コード例 #1
0
ファイル: Track.cpp プロジェクト: SteveDaulton/audacity
bool Track::LinkConsistencyCheck()
{
   // Sanity checks for linked tracks; unsetting the linked property
   // doesn't fix the problem, but it likely leaves us with orphaned
   // blockfiles instead of much worse problems.
   bool err = false;
   if (GetLinked())
   {
      Track *l = GetLink();
      if (l)
      {
         // A linked track's partner should never itself be linked
         if (l->GetLinked())
         {
            wxLogWarning(
               wxT("Left track %s had linked right track %s with extra right track link.\n   Removing extra link from right track."),
               GetName(), l->GetName());
            err = true;
            l->SetLinked(false);
         }

         // Channels should be left and right
         if ( !(  (GetChannel() == Track::LeftChannel &&
                     l->GetChannel() == Track::RightChannel) ||
                  (GetChannel() == Track::RightChannel &&
                     l->GetChannel() == Track::LeftChannel) ) )
         {
            wxLogWarning(
               wxT("Track %s and %s had left/right track links out of order. Setting tracks to not be linked."),
               GetName(), l->GetName());
            err = true;
            SetLinked(false);
         }
      }
      else
      {
         wxLogWarning(
            wxT("Track %s had link to NULL track. Setting it to not be linked."),
            GetName());
         err = true;
         SetLinked(false);
      }
   }

   return ! err;
}
コード例 #2
0
ファイル: Track.cpp プロジェクト: SteveDaulton/audacity
void TrackList::GroupChannels(
   Track &track, size_t groupSize, bool resetChannels )
{
   // If group size is more than two, for now only the first two channels
   // are grouped as stereo, and any others remain mono
   auto list = track.mList.lock();
   if ( groupSize > 0 && list.get() == this  ) {
      auto iter = track.mNode.first;
      auto after = iter;
      auto end = this->ListOfTracks::end();
      auto count = groupSize;
      for ( ; after != end && count; ++after, --count )
         ;
      if ( count == 0 ) {
         auto unlink = [&] ( Track &tr ) {
            if ( tr.GetLinked() ) {
               if ( resetChannels ) {
                  auto link = tr.GetLink();
                  if ( link )
                     link->SetChannel( Track::MonoChannel );
               }
               tr.SetLinked( false );
            }
            if ( resetChannels )
               tr.SetChannel( Track::MonoChannel );
         };

         // Disassociate previous tracks -- at most one
         auto pLeader = this->FindLeader( &track );
         if ( *pLeader && *pLeader != &track )
            unlink( **pLeader );
         
         // First disassociate given and later tracks, then reassociate them
         for ( auto iter2 = iter; iter2 != after; ++iter2 )
             unlink( **iter2 );

         if ( groupSize > 1 ) {
            const auto channel = *iter++;
            channel->SetLinked( true );
            channel->SetChannel( Track::LeftChannel );
            (*iter++)->SetChannel( Track::RightChannel );
            while (iter != after)
               (*iter++)->SetChannel( Track::MonoChannel );
         }
         return;
      }
   }
   // *this does not contain the track or sufficient following channels
   // or group size is zero
   THROW_INCONSISTENCY_EXCEPTION;
}
コード例 #3
0
ファイル: Track.cpp プロジェクト: SteveDaulton/audacity
void Track::SetLinked(bool l)
{
   auto pList = mList.lock();
   if (pList && !pList->mPendingUpdates.empty()) {
      auto orig = pList->FindById( GetId() );
      if (orig && orig != this) {
         // delegate, and rely on RecalcPositions to copy back
         orig->SetLinked(l);
         return;
      }
   }

   DoSetLinked(l);

   if (pList) {
      pList->RecalcPositions(mNode);
      pList->ResizingEvent(mNode);
   }
}
コード例 #4
0
void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
   auto doubleClicked = mRecord->IsDoubleClicked();
   mRecord->ClearDoubleClicked();

   if (doubleClicked) {
      // Display a fixed recording head while scrolling the waves continuously.
      // If you overdub, you may want to anticipate some context in existing tracks,
      // so center the head.  If not, put it rightmost to display as much wave as we can.
      const auto project = GetActiveProject();
      bool duplex;
      gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);

      if (duplex) {
         // See if there is really anything being overdubbed
         if (gAudioIO->GetNumPlaybackChannels() == 0)
            // No.
            duplex = false;
      }

      using Mode = AudacityProject::PlaybackScroller::Mode;
      project->GetPlaybackScroller().Activate(duplex ? Mode::Centered : Mode::Right);
      return;
   }

   if (gAudioIO->IsBusy()) {
      if (!CanStopAudioStream() || 0 == gAudioIO->GetNumCaptureChannels())
         mRecord->PopUp();
      else
         mRecord->PushDown();
      return;
   }
   AudacityProject *p = GetActiveProject();

   if( evt.GetInt() == 1 ) // used when called by keyboard shortcut. Default (0) ignored.
      mRecord->SetShift(true);
   if( evt.GetInt() == 2 )
      mRecord->SetShift(false);

