コード例 #1
0
ファイル: ma07.cpp プロジェクト: 86400/scummvm
void ScriptMA07::PlayerWalkedIn() {
	if (Game_Flag_Query(673)) {
		Loop_Actor_Walk_To_XYZ(0, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);
		Game_Flag_Reset(673);
	}
	if (Actor_Query_Goal_Number(57) == 300) {
		Actor_Set_Goal_Number(57, 305);
	}
	if (Game_Flag_Query(58)) {
		Game_Flag_Reset(58);
	}
	if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
		Scene_Exits_Disable();
		Actor_Set_Goal_Number(53, 300);
	}
	if (Game_Flag_Query(666)) {
		Actor_Voice_Over(1360, 99);
		Actor_Voice_Over(1370, 99);
		Actor_Voice_Over(1380, 99);
		Actor_Voice_Over(1390, 99);
		Actor_Voice_Over(1400, 99);
		Delay(1000);
		Game_Flag_Reset(666);
		Game_Flag_Set(34);
		Set_Enter(10, 49);
	}
	//return false;

}
コード例 #2
0
ファイル: dr04.cpp プロジェクト: athrxx/scummvm
void SceneScriptDR04::PlayerWalkedIn() {
	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
		Player_Loses_Control();
		Delay(4000);
		Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
	} else {
		if ( Game_Flag_Query(kFlagDR05BombActivated)
		 && !Game_Flag_Query(kFlagDR05BombExploded)
		) {
			Scene_Exits_Disable();
		}

		if (Game_Flag_Query(kFlagDR06toDR04)) {
			Footstep_Sound_Override_On(3);
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
			Actor_Face_Heading(kActorMcCoy, 512, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
			Footstep_Sound_Override_Off();
		}
	}
	Game_Flag_Reset(kFlagDR01toDR04);
	Game_Flag_Reset(kFlagDR05toDR04);
	Game_Flag_Reset(kFlagDR06toDR04);
}
コード例 #3
0
ファイル: sadik.cpp プロジェクト: fingolfin/scummvm
void AIScriptSadik::ShotAtAndMissed() {
	if (Actor_Query_Goal_Number(kActorSadik) == 414
	 || Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18NeedsReactorCoreFromMcCoy
	) {
		Game_Flag_Set(kFlagMcCoyAttackedReplicants);
		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
			Actor_Set_Goal_Number(kActorSadik, 418);
			Scene_Exits_Disable();
		}
	}
}
コード例 #4
0
ファイル: kp07.cpp プロジェクト: OmerMor/scummvm
void ScriptKP07::SceneLoaded() {
	if (!Game_Flag_Query(653)) {
		Music_Play(19, 25, 0, 0, -1, 1, 0);
	}
	Obstacle_Object("BUNK_TRAY01", true);
	Unobstacle_Object("BUNK_TRAY01", true);
	if (Game_Flag_Query(653)) {
		Player_Set_Combat_Mode(false);
		Scene_Exits_Disable();
	}
}
コード例 #5
0
ファイル: sadik.cpp プロジェクト: fingolfin/scummvm
bool AIScriptSadik::ShotAtAndHit() {
#if BLADERUNNER_ORIGINAL_BUGS // Sadik killed in BB09 dead end bug fix
#else
	if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikRunFromBB09) {
		// Like Izo's ShotAtAndHit() and the code below for kGoalSadikUG18Move
		// this will keep resetting Sadik's health to avoid killing him
		// Still, this is lowering Sadik's health from 80 (when Replicant) and 50 (when Human)
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Set_Health(kActorSadik, 60, 60);
		} else {
			Actor_Set_Health(kActorSadik, 40, 40);
		}
		return true;
	}
#endif // BLADERUNNER_ORIGINAL_BUGS
	if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18Move) {
		// this lowers Sadik's original health but makes it impossible to kill him here (UG18)
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
#if BLADERUNNER_ORIGINAL_BUGS
			Actor_Set_Health(kActorSadik, 60, 60);
#else
			// Sadik killed in BB09 dead end bug fix
			if (Actor_Query_Current_HP(kActorSadik) == 60) { // shot also at Bradbury, so lower his health further
				Actor_Set_Health(kActorSadik, 50, 50);
			} else {
				Actor_Set_Health(kActorSadik, 60, 60);
			}
#endif
		} else {
#if BLADERUNNER_ORIGINAL_BUGS
			Actor_Set_Health(kActorSadik, 40, 40);
#else
			// Sadik killed in BB09 dead end bug fix
			if (Actor_Query_Current_HP(kActorSadik) == 40) { // shot also at Bradbury, so lower his health further
				Actor_Set_Health(kActorSadik, 30, 30);
			} else {
				Actor_Set_Health(kActorSadik, 40, 40);
			}
#endif
		}
		return true;
	}

