// // @version 05/06/07 Bang2ni - 이미 보너스가 적용 된 길드에 보너스 설정 // void CPrivManager::AddGuildPriv(DWORD guild_id, BYTE type, int value, time_t duration_sec) { if (MAX_PRIV_NUM <= type) { sys_err("PRIV_MANAGER: AddGuildPriv: wrong guild priv type(%u) recved", type); return; } typeof(m_aPrivGuild[type].begin()) it = m_aPrivGuild[type].find(guild_id); time_t now = CClientManager::instance().GetCurrentTime(); time_t end = now + duration_sec; TPrivGuildData * p = new TPrivGuildData(type, value, guild_id, end); m_pqPrivGuild.push(std::make_pair(end, p)); // ADD_GUILD_PRIV_TIME // 이미 보너스가 설정되 있다면 map 의 value 를 갱신해 준다. // 이전 value 의 포인터는 priority queue 에서 삭제될 때 해제된다. if (it != m_aPrivGuild[type].end()) it->second = p; else m_aPrivGuild[type].insert(std::make_pair(guild_id, p)); SendChangeGuildPriv(guild_id, type, value, end); // END_OF_ADD_GUILD_PRIV_TIME sys_log(0, "Guild Priv guild(%d) type(%d) value(%d) duration_sec(%d)", guild_id, type, value, duration_sec); }
// // @version 05/06/07 Bang2ni - АМ№М єёіКЅє°Ў Аыїл µИ ±жµеїЎ єёіКЅє јіБ¤ // void CPrivManager::AddGuildPriv(DWORD guild_id, BYTE type, int value, time_t duration_sec) { if (MAX_PRIV_NUM <= type) { sys_err("PRIV_MANAGER: AddGuildPriv: wrong guild priv type(%u) recved", type); return; } PrivGuildDataMap::iterator it = m_aPrivGuild[type].find(guild_id); time_t now = CClientManager::instance().GetCurrentTime(); time_t end = now + duration_sec; TPrivGuildData * p = new TPrivGuildData(type, value, guild_id, end); m_pqPrivGuild.push(std::make_pair(end, p)); // ADD_GUILD_PRIV_TIME // АМ№М єёіКЅє°Ў јіБ¤µЗ АЦґЩёй map АЗ value ё¦ °»ЅЕЗШ БШґЩ. // АМАь value АЗ ЖчАОЕНґВ priority queue їЎј »иБ¦µЙ ¶§ ЗШБ¦µИґЩ. if (it != m_aPrivGuild[type].end()) it->second = p; else m_aPrivGuild[type].insert(std::make_pair(guild_id, p)); SendChangeGuildPriv(guild_id, type, value, end); // END_OF_ADD_GUILD_PRIV_TIME sys_log(0, "Guild Priv guild(%d) type(%d) value(%d) duration_sec(%d)", guild_id, type, value, duration_sec); }
// // @version 05/06/07 Bang2ni - БЯє№АыАё·О єёіКЅє°Ў Аыїл µИ ±жµеїЎ ґлЗС Гіё® // void CPrivManager::Update() { time_t now = CClientManager::instance().GetCurrentTime(); while (!m_pqPrivGuild.empty() && m_pqPrivGuild.top().first <= now) { TPrivGuildData* p = m_pqPrivGuild.top().second; m_pqPrivGuild.pop(); if (p->value != 0 && !p->bRemoved) { PrivGuildDataMap::const_iterator it = m_aPrivGuild[p->type].find(p->guild_id); // ADD_GUILD_PRIV_TIME // ±жµеїЎ БЯє№АыАё·О єёіКЅє°Ў јіБ¤µЗѕъА» °жїм map АЗ value °Ў °»ЅЕ(јцБ¤) µЗѕъАё№З·О // TPrivGuildData АЗ ЖчАОЕН°Ў °°А»¶§ ЅЗБ¦·О »иБ¦ЗШ БЦ°н °ФАУј№цµйїЎ°Ф cast ЗШ БШґЩ. if (it != m_aPrivGuild[p->type].end() && it->second == p) { m_aPrivGuild[p->type].erase(it); SendChangeGuildPriv(p->guild_id, p->type, 0, 0); // END_OF_ADD_GUILD_PRIV_TIME } } delete p; } while (!m_pqPrivEmpire.empty() && m_pqPrivEmpire.top().first <= now) { TPrivEmpireData* p = (m_pqPrivEmpire.top().second); m_pqPrivEmpire.pop(); if (p->value != 0 && !p->bRemoved) { SendChangeEmpirePriv(p->empire, p->type, 0, 0); m_aaPrivEmpire[p->type][p->empire] = 0; } delete p; } while (!m_pqPrivChar.empty() && m_pqPrivChar.top().first <= now) { TPrivCharData* p = (m_pqPrivChar.top().second); m_pqPrivChar.pop(); if (!p->bRemoved) { // TODO send packet SendChangeCharPriv(p->pid, p->type, 0); PrivCharDataMap::const_iterator it = m_aPrivChar[p->type].find(p->pid); if (it != m_aPrivChar[p->type].end()) m_aPrivChar[p->type].erase(it); } delete p; } }
// // @version 05/06/07 Bang2ni - 중복적으로 보너스가 적용 된 길드에 대한 처리 // void CPrivManager::Update() { time_t now = CClientManager::instance().GetCurrentTime(); while (!m_pqPrivGuild.empty() && m_pqPrivGuild.top().first <= now) { TPrivGuildData* p = m_pqPrivGuild.top().second; m_pqPrivGuild.pop(); if (p->value != 0 && !p->bRemoved) { typeof(m_aPrivGuild[p->type].begin()) it = m_aPrivGuild[p->type].find(p->guild_id); // ADD_GUILD_PRIV_TIME // 길드에 중복적으로 보너스가 설정되었을 경우 map 의 value 가 갱신(수정) 되었으므로 // TPrivGuildData 의 포인터가 같을때 실제로 삭제해 주고 게임서버들에게 cast 해 준다. if (it != m_aPrivGuild[p->type].end() && it->second == p) { m_aPrivGuild[p->type].erase(it); SendChangeGuildPriv(p->guild_id, p->type, 0, 0); // END_OF_ADD_GUILD_PRIV_TIME } } delete p; } while (!m_pqPrivEmpire.empty() && m_pqPrivEmpire.top().first <= now) { TPrivEmpireData* p = (m_pqPrivEmpire.top().second); m_pqPrivEmpire.pop(); if (p->value != 0 && !p->bRemoved) { SendChangeEmpirePriv(p->empire, p->type, 0, 0); m_aaPrivEmpire[p->type][p->empire] = 0; } delete p; } while (!m_pqPrivChar.empty() && m_pqPrivChar.top().first <= now) { TPrivCharData* p = (m_pqPrivChar.top().second); m_pqPrivChar.pop(); if (!p->bRemoved) { // TODO send packet SendChangeCharPriv(p->pid, p->type, 0); typeof(m_aPrivChar[p->type].begin()) it = m_aPrivChar[p->type].find(p->pid); if (it != m_aPrivChar[p->type].end()) m_aPrivChar[p->type].erase(it); } delete p; } }