void UpdateAI(const uint32 diff) { if (!UpdateVictim()) return; boss_moroes_guestAI::UpdateAI(diff); if (PowerWordShield_Timer <= diff) { DoCast(me, SPELL_PWSHIELD); PowerWordShield_Timer = 15000; } else PowerWordShield_Timer -= diff; if (GreaterHeal_Timer <= diff) { Unit *pTarget = SelectGuestTarget(); DoCast(pTarget, SPELL_GREATERHEAL); GreaterHeal_Timer = 17000; } else GreaterHeal_Timer -= diff; if (HolyFire_Timer <= diff) { DoCast(me->getVictim(), SPELL_HOLYFIRE); HolyFire_Timer = 22000; } else HolyFire_Timer -= diff; if (DispelMagic_Timer <= diff) { if (Unit *pTarget = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))) DoCast(pTarget, SPELL_DISPELMAGIC); DispelMagic_Timer = 25000; } else DispelMagic_Timer -= diff; }
void UpdateAI(const uint32 diff) { if (!UpdateVictim()) return; boss_moroes_guestAI::UpdateAI(diff); if (DivineShield_Timer <= diff) { DoCast(me, SPELL_DIVINESHIELD); DivineShield_Timer = 31000; } else DivineShield_Timer -= diff; if (HolyLight_Timer <= diff) { Unit* pTarget = SelectGuestTarget(); DoCast(pTarget, SPELL_HOLYLIGHT); HolyLight_Timer = 10000; } else HolyLight_Timer -= diff; if (GreaterBless_Timer <= diff) { Unit* pTarget = SelectGuestTarget(); DoCast(pTarget, SPELL_GREATERBLESSOFMIGHT); GreaterBless_Timer = 50000; } else GreaterBless_Timer -= diff; if (Cleanse_Timer <= diff) { Unit* pTarget = SelectGuestTarget(); DoCast(pTarget, SPELL_CLEANSE); Cleanse_Timer = 10000; } else Cleanse_Timer -= diff; }