	if (Actor_Query_Goal_Number(kActorSadik) == 414
	 || Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18NeedsReactorCoreFromMcCoy
	) {
		Game_Flag_Set(kFlagMcCoyAttackedReplicants);
		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
			Actor_Set_Goal_Number(kActorSadik, 418);
			Scene_Exits_Disable();
		}
	}
	return false;
}
コード例 #6
0
ファイル: sadik.cpp プロジェクト: dreammaster/scummvm
void AIScriptSadik::ShotAtAndMissed() {
	if (Actor_Query_Goal_Number(kActorSadik) == 414
	 || Actor_Query_Goal_Number(kActorSadik) == 416
	) {
		Game_Flag_Set(714);
		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
			Actor_Set_Goal_Number(kActorSadik, 418);
			Scene_Exits_Disable();
		}
	}
}
コード例 #7
0
ファイル: ug18.cpp プロジェクト: athrxx/scummvm
void SceneScriptUG18::PlayerWalkedIn() {
	Loop_Actor_Walk_To_XYZ(kActorMcCoy, -488.71f, 0.0f, 123.59f, 0, false, false, 0);

	if ( Game_Flag_Query(kFlagCallWithGuzza)
	 && !Game_Flag_Query(kFlagUG18GuzzaScene)
	 &&  Actor_Query_Is_In_Current_Set(kActorGuzza)
	) {
		Scene_Exits_Disable();
		talkWithGuzza();
		talkWithClovis();
		Game_Flag_Set(kFlagUG18GuzzaScene);
	}
}
コード例 #8
0
ファイル: ct08.cpp プロジェクト: athrxx/scummvm
void SceneScriptCT08::PlayerWalkedIn() {
	if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeTalk);
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
		Actor_Set_At_XYZ(kActorMcCoy, -148.0f, 0.0f, 4.0f, 256);
		Player_Set_Combat_Mode_Access(false);
		Scene_Exits_Disable();
		Game_Flag_Reset(kFlagCT51toCT08);
		Game_Flag_Reset(kFlagCT06toCT08);
		Autosave_Game(1);
	} else if (Game_Flag_Query(kFlagCT51toCT08)) {
		Game_Flag_Reset(kFlagCT51toCT08);
	} else if (Game_Flag_Query(kFlagCT06toCT08)) {
		Game_Flag_Reset(kFlagCT06toCT08);
	} else {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, 0);
		Game_Flag_Reset(kFlagCT09toCT08);
	}
}
コード例 #9
0
ファイル: nr04.cpp プロジェクト: BenCastricum/scummvm
bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
	if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
		if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, 1, false)) {
			if (!Object_Query_Click("DESK", objectName)) {
				Actor_Face_Object(kActorMcCoy, "B.TV01", true);
				Actor_Voice_Over(1530, kActorVoiceOver);
				Actor_Voice_Over(1540, kActorVoiceOver);
				Actor_Voice_Over(1550, kActorVoiceOver);
			} else {
				Actor_Face_Object(kActorMcCoy, "DESK", true);
				if (!Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview)) {
					Actor_Voice_Over(1600, kActorVoiceOver);
					Actor_Voice_Over(1610, kActorVoiceOver);
				} else if (Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
					Actor_Says(kActorMcCoy, 8580, 3);
				} else {
					Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, 0, -1);
					Item_Pickup_Spin_Effect(961, 247, 141);
					Actor_Voice_Over(1560, kActorVoiceOver);
					Actor_Voice_Over(1570, kActorVoiceOver);
					Actor_Voice_Over(1580, kActorVoiceOver);
					Actor_Voice_Over(1590, kActorVoiceOver);
				}

