コード例 #1
0
ファイル: sedit.c プロジェクト: tbamud/tbamud
static void sedit_setup_new(struct descriptor_data *d)
{
  struct shop_data *shop;

  /* Allocate a scratch shop structure. */
  CREATE(shop, struct shop_data, 1);

  /* Fill in some default values. */
  S_KEEPER(shop) = NOBODY;
  S_CLOSE1(shop) = 28;
  S_BUYPROFIT(shop) = 1.0;
  S_SELLPROFIT(shop) = 1.0;
  S_NOTRADE(shop) = 0;
  /* Add a spice of default strings. */
  S_NOITEM1(shop) = strdup("%s Sorry, I don't stock that item.");
  S_NOITEM2(shop) = strdup("%s You don't seem to have that.");
  S_NOCASH1(shop) = strdup("%s I can't afford that!");
  S_NOCASH2(shop) = strdup("%s You are too poor!");
  S_NOBUY(shop) = strdup("%s I don't trade in such items.");
  S_BUY(shop) = strdup("%s That'll be %d coins, thanks.");
  S_SELL(shop) = strdup("%s I'll give you %d coins for that.");
  /* Stir the lists lightly. */
  CREATE(S_PRODUCTS(shop), obj_vnum, 1);

  S_PRODUCT(shop, 0) = NOTHING;
  CREATE(S_ROOMS(shop), room_rnum, 1);

  S_ROOM(shop, 0) = NOWHERE;
  CREATE(S_NAMELISTS(shop), struct shop_buy_data, 1);

  S_BUYTYPE(shop, 0) = NOTHING;

   /* Presto! A shop. */
  OLC_SHOP(d) = shop;
}
コード例 #2
0
ファイル: sedit.c プロジェクト: DalilaMud/Dalila-Mud
void copy_shop(struct shop_data *tshop, struct shop_data *fshop)
{
  /*
   * Copy basic information over.
   */
  S_NUM(tshop) = S_NUM(fshop);
  S_KEEPER(tshop) = S_KEEPER(fshop);
  S_OPEN1(tshop) = S_OPEN1(fshop);
  S_CLOSE1(tshop) = S_CLOSE1(fshop);
  S_OPEN2(tshop) = S_OPEN2(fshop);
  S_CLOSE2(tshop) = S_CLOSE2(fshop);
  S_BANK(tshop) = S_BANK(fshop);
  S_BROKE_TEMPER(tshop) = S_BROKE_TEMPER(fshop);
  S_BITVECTOR(tshop) = S_BITVECTOR(fshop);
  S_NOTRADE(tshop) = S_NOTRADE(fshop);
  S_SORT(tshop) = S_SORT(fshop);
  S_BUYPROFIT(tshop) = S_BUYPROFIT(fshop);
  S_SELLPROFIT(tshop) = S_SELLPROFIT(fshop);
  S_FUNC(tshop) = S_FUNC(fshop);

  /*
   * Copy lists over.
   */
  copy_list(&(S_ROOMS(tshop)), S_ROOMS(fshop));
  copy_list(&(S_PRODUCTS(tshop)), S_PRODUCTS(fshop));
  copy_type_list(&(tshop->type), fshop->type);

  /*
   * Copy notification strings over.
   */
  free_shop_strings(tshop);
  S_NOITEM1(tshop) = str_dup(S_NOITEM1(fshop));
  S_NOITEM2(tshop) = str_dup(S_NOITEM2(fshop));
  S_NOCASH1(tshop) = str_dup(S_NOCASH1(fshop));
  S_NOCASH2(tshop) = str_dup(S_NOCASH2(fshop));
  S_NOBUY(tshop) = str_dup(S_NOBUY(fshop));
  S_BUY(tshop) = str_dup(S_BUY(fshop));
  S_SELL(tshop) = str_dup(S_SELL(fshop));
  S_PROPRIETARIO(tshop) = S_PROPRIETARIO(fshop);
  S_CLAN(tshop) = S_CLAN(fshop);
  S_VALORE(tshop) = S_VALORE(fshop);
  S_VALORE1(tshop) = S_VALORE1(fshop);
  S_VALORE2(tshop) = S_VALORE2(fshop);
  S_VALORE3(tshop) = S_VALORE3(fshop);
  S_VALORE4(tshop) = S_VALORE4(fshop);
  S_VALORE5(tshop) = S_VALORE5(fshop);
}
コード例 #3
0
ファイル: sedit.c プロジェクト: tbamud/tbamud
/* Display main menu. */
static void sedit_disp_menu(struct descriptor_data *d)
{
  char buf1[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  struct shop_data *shop;

