コード例 #1
0
ファイル: main.c プロジェクト: meh/MSYS2-packages
HWND FindConsoleHandle() {
  const char alphabet[] =
      "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  char title[33];
  char old_title[512];

  size_t size = sizeof(title);
  size_t i;
  for (i = 0; i < size - 1; ++i) {
    title[i] = alphabet[rand() % (int)(sizeof(alphabet) - 1)];
  }
  title[i] = '\0';

  if (GetConsoleTitleA(old_title, sizeof(old_title) / sizeof(old_title[0])) ==
      0) {
    return NULL;
  }
  SetConsoleTitleA(title);
  Sleep(40);
  HWND wnd = FindWindowA(NULL, title);
  SetConsoleTitleA(old_title);
  if (wnd == NULL) {
    wnd = GetConsoleWindow();
    if (wnd == NULL) {
      dbg_printf("Didn't find wnd (tried FindWindowA and GetConsoleWindow)\n");
    }
  }
  return wnd;
}
コード例 #2
0
ファイル: wdi-simple.c プロジェクト: DINKIN/libwdi
// from http://support.microsoft.com/kb/124103/
HWND GetConsoleHwnd(void)
{
    HWND hwndFound;
    char pszNewWindowTitle[128];
    char pszOldWindowTitle[128];

    GetConsoleTitleA(pszOldWindowTitle, 128);
    wsprintfA(pszNewWindowTitle,"%d/%d", GetTickCount(), GetCurrentProcessId());
    SetConsoleTitleA(pszNewWindowTitle);
    Sleep(40);
    hwndFound = FindWindowA(NULL, pszNewWindowTitle);
    SetConsoleTitleA(pszOldWindowTitle);
    return hwndFound;
}
コード例 #3
0
void SDLStub::init(const char *title) {
	putenv((char *)"SDL_VIDEO_WINDOW_POS");
	putenv((char *)"SDL_VIDEO_CENTERED=1");

#ifdef _WIN32
	SetConsoleTitleA(title);
#endif

	SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
	SDL_ShowCursor(SDL_DISABLE);
	SDL_WM_SetCaption(title, NULL);

	int x, y; 

	SDL_GetMouseState( &x,&y ); 
	SDL_ShowCursor( SDL_ENABLE ); 
	SDL_WarpMouse( x, y ); 

	memset(&input, 0, sizeof(input));
	_offscreen = (uint8_t *)malloc(SCREEN_W * SCREEN_H * 2);
	if (!_offscreen) {
		error("Unable to allocate offscreen buffer");
	}
	_fullscreen = false;
	_scaler = 1;
	prepareGfxMode();
}
コード例 #4
0
ファイル: winevdm.c プロジェクト: Kelimion/wine
/***********************************************************************
 *              pif_cmd
 *
 * execute a pif file.
 */
static VOID pif_cmd( char *filename, char *cmdline)
{ 
    HANDLE hFile;
    char progpath[MAX_PATH];
    char buf[128];
    char progname[64];
    char title[31];
    char optparams[65];
    char startdir[65];
    char *p;
    int closeonexit;
    int textmode;
    if( (hFile = CreateFileA( filename, GENERIC_READ, FILE_SHARE_READ,
                    NULL, OPEN_EXISTING, 0, 0 )) == INVALID_HANDLE_VALUE)
    {
        WINE_ERR("open file %s failed\n", wine_dbgstr_a(filename));
        return;
    }
    if( !read_pif_file( hFile, progname, title, optparams, startdir,
                &closeonexit, &textmode)) {
        WINE_ERR( "failed to read %s\n", wine_dbgstr_a(filename));
        CloseHandle( hFile);
        sprintf( buf, "%s\nInvalid file format. Check your pif file.", 
                filename);
        MessageBoxA( NULL, buf, "16 bit DOS subsystem", MB_OK|MB_ICONWARNING);
        SetLastError( ERROR_BAD_FORMAT);
        return;
    }
    CloseHandle( hFile);
    if( (p = strrchr( progname, '.')) && !strcasecmp( p, ".bat"))
        WINE_FIXME(".bat programs in pif files are not supported.\n"); 
    /* first change dir, so the search below can start from there */
    if( startdir[0] && !SetCurrentDirectoryA( startdir)) {
        WINE_ERR("Cannot change directory %s\n", wine_dbgstr_a( startdir));
        sprintf( buf, "%s\nInvalid startup directory. Check your pif file.", 
                filename);
        MessageBoxA( NULL, buf, "16 bit DOS subsystem", MB_OK|MB_ICONWARNING);
    }
    /* search for the program */
    if( !SearchPathA( NULL, progname, NULL, MAX_PATH, progpath, NULL )) {
        sprintf( buf, "%s\nInvalid program file name. Check your pif file.", 
                filename);
        MessageBoxA( NULL, buf, "16 bit DOS subsystem", MB_OK|MB_ICONERROR);
        SetLastError( ERROR_FILE_NOT_FOUND);
        return;
    }
    if( textmode)
        if( AllocConsole())
            SetConsoleTitleA( title) ;
    /* if no arguments on the commandline, use them from the pif file */
    if( !cmdline[0] && optparams[0])
        cmdline = optparams;
    /* FIXME: do something with:
     * - close on exit
     * - graphic modes
     * - hot key's
     * - etc.
     */ 
    start_dos_exe( progpath, cmdline );
}
コード例 #5
0
ファイル: main.cpp プロジェクト: SDraw/run-on-coal
int main(int argc, char *argv[])
{
#ifndef _WIN32
    signal(SIGINT, SignalHandleFunction);
    signal(SIGTERM, SignalHandleFunction);
#ifdef SIGBREAK
    signal(SIGBREAK, SignalHandleFunction);
#endif
#else
    SetConsoleCtrlHandler(ConsoleHandlerRoutine, 1);
    EnableScrollBar(GetConsoleWindow(), SB_BOTH, ESB_DISABLE_BOTH);
    HANDLE l_handle = GetStdHandle(STD_INPUT_HANDLE);
    DWORD l_handleMode;
    GetConsoleMode(l_handle, &l_handleMode);
    SetConsoleMode(l_handle, l_handleMode & ~ENABLE_QUICK_EDIT_MODE);

