コード例 #1
0
status_t GLConsumer::detachFromContext() {
    ATRACE_CALL();
#ifndef MTK_DEFAULT_AOSP
    ST_LOGI("detachFromContext");
#else
    ST_LOGV("detachFromContext");
#endif
    Mutex::Autolock lock(mMutex);

    if (mAbandoned) {
        ST_LOGE("detachFromContext: abandoned GLConsumer");
        return NO_INIT;
    }

    if (!mAttached) {
        ST_LOGE("detachFromContext: GLConsumer is not attached to a "
                "context");
        return INVALID_OPERATION;
    }

    EGLDisplay dpy = eglGetCurrentDisplay();
    EGLContext ctx = eglGetCurrentContext();

    if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
        ST_LOGE("detachFromContext: invalid current EGLDisplay");
        return INVALID_OPERATION;
    }

    if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
        ST_LOGE("detachFromContext: invalid current EGLContext");
        return INVALID_OPERATION;
    }

    if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
        status_t err = syncForReleaseLocked(dpy);
        if (err != OK) {
            return err;
        }

        glDeleteTextures(1, &mTexName);
    }

    // Because we're giving up the EGLDisplay we need to free all the EGLImages
    // that are associated with it.  They'll be recreated when the
    // GLConsumer gets attached to a new OpenGL ES context (and thus gets a
    // new EGLDisplay).
    for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
        EGLImageKHR img = mEglSlots[i].mEglImage;
        if (img != EGL_NO_IMAGE_KHR) {
            eglDestroyImageKHR(mEglDisplay, img);
            mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
        }
    }

    mEglDisplay = EGL_NO_DISPLAY;
    mEglContext = EGL_NO_CONTEXT;
    mAttached = false;

    return OK;
}
コード例 #2
0
GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
        uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
    ConsumerBase(bq, isControlledByApp),
    mCurrentTransform(0),
    mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
    mCurrentFence(Fence::NO_FENCE),
    mCurrentTimestamp(0),
    mCurrentFrameNumber(0),
    mDefaultWidth(1),
    mDefaultHeight(1),
    mFilteringEnabled(true),
    mTexName(tex),
    mUseFenceSync(useFenceSync),
    mTexTarget(texTarget),
    mEglDisplay(EGL_NO_DISPLAY),
    mEglContext(EGL_NO_CONTEXT),
    mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
    mAttached(true)
{
#ifndef MTK_DEFAULT_AOSP
    ST_LOGI("GLConsumer");
#else
    ST_LOGV("GLConsumer");
#endif

    memcpy(mCurrentTransformMatrix, mtxIdentity,
            sizeof(mCurrentTransformMatrix));

    mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
コード例 #3
0
status_t GLConsumer::attachToContext(uint32_t tex) {
    ATRACE_CALL();
#ifndef MTK_DEFAULT_AOSP
    ST_LOGI("attachToContext");
#else
    ST_LOGV("attachToContext");
#endif
    Mutex::Autolock lock(mMutex);

    if (mAbandoned) {
        ST_LOGE("attachToContext: abandoned GLConsumer");
        return NO_INIT;
    }

    if (mAttached) {
        ST_LOGE("attachToContext: GLConsumer is already attached to a "
                "context");
        return INVALID_OPERATION;
    }

    EGLDisplay dpy = eglGetCurrentDisplay();
    EGLContext ctx = eglGetCurrentContext();

    if (dpy == EGL_NO_DISPLAY) {
        ST_LOGE("attachToContext: invalid current EGLDisplay");
        return INVALID_OPERATION;
    }

    if (ctx == EGL_NO_CONTEXT) {
        ST_LOGE("attachToContext: invalid current EGLContext");
        return INVALID_OPERATION;
    }

