack (function assumes they exist in sufficient number)
static void fifo_pop( lua_State* L, keeper_fifo* fifo, int count_)
{
	int fifo_idx = lua_gettop( L);           // ... fifo
	int i;
	// each iteration pushes a value on the stack!
	STACK_GROW( L, count_ + 2);
	// skip first item, we will push it last
	for( i = 1; i < count_; ++ i)
	{
		int const at = fifo->first + i;
		// push item on the stack
		lua_rawgeti( L, fifo_idx, at);         // ... fifo val
		// remove item from the fifo
		lua_pushnil( L);                       // ... fifo val nil
		lua_rawseti( L, fifo_idx, at);         // ... fifo val
	}
	// now process first item
	{
		int const at = fifo->first;
		lua_rawgeti( L, fifo_idx, at);         // ... fifo vals val
		lua_pushnil( L);                       // ... fifo vals val nil
		lua_rawseti( L, fifo_idx, at);         // ... fifo vals val
		lua_replace( L, fifo_idx);             // ... vals
	}
	{
		// avoid ever-growing indexes by resetting each time we detect the fifo is empty
		int const new_count = fifo->count - count_;
		fifo->first = (new_count == 0) ? 1 : (fifo->first + count_);
		fifo->count = new_count;
	}
}
コード例 #4
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
const char *luaG_openlibs( lua_State *L, const char *libs ) {
    const char *p;
    unsigned len;

	if (!libs) return NULL;     // no libs, not even 'base'

    // 'lua.c' stops GC during initialization so perhaps its a good idea. :)
    //
    lua_gc(L, LUA_GCSTOP, 0);

    // Anything causes 'base' to be taken in
    //
    STACK_GROW(L,2);
    lua_pushcfunction( L, luaopen_base );
    lua_pushliteral( L, "" );
    lua_call( L, 1, 0 );

    for( p= libs; *p; p+=len ) {
        len=0;
        while (*p && !is_name_char(*p)) p++;    // bypass delimiters
        while (is_name_char(p[len])) len++;     // bypass name
        if (len && (!openlib( L, p, len )))
            break;
    }
    lua_gc(L, LUA_GCRESTART, 0);

    return *p ? p : NULL;
}
コード例 #5
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
// in: fifo
// out: remove the fifo from the stack, push as many items as required on the stack (function assumes they exist in sufficient number)
static void fifo_pop( lua_State* L, keeper_fifo* fifo, int _count)
{
	int fifo_idx = lua_gettop( L);           // ... fifo
	int i;
	// each iteration pushes a value on the stack!
	STACK_GROW( L, _count + 2);
	// skip first item, we will push it last
	for( i = 1; i < _count; ++ i)
	{
		int const at = fifo->first + i;
		// push item on the stack
		lua_rawgeti( L, fifo_idx, at);         // ... fifo val
		// remove item from the fifo
		lua_pushnil( L);                       // ... fifo val nil
		lua_rawseti( L, fifo_idx, at);         // ... fifo val
	}
	// now process first item
	{
		int const at = fifo->first;
		lua_rawgeti( L, fifo_idx, at);         // ... fifo vals val
		lua_pushnil( L);                       // ... fifo vals val nil
		lua_rawseti( L, fifo_idx, at);         // ... fifo vals val
		lua_replace( L, fifo_idx);             // ... vals
	}
	fifo->first += _count;
	fifo->count -= _count;
}
コード例 #6
0
ファイル: keeper.c プロジェクト: AntonioModer/lua-files
/*
* Call a function ('func_name') in the keeper state, and pass on the returned
* values to 'L'.
*
* 'linda':          deep Linda pointer (used only as a unique table key, first parameter)
* 'starting_index': first of the rest of parameters (none if 0)
*
* Returns: number of return values (pushed to 'L') or -1 in case of error
*/
int keeper_call( lua_State *K, keeper_api_t _func, lua_State *L, void *linda, uint_t starting_index)
{
	int const args = starting_index ? (lua_gettop( L) - starting_index + 1) : 0;
	int const Ktos = lua_gettop( K);
	int retvals = -1;

	STACK_GROW( K, 2);