    l_handle = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_SCREEN_BUFFER_INFO l_sbInfo;
    GetConsoleScreenBufferInfo(l_handle, &l_sbInfo);
    l_sbInfo.dwSize.Y = l_sbInfo.srWindow.Bottom + 1;
    SetConsoleWindowInfo(l_handle, TRUE, &l_sbInfo.srWindow);
    SetConsoleScreenBufferSize(l_handle, l_sbInfo.dwSize);

    SetConsoleTitleA("RunOnCoal Server");
#endif
    ROC::Core *l_core = ROC::Core::Init();
    while(!g_quitSetter) l_core->DoPulse();
    ROC::Core::Terminate();
    return EXIT_SUCCESS;
}
コード例 #6
0
ファイル: dllmain.cpp プロジェクト: ItsClemi/MyWorld
void CreateConsole()
{
	AllocConsole();

	HANDLE lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
	int hConHandle = _open_osfhandle(PtrToUlong((ULONG)lStdHandle), _O_TEXT);
	FILE* fp = _fdopen(hConHandle, "w");
	*stdout = *fp;
	setvbuf(stdout, NULL, _IONBF, 0);

	lStdHandle = GetStdHandle(STD_INPUT_HANDLE);
	hConHandle = _open_osfhandle(PtrToUlong((ULONG)lStdHandle), _O_TEXT);
	fp = _fdopen(hConHandle, "r");
	*stdin = *fp;
	setvbuf(stdin, NULL, _IONBF, 0);

	lStdHandle = GetStdHandle(STD_ERROR_HANDLE);
	hConHandle = _open_osfhandle(PtrToUlong((ULONG)lStdHandle), _O_TEXT);
	fp = _fdopen(hConHandle, "w");
	*stderr = *fp;
	setvbuf(stderr, NULL, _IONBF, 0);
	::SetConsoleMode( lStdHandle, ENABLE_ECHO_INPUT );

	char szStr[64] = {0};
	sprintf_s( szStr, "vIrtuaL W0rLd - Build: %s %s", __DATE__, __TIME__ );
	SetConsoleTitleA( szStr );
}
コード例 #7
0
ファイル: main.cpp プロジェクト: VidaCruX/ConsolePlayer
static void play()
{
    if (!player)
        return;

