コード例 #1
0
ファイル: GL2_Renderer.cpp プロジェクト: BraXi/FartyBear
bool OGL2_Renderer::Init()
{
	if( glewInit() != GLEW_OK  )
	{
		PRINTF( "Failed to initialize GLEW\n" );
		return false;
	}

	glEnable( GL_CULL_FACE );
	glEnable( GL_ALPHA_TEST );
	glEnable( GL_TEXTURE_2D );

	memset( &rconf, 1, sizeof( rconf ) );

	currentTexture = 123123;

	rconf.flags = 0;
	rconf.blendEnabled = true; // just to turn it off

	SetCulling( 0 );
	SetCulling( CULL_FRONT );
	SetDepthTest( DEPTH_DISABLED );
	SetDepthTest( DEPTH_LESS_EQUAL );
	SetAlphaTest( 0 );
	SetAlphaTest( 1 );
	SetAlphaTest( 0 );
	SetBlending( 0, 0 );
	SetBlending( BLEND_ONE, BLEND_ONE );
	SetBlending( 0, 0 );
//	glEnable( GL_DEPTH_TEST );
//	glDepthFunc( GL_LEQUAL );

	p_MainShader = PrecacheShader( "main" );
	p_MenuBgShader = PrecacheShader( "menubg" );

	PrecacheImage( "bear", 1024, 512, false );
	PrecacheImage( "pipe", 256, 128, false );
	PrecacheImage( "grass", 1024, 512, false );
	PrecacheImage( "dirt", 512, 512, false );
	PrecacheImage( "finish", 512, 256, false );

	PrecacheModel( "pipe_1" );
	PrecacheModel( "pipe_2" );
	PrecacheModel( "pipe_3" );
	PrecacheModel( "pipe_4" );
	PrecacheModel( "pipe_5" );
	PrecacheModel( "pipe_6" );
	PrecacheModel( "finish" );
	PrecacheModel( "bear" );
	PrecacheModel( "terrain" );

	p_Ortho->Init();

	return true;
}
コード例 #2
0
void RageDisplay::SetDefaultRenderStates()
{
	SetLighting( false );
	SetCullMode( CULL_NONE );
	SetZWrite( false ); 
	SetZTestMode( ZTEST_OFF );
	SetAlphaTest( true );
	SetBlendMode( BLEND_NORMAL );
	SetTextureFiltering( TextureUnit_1, true );
	SetZBias( 0 );
	LoadMenuPerspective( 0, 640, 480, 320, 240 ); // 0 FOV = ortho
}
コード例 #3
0
ファイル: RageDisplay.cpp プロジェクト: BitMax/openitg
void RageDisplay::SetDefaultRenderStates()
{
	SetLighting( false );
	SetCullMode( CULL_NONE );
	SetZWrite( false ); 
	SetZTestMode( ZTEST_OFF );
	SetAlphaTest( true );
	SetBlendMode( BLEND_NORMAL );
	SetTextureFiltering( true );
	LoadMenuPerspective(0, SCREEN_CENTER_X, SCREEN_CENTER_Y);	// 0 FOV = ortho
	ChangeCentering(0,0,0,0);
}
コード例 #4
0
ファイル: GLRenderState.cpp プロジェクト: mironside/rabid
void GLRenderState::Bind()
{
  SetBlend(srcBlend, dstBlend);
  SetBlendFunc(blendFunc);
  SetAlphaTest(alphaTest, alphaRef);
  SetCull(cullMode);
  SetDepthTest(depthTest);
  SetDepthWrite(depthWrite);

/*
  if(!curState)
  {

    curState = this;
    return;
  }

  if(curState->GetSrcBlend()  != srcBlend ||
     curState->GetDstBlend()  != dstBlend)
  {
    SetBlend(srcBlend, dstBlend);
  }

  if(curState->GetBlendFunc() != blendFunc)
  {
    SetBlendFunc(blendFunc);
  }

  if(curState->GetAlphaTest() != alphaTest ||
     curState->GetAlphaRef()   != alphaRef)
  {
    SetAlphaTest(alphaTest, alphaRef);
  }

  if(curState->GetDepthTest() != depthTest)
  {
    SetDepthTest(depthTest);
  }

  if(curState->GetDepthWrite() != depthWrite)
  {
    SetDepthWrite(depthWrite);
  }

  if(curState->GetCullMode() != cullMode)
  {
    SetCull(cullMode);
  }
*/
  curState = this;
}