	PUSH_KEEPER_FUNC( K, _func);

	lua_pushlightuserdata( K, linda);

	if( (args == 0) || luaG_inter_copy( L, K, args) == 0) // L->K
	{
		lua_call( K, 1 + args, LUA_MULTRET);

		retvals = lua_gettop( K) - Ktos;
		if( (retvals > 0) && luaG_inter_move( K, L, retvals) != 0) // K->L
		{
			retvals = -1;
		}
	}
	// whatever happens, restore the stack to where it was at the origin
	lua_settop( K, Ktos);
	return retvals;
}
コード例 #7
0
ファイル: keeper.c プロジェクト: AntonioModer/lua-files
// cause each keeper state to populate its database of transferable functions with those from the specified module
// do do this we simply require the module inside the keeper state, then populate the lookup database
void populate_keepers( lua_State* L)
{
	size_t name_len;
	char const* name = luaL_checklstring( L, -1, &name_len);
	int i;

	DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "populate_keepers %s BEGIN\n" INDENT_END, name));
	DEBUGSPEW_CODE( ++ debugspew_indent_depth);

	for( i = 0; i < GNbKeepers; ++ i)
	{
		lua_State* K = GKeepers[i].L;
		int res;
		MUTEX_LOCK( &GKeepers[i].lock_);
		STACK_CHECK( K);
		STACK_GROW( K, 2);
		lua_getglobal( K, "require");
		lua_pushlstring( K, name, name_len);
		res = lua_pcall( K, 1, 1, 0);
		if( res != LUA_OK)
		{
			char const* err = luaL_checkstring( K, -1);
			luaL_error( L, "error requiring '%s' in keeper state: %s", name, err);
		}
		// after requiring the module, register the functions it exported in our name<->function database
		populate_func_lookup_table( K, -1, name);
		lua_pop( K, 1);
		STACK_END( K, 0);
		MUTEX_UNLOCK( &GKeepers[i].lock_);
	}
	DEBUGSPEW_CODE( -- debugspew_indent_depth);
}
コード例 #8
0
ファイル: deep.c プロジェクト: HighlandersFRC/2015-lua
/*
* Does what the original 'push_registry_subtable' function did, but adds an optional mode argument to it
*/
void push_registry_subtable_mode( lua_State* L, void* key_, const char* mode_)
{
	STACK_GROW( L, 3);
	STACK_CHECK( L);

	lua_pushlightuserdata( L, key_);                      // key
	lua_rawget( L, LUA_REGISTRYINDEX);                    // {}|nil

	if( lua_isnil( L, -1))
	{
		lua_pop( L, 1);                                     //
		lua_newtable( L);                                   // {}
		lua_pushlightuserdata( L, key_);                    // {} key
		lua_pushvalue( L, -2);                              // {} key {}

		// _R[key_] = {}
		lua_rawset( L, LUA_REGISTRYINDEX);                  // {}

		// Set its metatable if requested
		if( mode_)
		{
			lua_newtable( L);                                 // {} mt
			lua_pushliteral( L, "__mode");                    // {} mt "__mode"
			lua_pushstring( L, mode_);                        // {} mt "__mode" mode
			lua_rawset( L, -3);                               // {} mt
			lua_setmetatable( L, -2);                         // {}
		}
	}
	STACK_END( L, 1);
	ASSERT_L( lua_istable( L, -1));
}
コード例 #9
0
ファイル: deep.c プロジェクト: HighlandersFRC/2015-lua
/*
* Create a deep userdata
*
*   proxy_ud= deep_userdata( idfunc [, ...] )
*
* Creates a deep userdata entry of the type defined by 'idfunc'.
* Other parameters are passed on to the 'idfunc' "new" invocation.
*
* 'idfunc' must fulfill the following features:
*
*   lightuserdata = idfunc( eDO_new [, ...] )      -- creates a new deep data instance
*   void = idfunc( eDO_delete, lightuserdata )     -- releases a deep data instance
*   tbl = idfunc( eDO_metatable )                  -- gives metatable for userdata proxies
*
* Reference counting and true userdata proxying are taken care of for the
* actual data type.
*
* Types using the deep userdata system (and only those!) can be passed between
* separate Lua states via 'luaG_inter_move()'.
*
* Returns:  'proxy' userdata for accessing the deep data via 'luaG_todeep()'
*/
int luaG_newdeepuserdata( lua_State* L, luaG_IdFunction idfunc)
{
	char const* errmsg;
	DEEP_PRELUDE* prelude = DEEP_MALLOC( sizeof(DEEP_PRELUDE));
	if( prelude == NULL)
	{
		return luaL_error( L, "couldn't not allocate deep prelude: out of memory");
	}

	prelude->refcount = 0; // 'push_deep_proxy' will lift it to 1
	prelude->idfunc = idfunc;

