bool CUIMpTradeWnd::OnKeyboard(int dik, EUIMessages keyboard_action) { #ifdef DEBUG //for debug only if(keyboard_action==WINDOW_KEY_PRESSED && dik==DIK_NUMPAD7) { if(GetRank()>0) SetRank( clampr(u32(GetRank()-1),u32(0),u32(4) ) ); } if(keyboard_action==WINDOW_KEY_PRESSED && dik==DIK_NUMPAD8) { SetRank( clampr(u32(GetRank()+1),u32(0),u32(4) ) ); } #endif if(!m_store_hierarchy->CurrentIsRoot()) { if (m_shop_wnd->OnKeyboard(dik, keyboard_action) ) return true; m_root_tab_control->SetAcceleratorsMode (false); } bool res = inherited::OnKeyboard(dik, keyboard_action); m_root_tab_control->SetAcceleratorsMode (true); return res; }
bool HandRank::CheckThreeOfAKind(list<Card> cards, unsigned int& HandRank ) { list<Card>::iterator it = cards.begin(); list<Card>::iterator next = cards.begin(); list<Card>::iterator next2 = cards.begin(); next++; next2++;next2++; while( next2 != cards.end() ) { if( it->GetValue() == next->GetValue() && it->GetValue() == next2->GetValue() ) { SetRank(THREEOFAKIND, HandRank); SetHighV(it->GetValue(), HandRank); cards.erase(it); cards.erase(next); cards.erase(next2); SetKickers(cards, HandRank); return true; } it++; next++; next2++; } return false; }
void CUIMpTradeWnd::IgnoreMoneyAndRank(bool ignore) { m_bIgnoreMoneyAndRank = ignore; if(m_bIgnoreMoneyAndRank) { SetMoneyAmount (1); SetRank (0); } }
bool HandRank::CheckStraight(list<Card> cards, unsigned int& HandRank ) { list<Card>::iterator it = cards.begin(); int lastvalue = it->GetValue(); int highcard = it->GetValue(); int count = 1; bool Ace = false; if( it->GetValue() == 0x0E ) Ace = true; it++; while( it != cards.end()) { if( it->GetValue() == --lastvalue ) { if( ++count == 5) { SetRank(STRAIGHT, HandRank); SetHighV(highcard, HandRank); return true; } } else { lastvalue = it->GetValue(); highcard = it->GetValue(); count = 1; } it++; } if( count == 4 && lastvalue == 2 && Ace ) { SetRank(STRAIGHT, HandRank); SetHighV(highcard, HandRank); return true; } return false; }
void Assignment::Initialize(void) { SetRank( -1 ); SetLHS( "", NULL ); SetRHS( NULL ); vector<string> empty; SetLoopCounters( empty ); //References.clear(); GetReferences()->clear(); normalized_domain.clear(); }
void ArenaTeam::UpdateTeamRank(bool update_packet, bool save_to_db) { uint32 rank = 1; for (ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr.GetArenaTeamMapBegin(); i != sObjectMgr.GetArenaTeamMapEnd(); ++i) { if (GetType() == i->second->GetType() && GetStats().rating < i->second->GetRating()) ++rank; } SetRank(rank); if (update_packet) NotifyStatsChanged(); if (save_to_db) CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", m_stats.rank, m_TeamId); }
bool HandRank::CheckFlush(list<Card> cards, unsigned int& HandRank ) { list<Card>::iterator it = cards.begin(); int count[4] = {0,0,0,0}; int flushsuit = -1; while( it != cards.end()) { suit s = it->GetSuit(); count[(int)s]++; it++; } for( int i = 0; i < 4; i++ ) { if( count[i] >= 5) { flushsuit = i; break; } } if( flushsuit == -1 ) return false; else { SetRank(FLUSH, HandRank); list<Card> FlushCards; it = cards.begin(); while( it != cards.end()) { if( (int)it->GetSuit() == flushsuit ) { FlushCards.push_back(Card(it->GetValue(), it->GetSuit())); } it++; } Card F = FlushCards.front(); FlushCards.pop_front(); SetHighV(F.GetValue(), HandRank); F = FlushCards.front(); SetLowV(F.GetValue(), HandRank); SetKickers(FlushCards, HandRank); return true; } }