			}
		}
	} else if (Object_Query_Click("TORUS01", objectName)
		&& !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
		&& !Game_Flag_Query(605)) {
		Unclickable_Object("TORUS01");
		Scene_Exits_Disable();
		Player_Loses_Control();
		Game_Flag_Set(605);
		Actor_Face_Object(kActorMcCoy, "TORUS01", true);
		Item_Pickup_Spin_Effect(975, 358, 160);
		Actor_Voice_Over(1620, kActorVoiceOver);
		Actor_Voice_Over(1630, kActorVoiceOver);
		Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQsClub, 0, -1);
		Actor_Set_Goal_Number(kActorEarlyQ, 201);
	}
	return false;
}
コード例 #10
0
ファイル: nr04.cpp プロジェクト: 86400/scummvm
bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
	if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
		if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) {
			if (!Object_Query_Click("DESK", objectName)) {
				Actor_Face_Object(0, "B.TV01", true);
				Actor_Voice_Over(1530, 99);
				Actor_Voice_Over(1540, 99);
				Actor_Voice_Over(1550, 99);
			} else {
				Actor_Face_Object(0, "DESK", true);
				if (!Actor_Clue_Query(0, 56)) {
					Actor_Voice_Over(1600, 99);
					Actor_Voice_Over(1610, 99);
				} else if (Actor_Clue_Query(0, 100)) {
					Actor_Says(0, 8580, 3);
				} else {
					Actor_Clue_Acquire(0, 100, 0, -1);
					Item_Pickup_Spin_Effect(961, 247, 141);
					Actor_Voice_Over(1560, 99);
					Actor_Voice_Over(1570, 99);
					Actor_Voice_Over(1580, 99);
					Actor_Voice_Over(1590, 99);
				}

			}
		}
	} else if (Object_Query_Click("TORUS01", objectName)
		&& !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
		&& !Game_Flag_Query(605)) {
		Unclickable_Object("TORUS01");
		Scene_Exits_Disable();
		Player_Loses_Control();
		Game_Flag_Set(605);
		Actor_Face_Object(0, "TORUS01", true);
		Item_Pickup_Spin_Effect(975, 358, 160);
		Actor_Voice_Over(1620, 99);
		Actor_Voice_Over(1630, 99);
		Actor_Clue_Acquire(0, 89, 0, -1);
		Actor_Set_Goal_Number(18, 201);
	}
	return false;
}
コード例 #11
0
ファイル: bullet_bob.cpp プロジェクト: dreammaster/scummvm
bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber == kGoalBulletBobDefault
	 && Game_Flag_Query(kFlagRC04McCoyWarned)
	 && Player_Query_Current_Scene() == kSceneRC04
	) {
		Actor_Says(kActorBulletBob, 140, 16);
		return true;
	}

	if ( newGoalNumber == kGoalBulletBobWarningMcCoy
	 && !Game_Flag_Query(kFlagRC04McCoyWarned)
	 &&  Player_Query_Current_Scene() == kSceneRC04
	) {
		Actor_Says(kActorBulletBob, 120, 37);
		Actor_Says(kActorMcCoy, 4915, 13);
		return true;
	}

	if (newGoalNumber == kGoalBulletBobDead
	 && !Actor_Clue_Query(kActorMcCoy, kClueVKBobGorskyReplicant)
	) {
		Delay(2000);
		Actor_Voice_Over(2100, kActorVoiceOver);
		Actor_Voice_Over(2110, kActorVoiceOver);
		Actor_Voice_Over(2120, kActorVoiceOver);
		Actor_Voice_Over(2130, kActorVoiceOver);
		return true;
	}

	if (newGoalNumber == 6) {
		Scene_Exits_Disable();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
		Actor_Change_Animation_Mode(kActorMcCoy, 48);
		Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
		Scene_Exits_Enable();
		return true;
	}

	return false;
}
コード例 #12
0
ファイル: sadik.cpp プロジェクト: dreammaster/scummvm
bool AIScriptSadik::ShotAtAndHit() {

