MOPGTextureProperty::MOPGTextureProperty(int textype, const wxString& label, const wxString& name) : wxStringProperty(label, name), MOPGProperty(MOPGProperty::TYPE_TEXTURE) { // Init variables this->textype = textype; // Set to text+button editor SetEditor(wxPGEditor_TextCtrlAndButton); }
MOPGSPACTriggerProperty::MOPGSPACTriggerProperty(const wxString& label, const wxString& name) : wxEnumProperty(label, name), MOPGProperty(MOPGProperty::TYPE_SPAC) { // Set to combo box editor SetEditor(wxPGEditor_ComboBox); // Setup combo box choices wxArrayString labels = theGameConfiguration->allSpacTriggers(); SetChoices(wxPGChoices(labels)); }
MOPGThingTypeProperty::MOPGThingTypeProperty(const wxString& label, const wxString& name) : wxIntProperty(label, name, 0), MOPGProperty(MOPGProperty::TYPE_TTYPE) { // Init variables args[0] = NULL; args[1] = NULL; args[2] = NULL; args[3] = NULL; args[4] = NULL; // Set to text+button editor SetEditor(wxPGEditor_TextCtrlAndButton); }
bool wxSheetCellAttr::Copy(const wxSheetCellAttr& other) { wxCHECK_MSG(other.Ok(), false, wxT("Attr to copy from is not created")); if (!Create()) return false; M_CELLATTRDATA->m_foreColour = ((wxSheetCellAttrRefData*)other.GetRefData())->m_foreColour; M_CELLATTRDATA->m_backColour = ((wxSheetCellAttrRefData*)other.GetRefData())->m_backColour; M_CELLATTRDATA->m_font = ((wxSheetCellAttrRefData*)other.GetRefData())->m_font; M_CELLATTRDATA->m_attrTypes = ((wxSheetCellAttrRefData*)other.GetRefData())->m_attrTypes; if (other.HasEditor()) SetEditor(((wxSheetCellAttrRefData*)other.m_refData)->m_editor->Clone()); if (other.HasRenderer()) SetRenderer(((wxSheetCellAttrRefData*)other.m_refData)->m_renderer->Clone()); SetDefaultAttr(other.GetDefaultAttr()); return true; }
/* MOPGStringProperty::setUDMFProp * Load a list of possible choices from the given UDMF prop, if any *******************************************************************/ void MOPGStringProperty::setUDMFProp(UDMFProperty* prop) { MOPGProperty::setUDMFProp(prop); // If this is a soft enum (e.g. renderstyle can be "translucent" or "add", // but we don't want to enforce that strictly), use a combobox populated // with the possible values if (prop && prop->hasPossibleValues()) { const vector<Property> values = prop->getPossibleValues(); wxPGChoices choices = wxPGChoices(); for (unsigned n = 0; n < values.size(); n++) choices.Add(values[n].getStringValue()); SetChoices(choices); SetEditor(wxPGEditor_ComboBox); } //else // SetEditor(wxPGEditor_TextCtrl); }
bool wxSheetCellAttr::MergeWith(const wxSheetCellAttr &other) { wxCHECK_MSG(Ok() && other.Ok(), false, wxT("this or Attr to MergeWith from is not created")); if ( !HasForegoundColour() && other.HasForegoundColour() ) SetForegroundColour(other.GetForegroundColour()); if ( !HasBackgroundColour() && other.HasBackgroundColour() ) SetBackgroundColour(other.GetBackgroundColour()); if ( !HasFont() && other.HasFont() ) SetFont(other.GetFont()); if ( !HasAlignment() && other.HasAlignment() ) SetAlignment(other.GetAlignment()); if ( !HasOrientation() && other.HasOrientation() ) SetOrientation(other.GetOrientation()); if ( !HasLevel() && other.HasLevel() ) SetLevel(other.GetLevel()); if ( !HasReadWriteMode() && other.HasReadWriteMode() ) SetReadOnly(other.GetReadOnly()); if ( !HasOverflowMode() && other.HasOverflowMode() ) SetOverflow(other.GetOverflow()); if ( !HasOverflowMarkerMode() && other.HasOverflowMarkerMode() ) SetOverflowMarker(other.GetOverflowMarker()); if ( !HasShowEditorMode() && other.HasShowEditorMode() ) SetShowEditor(other.GetShowEditor()); // Directly access m_renderer/m_editor as GetRender/Editor may return different one // Maybe add support for merge of Render and Editor? if ( !HasRenderer() && other.HasRenderer() ) SetRenderer(((wxSheetCellAttrRefData*)other.m_refData)->m_renderer->Clone()); if ( !HasEditor() && other.HasEditor() ) SetEditor(((wxSheetCellAttrRefData*)other.m_refData)->m_editor->Clone()); if ( !HasDefaultAttr() && other.HasDefaultAttr() ) SetDefaultAttr(other.GetDefaultAttr()); return true; }
MOPGSectorSpecialProperty::MOPGSectorSpecialProperty(const wxString& label, const wxString& name) : wxIntProperty(label, name, 0), MOPGProperty(MOPGProperty::TYPE_SSPECIAL) { // Set to text+button editor SetEditor(wxPGEditor_TextCtrlAndButton); }
/* MOPGIntWithArgsProperty::MOPGIntWithArgsProperty * MOPGIntWithArgsProperty class constructor *******************************************************************/ MOPGIntWithArgsProperty::MOPGIntWithArgsProperty(const wxString& label, const wxString& name) : MOPGIntProperty(label, name) { // Set to text+button editor SetEditor(wxPGEditor_TextCtrlAndButton); }
nsHTMLEditorMouseListener::nsHTMLEditorMouseListener(nsHTMLEditor *aHTMLEditor) : mHTMLEditor(aHTMLEditor) { SetEditor(mHTMLEditor); // Tell the base class about the editor. }