static gboolean st_button_button_press (ClutterActor *actor, ClutterButtonEvent *event) { StButton *button = ST_BUTTON (actor); StButtonPrivate *priv = st_button_get_instance_private (button); StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button); ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event); if (priv->press_sequence) return CLUTTER_EVENT_PROPAGATE; if (priv->button_mask & mask) { if (priv->grabbed == 0) clutter_grab_pointer (actor); priv->grabbed |= mask; st_button_press (button, device, mask, NULL); return TRUE; } return FALSE; }
static gboolean st_button_button_release (ClutterActor *actor, ClutterButtonEvent *event) { StButton *button = ST_BUTTON (actor); StButtonPrivate *priv = st_button_get_instance_private (button); StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button); ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event); if (priv->button_mask & mask) { gboolean is_click; is_click = priv->grabbed && clutter_actor_contains (actor, event->source); st_button_release (button, device, mask, is_click ? event->button : 0, NULL); priv->grabbed &= ~mask; if (priv->grabbed == 0) clutter_ungrab_pointer (); return TRUE; } return FALSE; }
static gboolean st_button_touch_event (ClutterActor *actor, ClutterTouchEvent *event) { StButton *button = ST_BUTTON (actor); StButtonPrivate *priv = st_button_get_instance_private (button); StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (1); ClutterEventSequence *sequence; ClutterInputDevice *device; if (priv->pressed != 0) return CLUTTER_EVENT_PROPAGATE; device = clutter_event_get_device ((ClutterEvent*) event); sequence = clutter_event_get_event_sequence ((ClutterEvent*) event); if (event->type == CLUTTER_TOUCH_BEGIN && !priv->press_sequence) { clutter_input_device_sequence_grab (device, sequence, actor); st_button_press (button, device, 0, sequence); return CLUTTER_EVENT_STOP; } else if (event->type == CLUTTER_TOUCH_END && priv->device == device && priv->press_sequence == sequence) { st_button_release (button, device, mask, 0, sequence); clutter_input_device_sequence_ungrab (device, sequence); return CLUTTER_EVENT_STOP; } return CLUTTER_EVENT_PROPAGATE; }
static gboolean st_button_button_press (ClutterActor *actor, ClutterButtonEvent *event) { StButton *button = ST_BUTTON (actor); StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button); if (button->priv->button_mask & mask) { if (button->priv->grabbed == 0) clutter_grab_pointer (actor); button->priv->grabbed |= mask; st_button_press (button, mask); return TRUE; } return FALSE; }
static gboolean st_button_button_release (ClutterActor *actor, ClutterButtonEvent *event) { StButton *button = ST_BUTTON (actor); StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button); if (button->priv->button_mask & mask) { gboolean is_click; is_click = button->priv->grabbed && st_widget_get_hover (ST_WIDGET (button)); st_button_release (button, mask, is_click ? event->button : 0); button->priv->grabbed &= ~mask; if (button->priv->grabbed == 0) clutter_ungrab_pointer (); return TRUE; } return FALSE; }