float3x3 float3x3::FromEulerXZY(float x, float z, float y) { float3x3 r; Set3x3PartRotateEulerXZY(r, x, z, y); assert(r.Equals(float3x3::RotateX(x) * float3x3::RotateZ(z) * float3x3::RotateY(y))); return r; }
float3x4 float3x4::FromEulerXZY(float x, float z, float y) { float3x4 r; r.SetTranslatePart(0,0,0); Set3x3PartRotateEulerXZY(r, x, z, y); assume(r.Equals(float3x4::RotateX(x) * float3x4::RotateZ(z) * float3x4::RotateY(y))); return r; }