  shop = OLC_SHOP(d);
  get_char_colors(d->character);

  clear_screen(d);
  sprintbit(S_NOTRADE(shop), trade_letters, buf1, sizeof(buf1));
  sprintbit(S_BITVECTOR(shop), shop_bits, buf2, sizeof(buf2));
  write_to_output(d,
	  "-- Shop Number : [%s%d%s]\r\n"
	  "%s0%s) Keeper      : [%s%d%s] %s%s\r\n"
          "%s1%s) Open 1      : %s%4d%s          %s2%s) Close 1     : %s%4d\r\n"
          "%s3%s) Open 2      : %s%4d%s          %s4%s) Close 2     : %s%4d\r\n"
	  "%s5%s) Sell rate   : %s%1.2f%s          %s6%s) Buy rate    : %s%1.2f\r\n"
	  "%s7%s) Keeper no item : %s%s\r\n"
	  "%s8%s) Player no item : %s%s\r\n"
	  "%s9%s) Keeper no cash : %s%s\r\n"
	  "%sA%s) Player no cash : %s%s\r\n"
	  "%sB%s) Keeper no buy  : %s%s\r\n"
	  "%sC%s) Buy success    : %s%s\r\n"
	  "%sD%s) Sell success   : %s%s\r\n"
	  "%sE%s) No Trade With  : %s%s\r\n"
	  "%sF%s) Shop flags     : %s%s\r\n"
	  "%sR%s) Rooms Menu\r\n"
	  "%sP%s) Products Menu\r\n"
	  "%sT%s) Accept Types Menu\r\n"
          "%sW%s) Copy Shop\r\n"
	  "%sQ%s) Quit\r\n"
	  "Enter Choice : ",

	  cyn, OLC_NUM(d), nrm,
	  grn, nrm, cyn, S_KEEPER(shop) == NOBODY ? -1 : mob_index[S_KEEPER(shop)].vnum,
	  nrm, yel, S_KEEPER(shop) == NOBODY ? "None" : mob_proto[S_KEEPER(shop)].player.short_descr,
	  grn, nrm, cyn, S_OPEN1(shop), nrm,
	  grn, nrm, cyn, S_CLOSE1(shop),
	  grn, nrm, cyn, S_OPEN2(shop), nrm,
	  grn, nrm, cyn, S_CLOSE2(shop),
	  grn, nrm, cyn, S_BUYPROFIT(shop), nrm,
	  grn, nrm, cyn, S_SELLPROFIT(shop),
	  grn, nrm, yel, S_NOITEM1(shop),
	  grn, nrm, yel, S_NOITEM2(shop),
	  grn, nrm, yel, S_NOCASH1(shop),
	  grn, nrm, yel, S_NOCASH2(shop),
	  grn, nrm, yel, S_NOBUY(shop),
	  grn, nrm, yel, S_BUY(shop),
	  grn, nrm, yel, S_SELL(shop),
	  grn, nrm, cyn, buf1,
	  grn, nrm, cyn, buf2,
	  grn, nrm, grn, nrm, grn, nrm, grn, nrm, grn, nrm
  );

  OLC_MODE(d) = SEDIT_MAIN_MENU;
}
コード例 #4
0
ファイル: sedit.c プロジェクト: DalilaMud/Dalila-Mud
void sedit_setup_new(struct descriptor_data *d)
{
  struct shop_data *shop;

  /*
   * Allocate a scratch shop structure.
   */
  CREATE(shop, struct shop_data, 1);

