void Player::SetupFields() { AddField( "id", &Player::Id, true, true, true ); AddField( "name", &Player::Name ); AddField( "description", &Player::Description, new DbText() ); SetPrimaryKey( &Player::Id ); }
neTKVMRegAccess::neTKVMRegAccess(HKEY hNewPrKey, LPCTSTR lpzNewRegPath) : m_lpsRegPath(NULL), m_hkPrimaryHKey(0) { SetPrimaryKey(hNewPrKey); if (SetRegPath(lpzNewRegPath) == FALSE) { throw neTKVMRegAccessConstructorFailedException(); } }
void Character::SetupFields() { AddField( "id", &Character::Id, true, true, true ); AddField( "name", &Character::Name ); SetPrimaryKey( &Character::Id ); }