コード例 #1
0
static json_t *SaveStaticKeys(Mission *m)
{
	json_t *keys = json_new_array();
	CA_FOREACH(KeyPositions, kp, m->u.Static.Keys)
		json_t *keyNode = json_new_object();
		AddIntPair(keyNode, "Index", kp->Index);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)kp->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&kp->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			keyNode, "Positions", positions);
		json_insert_child(keys, keyNode);
	CA_FOREACH_END()
	return keys;
}
コード例 #2
0
static json_t *SaveStaticCharacters(Mission *m)
{
	json_t *chars = json_new_array();
	CA_FOREACH(CharacterPositions, cp, m->u.Static.Characters)
		json_t *charNode = json_new_object();
		AddIntPair(charNode, "Index", cp->Index);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)cp->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&cp->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			charNode, "Positions", positions);
		json_insert_child(chars, charNode);
	CA_FOREACH_END()
	return chars;
}
コード例 #3
0
static json_t *SaveStaticWrecks(Mission *m)
{
	json_t *wrecks = json_new_array();
	CA_FOREACH(MapObjectPositions, mop, m->u.Static.Wrecks)
		json_t *wreckNode = json_new_object();
		AddStringPair(wreckNode, "MapObject", mop->M->Name);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)mop->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&mop->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			wreckNode, "Positions", positions);
		json_insert_child(wrecks, wreckNode);
	CA_FOREACH_END()
	return wrecks;
}
コード例 #4
0
static json_t *SaveStaticObjectives(Mission *m)
{
	json_t *objs = json_new_array();
	CA_FOREACH(ObjectivePositions, op, m->u.Static.Objectives)
		json_t *objNode = json_new_object();
		AddIntPair(objNode, "Index", op->Index);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)op->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&op->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			objNode, "Positions", positions);
		json_insert_pair_into_object(
			objNode, "Indices", SaveIntArray(&op->Indices));
		json_insert_child(objs, objNode);
	CA_FOREACH_END()
	return objs;
}
コード例 #5
0
static json_t *SaveStaticItems(Mission *m)
{
	json_t *items = json_new_array();
	for (int i = 0; i < (int)m->u.Static.Items.size; i++)
	{
		MapObjectPositions *mop =
			CArrayGet(&m->u.Static.Items, i);
		json_t *itemNode = json_new_object();
		AddStringPair(itemNode, "MapObject", mop->M->Name);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)mop->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&mop->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			itemNode, "Positions", positions);
		json_insert_child(items, itemNode);
	}
	return items;
}
コード例 #6
0
static json_t *SaveMissions(CArray *a)
{
	json_t *missionsNode = json_new_array();
	for (int i = 0; i < (int)a->size; i++)
	{
		json_t *node = json_new_object();
		Mission *mission = CArrayGet(a, i);
		AddStringPair(node, "Title", mission->Title);
		AddStringPair(node, "Description", mission->Description);
		AddStringPair(node, "Type", MapTypeStr(mission->Type));
		AddIntPair(node, "Width", mission->Size.x);
		AddIntPair(node, "Height", mission->Size.y);

		AddIntPair(node, "WallStyle", mission->WallStyle);
		AddIntPair(node, "FloorStyle", mission->FloorStyle);
		AddIntPair(node, "RoomStyle", mission->RoomStyle);
		AddIntPair(node, "ExitStyle", mission->ExitStyle);
		AddIntPair(node, "KeyStyle", mission->KeyStyle);
		AddStringPair(node, "DoorStyle", mission->DoorStyle);

		json_insert_pair_into_object(
			node, "Objectives", SaveObjectives(&mission->Objectives));
		json_insert_pair_into_object(
			node, "Enemies", SaveIntArray(&mission->Enemies));
		json_insert_pair_into_object(
			node, "SpecialChars", SaveIntArray(&mission->SpecialChars));
		json_t *modsNode = json_new_array();
		for (int j = 0; j < (int)mission->MapObjectDensities.size; j++)
		{
			const MapObjectDensity *mod =
				CArrayGet(&mission->MapObjectDensities, j);
			json_t *modNode = json_new_object();
			AddStringPair(modNode, "MapObject", mod->M->Name);
			AddIntPair(modNode, "Density", mod->Density);
			json_insert_child(modsNode, modNode);
		}
		json_insert_pair_into_object(node, "MapObjectDensities", modsNode);

		AddIntPair(node, "EnemyDensity", mission->EnemyDensity);
		json_insert_pair_into_object(
			node, "Weapons", SaveWeapons(&mission->Weapons));

		json_insert_pair_into_object(
			node, "Song", json_new_string(mission->Song));

		AddColorPair(node, "WallMask", mission->WallMask);
		AddColorPair(node, "FloorMask", mission->FloorMask);
		AddColorPair(node, "RoomMask", mission->RoomMask);
		AddColorPair(node, "AltMask", mission->AltMask);

		switch (mission->Type)
		{
		case MAPTYPE_CLASSIC:
			AddIntPair(node, "Walls", mission->u.Classic.Walls);
			AddIntPair(node, "WallLength", mission->u.Classic.WallLength);
			AddIntPair(
				node, "CorridorWidth", mission->u.Classic.CorridorWidth);
			json_insert_pair_into_object(
				node, "Rooms", SaveClassicRooms(mission));
			AddIntPair(node, "Squares", mission->u.Classic.Squares);
			json_insert_pair_into_object(
				node, "Doors", SaveClassicDoors(mission));
			json_insert_pair_into_object(
				node, "Pillars", SaveClassicPillars(mission));
			break;
		case MAPTYPE_STATIC:
			{
				json_insert_pair_into_object(
					node, "Tiles", SaveStaticTiles(mission));
				json_insert_pair_into_object(
					node, "StaticItems", SaveStaticItems(mission));
				json_insert_pair_into_object(
					node, "StaticWrecks", SaveStaticWrecks(mission));
				json_insert_pair_into_object(
					node, "StaticCharacters", SaveStaticCharacters(mission));
				json_insert_pair_into_object(
					node, "StaticObjectives", SaveStaticObjectives(mission));
				json_insert_pair_into_object(
					node, "StaticKeys", SaveStaticKeys(mission));

				json_insert_pair_into_object(
					node, "Start", SaveVec2i(mission->u.Static.Start));
				json_t *exitNode = json_new_object();
				json_insert_pair_into_object(
					exitNode, "Start",
					SaveVec2i(mission->u.Static.Exit.Start));
				json_insert_pair_into_object(
					exitNode, "End",
					SaveVec2i(mission->u.Static.Exit.End));
				json_insert_pair_into_object(node, "Exit", exitNode);
			}
			break;
		default:
			assert(0 && "unknown map type");
			break;
		}

		json_insert_child(missionsNode, node);
	}
	return missionsNode;
}