  /*
   * Fill in some default values.
   */
  S_KEEPER(shop) = -1;
  S_CLOSE1(shop) = 28;
  S_BUYPROFIT(shop) = 1.0;
  S_SELLPROFIT(shop) = 1.0;
  S_PROPRIETARIO(shop) = 0;
  S_CLAN(shop) = -1;
  S_VALORE(shop) = 0;
  S_VALORE1(shop) = -1;
  S_VALORE2(shop) = -1;
  S_VALORE3(shop) = -1;
  S_VALORE4(shop) = -1;
  S_VALORE5(shop) = -1;

  /*
   * Add a spice of default strings.
   */
  S_NOITEM1(shop) = str_dup("%s Mi dispiace, non ho quell'oggetto in assortimento.");
  S_NOITEM2(shop) = str_dup("%s Non sembra che tu lo abbia.");
  S_NOCASH1(shop) = str_dup("%s Non me lo posso permettere!");
  S_NOCASH2(shop) = str_dup("%s Sei troppo povero!");
  S_NOBUY(shop) = str_dup("%s Non tratto quel genere di cose.");
  S_BUY(shop) = str_dup("%s Sono %d monete, grazie.");
  S_SELL(shop) = str_dup("%s Ti potrei dare %d monete per quello.");
  /*
   * Stir the lists lightly.
   */
  CREATE(S_PRODUCTS(shop), int, 1);

  S_PRODUCT(shop, 0) = -1;
  CREATE(S_ROOMS(shop), int, 1);

  S_ROOM(shop, 0) = -1;
  CREATE(S_NAMELISTS(shop), struct shop_buy_data, 1);

  S_BUYTYPE(shop, 0) = -1;

  /*
   * Presto! A shop.
   */
  OLC_SHOP(d) = shop;
  sedit_disp_menu(d);
}
コード例 #5
0
ファイル: genshp.c プロジェクト: ryantm/deimos-mud
int save_shops(zone_rnum zone_num)
{
  int i, j, rshop, vzone, top;
  FILE *shop_file;
  char fname[64];
  struct shop_data *shop;

  if (zone_num < 0 || zone_num > top_of_zone_table) {
    log("SYSERR: GenOLC: save_mobiles: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
    return FALSE;
  }

  vzone = zone_table[zone_num].number;
  top = zone_table[zone_num].top;

 
  sprintf(fname, "%s/%d.new", SHP_PREFIX, vzone);
  if (!(shop_file = fopen(fname, "w"))) {
    mudlog("SYSERR: OLC: Cannot open shop file!", BRF, LVL_GOD, TRUE);
    return FALSE;
  } else if (fprintf(shop_file, "CircleMUD v3.0 Shop File~\n") < 0) {
    mudlog("SYSERR: OLC: Cannot write to shop file!", BRF, LVL_GOD, TRUE);
    fclose(shop_file);
    return FALSE;
  }
  /*
   * Search database for shops in this zone.
   */
  for (i = vzone * 100; i <= top; i++) {
    if ((rshop = real_shop(i)) != -1) {
      fprintf(shop_file, "#%d~\n", i);
      shop = shop_index + rshop;

      /*
       * Save the products.
       */
      for (j = 0; S_PRODUCT(shop, j) != -1; j++)
	fprintf(shop_file, "%d\n", obj_index[S_PRODUCT(shop, j)].vnum);

      /*
       * Save the rates.
       */
      fprintf(shop_file, "-1\n%1.2f\n%1.2f\n", S_BUYPROFIT(shop), S_SELLPROFIT(shop));

      /*
       * Save the buy types and namelists.
       */
      j = -1;
      do {
	j++;
	fprintf(shop_file, "%d%s\n", S_BUYTYPE(shop, j),
		S_BUYWORD(shop, j) ? S_BUYWORD(shop, j) : "");
      } while (S_BUYTYPE(shop, j) != -1);