void CCharacterInfo::InitSpecificCharacter (shared_str new_id) { R_ASSERT(new_id.size()); m_SpecificCharacterId = new_id; m_SpecificCharacter.Load(m_SpecificCharacterId); if(Rank().value() == NO_RANK) SetRank(m_SpecificCharacter.Rank()); if(Reputation().value() == NO_REPUTATION) SetReputation(m_SpecificCharacter.Reputation()); if(Community().index() == NO_COMMUNITY_INDEX) SetCommunity(m_SpecificCharacter.Community()); if(!m_StartDialog || !m_StartDialog.size() ) m_StartDialog = m_SpecificCharacter.data()->m_StartDialog; }
bool Card::SetRankAndSuit(const std::string &sRankAndSuit) { if (sRankAndSuit.empty()) return false; std::string sSuit(1, sRankAndSuit.back()); if (!SetSuit(sSuit)) return false; std::string sRank(sRankAndSuit.substr(0, sRankAndSuit.length() - 1)); if (!SetRank(sRank)) return false; return true; }
bool HandRank::CheckTwoPair(list<Card> cards, unsigned int& HandRank ) { list<Card>::iterator it = cards.begin(); list<Card>::iterator next = cards.begin(); int pairsfound = 0; int values[2]; next++; while( next != cards.end() ) { if( it->GetValue() == next->GetValue() ) { values[pairsfound] = it->GetValue(); if(++pairsfound == 2) { SetRank(TWOPAIR, HandRank); SetHighV(max(values[0], values[1]), HandRank); SetLowV(min(values[0], values[1]), HandRank); cards.erase(it); cards.erase(next); SetKickers(cards, HandRank); return true; } it++; next++; if( next == cards.end() ) return false; } it++; next++; } return false; }
bool HandRank::CheckPair(list<Card> cards, unsigned int& HandRank ) { list<Card>::iterator it = cards.begin(); list<Card>::iterator next = cards.begin(); next++; while( next != cards.end() ) { if( it->GetValue() == next->GetValue() ) { SetRank(PAIR, HandRank); SetHighV(it->GetValue(), HandRank); cards.erase(it); cards.erase(next); SetKickers(cards, HandRank); return true; } it++; next++; } return false; }
void CInventoryOwner::ChangeRank (CHARACTER_RANK_VALUE delta) { SetRank(Rank()+delta); }
Card::Card(int faceValue, std::string suit) { SetRank(faceValue); SetSuit(suit); }
void CGameStats::OnGameplayEvent(IEntity *pEntity, const GameplayEvent &event) { /* for(int i=0;i<gEventNamesNum;++i) { if(gEventNames[i].key == event.event) { CryLog("GameStats : Event %s",gEventNames[i].name); } }*/ int e_id = pEntity ? (int) pEntity->GetId() : 0; switch(event.event) { case eGE_GameStarted: StartGame(event.value!=0); break; case eGE_GameEnd: EndGame(event.value!=0); break; case eGE_SuddenDeath: SuddenDeath(event.value!=0); break; case eGE_RoundEnd: EndRound(event.value!=0, atoi(event.description)); break; case eGE_Renamed: SetName(e_id, event.description); break; case eGE_Scored: SetScore(e_id, event.description, (int)event.value); break; case eGE_Kill: OnKill(e_id, (EntityId*)event.extra); if(pEntity) ProcessPlayerStat(pEntity,event); break; case eGE_Death: OnDeath(e_id, (int)(TRUNCATE_PTR)event.extra); if(pEntity) ProcessPlayerStat(pEntity,event); break; case eGE_WeaponShot: case eGE_WeaponHit: case eGE_SuitModeChanged: case eGE_WeaponMelee: case eGE_LeftVehicle: case eGE_EnteredVehicle: case eGE_ItemSelected: case eGE_WeaponReload: case eGE_Damage: case eGE_Revive: case eGE_WeaponFireModeChanged: case eGE_ZoomedIn: case eGE_ZoomedOut: if(pEntity) ProcessPlayerStat(pEntity,event); break; case eGE_Connected: { bool restored = event.value!=0.0f; struct SExtraData { int status[2]; }; SExtraData* pExtra = static_cast<SExtraData*>(event.extra); NewPlayer(e_id, pExtra->status[0], pExtra->status[1]!=0, restored); } break; case eGE_ChangedTeam: SetTeam(e_id,(int)event.value); break; case eGE_Spectator: SetSpectator(e_id,(int)event.value); if(pEntity) ProcessPlayerStat(pEntity,event); break; case eGE_Disconnected: RemovePlayer(e_id, event.value!=0); break; case eGE_ScoreReset: ResetScore(e_id); break; case eGE_Rank: SetRank(e_id,(int)event.value); break; case eGE_GameReset: GameReset(); break; default: break; } }