	STACK_GROW( L, 1);
	STACK_CHECK( L);
	{
		int oldtop = lua_gettop( L);
		prelude->deep = idfunc( L, eDO_new);
		if( prelude->deep == NULL)
		{
			luaL_error( L, "idfunc(eDO_new) failed to create deep userdata (out of memory)");
		}

		if( lua_gettop( L) - oldtop != 0)
		{
			luaL_error( L, "Bad idfunc(eDO_new): should not push anything on the stack");
		}
	}
	errmsg = push_deep_proxy( get_universe( L), L, prelude, eLM_LaneBody);  // proxy
	if( errmsg != NULL)
	{
		luaL_error( L, errmsg);
	}
	STACK_END( L, 1);
	return 1;
}
コード例 #10
0
ファイル: deep.c プロジェクト: HighlandersFRC/2015-lua
/*
* Return the registered ID function for 'index' (deep userdata proxy),
* or NULL if 'index' is not a deep userdata proxy.
*/
static inline luaG_IdFunction get_idfunc( lua_State* L, int index, enum eLookupMode mode_)
{
	// when looking inside a keeper, we are 100% sure the object is a deep userdata
	if( mode_ == eLM_FromKeeper)
	{
		DEEP_PRELUDE** proxy = (DEEP_PRELUDE**) lua_touserdata( L, index);
		// we can (and must) cast and fetch the internally stored idfunc
		return (*proxy)->idfunc;
	}
	else
	{
		// essentially we are making sure that the metatable of the object we want to copy is stored in our metatable/idfunc database
		// it is the only way to ensure that the userdata is indeed a deep userdata!
		// of course, we could just trust the caller, but we won't
		luaG_IdFunction ret;
		STACK_GROW( L, 1);
		STACK_CHECK( L);

		if( !lua_getmetatable( L, index))       // deep ... metatable?
		{
			return NULL;    // no metatable: can't be a deep userdata object!
		}

		// replace metatable with the idfunc pointer, if it is actually a deep userdata
		get_deep_lookup( L);                    // deep ... idfunc|nil

		ret = (luaG_IdFunction) lua_touserdata( L, -1); // NULL if not a userdata
		lua_pop( L, 1);
		STACK_END( L, 0);
		return ret;
	}
}
コード例 #11
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
/*
* Call a function ('func_name') in the keeper state, and pass on the returned
* values to 'L'.
*
* 'linda':          deep Linda pointer (used only as a unique table key, first parameter)
* 'starting_index': first of the rest of parameters (none if 0)
*
* Returns: number of return values (pushed to 'L') or -1 in case of error
*/
int keeper_call( lua_State *K, keeper_api_t _func, lua_State *L, void *linda, uint_t starting_index)
{
	int const args = starting_index ? (lua_gettop( L) - starting_index + 1) : 0;
	int const Ktos = lua_gettop( K);
	int retvals = -1;

	STACK_GROW( K, 2);

	PUSH_KEEPER_FUNC( K, _func);

	lua_pushlightuserdata( K, linda);

	if( (args == 0) || luaG_inter_copy( L, K, args, eLM_ToKeeper) == 0) // L->K
	{
		lua_call( K, 1 + args, LUA_MULTRET);

		retvals = lua_gettop( K) - Ktos;
		// note that this can raise a luaL_error while the keeper state (and its mutex) is acquired
		// this may interrupt a lane, causing the destruction of the underlying OS thread
		// after this, another lane making use of this keeper can get an error code from the mutex-locking function
		// when attempting to grab the mutex again (WINVER <= 0x400 does this, but locks just fine, I don't know about pthread)
		if( (retvals > 0) && luaG_inter_move( K, L, retvals, eLM_FromKeeper) != 0) // K->L
		{
			retvals = -1;
		}
	}
	// whatever happens, restore the stack to where it was at the origin
	lua_settop( K, Ktos);
	return retvals;
}
コード例 #12
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
/*
* Push a registry subtable (keyed by unique 'token') onto the stack.
* If the subtable does not exist, it is created and chained.
*/
static
void push_registry_subtable( lua_State *L, void *token ) {

    STACK_GROW(L,3);