      /*
       * Save messages'n'stuff.
       * Added some small'n'silly defaults as sanity checks.
       */
      fprintf(shop_file,
	      "%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n"
	      "%d\n%ld\n%d\n%d\n",
	      S_NOITEM1(shop) ? S_NOITEM1(shop) : "%s Ke?!",
	      S_NOITEM2(shop) ? S_NOITEM2(shop) : "%s Ke?!",
	      S_NOBUY(shop) ? S_NOBUY(shop) : "%s Ke?!",
	      S_NOCASH1(shop) ? S_NOCASH1(shop) : "%s Ke?!",
	      S_NOCASH2(shop) ? S_NOCASH2(shop) : "%s Ke?!",
	      S_BUY(shop) ? S_BUY(shop) : "%s Ke?! %d?",
	      S_SELL(shop) ? S_SELL(shop) : "%s Ke?! %d?",
	      S_BROKE_TEMPER(shop),
	      S_BITVECTOR(shop),
	      mob_index[S_KEEPER(shop)].vnum,
	      S_NOTRADE(shop)
	      );

      /*
       * Save the rooms.
       */
      j = -1;
      do {
	j++;
	fprintf(shop_file, "%d\n", S_ROOM(shop, j));
      } while (S_ROOM(shop, j) != -1);

      /*
       * Save open/closing times 
       */
      fprintf(shop_file, "%d\n%d\n%d\n%d\n", S_OPEN1(shop), S_CLOSE1(shop),
		S_OPEN2(shop), S_CLOSE2(shop));
    }
  }
  fprintf(shop_file, "$~\n");
  fclose(shop_file);
  sprintf(buf2, "%s/%d.shp", SHP_PREFIX, vzone);
  remove(buf2);
  rename(fname, buf2);

  remove_from_save_list(vzone, SL_SHP);
  return TRUE;
}
コード例 #6
0
ファイル: sedit.c プロジェクト: bigmac12/Mac-s-CWG
void sedit_parse(struct descriptor_data *d, char *arg)
{
  int i;

  if (OLC_MODE(d) > SEDIT_NUMERICAL_RESPONSE) {
    if (!isdigit(arg[0]) && ((*arg == '-') && (!isdigit(arg[1])))) {
      write_to_output(d, "Field must be numerical, try again : ");
      return;
    }
  }
  switch (OLC_MODE(d)) {
/*-------------------------------------------------------------------*/
  case SEDIT_CONFIRM_SAVESTRING:
    switch (*arg) {
    case 'y':
    case 'Y':
      sedit_save_internally(d);
      mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
        "OLC: %s edits shop %d", GET_NAME(d->character), OLC_NUM(d));
      if (CONFIG_OLC_SAVE) {
      sedit_save_to_disk(real_zone_by_thing(OLC_NUM(d)));
      write_to_output(d, "Shop saved to disk.\r\n");
      } else
      write_to_output(d, "Shop saved to memory.\r\n");
      cleanup_olc(d, CLEANUP_STRUCTS);
      return;
    case 'n':
    case 'N':
      cleanup_olc(d, CLEANUP_ALL);
      return;
    default:
      write_to_output(d, "Invalid choice!\r\nDo you wish to save your changes? : ");
      return;
    }
    break;

/*-------------------------------------------------------------------*/
  case SEDIT_MAIN_MENU:
    i = 0;
    switch (*arg) {
    case 'q':
    case 'Q':
      if (OLC_VAL(d)) {		/* Anything been changed? */
        write_to_output(d, "Do you wish to save your changes? : ");
	OLC_MODE(d) = SEDIT_CONFIRM_SAVESTRING;
      } else
	cleanup_olc(d, CLEANUP_ALL);
      return;
    case '0':
      OLC_MODE(d) = SEDIT_KEEPER;
      write_to_output(d, "Enter vnum number of shop keeper : ");
      return;
    case '1':
      OLC_MODE(d) = SEDIT_OPEN1;
      i++;
      break;
    case '2':
      OLC_MODE(d) = SEDIT_CLOSE1;
      i++;
      break;
    case '3':
      OLC_MODE(d) = SEDIT_OPEN2;
      i++;
      break;
    case '4':
      OLC_MODE(d) = SEDIT_CLOSE2;
      i++;
      break;
    case '5':
      OLC_MODE(d) = SEDIT_BUY_PROFIT;
      i++;
      break;
    case '6':
      OLC_MODE(d) = SEDIT_SELL_PROFIT;
      i++;
      break;
    case '7':
      OLC_MODE(d) = SEDIT_NOITEM1;
      i--;
      break;
    case '8':
      OLC_MODE(d) = SEDIT_NOITEM2;
      i--;
      break;
    case '9':
      OLC_MODE(d) = SEDIT_NOCASH1;
      i--;
      break;
    case 'a':
    case 'A':
      OLC_MODE(d) = SEDIT_NOCASH2;
      i--;
      break;
    case 'b':
    case 'B':
      OLC_MODE(d) = SEDIT_NOBUY;
      i--;
      break;
    case 'c':
    case 'C':
      OLC_MODE(d) = SEDIT_BUY;
      i--;
      break;
    case 'd':
    case 'D':
      OLC_MODE(d) = SEDIT_SELL;
      i--;
      break;
    case 'e':
    case 'E':
      sedit_no_trade_menu(d);
      return;
    case 'f':
    case 'F':
      sedit_shop_flags_menu(d);
      return;
    case 'r':
    case 'R':
      sedit_rooms_menu(d);
      return;
    case 'p':
    case 'P':
      sedit_products_menu(d);
      return;
    case 't':
    case 'T':
      sedit_namelist_menu(d);
      return;
    default:
      sedit_disp_menu(d);
      return;
    }

