コード例 #1
0
ファイル: app.cpp プロジェクト: BITINT/DEFCON2
bool App::InitServer()
{
  	m_server = new Server();    
	bool result = m_server->Initialise();


    //
    // Inform the user of the problem, and shut it down

    if( !result )
    {
        delete m_server;
        m_server = NULL;

		char msgtext[1024];
#if defined(RETAIL_BRANDING_UK)
		sprintf( msgtext, "%s%s", LANGUAGEPHRASE("dialog_server_failedconnect"), LANGUAGEPHRASE("website_support_retail_uk") );
#elif defined(RETAIL_BRANDING)
		sprintf( msgtext, "%s%s", LANGUAGEPHRASE("dialog_server_failedconnect"), LANGUAGEPHRASE("website_support_retail") );
#elif defined(RETAIL_BRANDING_MULTI_LANGUAGE)
		sprintf( msgtext, "%s%s", LANGUAGEPHRASE("dialog_server_failedconnect"), LANGUAGEPHRASE("website_support_retail_multi_language") );
#elif defined(TARGET_OS_MACOSX)
		sprintf( msgtext, "%s%s", LANGUAGEPHRASE("dialog_server_failedconnect"), LANGUAGEPHRASE("website_support_macosx") );
#else
		sprintf( msgtext, "%s%s", LANGUAGEPHRASE("dialog_server_failedconnect"), LANGUAGEPHRASE("website_support") );
#endif

        MessageDialog *msg = new MessageDialog( "FAILED TO START SERVER",
                                                msgtext, false, 
                                                "dialog_server_failedtitle", true );
        EclRegisterWindow( msg );        
        return false;
    }


    //
    // Everything Ok

    int len = min<int>( (int) m_game->m_options[0]->m_max, sizeof( m_game->m_options[0]->m_currentString ) );
    strncpy( m_game->m_options[0]->m_currentString, g_preferences->GetString( "ServerName1", "" ), len );
    m_game->m_options[0]->m_currentString[ len - 1 ] = '\x0';
    SafetyString( m_game->m_options[0]->m_currentString );
    ReplaceExtendedCharacters( m_game->m_options[0]->m_currentString );

    if( strlen( m_game->m_options[0]->m_currentString ) == 0 || 
        strcmp( m_game->m_options[0]->m_currentString, g_languageTable->LookupBasePhrase( "gameoption_New_Game_Server" ) ) == 0 )
    {
        if( g_languageTable->DoesTranslationExist( "gameoption_New_Game_Server" ) || 
            g_languageTable->DoesPhraseExist( "gameoption_New_Game_Server" ) )
        {
            strncpy( m_game->m_options[0]->m_currentString, LANGUAGEPHRASE("gameoption_New_Game_Server"), len );
            m_game->m_options[0]->m_currentString[ len - 1 ] = '\x0';
            SafetyString( m_game->m_options[0]->m_currentString );
            ReplaceExtendedCharacters( m_game->m_options[0]->m_currentString );
        }
    }

    return true;
}
コード例 #2
0
ファイル: game_history.cpp プロジェクト: cahocachi/DEFCON
void GameHistory::Load()
{
    TextFileReader reader( "game-history.txt" );

    if( reader.IsOpen() )
    {
        reader.SetSeperatorChars( "\n\r," );

        while( reader.ReadLine() )
        {
			char *identity = NULL;
			char *name = NULL;
			if( reader.TokenAvailable() )
			{
				identity = reader.GetNextToken();
				if( reader.TokenAvailable() )
				{
					name = reader.GetNextToken();
				}
			}

			if( identity && name )
			{
				GameHistoryServer *server = new GameHistoryServer();
				
				strncpy( server->m_identity, identity, sizeof(server->m_identity) );
				server->m_identity[ sizeof(server->m_identity) - 1 ] = '\x0';
				SafetyString( server->m_identity );

				strncpy( server->m_name, name, sizeof(server->m_name) );
				server->m_name[ sizeof(server->m_name) - 1 ] = '\x0';
				SafetyString( server->m_name );

				m_servers.PutData( server );
			}
        }
    }
}