const bool Test_Matrix_ScalingMatrix() { const TMatrix4d kScaleMatrix_d = ScalingMatrix(TMatrix4d(), 1.0, 2.0, 3.0); const TVector4d kTransformedPoint_d = VectorMultiply(TVector4d(), kScaleMatrix_d, TVector4d{1.0, 1.0, 1.0, 1.0}); const bool kbPass_d = Equal(kTransformedPoint_d, TVector4d{1.0, 2.0, 3.0, 1.0}, s_kdEpsilon); const TMatrix4f kScaleMatrix_f = ScalingMatrix(TMatrix4f(), 1.0f, 2.0f, 3.0f); const TVector4f kTransformedPoint_f = VectorMultiply(TVector4f(), kScaleMatrix_f, TVector4f{1.0f, 1.0f, 1.0f, 1.0f}); const bool kbPass_f = Equal(kTransformedPoint_f, TVector4f{1.0f, 2.0f, 3.0f, 1.0f}, s_kfEpsilon); return(kbPass_d && kbPass_f); }
const bool Test_Matrix_TransformationMatrix() { const TVector3d kTranslate_d{1.0, 2.0, 3.0}; const TVector3d kAxis_d = Normalize(TVector3d(), TVector3d{1.0, 1.0, 1.0}); const double kdAngle = s_kdTau / 8.0; const TVector4d kQuatOrient_d = AxisAngleQuaternion(TVector4d(), kAxis_d, kdAngle); const double kdScale = 2.0; const TMatrix4d kTranslation_d = TranslationMatrix(TMatrix4d(), kTranslate_d); const TMatrix4d kOrientation_d = RotationMatrix(TMatrix4d(), kQuatOrient_d); const TMatrix4d kScaling_d = ScalingMatrix(TMatrix4d(), kdScale, kdScale, kdScale); const TMatrix4d kTransformA_d = Multiply(TMatrix4d(), kScaling_d, kOrientation_d); const TMatrix4d kTransformB_d = Multiply(TMatrix4d(), kTranslation_d, kTransformA_d); const TVector3d kBasisX_d = QuaternionRotate(TVector3d(), TVector3d{kdScale, 0.0, 0.0}, kQuatOrient_d); const TVector3d kBasisY_d = QuaternionRotate(TVector3d(), TVector3d{0.0, kdScale, 0.0}, kQuatOrient_d); const TVector3d kBasisZ_d = QuaternionRotate(TVector3d(), TVector3d{0.0, 0.0, kdScale}, kQuatOrient_d); const TMatrix4d kTransformC_d = TransformationMatrix(TMatrix4d(), kBasisX_d, kBasisY_d, kBasisZ_d, kTranslate_d); const bool kbPass_d = Equal(kTransformC_d, kTransformB_d, s_kdEpsilon); // const TVector3f kTranslate_f{1.0f, 2.0f, 3.0f}; const TVector3f kAxis_f = Normalize(TVector3f(), TVector3f{1.0f, 1.0f, 1.0f}); const float kfAngle = s_kfTau / 8.0f; const TVector4f kQuatOrient_f = AxisAngleQuaternion(TVector4f(), kAxis_f, kfAngle); const float kfScale = 2.0f; const TMatrix4f kTranslation_f = TranslationMatrix(TMatrix4f(), kTranslate_f); const TMatrix4f kOrientation_f = RotationMatrix(TMatrix4f(), kQuatOrient_f); const TMatrix4f kScaling_f = ScalingMatrix(TMatrix4f(), kfScale, kfScale, kfScale); const TMatrix4f kTransformA_f = Multiply(TMatrix4f(), kScaling_f, kOrientation_f); const TMatrix4f kTransformB_f = Multiply(TMatrix4f(), kTranslation_f, kTransformA_f); const TVector3f kBasisX_f = QuaternionRotate(TVector3f(), TVector3f{kfScale, 0.0f, 0.0f}, kQuatOrient_f); const TVector3f kBasisY_f = QuaternionRotate(TVector3f(), TVector3f{0.0f, kfScale, 0.0f}, kQuatOrient_f); const TVector3f kBasisZ_f = QuaternionRotate(TVector3f(), TVector3f{0.0f, 0.0f, kfScale}, kQuatOrient_f); const TMatrix4f kTransformC_f = TransformationMatrix(TMatrix4f(), kBasisX_f, kBasisY_f, kBasisZ_f, kTranslate_f); const bool kbPass_f = Equal(kTransformC_f, kTransformB_f, s_kfEpsilon); return(kbPass_d && kbPass_f); }