  STACK_CHECK(L)
    
    lua_pushlightuserdata( L, token );
    lua_rawget( L, LUA_REGISTRYINDEX );
        //
        // [-1]: nil/subtable
    
    if (lua_isnil(L,-1)) {
        lua_pop(L,1);
        lua_newtable(L);                    // value
        lua_pushlightuserdata( L, token );  // key
        lua_pushvalue(L,-2);
            //
            // [-3]: value (2nd ref)
            // [-2]: key
            // [-1]: value

        lua_rawset( L, LUA_REGISTRYINDEX );
    }
  STACK_END(L,1)

    ASSERT_L( lua_istable(L,-1) );
}
コード例 #13
0
ファイル: keeper.c プロジェクト: Abyss116/luaplus51-all
// cause each keeper state to populate its database of transferable functions with those from the specified module
void populate_keepers( lua_State *L)
{
	size_t name_len;
	char const *name = luaL_checklstring( L, -1, &name_len);
	size_t package_path_len;
	char const *package_path;
	size_t package_cpath_len;
	char const *package_cpath;
	int i;

	// we need to make sure that package.path & package.cpath are the same in the keepers
// than what is currently in use when the module is required in the caller's Lua state
	STACK_CHECK(L)
	STACK_GROW( L, 3);
	lua_getglobal( L, "package");
	lua_getfield( L, -1, "path");
	package_path = luaL_checklstring( L, -1, &package_path_len);
	lua_getfield( L, -2, "cpath");
	package_cpath = luaL_checklstring( L, -1, &package_cpath_len);

	for( i = 0; i < GNbKeepers; ++ i)
	{
		lua_State *K = GKeepers[i].L;
		int res;
		MUTEX_LOCK( &GKeepers[i].lock_);
		STACK_CHECK(K)
		STACK_GROW( K, 2);
		lua_getglobal( K, "package");
		lua_pushlstring( K, package_path, package_path_len);
		lua_setfield( K, -2, "path");
		lua_pushlstring( K, package_cpath, package_cpath_len);
		lua_setfield( K, -2, "cpath");
		lua_pop( K, 1);
		lua_getglobal( K, "require");
		lua_pushlstring( K, name, name_len);
		res = lua_pcall( K, 1, 0, 0);
		if( res != 0)
		{
			char const *err = luaL_checkstring( K, -1);
			luaL_error( L, "error requiring '%s' in keeper state: %s", name, err);
		}
		STACK_END(K, 0)
		MUTEX_UNLOCK( &GKeepers[i].lock_);
	}
	lua_pop( L, 3);
	STACK_END(L, 0)
}
コード例 #14
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
// in: fifo
// out: ...|nothing
// expects exactly 1 value on the stack!
// currently only called with a count of 1, but this may change in the future
// function assumes that there is enough data in the fifo to satisfy the request
static void fifo_peek( lua_State* L, keeper_fifo* fifo, int _count)
{
	int i;
	STACK_GROW( L, _count);
	for( i = 0; i < _count; ++ i)
	{
		lua_rawgeti( L, 1, fifo->first + i);
	}
}
コード例 #15
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
//in: linda_ud key [val]
int keepercall_set( lua_State* L)
{
	STACK_GROW( L, 6);
	// make sure we have a value on the stack
	if( lua_gettop( L) == 2)                          // ud key val?
	{
		lua_pushnil( L);                                // ud key nil
	}

	// retrieve fifos associated with the linda
	push_table( L, 1);                                // ud key val fifos
	lua_replace( L, 1);                               // fifos key val