    player->Unload();
    if (sound_playing)
        fmodwrap::DestroySound(sound_playing);
    recored_list_log(current_sound);
    sound_playing = fmodwrap::CreateSound(sounds[current_sound]);
    if (!sound_playing)
    {
        next(true);
        return;
    }

    player->Load(sound_playing);
    player->Play(false);

    while (list_start + MAX_LIST_INDEX < current_sound)
        uplist();

    while (list_start > current_sound)
        downlist();

    need_next = false;

    char title[256];
    sprintf_s(title, sizeof(title), "%-0.60s - %s", sounds[current_sound] + 2, "CONSOLE PLAYER");
    SetConsoleTitleA(title);
}
コード例 #8
0
ファイル: Log.cpp プロジェクト: FaceHunter/hAPI
void Log::CreateConsole(LPCSTR caption)
{
	AllocConsole();
	AttachConsole(GetCurrentProcessId());
	freopen("CON", "w", stdout); //-V530
	SetConsoleTitleA(caption);
}
コード例 #9
0
ファイル: tests.cpp プロジェクト: MGraefe/deferred
void InitConsole()
{
	AllocConsole();
	SetConsoleTitleA("Filesystem tests");

	int hConHandle;
	FILE *fp;

	// redirect unbuffered STDOUT to the console
	HANDLE __hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	hConHandle = _open_osfhandle((long)__hStdOut, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stdout = *fp;
	setvbuf( stdout, NULL, _IONBF, 0 );
	std::cout.clear();

	// redirect unbuffered STDERR to the console
	HANDLE __hStdError = GetStdHandle(STD_ERROR_HANDLE);
	hConHandle = _open_osfhandle((long)__hStdError, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stderr = *fp;
	setvbuf( stderr, NULL, _IONBF, 0 );
	std::cerr.clear();

	//DebugBreak();
}
コード例 #10
0
int main() {
    SetConsoleTitleA("Zadanie 3");
    cout << "Jeden algorytm, obliczanie sumy,sumy kwadratow i srednia arytmetyczna\n\n";
    system("pause");
    system("cls");
    int a,b;
    bool typ=false;
    while (typ==false) {
        system("cls");
        cout << "Podaj wartoϾ liczby a: ";
        cin >> a;
        cout << "Podaj wartoϾ liczby b: ";
        cin >> b;
        if (!cin) {
            cin.clear();
            cin.sync();
        } else {
            typ=true;
        }
    }
    cout<<"Suma="<<a+b<<endl;
    cout<<"Suma kwadratu="<<a*a+2*(a*b)+b*b<<endl;
    cout<<"Œrednia="<<sredniasumyliczb(a,b)<<endl;
    system("pause");
    return 0;
}
コード例 #11
0
ファイル: main.cpp プロジェクト: 340211173/LookDrvCode
int main()
{
	char filename[MAX_PATH]={0};
	SetConsoleTitleA("Simple PE64 Viewer");
bgn:
	printf("Simple PE64 Viewer\n====================\nAuthor: Tesla.Angela\nVersion: 0.01\nSupport: PE32+ file\n\n\n");
	printf("输入文件名(支持文件拖拽,直接按回车则默认打开ntoskrnl.exe,输入exit退出):");
	gets(filename);
	if (FileLen(filename)==0)
	{
		if( stricmp(filename,"exit") )
		{
			CopyFileA("c:\\windows\\system32\\ntoskrnl.exe","c:\\ntoskrnl.exe",0);
			strcpy(filename,"c:\\ntoskrnl.exe");
			printf("c:\\ntoskrnl.exe\n");
		}
		else
			goto end;
	}
	ShowPE64Info(filename);
	clrscr();
	goto bgn;
end:
	DeleteFileA("c:\\ntoskrnl.exe");
	return 0;
}
コード例 #12
0
ファイル: gource.cpp プロジェクト: bitshifter/Gource
void createWindowsConsole() {
    if(consoleWindow !=0) return;

    //create a console on Windows so users can see messages

    //find an available name for our window
    int console_suffix = 0;
    char consoleTitle[512];
    sprintf(consoleTitle, "%s", "Gource Console");

    while(FindWindowA(0, consoleTitle)) {
        sprintf(consoleTitle, "Gource Console %d", ++console_suffix);
    }

    AllocConsole();
    SetConsoleTitleA(consoleTitle);

    //redirect streams to console
    freopen("conin$", "r", stdin);
    freopen("conout$","w", stdout);
    freopen("conout$","w", stderr);

    consoleWindow = 0;