	if (Actor_Query_Goal_Number(kActorSadik) == 301) {
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Set_Health(kActorSadik, 60, 60);
		} else {
			Actor_Set_Health(kActorSadik, 40, 40);
		}
		return true;
	}

	if (Actor_Query_Goal_Number(kActorSadik) == 414
	 || Actor_Query_Goal_Number(kActorSadik) == 416
	) {
		Game_Flag_Set(714);
		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
			Actor_Set_Goal_Number(kActorSadik, 418);
			Scene_Exits_Disable();
		}
	}
	return false;
}
コード例 #13
0
ファイル: nr08.cpp プロジェクト: 86400/scummvm
void ScriptNR08::SceneFrameAdvanced(int frame) {
	if (!Music_Is_Playing()) {
		sub_4021B4();
	}
	Set_Fade_Color(0, 0, 0);
	if (frame >= 76 && frame < 91) {
		Set_Fade_Density((frame - 76) / 14.0f);
		Music_Stop(3);
		Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
	} else if (frame >= 91 && frame < 120) {
		Actor_Set_Invisible(0, true);
		Set_Fade_Density(1.0f);
	} else if (frame >= 120 && frame < 135) {
		Set_Fade_Density((134 - frame) / 14.0f);
		Music_Play(7, 61, 0, 1, -1, 0, 0);
	} else {
		Actor_Set_Invisible(0, false);
		Set_Fade_Density(0.0f);
	}
	if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
		Game_Flag_Set(636);
		Scene_Exits_Disable();
		Scene_Loop_Set_Default(1);
		Scene_Loop_Start_Special(2, 3, 1);
	}
	if (frame == 95) {
		Actor_Put_In_Set(3, 91);
		Actor_Set_At_Waypoint(3, 33, 0);
		Actor_Change_Animation_Mode(3, 0);
		Actor_Set_Goal_Number(3, 200);
		Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
		Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
	}
	if (frame == 130) {
		Scene_Exits_Enable();
	}
	//return false;
}
コード例 #14
0
ファイル: ps02.cpp プロジェクト: BenCastricum/scummvm
void SceneScriptPS02::activateElevator() {
	Scene_Exits_Disable();
	switch (Elevator_Activate(kElevatorPS)) {
	case 7:
		Game_Flag_Set(kFlagPS02toPS09);
		break;
	case 6:
		Game_Flag_Set(kFlagPS02toPS03);
		break;
	case 5:
		Game_Flag_Set(kFlagPS02toPS05);
		break;
	case 4:
		Game_Flag_Set(kFlagPS02toPS01);
		break;
	case 3:
		Game_Flag_Set(kFlagPS02toPS07);
		break;
	default:
		break;
	}
	Scene_Exits_Enable();
}
コード例 #15
0
ファイル: nr07.cpp プロジェクト: 86400/scummvm
void ScriptNR07::sub_401A10() {
	Scene_Exits_Disable();
	Actor_Set_Goal_Number(25, 201);
	Actor_Says_With_Pause(3, 930, 1.0f, 30);
	Actor_Says_With_Pause(3, 910, 1.0f, 30);
	Actor_Face_Object(3, "VANITY", true);
	Actor_Says(3, 940, 31);
	Actor_Says(0, 3770, 19);
	Async_Actor_Walk_To_XYZ(0, -193.0f, -73.5f, -13.0f, 0, false);
	Actor_Says(3, 950, 31);
	Actor_Face_Actor(3, 0, true);
	Actor_Change_Animation_Mode(3, 4);
	Actor_Face_Actor(0, 3, true);
	Actor_Says(0, 3760, 19);
	Actor_Says(3, 960, 53);
	Actor_Says(3, 920, 53);
	Actor_Says(0, 3780, 0);
	Actor_Says(3, 970, 53);
	Actor_Voice_Over(1710, 99);
	Actor_Voice_Over(1720, 99);
	Actor_Voice_Over(1730, 99);
	Actor_Set_Goal_Number(33, 240);
}
コード例 #16
0
ファイル: kp05.cpp プロジェクト: 86400/scummvm
void ScriptKP05::PlayerWalkedIn() {
	if (Game_Flag_Query(577)) {
		Game_Flag_Reset(577);
	} else if (Game_Flag_Query(574)) {
		Loop_Actor_Walk_To_XYZ(0, -1110.0f, 0.0f, 932.0f, 0, 0, false, 0);
		Game_Flag_Reset(574);
	} else {
		Loop_Actor_Walk_To_XYZ(0, -846.0f, 0.0f, 972.0f, 0, 0, false, 0);
		Game_Flag_Query(419);
	}
	if (Actor_Query_Goal_Number(66) == 411) {
		Actor_Set_Goal_Number(66, 412);
	}
	if (Actor_Query_Goal_Number(1) == 450) {
		Scene_Exits_Disable();
		Actor_Face_Actor(1, 0, true);
		Actor_Says(1, 530, 15);
		Actor_Says(1, 540, 16);
		Actor_Face_Actor(0, 1, true);
		Player_Set_Combat_Mode(true);
		Actor_Says(0, 2200, 3);
		Actor_Says(1, 550, 17);
		Actor_Says(0, 2205, 3);
		Actor_Says(1, 560, 15);
		Actor_Says(1, 570, 16);
		Actor_Says(1, 580, 13);
		Actor_Says(0, 2210, 3);
		Actor_Says(1, 590, 13);
		Actor_Says(0, 2215, 3);
		Actor_Says(1, 600, 16);
		Actor_Says(1, 610, 15);
		Actor_Says(0, 2220, 3);
		Actor_Says(1, 620, 15);
		Actor_Says(1, 630, 17);
		Non_Player_Actor_Combat_Mode_On(1, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 20, 240, 0);
	}
}
コード例 #17
0
ファイル: ma01.cpp プロジェクト: fingolfin/scummvm
bool SceneScriptMA01::ClickedOnExit(int exitId) {
	if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenMA01AttackMcCoy) {
		return true;
	}