   SetRecord(true, mRecord->WasShiftDown());

   if (p) {
      TrackList *trackList = p->GetTracks();
      TrackListIterator it(trackList);
      if(it.First() == NULL)
         mRecord->SetShift(false);
      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;     // record for a long, long time (tens of years)

      /* TODO: set up stereo tracks if that is how the user has set up
       * their preferences, and choose sample format based on prefs */
      WaveTrackArray newRecordingTracks, playbackTracks;
#ifdef EXPERIMENTAL_MIDI_OUT
      NoteTrackArray midiTracks;
#endif
      bool duplex;
      gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);

      if(duplex){
         playbackTracks = trackList->GetWaveTrackArray(false);
#ifdef EXPERIMENTAL_MIDI_OUT
         midiTracks = trackList->GetNoteTrackArray(false);
#endif
     }
      else {
         playbackTracks = WaveTrackArray();
#ifdef EXPERIMENTAL_MIDI_OUT
         midiTracks = NoteTrackArray();
#endif
     }

      // If SHIFT key was down, the user wants append to tracks
      int recordingChannels = 0;
      TrackList tracksCopy{};
      bool tracksCopied = false;
      bool shifted = mRecord->WasShiftDown();
      if (shifted) {
         bool sel = false;
         double allt0 = t0;

         // Find the maximum end time of selected and all wave tracks
         // Find whether any tracks were selected.  (If any are selected,
         // record only into them; else if tracks exist, record into all.)
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave) {
               WaveTrack *wt = static_cast<WaveTrack *>(tt);
               if (wt->GetEndTime() > allt0) {
                  allt0 = wt->GetEndTime();
               }

               if (tt->GetSelected()) {
                  sel = true;
                  if (wt->GetEndTime() > t0) {
                     t0 = wt->GetEndTime();
                  }
               }
            }
         }

         // Use end time of all wave tracks if none selected
         if (!sel) {
            t0 = allt0;
         }

         // Pad selected/all wave tracks to make them all the same length
         // Remove recording tracks from the list of tracks for duplex ("overdub")
         // playback.
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) {
               WaveTrack *wt = static_cast<WaveTrack *>(tt);
               if (duplex) {
                  auto end = playbackTracks.end();
                  auto it = std::find(playbackTracks.begin(), end, wt);
                  if (it != end)
                     playbackTracks.erase(it);
               }
               t1 = wt->GetEndTime();
               if (t1 < t0) {
                  if (!tracksCopied) {
                     tracksCopied = true;
                     tracksCopy = *trackList;
                  }

                  auto newTrack = p->GetTrackFactory()->NewWaveTrack();
                  newTrack->InsertSilence(0.0, t0 - t1);
                  newTrack->Flush();
                  wt->Clear(t1, t0);
                  bool bResult = wt->Paste(t1, newTrack.get());
                  wxASSERT(bResult); // TO DO: Actually handle this.
                  wxUnusedVar(bResult);
               }
               newRecordingTracks.push_back(wt);
            }
         }

         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      }
      else {
         bool recordingNameCustom, useTrackNumber, useDateStamp, useTimeStamp;
         wxString defaultTrackName, defaultRecordingTrackName;
         int numTracks = 0;

         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && !tt->GetLinked())
               numTracks++;
         }
         numTracks++;
         
         recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);

         gPrefs->Read(wxT("/GUI/TrackNames/RecordingNameCustom"), &recordingNameCustom, false);
         gPrefs->Read(wxT("/GUI/TrackNames/TrackNumber"), &useTrackNumber, false);
         gPrefs->Read(wxT("/GUI/TrackNames/DateStamp"), &useDateStamp, false);
         gPrefs->Read(wxT("/GUI/TrackNames/TimeStamp"), &useTimeStamp, false);
         /* i18n-hint: The default name for an audio track. */
         gPrefs->Read(wxT("/GUI/TrackNames/DefaultTrackName"),&defaultTrackName, _("Audio Track"));
         gPrefs->Read(wxT("/GUI/TrackNames/RecodingTrackName"), &defaultRecordingTrackName, defaultTrackName);

         wxString baseTrackName = recordingNameCustom? defaultRecordingTrackName : defaultTrackName;