    //wait for our console window
    while(consoleWindow==0) {
        consoleWindow = FindWindowA(0, consoleTitle);
        SDL_Delay(100);
    }

    //disable the close button so the user cant crash gource
    HMENU hm = GetSystemMenu(consoleWindow, false);
    DeleteMenu(hm, SC_CLOSE, MF_BYCOMMAND);
}
コード例 #13
0
ファイル: main.cpp プロジェクト: ProjectHax/DivisionInfo
void CreateConsole(const char *winTitle)
{
	//http://www.gamedev.net/community/forums/viewreply.asp?ID=1958358
	int hConHandle = 0;
	HANDLE lStdHandle = 0;
	FILE *fp = 0 ;

	AllocConsole();
	if(winTitle)
		SetConsoleTitleA(winTitle);

	// redirect unbuffered STDOUT to the console
	lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
	hConHandle = _open_osfhandle(PtrToUlong(lStdHandle), _O_TEXT);
	fp = _fdopen(hConHandle, "w");
	*stdout = *fp;
	setvbuf(stdout, NULL, _IONBF, 0);

	// redirect unbuffered STDIN to the console
	lStdHandle = GetStdHandle(STD_INPUT_HANDLE);
	hConHandle = _open_osfhandle(PtrToUlong(lStdHandle), _O_TEXT);
	fp = _fdopen(hConHandle, "r");
	*stdin = *fp;
	setvbuf(stdin, NULL, _IONBF, 0);

	// redirect unbuffered STDERR to the console
	lStdHandle = GetStdHandle(STD_ERROR_HANDLE);
	hConHandle = _open_osfhandle(PtrToUlong(lStdHandle), _O_TEXT);
	fp = _fdopen(hConHandle, "w");
	*stderr = *fp;
	setvbuf(stderr, NULL, _IONBF, 0);
}
コード例 #14
0
ファイル: PatchCoD4_Console.cpp プロジェクト: ArmedGuy/iw3d
void Sys_CreateConsole()
{
	FreeConsole();
	AllocConsole();
	SetConsoleTitleA("IW3 Console - Uber Alpha test version 0.1");
	freopen("CON", "w", stdout); // Reset stdout to console output
	Com_Printf(0, "Running in console mode!\n");
}
コード例 #15
0
ファイル: ELWrapper.cpp プロジェクト: Narupol/lldb
// edit line initalise
EditLine *
el_init (const char *, FILE *, FILE *, FILE *)
{
    //
    SetConsoleTitleA( "lldb" );
    // return dummy handle
    return (EditLine*) -1;
}
コード例 #16
0
ファイル: scCore.cpp プロジェクト: kidsang/SaberCore2
scCore::scCore(string const& cfgFilePath, bool useConsole/*= false*/)
	: mUseConsole(useConsole), mRenderer(0), mGameWorldManager(0), mTimeLineManager(0),
	mEventRouter(0)
{
	if (mUseConsole)
	{
		// 创建控制台窗口,并将标准输入流,标准输出流和标准错误流重定向至控制台
		if( !AllocConsole() )
			MessageBoxA(NULL, "控制台生成失败。", NULL, 0); 
		SetConsoleTitleA("Debug Window"); 
		freopen_s(&fpDebugOut, "CONOUT$","w", stdout); 
		freopen_s(&fpDebugIn, "CONIN$", "r", stdin); 
		freopen_s(&fpDebugErr, "CONOUT$","w", stderr); 
		setlocale(LC_ALL, "chs");
		std::cout << "控制台已创建!" << std::endl;
	}

	// 初始化渲染子系统
	mRenderer = new scRenderer("resources_d.cfg", "plugins_d.cfg");
	// 初始化输入子系统
	u32 windowHnd = 0;
	mRenderer->getOgreRoot()->getAutoCreatedWindow()->getCustomAttribute("WINDOW", &windowHnd);
	u32 winWidth, winHeight, colDepth;
	i32 winLeft, winTop;
	mRenderer->getOgreRoot()->getAutoCreatedWindow()->getMetrics(winWidth, winHeight, colDepth, winLeft, winTop);
	mInputManager = new scInputManager(windowHnd, winWidth, winHeight);
	// 初始化事件路由器
	mEventRouter = new scEventRouter();
	// 初始化游戏世界管理类
	mGameWorldManager = new scGameWorldManager();
	// 初始化动画管理类
	mAnimationManager = new scAnimationManager();