	if (exitId == kMA01ExitMA06) {
		if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenFled) {
			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, true, false, false)) {
				Actor_Set_Goal_Number(kActorZuben, kGoalZubenMA01AttackMcCoy);
				Scene_Exits_Disable();
			}
		} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, true, false, false)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagMA01toMA06);
			Set_Enter(kSetMA06, kSceneMA06);
		}
		return true;
	}

	if (exitId == kMA01ExitSpinner) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, true, false, false)) {
			Player_Loses_Control();
			Actor_Face_Heading(kActorMcCoy, 736, false);
			Game_Flag_Reset(kFlagMcCoyInChinaTown);
			Game_Flag_Reset(kFlagMcCoyInRunciters);
			Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
			Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
			Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
			Game_Flag_Reset(kFlagMcCoyInDNARow);
			Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
			Game_Flag_Reset(kFlagMcCoyInPoliceStation);
			int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
			switch (spinnerDest) {
			case kSpinnerDestinationPoliceStation:
				Game_Flag_Set(kFlagMcCoyInPoliceStation);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtPS01);
				Set_Enter(kSetPS01, kScenePS01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationRuncitersAnimals:
				Game_Flag_Set(kFlagMcCoyInRunciters);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtRC01);
				Set_Enter(kSetRC01, kSceneRC01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationChinatown:
				Game_Flag_Set(kFlagMcCoyInChinaTown);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtCT01);
				Set_Enter(kSetCT01_CT12, kSceneCT01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationTyrellBuilding:
				Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtTB02);
				Set_Enter(kSetTB02_TB03, kSceneTB02);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationAnimoidRow:
				Game_Flag_Set(kFlagMcCoyInAnimoidRow);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtAR01);
				Set_Enter(kSetAR01_AR02, kSceneAR01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationDNARow:
				Game_Flag_Set(kFlagMcCoyInDNARow);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtDR01);
				Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationBradburyBuilding:
				Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtBB01);
				Set_Enter(kSetBB01, kSceneBB01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationNightclubRow:
				Game_Flag_Set(kFlagMcCoyInNightclubRow);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtNR01);
				Set_Enter(kSetNR01, kSceneNR01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			case kSpinnerDestinationHysteriaHall:
				Game_Flag_Set(kFlagMcCoyInHysteriaHall);
				Game_Flag_Reset(kFlagSpinnerAtMA01);
				Game_Flag_Set(kFlagSpinnerAtHF01);
				Set_Enter(kSetHF01, kSceneHF01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
				break;
			default:
				Actor_Set_Invisible(kActorMcCoy, false);
				Actor_Face_Heading(kActorMcCoy, 736, false);
				Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
				break;
			}
		}
		return true;
	}
	return false;
}
コード例 #18
0
ファイル: nr11.cpp プロジェクト: 86400/scummvm
bool ScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) {