    if (i == 0)
      break;
    else if (i == 1)
      write_to_output(d, "\r\nEnter new value : ");
    else if (i == -1)
      write_to_output(d, "\r\nEnter new text :\r\n] ");
    else
      write_to_output(d, "Oops...\r\n");
    return;
/*-------------------------------------------------------------------*/
  case SEDIT_NAMELIST_MENU:
    switch (*arg) {
    case 'a':
    case 'A':
      sedit_types_menu(d);
      return;
    case 'd':
    case 'D':
      write_to_output(d, "\r\nDelete which entry? : ");
      OLC_MODE(d) = SEDIT_DELETE_TYPE;
      return;
    case 'q':
    case 'Q':
      break;
    }
    break;
/*-------------------------------------------------------------------*/
  case SEDIT_PRODUCTS_MENU:
    switch (*arg) {
    case 'a':
    case 'A':
      write_to_output(d, "\r\nEnter new product vnum number : ");
      OLC_MODE(d) = SEDIT_NEW_PRODUCT;
      return;
    case 'd':
    case 'D':
      write_to_output(d, "\r\nDelete which product? : ");
      OLC_MODE(d) = SEDIT_DELETE_PRODUCT;
      return;
    case 'q':
    case 'Q':
      break;
    }
    break;
/*-------------------------------------------------------------------*/
  case SEDIT_ROOMS_MENU:
    switch (*arg) {
    case 'a':
    case 'A':
      write_to_output(d, "\r\nEnter new room vnum number : ");
      OLC_MODE(d) = SEDIT_NEW_ROOM;
      return;
    case 'c':
    case 'C':
      sedit_compact_rooms_menu(d);
      return;
    case 'l':
    case 'L':
      sedit_rooms_menu(d);
      return;
    case 'd':
    case 'D':
      write_to_output(d, "\r\nDelete which room? : ");
      OLC_MODE(d) = SEDIT_DELETE_ROOM;
      return;
    case 'q':
    case 'Q':
      break;
    }
    break;
/*-------------------------------------------------------------------*/
    /*
     * String edits.
     */
  case SEDIT_NOITEM1:
    if (genolc_checkstring(d, arg))
      modify_string(&S_NOITEM1(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOITEM2:
    if (genolc_checkstring(d, arg))
      modify_string(&S_NOITEM2(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOCASH1:
    if (genolc_checkstring(d, arg))
      modify_string(&S_NOCASH1(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOCASH2:
    if (genolc_checkstring(d, arg))
      modify_string(&S_NOCASH2(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOBUY:
    if (genolc_checkstring(d, arg))
      modify_string(&S_NOBUY(OLC_SHOP(d)), arg);
    break;
  case SEDIT_BUY:
    if (genolc_checkstring(d, arg))
      modify_string(&S_BUY(OLC_SHOP(d)), arg);
    break;
  case SEDIT_SELL:
    if (genolc_checkstring(d, arg))
      modify_string(&S_SELL(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NAMELIST:
    if (genolc_checkstring(d, arg)) {
      struct shop_buy_data new_entry;