	// 创建时间轴管理类
	mTimeLineManager = new scTimeLineManager();
	// 创建渲染和输入时间轴,60hz
	scTimeLinePtr tl = mTimeLineManager->createTimeLine("Render", 60);
	tl->addRunCallBack("Render", [&](u32 dtms)->bool{return mRenderer->_run(dtms);});
	tl->addRunCallBack("Input", [&](u32 dtms)->bool{mInputManager->_run(); return true;});
	// 创建动画时间轴,60hz
	tl = mTimeLineManager->createAnimationTimeLine("Animation", 60);
	// 创建事件路由时间轴, 无时间间隔(新线程)
	tl = mTimeLineManager->createTimeLine("Event", 1000, 0, true);
	tl->addRunCallBack("Event", [&](u32 dtms)->bool{mEventRouter->_run(); return true;});
	// 创建游戏世界时间轴, 60Hz
	tl = mTimeLineManager->createTimeLine("GameWorld", 60);
	tl->addRunCallBack("GameWorld", [&](u32 dtms)->bool{return mGameWorldManager->_run(dtms);});
	// 创建背景加载时间轴,10Hz(新线程)
	//tl = mTimeLineManager->createTimeLine("BackgroundLoading", 10, 0, true);

	// 测试一下
	scGameWorldPtr gw(new scGameWorld("test", "testini.lua", "iniScene"));
	mGameWorldManager->addGameWorld(gw->getName(), gw);
	mGameWorldManager->initializeGameWorld("test");
}
コード例 #17
0
void __stdcall LoggerCore(PVOID pVoid)
{		 
	while (true)
	{					  
		AllocConsole();
		SetConsoleTitleA(Log.LoggerTittle());
		Sleep(1000);
	}
	_endthread();
}			 
コード例 #18
0
ファイル: main.cpp プロジェクト: RtsAiResearch/IStrategizer
int main(int argc, char *argv[])
{
    CConsole console;
    QApplication a(argc, argv);
    QApplication::setStyle(QStyleFactory::create("fusion"));
    ClientMain w;
    w.showMaximized();
    SetConsoleTitleA("IStrategizer BWAPI Client");
    return a.exec();
}
コード例 #19
0
//------------------------------------------------------
//- Start
//------------------------------------------------------
void __stdcall LoggerCore(PVOID pVoid)
{
	char title[100];
	sprintf(title,CONSOLETITLE,SERVER_VERSION,SERVER_SEASON);
	AllocConsole();
	system("color f0");
	SetConsoleTitleA(title);
	while(true)
		Sleep(10);
}
コード例 #20
0
ファイル: Utils.cpp プロジェクト: Novo/rAPB
void Utils::AllocateConsole(LPCSTR pTitle)
{
	AllocConsole() ;
	AttachConsole(GetCurrentProcessId());
	freopen("CON", "w", stdout) ;
	SetConsoleTitleA(pTitle);
	COORD cordinates = {80, 32766};
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleScreenBufferSize(handle, cordinates);
}
コード例 #21
0
ファイル: UI.cpp プロジェクト: m3dw3/solme-klondike
void UI::PrintMainScreen(){
	SetConsoleTitleA("SolMe");
	PrintLogo();
	cout<<"\t\t\t\t   START (1)\n\n";
	cout<<"\t\t\t\tStatisztika (2)\n";
	cout<<"\t\t\t\tBeallitasok (3)\n\n\n\n\n\n";
	cout<<"\t\tSugo (4)\n";
	cout<<"\t\tNevjegy (5)";
	cout<<"\t\t\t   Kilepes (0)\n";
}
コード例 #22
0
JNIEXPORT void JNICALL Java_JoshNative__1SetJavaConsoleTitle (JNIEnv* env, jclass, jstring title)
{
	const char *nativeString = (*env).GetStringUTFChars(title, 0);
#ifdef _WIN32
	SetConsoleTitleA(nativeString); // I don't like LPCWSTR. Yuck!
#elif __APPLE__
	char str[256];
	strcat(str, "sh title.sh ");
	strcat(str, nativeString);
#endif
}
コード例 #23
0
ファイル: bee2.c プロジェクト: agievich/bee2
static HWND beeFindMainWindow()
{
	HWND hWnd = 0;
    char title[1024];
    char title_tmp[8 + 8 + 2];
	// ищем обычное окно
	EnumWindows(beeEnumWindowsProc, (LPARAM)&hWnd);
	if (hWnd != 0)
		return hWnd;
	// ищем консольное окно (http://support.microsoft.com/kb/124103)
    if (GetConsoleTitleA(title, sizeof(title)) == 0)
		return 0;
	sprintf(title_tmp, "%08X/%08X", GetTickCount(), GetCurrentProcessId());
	if (!SetConsoleTitleA(title_tmp))
		return 0;
	Sleep(40);
	hWnd = FindWindowA(NULL, title_tmp);
	SetConsoleTitleA(title);
	return hWnd;
}
コード例 #24
0
void dbg_init_console(void)
{
    /* set the output handle */
    dbg_houtput = GetStdHandle(STD_OUTPUT_HANDLE);