	if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
		if (a2) {
			Actor_Set_Goal_Number(1, 211);
			Scene_Exits_Disable();
			sub_4028EC();
			Player_Loses_Control();
			if (!Player_Query_Combat_Mode()) {
				Player_Set_Combat_Mode(true);
			}
			Actor_Set_Goal_Number(0, 230);
			Scene_Loop_Set_Default(3);
			Scene_Loop_Start_Special(2, 2, 1);
		} else if (Actor_Query_Goal_Number(3) == 250) {
			if (!Loop_Actor_Walk_To_XYZ(0, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
				Actor_Face_XYZ(0, -180.0f, 0.0f, -170.0f, true);
				sub_4028EC();
				Actor_Set_Goal_Number(1, 211);
				if (Actor_Query_Friendliness_To_Other(3, 0) < 30) {
					Actor_Set_At_XYZ(3, 0.5f, 0.33f, -162.0f, 0);
					Loop_Actor_Walk_To_XYZ(3, -24.0f, 0.33f, -35.4f, 0, 0, true, 0);
					Actor_Face_Actor(0, 3, true);
					Actor_Change_Animation_Mode(3, 71);
					Delay(500);
					Actor_Change_Animation_Mode(0, 48);
					Delay(2000);
					Actor_Set_Goal_Number(0, 231);
				} else {
					Actor_Says(0, 3840, 18);
					Delay(1000);
					if (Actor_Query_Friendliness_To_Other(3, 0) > 59 && !Global_Variable_Query(45)) {
						Music_Play(21, 35, 0, 3, -1, 0, 0);
					}
					Loop_Actor_Walk_To_XYZ(3, -135.0f, 0.33000001f, -267.0f, 0, 0, false, 0);
					Actor_Face_Actor(3, 0, true);
					Actor_Face_Actor(0, 3, true);
					Actor_Clue_Acquire(0, 107, 1, 3);
					Actor_Says(3, 990, 13);
					Actor_Says(3, 1000, 14);
					Loop_Actor_Walk_To_Actor(3, 0, 108, 0, false);
					Actor_Says(0, 3845, 13);
					Actor_Says(0, 3850, 15);
					Actor_Says(3, 1010, 14);
					Actor_Says(0, 3855, 13);
					Actor_Says(3, 1020, 12);
					Actor_Says(0, 3860, 12);
					Actor_Says_With_Pause(3, 1030, 1.0f, 14);
					Actor_Says(3, 1040, 13);
					Actor_Says(0, 3865, 15);
					Actor_Says_With_Pause(3, 1050, 0.80000001f, 14);
					Actor_Says(3, 1060, 13);
					Actor_Says(0, 3870, 3);
					Actor_Says(3, 1070, 14);
					Actor_Modify_Friendliness_To_Other(3, 0, 5);
					if (Actor_Query_Friendliness_To_Other(3, 0) > 55 && !Global_Variable_Query(45)) {
						Global_Variable_Set(45, 2);
						Actor_Says(3, 1130, 17);
						Actor_Says(0, 6365, 12);
						Actor_Says(3, 1140, 14);
						Actor_Says(0, 6370, 14);
						Actor_Says(3, 1150, 12);
						Actor_Says(3, 1160, 16);
					}
					Actor_Says(3, 1080, 13);
					Actor_Says(0, 3875, 14);
					Actor_Says(3, 1090, 17);
					Music_Stop(4);
					Actor_Set_Goal_Number(3, 260);
					if (Global_Variable_Query(40) == 1) {
						Actor_Set_Goal_Number(1, 236);
					}
					Game_Flag_Set(591);
				}
			} else {
				if (Random_Query(1, 2) == 1) {
					Actor_Says(0, 8575, 14);
				} else {
					Actor_Says(0, 8580, 14);
				}
			}
		}
		return true;
	}
	return false;
}