コード例 #1
0
ファイル: snd_al.c プロジェクト: Nekrofage/Quake2RPi
void AL_Update( void ) {
	int         i;
	channel_t   *ch;
	vec_t       orientation[6];

	paintedtime = cl.time;

	// set listener parameters
	qalListener3f( AL_POSITION, AL_UnpackVector( listener_origin ) );
	AL_CopyVector( listener_forward, orientation );
	AL_CopyVector( listener_up, orientation + 3 );
	qalListenerfv( AL_ORIENTATION, orientation );
	qalListenerf( AL_GAIN, s_volume->value );
	qalDistanceModel( AL_LINEAR_DISTANCE_CLAMPED );

	// update spatialization for dynamic sounds
	ch = channels;
	for( i = 0; i < s_numchannels; i++, ch++ ) {
		if( !ch->sfx )
			continue;

		if( ch->autosound ) {
			// autosounds are regenerated fresh each frame
			if( ch->autoframe != s_framecount ) {
				AL_StopChannel( ch );
				continue;
			}
		} else {
			ALenum state;

			qalGetError();
			qalGetSourcei( ch->srcnum, AL_SOURCE_STATE, &state );
			if( qalGetError() != AL_NO_ERROR || state == AL_STOPPED ) {
				AL_StopChannel( ch );
				continue;
			}
		}

		if (s_show->value) {
			Com_Printf ("%3i %s\n", ch->master_vol, ch->sfx->name);
		}

		AL_Spatialize(ch); // respatialize channel
	}

	s_framecount++;

	// add loopsounds
	AL_AddLoopSounds ();

	// add music
	OGG_Stream();
	S_AL_StreamUpdate();

	AL_IssuePlaysounds();
}
コード例 #2
0
/*
=================
S_AL_Update
=================
*/
static
void S_AL_Update( void )
{
	int i;

	// Update SFX channels
	S_AL_SrcUpdate();

	// Update streams
	for (i = 0; i < MAX_RAW_STREAMS; i++)
		S_AL_StreamUpdate(i);
	S_AL_MusicUpdate();

	// Doppler
	if(s_doppler->modified)
	{
		s_alDopplerFactor->modified = qtrue;
		s_doppler->modified = qfalse;
	}

	// Doppler parameters
	if(s_alDopplerFactor->modified)
	{
		if(s_doppler->integer)
			qalDopplerFactor(s_alDopplerFactor->value);
		else
			qalDopplerFactor(0.0f);
		s_alDopplerFactor->modified = qfalse;
	}
	if(s_alDopplerSpeed->modified)
	{
		qalDopplerVelocity(s_alDopplerSpeed->value);
		s_alDopplerSpeed->modified = qfalse;
	}

	// Clear the modified flags on the other cvars
	s_alGain->modified = qfalse;
	s_volume->modified = qfalse;
	s_musicVolume->modified = qfalse;
	s_alMinDistance->modified = qfalse;
	s_alRolloff->modified = qfalse;
}