コード例 #1
0
void AEventExampleProjectPlayerController::SelectableClicked(AActor *pClicked)
{
	if (pClicked)
	{
		SetNewMoveDestination(pClicked->GetActorLocation());
	}
	
}
コード例 #2
0
ファイル: MainPlayerController.cpp プロジェクト: injir/Game
void AMainPlayerController::PlayerTick(float DeltaTime)
{
	Super::PlayerTick(DeltaTime);
	if (clickedPawn != nullptr ) {
		SetNewMoveDestination();
	}

}
void ATopDown_HitmanCleanPlayerController::MoveToMouseCursor(){
	// Trace to see what is under the mouse cursor
	FHitResult Hit;
	GetHitResultUnderCursor(ECC_Visibility, false, Hit);

	if (Hit.bBlockingHit){
		// We hit something, move there
		SetNewMoveDestination(Hit.ImpactPoint);
	}
}
void ATopDown_HitmanCleanPlayerController::MoveToTouchLocation(const ETouchIndex::Type FingerIndex, const FVector Location){
	FVector2D ScreenSpaceLocation(Location);

	// Trace to see what is under the touch location
	FHitResult HitResult;
	GetHitResultAtScreenPosition(ScreenSpaceLocation, CurrentClickTraceChannel, true, HitResult);
	if (HitResult.bBlockingHit){
		// We hit something, move there
		SetNewMoveDestination(HitResult.ImpactPoint);
	}
}
コード例 #5
0
void AMyPlayerController::MoveToMouseCursor()
{
	if (!bIsPaused)
	{
		// Trace to see what is under the mouse cursor
		FHitResult Hit;
		GetHitResultUnderCursor(ECC_Visibility, false, Hit);
		APawn* const Pawn = GetPawn();
		//float const Distance = FVector::Dist(DestinationLocation, Pawn->GetActorLocation());
		
		if (Hit.bBlockingHit)
		{
			DestinationLocation = Hit.ImpactPoint;
			// We hit something, move there
			SetNewMoveDestination(DestinationLocation);
			MovingToLocation = true;
			
		}
	}
}