	if( !lua_isnil( L, 3)) // set/replace contents stored at the specified key?
	{
		keeper_fifo* fifo;
		lua_pushvalue( L, -2);                          // fifos key val key
		lua_rawget( L, 1);                              // fifos key val fifo|nil
		fifo = (keeper_fifo*) lua_touserdata( L, -1);
		if( fifo == NULL) // might be NULL if we set a nonexistent key to nil
		{
			lua_pop( L, 1);                               // fifos key val
			fifo_new( L);                                 // fifos key val fifo
			lua_pushvalue( L, 2);                         // fifos key val fifo key
			lua_pushvalue( L, -2);                        // fifos key val fifo key fifo
			lua_rawset( L, 1);                            // fifos key val fifo
		}
		else // the fifo exists, we just want to clear its contents
		{
			// empty the fifo for the specified key: replace uservalue with a virgin table, reset counters, but leave limit unchanged!
			lua_newtable( L);                             // fifos key val fifo {}
			lua_setuservalue( L, -2);                     // fifos key val fifo
			fifo->first = 1;
			fifo->count = 0;
		}
		fifo = prepare_fifo_access( L, -1);
		lua_insert( L, -2);                             // fifos key fifo val
		fifo_push( L, fifo, 1);                         // fifos key fifo
	}
	else // val == nil                                // fifos key nil
	{
		keeper_fifo* fifo;
		lua_pop( L, 1);                                 // fifos key
		lua_rawget( L, 1);                              // fifos fifo|nil
		// empty the fifo for the specified key: replace uservalue with a virgin table, reset counters, but leave limit unchanged!
		fifo = (keeper_fifo*) lua_touserdata( L, -1);
		if( fifo != NULL) // might be NULL if we set a nonexistent key to nil
		{
			lua_newtable( L);                             // fifos fifo {}
			lua_setuservalue( L, -2);                     // fifos fifo
			fifo->first = 1;
			fifo->count = 0;
		}
	}
	return 0;
}
コード例 #16
0
ファイル: darwin_exec.c プロジェクト: Tommmster/netbsd-avr32
int
darwin_exec_setup_stack(struct lwp *l, struct exec_package *epp)
{
	u_long max_stack_size;
	u_long access_linear_min, access_size;
	u_long noaccess_linear_min, noaccess_size;

	if (epp->ep_flags & EXEC_32) {
		epp->ep_minsaddr = DARWIN_USRSTACK32;
		max_stack_size = MAXSSIZ;
	} else {
		epp->ep_minsaddr = DARWIN_USRSTACK;
		max_stack_size = MAXSSIZ;
	}
	epp->ep_maxsaddr = (u_long)STACK_GROW(epp->ep_minsaddr,
		max_stack_size);
	epp->ep_ssize = l->l_proc->p_rlimit[RLIMIT_STACK].rlim_cur;

	/*
	 * set up commands for stack.  note that this takes *two*, one to
	 * map the part of the stack which we can access, and one to map
	 * the part which we can't.
	 *
	 * arguably, it could be made into one, but that would require the
	 * addition of another mapping proc, which is unnecessary
	 */
	access_size = epp->ep_ssize;
	access_linear_min = (u_long)STACK_ALLOC(epp->ep_minsaddr, access_size);
	noaccess_size = max_stack_size - access_size;
	noaccess_linear_min = (u_long)STACK_ALLOC(STACK_GROW(epp->ep_minsaddr,
	    access_size), noaccess_size);
	if (noaccess_size > 0) {
		NEW_VMCMD2(&epp->ep_vmcmds, vmcmd_map_zero, noaccess_size,
		    noaccess_linear_min, NULL, 0, VM_PROT_NONE, VMCMD_STACK);
	}
	KASSERT(access_size > 0);
	NEW_VMCMD2(&epp->ep_vmcmds, vmcmd_map_zero, access_size,
	    access_linear_min, NULL, 0, VM_PROT_READ | VM_PROT_WRITE,
	    VMCMD_STACK);

	return 0;
}
コード例 #17
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
// in: nothing
// out: { first = 1, count = 0, limit = -1}
static void fifo_new( lua_State* L)
{
	keeper_fifo* fifo;
	STACK_GROW( L, 2);
	fifo = (keeper_fifo*) lua_newuserdata( L, sizeof( keeper_fifo));
	fifo->first = 1;
	fifo->count = 0;
	fifo->limit = -1;
	lua_newtable( L);
	lua_setuservalue( L, -2);
}
コード例 #18
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
// in: linda_ud
int keepercall_clear( lua_State* L)
{
	STACK_GROW( L, 3);
	lua_pushlightuserdata( L, fifos_key);        // ud fifos_key
	lua_rawget( L, LUA_REGISTRYINDEX);           // ud fifos
	lua_pushvalue( L, 1);                        // ud fifos ud
	lua_pushnil( L);                             // ud fifos ud nil
	lua_rawset( L, -3);                          // ud fifos
	lua_pop( L, 1);                              // ud
	return 0;
}
コード例 #19
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
// replaces the fifo ud by its uservalue on the stack
static keeper_fifo* prepare_fifo_access( lua_State* L, int idx)
{
	keeper_fifo* fifo = (keeper_fifo*) lua_touserdata( L, idx);
	if( fifo != NULL)
	{
		idx = lua_absindex( L, idx);
		STACK_GROW( L, 1);
		// we can replace the fifo userdata in the stack without fear of it being GCed, there are other references around
		lua_getuservalue( L, idx);
		lua_replace( L, idx);
	}
	return fifo;
}
コード例 #20
0
ファイル: deep.c プロジェクト: HighlandersFRC/2015-lua
/*
* Sets up [-1]<->[-2] two-way lookups, and ensures the lookup table exists.
* Pops the both values off the stack.
*/
static void set_deep_lookup( lua_State* L)
{
	STACK_GROW( L, 3);
	STACK_CHECK( L);                                         // a b
	push_registry_subtable( L, DEEP_LOOKUP_KEY);             // a b {}
	STACK_MID( L, 1);
	lua_insert( L, -3);                                      // {} a b
	lua_pushvalue( L, -1);                                   // {} a b b
	lua_pushvalue( L,-3);                                    // {} a b b a
	lua_rawset( L, -5);                                      // {} a b
	lua_rawset( L, -3);                                      // {}
	lua_pop( L, 1);                                          //
	STACK_END( L, -2);
}
コード例 #21
0
ファイル: deep.c プロジェクト: HighlandersFRC/2015-lua
/*
* Pops the key (metatable or idfunc) off the stack, and replaces with the
* deep lookup value (idfunc/metatable/nil).
*/
static void get_deep_lookup( lua_State* L)
{
	STACK_GROW( L, 1);
	STACK_CHECK( L);                                         // a
	lua_pushlightuserdata( L, DEEP_LOOKUP_KEY);              // a DLK
	lua_rawget( L, LUA_REGISTRYINDEX);                       // a {}

