//////////////////////////////////////////////////////////// /// Limit the framerate to a maximum fixed frequency for a window //////////////////////////////////////////////////////////// void sfWindow_SetFramerateLimit(sfWindow* Window, unsigned int Limit) { CSFML_CALL(Window, SetFramerateLimit(Limit)) } //////////////////////////////////////////////////////////// /// Get time elapsed since last frame of a window //////////////////////////////////////////////////////////// float sfWindow_GetFrameTime(sfWindow* Window) { CSFML_CALL_RETURN(Window, GetFrameTime(), 0.f) } //////////////////////////////////////////////////////////// /// Change the joystick threshold, ie. the value below which /// no move event will be generated /// /// \param Threshold : New threshold, in range [0, 100] /// //////////////////////////////////////////////////////////// void sfWindow_SetJoystickThreshold(sfWindow* Window, float Threshold) { CSFML_CALL(Window, SetJoystickThreshold(Threshold)) }
void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold) { CSFML_CALL(window, SetJoystickThreshold(threshold)); }
//////////////////////////////////////////////////////////// /// Change the joystick threshold, ie. the value below which /// no move event will be generated //////////////////////////////////////////////////////////// void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float threshold) { CSFML_CALL(renderWindow, SetJoystickThreshold(threshold)); }