void HistoryManager::ResetHistory(ID id) { ValueID vid(id, time); std::set<ValueID> resetHistory; resetHistory.insert(vid); SetHistory(id, resetHistory); }
void CRunCVNorm::SetValue(CParmCVNormDlg* pDlg) { UpdateData(pDlg); PrepareParameters(); if (CippiRun::CallIpp() < 0) return; Timing(); SetHistory(); UpdateData(pDlg,FALSE); }
void CRunUpdate::SetValue(CParmUpdateDlg* pDlg) { UpdateData(pDlg); PrepareParameters(); CippsRun::CallIpp(); Timing(); SetHistory(); UpdateData(pDlg,FALSE); }
DlgEdit::DlgEdit(Dialog* pOwner,unsigned Index,DLGEDITTYPE Type): LastPartLength(-1), m_Dialog(pOwner), m_Index(Index), Type(Type), iHistory(nullptr), #if defined(PROJECT_DI_MEMOEDIT) multiEdit(nullptr), #endif lineEdit(nullptr) { switch (Type) { case DLGEDIT_MULTILINE: #if defined(PROJECT_DI_MEMOEDIT) multiEdit=new Editor(pOwner,true); // ??? (pOwner) ? #endif break; case DLGEDIT_SINGLELINE: { EditControl::Callback callback={true,EditChange,this}; FarList* iList=0; DWORD iFlags=0; if(pOwner) { DialogItemEx* CurItem=pOwner->Item[Index]; if(Opt.Dialogs.AutoComplete && CurItem->Flags&(DIF_HISTORY|DIF_EDITPATH|DIF_EDITPATHEXEC) && !(CurItem->Flags&DIF_DROPDOWNLIST) && !(CurItem->Flags&DIF_NOAUTOCOMPLETE)) { iFlags=EditControl::EC_ENABLEAUTOCOMPLETE; } if(CurItem->Flags&DIF_HISTORY && !CurItem->strHistory.IsEmpty()) { SetHistory(CurItem->strHistory); } if(CurItem->Type == DI_COMBOBOX) { iList=CurItem->ListItems; } if(CurItem->Flags&DIF_HISTORY) { iFlags|=EditControl::EC_COMPLETE_HISTORY; } if(CurItem->Flags&DIF_EDITPATH) { iFlags|=EditControl::EC_COMPLETE_FILESYSTEM; } if(CurItem->Flags&DIF_EDITPATHEXEC) { iFlags|=EditControl::EC_COMPLETE_PATH; } } lineEdit=new EditControl(pOwner,&callback,true,iHistory,iList,iFlags); } break; } }
DlgEdit::DlgEdit(window_ptr Owner,size_t Index,DLGEDITTYPE Type): SimpleScreenObject(std::move(Owner)), LastPartLength(-1), m_Index(Index), Type(Type), iHistory(nullptr), #if defined(PROJECT_DI_MEMOEDIT) multiEdit(nullptr), #endif lineEdit(nullptr) { switch (Type) { case DLGEDIT_MULTILINE: #if defined(PROJECT_DI_MEMOEDIT) multiEdit=new Editor(pOwner,true); // ??? (pOwner) ? #endif break; case DLGEDIT_SINGLELINE: { EditControl::Callback callback={true,EditChange,this}; FarList* iList = nullptr; DWORD iFlags=0; auto& CurItem=GetDialog()->Items[Index]; if(Global->Opt->Dialogs.AutoComplete && CurItem.Flags&(DIF_HISTORY|DIF_EDITPATH|DIF_EDITPATHEXEC) && !(CurItem.Flags&DIF_DROPDOWNLIST) && !(CurItem.Flags&DIF_NOAUTOCOMPLETE)) { iFlags=EditControl::EC_ENABLEAUTOCOMPLETE; } if(CurItem.Flags&DIF_HISTORY && !CurItem.strHistory.empty()) { SetHistory(CurItem.strHistory); } if(CurItem.Type == DI_COMBOBOX) { iList=CurItem.ListItems; } if(CurItem.Flags&DIF_HISTORY) { iFlags|=EditControl::EC_COMPLETE_HISTORY; } if(CurItem.Flags&DIF_EDITPATH) { iFlags|=EditControl::EC_COMPLETE_FILESYSTEM; } if(CurItem.Flags&DIF_EDITPATHEXEC) { iFlags|=EditControl::EC_COMPLETE_PATH; } iFlags|=EditControl::EC_COMPLETE_ENVIRONMENT; lineEdit = std::make_unique<EditControl>(GetOwner(), GetOwner().get(), nullptr, &callback, iHistory.get(), iList, iFlags); } break; } }
void CRunStat::SetValues(CParmStatDlg* pDlg) { UpdateData(pDlg); if (m_Func.Found("Mean") || m_Func.Found("Sum")) m_value.Init(pp64f, 4); else m_value.Init(m_Func.SrcType(),4); PrepareParameters(); if (CippiRun::CallIpp() < 0) return; Timing(); SetHistory(); UpdateData(pDlg,FALSE); }
BOOL PSGame::LoadHistory() { // Get the name of the game. CFrameWnd* pFrame = (CFrameWnd*) AfxGetMainWnd(); CDocument* pDoc = pFrame->GetActiveDocument(); CString strName = pDoc->GetPathName(); if (strName == "") return FALSE; // Open the history file. char* path_buffer = strName.GetBuffer(_MAX_PATH); char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; char fname[_MAX_FNAME]; char ext[_MAX_EXT]; _splitpath( path_buffer, drive, dir, fname, ext ); strName.Format("%s%s%s%s", drive, dir, fname, ".dph"); CFile f; CFileException fe; f.Open(strName, CFile::modeRead, &fe); if (fe.m_cause) return FALSE; // Load the history. PSHistory* pHist = new PSHistory; CArchive arh(&f, CArchive::load); pHist->Serialize(arh); arh.Close(); f.Close(); // If the data in the last step of the history is the same as the game's data, copy the history // into the game's history. If not, disregard the loaded history. PSStep* pLastStep = pHist->GetLastStep(); PSData* pLastData = pLastStep->GetData(); if (!(*pLastData == m_Data))// Operator != not defined. { AfxMessageBox(IDS_BAD_HISTORY); delete pHist; return FALSE; } SetHistory(pHist); SetCurrentStep(pLastStep); return TRUE; }