	if( !lua_isnil( L, -1))
	{
		lua_insert( L, -2);                                    // {} a
		lua_rawget( L, -2);                                    // {} b
	}    
	lua_remove( L, -2);                                      // a|b
	STACK_END( L, 0);
}
コード例 #22
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
/*
* Sets up [-1]<->[-2] two-way lookups, and ensures the lookup table exists.
* Pops the both values off the stack.
*/
void set_deep_lookup( lua_State *L ) {

    STACK_GROW(L,3);

  STACK_CHECK(L)
#if 1
    push_registry_subtable( L, DEEP_LOOKUP_KEY );
#else
    /* ..to be removed.. */
    lua_pushlightuserdata( L, DEEP_LOOKUP_KEY );
    lua_rawget( L, LUA_REGISTRYINDEX );

    if (lua_isnil(L,-1)) {
        // First time here; let's make the lookup
        //
        lua_pop(L,1);

        lua_newtable(L);
        lua_pushlightuserdata( L, DEEP_LOOKUP_KEY );
        lua_pushvalue(L,-2);
            //
            // [-3]: {} (2nd ref)
            // [-2]: DEEP_LOOKUP_KEY
            // [-1]: {}

        lua_rawset( L, LUA_REGISTRYINDEX );
            //
            // [-1]: lookup table (empty)
    }
#endif
  STACK_MID(L,1)

    lua_insert(L,-3);

    // [-3]: lookup table
    // [-2]: A
    // [-1]: B
    
    lua_pushvalue( L,-1 );  // B
    lua_pushvalue( L,-3 );  // A
    lua_rawset( L, -5 );    // B->A
    lua_rawset( L, -3 );    // A->B
    lua_pop( L,1 );

  STACK_END(L,-2)
}
コード例 #23
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
static bool_t openlib( lua_State *L, const char *name, size_t len ) {

    unsigned i;
    bool_t all= strncmp( name, "*", len ) == 0;

    for( i=0; libs[i].name; i++ ) {
        if (all || (strncmp(name, libs[i].name, len) ==0)) {
            if (libs[i].func) {
                STACK_GROW(L,2);
                lua_pushcfunction( L, libs[i].func );
                lua_pushstring( L, libs[i].name );
                lua_call( L, 1, 0 );
            }
            if (!all) return TRUE;
        }
    }
    return all;
}
コード例 #24
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
void luaG_dump( lua_State* L ) {

    int top= lua_gettop(L);
    int i;

	fprintf( stderr, "\n\tDEBUG STACK:\n" );

	if (top==0)
		fprintf( stderr, "\t(none)\n" );

	for( i=1; i<=top; i++ ) {
		int type= lua_type( L, i );

		fprintf( stderr, "\t[%d]= (%s) ", i, lua_typename(L,type) );