bool ZEffectBillboardTexAniList::Draw() { if(!m_pVB) return false; if( size()==0 ) return true; BeginState(); RSetFog(FALSE); HRESULT hr; DWORD dwRemainNum = (DWORD)size(); iterator itr = begin(); while(dwRemainNum) { if(m_dwBase >= EFFECTBASE_DISCARD_COUNT) m_dwBase = 0; DWORD dwThisNum = min( dwRemainNum , static_cast<DWORD>(BILLBOARD_FLUSH_COUNT) ); dwThisNum = min( dwThisNum , EFFECTBASE_DISCARD_COUNT - m_dwBase ); BYTE *pVertices; if( FAILED( hr = m_pVB->Lock( m_dwBase * sizeof(ZEFFECTCUSTOMVERTEX) * 4, dwThisNum * sizeof(ZEFFECTCUSTOMVERTEX) * 4, (VOID**)&pVertices, m_dwBase ? D3DLOCK_NOOVERWRITE : D3DLOCK_DISCARD ) ) ) { return false; } BYTE *pInd; if( FAILED( hr = m_pIB->Lock( m_dwBase * sizeof(WORD) * 6, dwThisNum * sizeof(WORD) * 6, (VOID**)&pInd, m_dwBase ? D3DLOCK_NOOVERWRITE : D3DLOCK_DISCARD ) ) ) { return false; } int nRenderCnt = 0; ZCharacter* pChar = NULL; for(DWORD j=0;j<dwThisNum;j++) { ZEFFECTBILLBOARDTEXANIITEM *p = (ZEFFECTBILLBOARDTEXANIITEM*)*itr; if(p->fElapsedTime < p->fAddTime ) { itr++; continue; } pChar = ZGetCharacterManager()->Find(p->CharUID); if( pChar ) { if( pChar->m_pVMesh ) { if( pChar->m_pVMesh->m_bIsRender==false) { itr++; continue; } } } nRenderCnt++; // Transform rmatrix matTranslation; rmatrix matScaling; rmatrix matWorld; rvector dir = p->normal; rvector up = p->up; rvector right; if (IS_EQ(dir.z, 1.f)) up = rvector(1, 0, 0); right = Normalized(CrossProduct(up, dir)); up = Normalized(CrossProduct(right, dir)); rmatrix mat; GetIdentityMatrix(mat); mat._11 = right.x; mat._12 = right.y; mat._13 = right.z; mat._21 = up.x; mat._22 = up.y; mat._23 = up.z; mat._31 = dir.x; mat._32 = dir.y; mat._33 = dir.z; rvector pos = p->position; float fInt = min(1.f, max(0.f, (p->fLifeTime - p->fElapsedTime) / p->fLifeTime)); float fScale=p->fStartSize * fInt + p->fEndSize * (1.f - fInt); matScaling = ScalingMatrix(fScale * m_Scale); matTranslation = TranslationMatrix(pos); matWorld = matScaling * mat; matWorld *= matTranslation; DWORD color = ((DWORD)(p->fOpacity * 255))<<24 | p->dwColor; static ZEFFECTCUSTOMVERTEX v[] = { {{-1, -1, 0}, 0xFFFFFFFF, 1, 0 }, {{-1, 1, 0}, 0xFFFFFFFF, 1, 1}, {{ 1, 1, 0}, 0xFFFFFFFF, 0, 1}, {{ 1, -1, 0}, 0xFFFFFFFF, 0, 0}, }; static rvector sv[4] = { rvector(-1,-1,0) , rvector(-1,1,0) , rvector(1,1,0) , rvector(1,-1,0) }; GetFrameUV( min( p->frame,m_nMaxFrame-1) ); v[0].tu = m_fUV[0]; v[0].tv = m_fUV[1]; v[1].tu = m_fUV[2]; v[1].tv = m_fUV[3]; v[2].tu = m_fUV[4]; v[2].tv = m_fUV[5]; v[3].tu = m_fUV[6]; v[3].tv = m_fUV[7]; for (size_t i{}; i < 4; ++i) v[i].pos = TransformCoord(sv[i], matWorld); v[0].color=v[1].color=v[2].color=v[3].color=color; memcpy(pVertices,v,sizeof(ZEFFECTCUSTOMVERTEX)*4); pVertices+=sizeof(ZEFFECTCUSTOMVERTEX)*4; WORD inds[] = { 0,1,2,0,2,3 }; for(int k=0;k<6;k++) { inds[k]+=(m_dwBase+j)*4; } memcpy(pInd,inds,sizeof(inds)); pInd+=sizeof(inds); itr++; } m_pVB->Unlock(); m_pIB->Unlock(); if(FAILED( hr = RGetDevice()->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,m_dwBase*4,nRenderCnt*4,m_dwBase*6,nRenderCnt*2) )) return false; m_dwBase+=dwThisNum; dwRemainNum-=dwThisNum; } RGetDevice()->SetStreamSource( 0, NULL , 0,0 ); RGetDevice()->SetIndices(NULL); if(ZGetWorld()) { ZGetWorld()->SetFog(true); } EndState(); return true; }