    /* set our control-C handler */
    SetConsoleCtrlHandler(ctrl_c_handler, TRUE);

    /* set our own title */
    SetConsoleTitleA("Wine Debugger");
}
コード例 #25
0
ファイル: application.cpp プロジェクト: Heartbroken/bikini
application::application()
{
	timeBeginPeriod(1);

#	if defined(WIN32)	// console window
	typedef HWND (WINAPI *GetConsoleWindowFn)(void);
	HMODULE l_kernel32_h = GetModuleHandleA("kernel32.dll");
	GetConsoleWindowFn GetConsoleWindow = (GetConsoleWindowFn)GetProcAddress(l_kernel32_h, "GetConsoleWindow");
	if(GetConsoleWindow != 0) ShowWindow(GetConsoleWindow(), SW_MAXIMIZE);
	SetConsoleTitleA(" bikini-iii");
#	endif
}
コード例 #26
0
ファイル: Monitor.cpp プロジェクト: pjc0247/SocialMe_Server
void UpdateMemoryStatus(){

	PROCESS_MEMORY_COUNTERS pmc;

	if ( GetProcessMemoryInfo(hProcess, &pmc, sizeof(pmc)) )
	{
		char msg[256];
		sprintf(msg, "SocialMe Server / %dKb", pmc.WorkingSetSize / 1024);
		SetConsoleTitleA(msg);
	}

}
コード例 #27
0
ファイル: console.cpp プロジェクト: prophile/crisscross
void Console::SetTitle(const char *_title)
{
    CoreAssert(this != NULL);
#ifdef TARGET_OS_WINDOWS
    SetConsoleTitleA(_title);
#else
#if 0 /* Random bug just cropped up round this. */
    char buffer[4096];
    sprintf(buffer, "\033]2;%s\007", _title);
    Write(buffer);
#endif
#endif
}
コード例 #28
0
ファイル: pdcsetsc.c プロジェクト: Bill-Cosby/CompSciProject
void PDC_set_title(const char *title)
{
#ifdef PDC_WIDE
    wchar_t wtitle[512];
#endif
    PDC_LOG(("PDC_set_title() - called:<%s>\n", title));

#ifdef PDC_WIDE
    PDC_mbstowcs(wtitle, title, 511);
    SetConsoleTitleW(wtitle);
#else
    SetConsoleTitleA(title);
#endif
}
コード例 #29
0
ファイル: main.cpp プロジェクト: VidaCruX/ConsolePlayer
static void init()
{
    SetConsoleTitleA("CONSOLE PLAYER");
    COORD size = {80, 25};
    SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), size);
    SMALL_RECT rect = {0, 0, 80, 25};
    SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE), false, &rect);
    fmodwrap::Open();
    create_list();
    player = fmodwrap::CreatePlayer();
    player->set_endcallback(on_play_end);
    fmodwrap::master_volume(0.5f);
    current_sound = restore_list_log();
}
コード例 #30
0
ファイル: g_Console.cpp プロジェクト: Natzugen/reedlan-s3
void __stdcall LoggerCore(PVOID pVoid)
{
    char Temp[1024];
    // ----
    AllocConsole();
    SetConsoleTitleA(CONSOLETITLE);
    // ----
    while(true)
    {
        Sleep(100);
        g_Console.AddMessageToConsole(Temp);
        g_Console.LoadConsoleCommands(Temp);
    }
}