      BUY_TYPE(new_entry) = OLC_VAL(d);
      BUY_WORD(new_entry) = strdup(arg);
      add_to_type_list(&(S_NAMELISTS(OLC_SHOP(d))), &new_entry);
    }
    sedit_namelist_menu(d);
    return;

/*-------------------------------------------------------------------*/
    /*
     * Numerical responses.
     */
  case SEDIT_KEEPER:
    i = atoi(arg);
    if ((i = atoi(arg)) != -1)
      if ((i = real_mobile(i)) == NOBODY) {
	write_to_output(d, "That mobile does not exist, try again : ");
	return;
      }
    S_KEEPER(OLC_SHOP(d)) = i;
    if (i == -1)
      break;
    /*
     * Fiddle with special procs.
     */
    S_FUNC(OLC_SHOP(d)) = mob_index[i].func != shop_keeper ? mob_index[i].func : NULL;
    mob_index[i].func = shop_keeper;
    break;
  case SEDIT_OPEN1:
    S_OPEN1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
    break;
  case SEDIT_OPEN2:
    S_OPEN2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
    break;
  case SEDIT_CLOSE1:
    S_CLOSE1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
    break;
  case SEDIT_CLOSE2:
    S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
    break;
  case SEDIT_BUY_PROFIT:
    sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d)));
    break;
  case SEDIT_SELL_PROFIT:
    sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d)));
    break;
  case SEDIT_TYPE_MENU:
    OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1);
    write_to_output(d, "Enter namelist (return for none) :-\r\n] ");
    OLC_MODE(d) = SEDIT_NAMELIST;
    return;
  case SEDIT_DELETE_TYPE:
    remove_from_type_list(&(S_NAMELISTS(OLC_SHOP(d))), atoi(arg));
    sedit_namelist_menu(d);
    return;
  case SEDIT_NEW_PRODUCT:
    if ((i = atoi(arg)) != -1)
      if ((i = real_object(i)) == NOTHING) {
	write_to_output(d, "That object does not exist, try again : ");
	return;
      }
    if (i > 0)
      add_to_int_list(&(S_PRODUCTS(OLC_SHOP(d))), i);
    sedit_products_menu(d);
    return;
  case SEDIT_DELETE_PRODUCT:
    remove_from_int_list(&(S_PRODUCTS(OLC_SHOP(d))), atoi(arg));
    sedit_products_menu(d);
    return;
  case SEDIT_NEW_ROOM:
    if ((i = atoi(arg)) != -1)
      if ((i = real_room(i)) == NOWHERE) {
	write_to_output(d, "That room does not exist, try again : ");
	return;
      }
    if (i >= 0)
      add_to_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
    sedit_rooms_menu(d);
    return;
  case SEDIT_DELETE_ROOM:
    remove_from_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
    sedit_rooms_menu(d);
    return;
  case SEDIT_SHOP_FLAGS:
    if ((i = LIMIT(atoi(arg), 0, NUM_SHOP_FLAGS)) > 0) {
      TOGGLE_BIT(S_BITVECTOR(OLC_SHOP(d)), 1 << (i - 1));
      sedit_shop_flags_menu(d);
      return;
    }
    break;
  case SEDIT_NOTRADE:
    if ((i = LIMIT(atoi(arg), 0, NUM_TRADERS)) > 0) {
      TOGGLE_BIT(S_NOTRADE(OLC_SHOP(d)), 1 << (i - 1));
      sedit_no_trade_menu(d);
      return;
    }
    break;

/*-------------------------------------------------------------------*/
  default:
    /*
     * We should never get here.
     */
    cleanup_olc(d, CLEANUP_ALL);
    mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: sedit_parse(): Reached default case!");
    write_to_output(d, "Oops...\r\n");
    break;
  }

/*-------------------------------------------------------------------*/

/*
 * END OF CASE 
 * If we get here, we have probably changed something, and now want to
 * return to main menu.  Use OLC_VAL as a 'has changed' flag.
 */
  OLC_VAL(d) = 1;
  sedit_disp_menu(d);
}