bool ZEffectBillboardList::Draw() { if(!m_pVB) return false; if( size()==0 ) return true; BeginState(); HRESULT hr; DWORD dwRemainNum = (DWORD)size(); iterator itr=begin(); while(dwRemainNum) { if(m_dwBase >= EFFECTBASE_DISCARD_COUNT) m_dwBase = 0; DWORD dwThisNum = min( dwRemainNum , static_cast<DWORD>(BILLBOARD_FLUSH_COUNT) ); dwThisNum = min( dwThisNum , EFFECTBASE_DISCARD_COUNT - m_dwBase ); BYTE *pVertices; if( FAILED( hr = m_pVB->Lock( m_dwBase * sizeof(ZEFFECTCUSTOMVERTEX) * 4, dwThisNum * sizeof(ZEFFECTCUSTOMVERTEX) * 4, (VOID**)&pVertices, m_dwBase ? D3DLOCK_NOOVERWRITE : D3DLOCK_DISCARD ) ) ) { return false; } BYTE *pInd; if( FAILED( hr = m_pIB->Lock( m_dwBase * sizeof(WORD) * 6, dwThisNum * sizeof(WORD) * 6, (VOID**)&pInd, m_dwBase ? D3DLOCK_NOOVERWRITE : D3DLOCK_DISCARD ) ) ) { return false; } for(DWORD j=0;j<dwThisNum;j++) { ZEFFECTBILLBOARDITEM *p = (ZEFFECTBILLBOARDITEM*)*itr; // Transform rmatrix matTranslation; rmatrix matScaling; rmatrix matWorld; rvector dir = p->normal; rvector up=p->up; rvector right; if(IS_EQ(dir.z,1.f)) up=rvector(1,0,0); right = Normalized(CrossProduct(up, dir)); up = Normalized(CrossProduct(right, dir)); rmatrix mat; GetIdentityMatrix(mat); mat._11=right.x;mat._12=right.y;mat._13=right.z; mat._21=up.x;mat._22=up.y;mat._23=up.z; mat._31=dir.x;mat._32=dir.y;mat._33=dir.z; rvector pos=p->position; float fInt = min(1.f, max(0.f, (p->fLifeTime - p->fElapsedTime) / p->fLifeTime)); float fScale=p->fStartSize * fInt + p->fEndSize * (1.f - fInt); if( p->bUseTrainSmoke ) { float fRatio = GetLifeRatio(p); float fAddScale = (p->fEndSize - p->fStartSize) / p->fLifeTime; if(fRatio < 0.1f ) { fAddScale *= 0.001f; } else if(fRatio < 0.4) { fAddScale *= 0.02f; } else { fAddScale *= 0.05f; } p->fCurScale += fAddScale; if(p->fCurScale > p->fEndSize) p->fCurScale = p->fEndSize; fScale = p->fCurScale; } matScaling = ScalingMatrix(fScale * m_Scale); matTranslation = TranslationMatrix(pos); matWorld = matScaling * mat; matWorld *= matTranslation; DWORD color = ((DWORD)(p->fOpacity * 255))<<24 | p->dwColor; static ZEFFECTCUSTOMVERTEX v[] = { {{-1, -1, 0}, 0xFFFFFFFF, 1, 0 }, {{-1, 1, 0}, 0xFFFFFFFF, 1, 1 }, {{ 1, 1, 0 }, 0xFFFFFFFF, 0, 1}, { { 1, -1, 0}, 0xFFFFFFFF, 0, 0 }, }; static const rvector sv[4] = { rvector(-1,-1,0) , rvector(-1,1,0) , rvector(1,1,0) , rvector(1,-1,0) }; for (size_t i{}; i < 4; ++i) v[i].pos = TransformCoord(sv[i], matWorld); v[0].color=v[1].color=v[2].color=v[3].color=color; memcpy(pVertices,v,sizeof(ZEFFECTCUSTOMVERTEX)*4); pVertices+=sizeof(ZEFFECTCUSTOMVERTEX)*4; WORD inds[] = { 0,1,2,0,2,3 }; for(int k=0;k<6;k++) { inds[k]+=(m_dwBase+j)*4; } memcpy(pInd,inds,sizeof(inds)); pInd+=sizeof(inds); itr++; } m_pVB->Unlock(); m_pIB->Unlock(); if(FAILED( hr = RGetDevice()->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,m_dwBase*4,dwThisNum*4,m_dwBase*6,dwThisNum*2) )) return false; m_dwBase+=dwThisNum; dwRemainNum-=dwThisNum; } RGetDevice()->SetStreamSource( 0, NULL , 0,0 ); RGetDevice()->SetIndices(NULL); EndState(); return true; }