		// Print item contents here...
		//
		// Note: this requires 'tostring()' to be defined. If it is NOT,
		//       enable it for more debugging.
		//
    STACK_CHECK(L)
        STACK_GROW( L, 2 )

        lua_getglobal( L, "tostring" );
            //
            // [-1]: tostring function, or nil
        
        if (!lua_isfunction(L,-1)) {
             fprintf( stderr, "('tostring' not available)" );
         } else {
             lua_pushvalue( L, i );
             lua_call( L, 1 /*args*/, 1 /*retvals*/ );

             // Don't trust the string contents
             //                
             fprintf( stderr, "%s", lua_tostring(L,-1) );
         }
         lua_pop(L,1);
    STACK_END(L,0)
		fprintf( stderr, "\n" );
		}
	fprintf( stderr, "\n" );
}
コード例 #25
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
/*
* Get a unique ID for metatable at [i].
*/
static
uint_t get_mt_id( lua_State *L, int i ) {
    static uint_t last_id= 0;
    uint_t id;

    i= STACK_ABS(L,i);

    STACK_GROW(L,3);

  STACK_CHECK(L)
    push_registry_subtable( L, REG_MTID );
    lua_pushvalue(L, i);
    lua_rawget( L, -2 );
        //
        // [-2]: reg[REG_MTID]
        // [-1]: nil/uint
    
    id= lua_tointeger(L,-1);    // 0 for nil
    lua_pop(L,1);
  STACK_MID(L,1)
    
    if (id==0) {
        MUTEX_LOCK( &mtid_lock );
            id= ++last_id;
        MUTEX_UNLOCK( &mtid_lock );

        /* Create two-way references: id_uint <-> table
        */
        lua_pushvalue(L,i);
        lua_pushinteger(L,id);
        lua_rawset( L, -3 );
        
        lua_pushinteger(L,id);
        lua_pushvalue(L,i);
        lua_rawset( L, -3 );
    }
    lua_pop(L,1);     // remove 'reg[REG_MTID]' reference

  STACK_END(L,0)
  
    return id;
}
コード例 #26
0
ファイル: keeper.c プロジェクト: AlexKordic/lanes
static void push_table( lua_State* L, int idx)
{
	STACK_GROW( L, 4);
	STACK_CHECK( L);
	idx = lua_absindex( L, idx);
	lua_pushlightuserdata( L, fifos_key);        // ud fifos_key
	lua_rawget( L, LUA_REGISTRYINDEX);           // ud fifos
	lua_pushvalue( L, idx);                      // ud fifos ud
	lua_rawget( L, -2);                          // ud fifos fifos[ud]
	STACK_MID( L, 2);
	if( lua_isnil( L, -1))
	{
		lua_pop( L, 1);                            // ud fifos
		// add a new fifos table for this linda
		lua_newtable( L);                          // ud fifos fifos[ud]
		lua_pushvalue( L, idx);                    // ud fifos fifos[ud] ud
		lua_pushvalue( L, -2);                     // ud fifos fifos[ud] ud fifos[ud]
		lua_rawset( L, -4);                        // ud fifos fifos[ud]
	}
	lua_remove( L, -2);                          // ud fifos[ud]
	STACK_END( L, 1);
}
コード例 #27
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
/*
* Pops the key (metatable or idfunc) off the stack, and replaces with the
* deep lookup value (idfunc/metatable/nil).
*/
void get_deep_lookup( lua_State *L ) {
    
    STACK_GROW(L,1);

  STACK_CHECK(L)    
    lua_pushlightuserdata( L, DEEP_LOOKUP_KEY );
    lua_rawget( L, LUA_REGISTRYINDEX );
    
    if (!lua_isnil(L,-1)) {
        // [-2]: key (metatable or idfunc)
        // [-1]: lookup table
    
        lua_insert( L, -2 );
        lua_rawget( L, -2 );
    
        // [-2]: lookup table
        // [-1]: value (metatable / idfunc / nil)
    }    
    lua_remove(L,-2);
        // remove lookup, or unused key
  STACK_END(L,0)
}
コード例 #28
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
/*
* Return the registered ID function for 'index' (deep userdata proxy),
* or NULL if 'index' is not a deep userdata proxy.
*/
static
lua_CFunction get_idfunc( lua_State *L, int index ) {
    lua_CFunction ret;

    index= STACK_ABS(L,index);

    STACK_GROW(L,1);

  STACK_CHECK(L)
    if (!lua_getmetatable( L, index ))
        return NULL;    // no metatable
    
