コード例 #1
0
ファイル: hx_Game.cpp プロジェクト: josephzizys/hx-gameplay
// DECL: inline void getAccelerometerValues(float* pitch, float* roll);
void hx_Game_getAccelerometerValues(value thisObj, value pitch, value roll)
{
    Game *_thisObj;
    float _pitch;
    float _roll;
    ValueToObject(thisObj, _thisObj);
    _thisObj->getAccelerometerValues(&_pitch, &_roll);
    SetOutParameterValue(pitch, alloc_float(_pitch));
    SetOutParameterValue(roll, alloc_float(_roll));
}
コード例 #2
0
// DECL: void getWheelAxle(Vector3* wheelAxle) const;
void hx_PhysicsVehicleWheel_getWheelAxle(value thisObj, value wheelAxle)
{
    PhysicsVehicleWheel *_thisObj;
    Vector3 _wheelAxle;
    ValueToObject(thisObj, _thisObj);
    _thisObj->getWheelAxle(&_wheelAxle);
    SetOutParameterValue(wheelAxle, ObjectToValue(new Vector3(_wheelAxle)));
}
コード例 #3
0
// DECL: void getStrutConnectionOffset(Vector3* strutConnectionOffset) const;
void hx_PhysicsVehicleWheel_getStrutConnectionOffset(value thisObj, value strutConnectionOffset)
{
    PhysicsVehicleWheel *_thisObj;
    Vector3 _strutConnectionOffset;
    ValueToObject(thisObj, _thisObj);
    _thisObj->getStrutConnectionOffset(&_strutConnectionOffset);
    SetOutParameterValue(strutConnectionOffset, ObjectToValue(new Vector3(_strutConnectionOffset)));
}
コード例 #4
0
// DECL: void getWheelDirection(Vector3* wheelDirection) const;
void hx_PhysicsVehicleWheel_getWheelDirection(value thisObj, value wheelDirection)
{
    PhysicsVehicleWheel *_thisObj;
    Vector3 _wheelDirection;
    ValueToObject(thisObj, _thisObj);
    _thisObj->getWheelDirection(&_wheelDirection);
    SetOutParameterValue(wheelDirection, ObjectToValue(new Vector3(_wheelDirection)));
}
コード例 #5
0
ファイル: hx_Frustum.cpp プロジェクト: jgranick/hx-gameplay
// DECL: void getCorners(Vector3* corners) const;
void hx_Frustum_getCorners(value thisObj, value corners)
{
    Frustum *_thisObj;
    ValueToObject(thisObj, _thisObj);

    Vector3 points[8];
    _thisObj->getCorners(points);

    value _corners = alloc_array(8);
    for (int index = 0; index < 8; index++)
        val_array_set_i(_corners, index, ObjectToValue(new Vector3(points[index])));

    SetOutParameterValue(corners, _corners);
}
コード例 #6
0
ファイル: Scene.cpp プロジェクト: Amadren/hx-gameplay
// DECL: unsigned int findNodes(const char* id, std::vector<Node*>& nodes, bool recursive = true, bool exactMatch = true) const;
value hx_Scene_findNodes(value thisObj, value id, value nodes, value recursive, value exactMatch)
{
    Scene *_thisObj;
    const char *_id = ValueToString(id);
    std::vector<Node*> _nodes;
    bool _recursive = val_get_bool(recursive);
    bool _exactMatch = val_get_bool(exactMatch);
    ValueToObject(thisObj, _thisObj);

    _thisObj->findNodes(_id, _nodes, _recursive, _exactMatch);

    const value& result = alloc_array(_nodes.size());
    for (int index = 0; index < _nodes.size(); index++)
        val_array_set_i(result, index, ReferenceToValue(_nodes[index], true));

    SetOutParameterValue(nodes, result);

    return alloc_int(_nodes.size());
}