         for (int c = 0; c < recordingChannels; c++) {
            auto newTrack = p->GetTrackFactory()->NewWaveTrack();

            newTrack->SetOffset(t0);
            wxString nameSuffix = wxString(wxT(""));

            if (useTrackNumber) {
               nameSuffix += wxString::Format(wxT("%d"), numTracks + c);
            }

            if (useDateStamp) {
               if (!nameSuffix.IsEmpty()) {
                  nameSuffix += wxT("_");
               }
               nameSuffix += wxDateTime::Now().FormatISODate();
            }

            if (useTimeStamp) {
               if (!nameSuffix.IsEmpty()) {
                  nameSuffix += wxT("_");
               }
               nameSuffix += wxDateTime::Now().FormatISOTime();
            }

            // ISO standard would be nice, but ":" is unsafe for file name.
            nameSuffix.Replace(wxT(":"), wxT("-"));

            if (baseTrackName.IsEmpty()) {
               newTrack->SetName(nameSuffix);
            }
            else if (nameSuffix.IsEmpty()) {
               newTrack->SetName(baseTrackName);
            }
            else {
               newTrack->SetName(baseTrackName + wxT("_") + nameSuffix);
            }

            if (recordingChannels > 2)
              newTrack->SetMinimized(true);

            if (recordingChannels == 2) {
               if (c == 0) {
                  newTrack->SetChannel(Track::LeftChannel);
                  newTrack->SetLinked(true);
               }
               else {
                  newTrack->SetChannel(Track::RightChannel);
               }
            }
            else {
               newTrack->SetChannel( Track::MonoChannel );
            }

            // Let the list hold the track, and keep a pointer to it
            newRecordingTracks.push_back(
               static_cast<WaveTrack*>(
                  trackList->Add(
                     std::move(newTrack))));
         }
      }

      //Automated Input Level Adjustment Initialization
      #ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
         gAudioIO->AILAInitialize();
      #endif

      AudioIOStartStreamOptions options(p->GetDefaultPlayOptions());
      int token = gAudioIO->StartStream(playbackTracks,
                                        newRecordingTracks,
#ifdef EXPERIMENTAL_MIDI_OUT
                                        midiTracks,
#endif
                                        t0, t1, options);

      bool success = (token != 0);

      if (success) {
         p->SetAudioIOToken(token);
         mBusyProject = p;
      }
      else {
         if (shifted) {
            // Restore the tracks to remove any inserted silence
            if (tracksCopied)
               *trackList = std::move(tracksCopy);
         }
         else {
            // msmeyer: Delete recently added tracks if opening stream fails
            for (unsigned int i = 0; i < newRecordingTracks.size(); i++) {
               trackList->Remove(newRecordingTracks[i]);
            }
         }

         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(_("Error while opening sound device. Please check the recording device settings and the project sample rate."),
                      _("Error"), wxOK | wxICON_EXCLAMATION, this);

         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
   UpdateStatusBar(GetActiveProject());
}
コード例 #5
0
ファイル: Mix.cpp プロジェクト: AthiVarathan/audacity
//TODO-MB: wouldn't it make more sense to DELETE the time track after 'mix and render'?
void MixAndRender(TrackList *tracks, TrackFactory *trackFactory,
                  double rate, sampleFormat format,
                  double startTime, double endTime,
                  WaveTrack::Holder &uLeft, WaveTrack::Holder &uRight)
{
   uLeft.reset(), uRight.reset();

   // This function was formerly known as "Quick Mix".
   Track *t;
   bool mono = false;   /* flag if output can be mono without loosing anything*/
   bool oneinput = false;  /* flag set to true if there is only one input track
                              (mono or stereo) */

   TrackListIterator iter(tracks);
   SelectedTrackListOfKindIterator usefulIter(Track::Wave, tracks);
   // this only iterates tracks which are relevant to this function, i.e.
   // selected WaveTracks. The tracklist is (confusingly) the list of all
   // tracks in the project

   int numWaves = 0; /* number of wave tracks in the selection */
   int numMono = 0;  /* number of mono, centre-panned wave tracks in selection*/
   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         numWaves++;
         float pan = ((WaveTrack*)t)->GetPan();
         if (t->GetChannel() == Track::MonoChannel && pan == 0)
            numMono++;
      }
      t = iter.Next();
   }

   if (numMono == numWaves)
      mono = true;

   /* the next loop will do two things at once:
    * 1. build an array of all the wave tracks were are trying to process
    * 2. determine when the set of WaveTracks starts and ends, in case we
    *    need to work out for ourselves when to start and stop rendering.
    */

   double mixStartTime = 0.0;    /* start time of first track to start */
   bool gotstart = false;  // flag indicates we have found a start time
   double mixEndTime = 0.0;   /* end time of last track to end */
   double tstart, tend;    // start and end times for one track.