    // We need to bind the texture regardless of whether there's a current
    // buffer.
    glBindTexture(mTexTarget, GLuint(tex));

    if (mCurrentTextureBuf != NULL) {
        // The EGLImageKHR that was associated with the slot was destroyed when
        // the GLConsumer was detached from the old context, so we need to
        // recreate it here.
        status_t err = bindUnslottedBufferLocked(dpy);
        if (err != NO_ERROR) {
            return err;
        }
    }

    mEglDisplay = dpy;
    mEglContext = ctx;
    mTexName = tex;
    mAttached = true;

    return OK;
}
コード例 #4
0
ファイル: SurfaceTexture.cpp プロジェクト: 4Fwolf/mt6572_x201
status_t SurfaceTexture::forceAuxConversionLocked() {
    status_t err = NO_ERROR;
    ST_LOGI("[%s] mCurrentTexture:%d, mCurrentBuf:%p",
        __func__, mCurrentTexture, mCurrentTextureBuf.get());

    if ((mCurrentTextureBuf != NULL) &&
        (checkPixelFormatSupported(mCurrentTextureBuf) == OK)) {
        err = convertToAuxSlotLocked(true);
    }

    return err;
}
コード例 #5
0
ファイル: BufferQueueDump.cpp プロジェクト: LuckJC/pro-mk
void BackupBufDumper::dump() {
    String8 name;
    String8 prefix;

    BufferQueueDump::getDumpFileName(name, mName);

    for (uint32_t i = 0; i < mRingBuffer.getValidSize(); i++) {
        const sp<BackupBuffer>& buffer = getItem(i);
        prefix = String8::format("%s_%u_ts%lldms", name.string(), i,
                                ns2ms(buffer->mTimeStamp));
        GraphicBufferExtra::dump(buffer->mGraphicBuffer, prefix.string(), DUMP_FILE_PATH);
        ST_LOGI("dump: handle=%p", buffer->mGraphicBuffer->handle);
    }
}
コード例 #6
0
void GLConsumer::freeBufferLocked(int slotIndex) {
    ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
    if (slotIndex == mCurrentTexture) {
        mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
    }
    EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
    if (img != EGL_NO_IMAGE_KHR) {
#ifndef MTK_DEFAULT_AOSP
        ST_LOGI("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
#else
        ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
#endif
        eglDestroyImageKHR(mEglDisplay, img);
    }
    mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
    ConsumerBase::freeBufferLocked(slotIndex);
}
コード例 #7
0
EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
        const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
    EGLint attrs[] = {
        EGL_IMAGE_PRESERVED_KHR,        EGL_TRUE,
        EGL_IMAGE_CROP_LEFT_ANDROID,    crop.left,
        EGL_IMAGE_CROP_TOP_ANDROID,     crop.top,
        EGL_IMAGE_CROP_RIGHT_ANDROID,   crop.right,
        EGL_IMAGE_CROP_BOTTOM_ANDROID,  crop.bottom,
        EGL_NONE,
    };
    if (!crop.isValid()) {
        // No crop rect to set, so terminate the attrib array before the crop.
        attrs[2] = EGL_NONE;
    } else if (!isEglImageCroppable(crop)) {
        // The crop rect is not at the origin, so we can't set the crop on the
        // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
        // extension.  In the future we can add a layered extension that
        // removes this restriction if there is hardware that can support it.
        attrs[2] = EGL_NONE;
    }
    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
    if (image == EGL_NO_IMAGE_KHR) {
        EGLint error = eglGetError();
        ST_LOGE("error creating EGLImage: %#x", error);
    }
#ifndef MTK_DEFAULT_AOSP
    else {
        // add log for eglImage created
        ST_LOGI("[%s]", __func__);
        ALOGD("    GraphicBuffer: gb=%p handle=%p fmt=%d",
            graphicBuffer.get(), graphicBuffer->handle, graphicBuffer->format);
        ALOGD("    EGLImage: dpy=%p, img=%p", mEglDisplay, image);
    }
#endif
    return image;
}