    // [-1]: metatable of [index]

    get_deep_lookup(L);
        //    
        // [-1]: idfunc/nil

    ret= lua_tocfunction(L,-1);
    lua_pop(L,1);
  STACK_END(L,0)
    return ret;
}
コード例 #29
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
/*
* Create a deep userdata
*
*   proxy_ud= deep_userdata( idfunc [, ...] )
*
* Creates a deep userdata entry of the type defined by 'idfunc'.
* Other parameters are passed on to the 'idfunc' "new" invocation.
*
* 'idfunc' must fulfill the following features:
*
*   lightuserdata= idfunc( "new" [, ...] )      -- creates a new deep data instance
*   void= idfunc( "delete", lightuserdata )     -- releases a deep data instance
*   tbl= idfunc( "metatable" )          -- gives metatable for userdata proxies
*
* Reference counting and true userdata proxying are taken care of for the
* actual data type.
*
* Types using the deep userdata system (and only those!) can be passed between
* separate Lua states via 'luaG_inter_move()'.
*
* Returns:  'proxy' userdata for accessing the deep data via 'luaG_todeep()'
*/
int luaG_deep_userdata( lua_State *L ) {
    lua_CFunction idfunc= lua_tocfunction( L,1 );
    int pushed;

    DEEP_PRELUDE *prelude= DEEP_MALLOC( sizeof(DEEP_PRELUDE) );
    ASSERT_L(prelude);

    prelude->refcount= 0;   // 'luaG_push_proxy' will lift it to 1

    STACK_GROW(L,1);
  STACK_CHECK(L)

    // Replace 'idfunc' with "new" in the stack (keep possible other params)
    //
    lua_remove(L,1);
    lua_pushliteral( L, "new" );
    lua_insert(L,1);

    // lightuserdata= idfunc( "new" [, ...] )
    //
    pushed= idfunc(L);

    if ((pushed!=1) || lua_type(L,-1) != LUA_TLIGHTUSERDATA)
        luaL_error( L, "Bad idfunc on \"new\": did not return light userdata" );

    prelude->deep= lua_touserdata(L,-1);
    ASSERT_L(prelude->deep);

    lua_pop(L,1);   // pop deep data

    luaG_push_proxy( L, idfunc, prelude );
        //
        // [-1]: proxy userdata

  STACK_END(L,1)
    return 1;
}
コード例 #30
0
ファイル: tools.c プロジェクト: Rocket-Buddha/GameCode4
static void inter_copy_func( lua_State *L2, uint_t L2_cache_i, lua_State *L, uint_t i ) {

    lua_CFunction cfunc= lua_tocfunction( L,i );
    unsigned n;

    ASSERT_L( L2_cache_i != 0 );

  STACK_GROW(L,2);

  STACK_CHECK(L)
    if (!cfunc) {   // Lua function
        luaL_Buffer b;
        const char *s;
        size_t sz;
        int tmp;
        const char *name= NULL;

#if 0
        // "To get information about a function you push it onto the 
        // stack and start the what string with the character '>'."
        //
        { lua_Debug ar;
        lua_pushvalue( L, i );
        lua_getinfo(L, ">n", &ar);      // fills 'name' and 'namewhat', pops function
        name= ar.namewhat;
        
        fprintf( stderr, "NAME: %s\n", name );  // just gives NULL
        }
#endif 
        // 'lua_dump()' needs the function at top of stack
        //
        if (i!=-1) lua_pushvalue( L, i );

        luaL_buffinit(L,&b);
        tmp= lua_dump(L, buf_writer, &b);
        ASSERT_L(tmp==0);
            //
            // "value returned is the error code returned by the last call 
            // to the writer" (and we only return 0)

        luaL_pushresult(&b);    // pushes dumped string on 'L'
        s= lua_tolstring(L,-1,&sz);
        ASSERT_L( s && sz );

        if (i!=-1) lua_remove( L, -2 );

        // Note: Line numbers seem to be taken precisely from the 
        //       original function. 'name' is not used since the chunk
        //       is precompiled (it seems...). 
        //
        // TBD: Can we get the function's original name through, as well?
        //
        if (luaL_loadbuffer(L2, s, sz, name) != 0) {
            // chunk is precompiled so only LUA_ERRMEM can happen
            // "Otherwise, it pushes an error message"
            //
            STACK_GROW( L,1 );
            luaL_error( L, "%s", lua_tostring(L2,-1) );
        }
        lua_pop(L,1);   // remove the dumped string
  STACK_MID(L,0)
    }