   WaveTrackConstArray waveArray;
   t = iter.First();

   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         waveArray.push_back(static_cast<WaveTrack *>(t));
         tstart = t->GetStartTime();
         tend = t->GetEndTime();
         if (tend > mixEndTime)
            mixEndTime = tend;
         // try and get the start time. If the track is empty we will get 0,
         // which is ambiguous because it could just mean the track starts at
         // the beginning of the project, as well as empty track. The give-away
         // is that an empty track also ends at zero.

         if (tstart != tend) {
            // we don't get empty tracks here
            if (!gotstart) {
               // no previous start, use this one unconditionally
               mixStartTime = tstart;
               gotstart = true;
            } else if (tstart < mixStartTime)
               mixStartTime = tstart;  // have a start, only make it smaller
         }  // end if start and end are different
      }  // end if track is a selected WaveTrack.
      /** @TODO: could we not use a SelectedTrackListOfKindIterator here? */
      t = iter.Next();
   }

   /* create the destination track (NEW track) */
   if ((numWaves == 1) || ((numWaves == 2) && (usefulIter.First()->GetLink() != NULL)))
      oneinput = true;
   // only one input track (either 1 mono or one linked stereo pair)

   auto mixLeft = trackFactory->NewWaveTrack(format, rate);
   if (oneinput)
      mixLeft->SetName(usefulIter.First()->GetName()); /* set name of output track to be the same as the sole input track */
   else
      mixLeft->SetName(_("Mix"));
   mixLeft->SetOffset(mixStartTime);
   decltype(mixLeft) mixRight{};
   if (mono) {
      mixLeft->SetChannel(Track::MonoChannel);
   }
   else {
      mixRight = trackFactory->NewWaveTrack(format, rate);
      if (oneinput) {
         if (usefulIter.First()->GetLink() != NULL)   // we have linked track
            mixLeft->SetName(usefulIter.First()->GetLink()->GetName()); /* set name to match input track's right channel!*/
         else
            mixLeft->SetName(usefulIter.First()->GetName());   /* set name to that of sole input channel */
      }
      else
         mixRight->SetName(_("Mix"));
      mixLeft->SetChannel(Track::LeftChannel);
      mixRight->SetChannel(Track::RightChannel);
      mixRight->SetOffset(mixStartTime);
      mixLeft->SetLinked(true);
   }



   int maxBlockLen = mixLeft->GetIdealBlockSize();

   // If the caller didn't specify a time range, use the whole range in which
   // any input track had clips in it.
   if (startTime == endTime) {
      startTime = mixStartTime;
      endTime = mixEndTime;
   }

   Mixer mixer(waveArray,
      Mixer::WarpOptions(tracks->GetTimeTrack()),
      startTime, endTime, mono ? 1 : 2, maxBlockLen, false,
      rate, format);

   ::wxSafeYield();

   int updateResult = eProgressSuccess;
   {
      ProgressDialog progress(_("Mix and Render"),
         _("Mixing and rendering tracks"));

      while (updateResult == eProgressSuccess) {
         sampleCount blockLen = mixer.Process(maxBlockLen);

         if (blockLen == 0)
            break;

         if (mono) {
            samplePtr buffer = mixer.GetBuffer();
            mixLeft->Append(buffer, format, blockLen);
         }
         else {
            samplePtr buffer;
            buffer = mixer.GetBuffer(0);
            mixLeft->Append(buffer, format, blockLen);
            buffer = mixer.GetBuffer(1);
            mixRight->Append(buffer, format, blockLen);
         }

         updateResult = progress.Update(mixer.MixGetCurrentTime() - startTime, endTime - startTime);
      }
   }

   mixLeft->Flush();
   if (!mono)
      mixRight->Flush();
   if (updateResult == eProgressCancelled || updateResult == eProgressFailed)
   {
      return;
   }
   else {
      uLeft = std::move(mixLeft),
         uRight = std::move(mixRight);
#if 0
   int elapsedMS = wxGetElapsedTime();
   double elapsedTime = elapsedMS * 0.001;
   double maxTracks = totalTime / (elapsedTime / numWaves);

   // Note: these shouldn't be translated - they're for debugging
   // and profiling only.
   printf("      Tracks: %d\n", numWaves);
   printf("  Mix length: %f sec\n", totalTime);
   printf("Elapsed time: %f sec\n", elapsedTime);
   printf("Max number of tracks to mix in real time: %f\n", maxTracks);
#endif
   }
}