void TrySyncProcessSessionTimer(session_node *s) { /* we're going back to resync mode, which means we wait for the client to send us beacon_str. It might not know that, so we send some junk which MUST generate a protocol error, so it resyncs */ cprintf(s->session_id,"aoeuaoeuaoeutha"); SetSessionState(s,STATE_RESYNC); }
void CCustomer::Update(CUser* pUser) { CLock m_csLock; CAutoLock autolock(&m_csLock); if(!pUser->GetState()){ m_iClientnum -= 1; if (m_iClientnum == 0) { SetSessionState(FALSE); ReSetSessionTime(); } } }
void ResyncInputChar(session_node *s,char ch) { if (ch == beacon_str[s->resyn->beacon_index]) s->resyn->beacon_index++; else s->resyn->beacon_index = 0; if (s->resyn->beacon_index == LENGTH_BEACON) { SetSessionState(s,STATE_TRYSYNC); return; } }
void AdminInputChar(session_node *s,char ch) { int len,session_id; if (ch != CR) { len = strlen(s->adm->command); if (len < MAX_ADMIN_COMMAND - 1) { s->adm->command[len] = ch; s->adm->command[len+1] = 0; } return; } /* they hit CR, so they've done a command */ cprintf(s->session_id,"> %s\n",s->adm->command); session_id = s->session_id; if (!strnicmp(s->adm->command,"QUIT",4)) { cprintf(s->session_id,"%c%c",27,'G'); /* this tells client to resynchronize */ SetSessionState(s,STATE_RESYNC); return; } TryAdminCommand(s->session_id,s->adm->command); /* this next stuff is fuzzy--not sure how much is needed 7/27/95 */ /* right here, s could be invalid if we got hung up. check with the saved id */ s = GetSessionByID(session_id); if (s == NULL) return; if (s->state == STATE_ADMIN) { /* set string to zero because the rest of line parameters (R) go past * a zero from a strtok, and could have residue from previous commands. * Of course, only do this if we didn't change state. */ s->adm->command[0] = 0; memset(s->adm->command,0,MAX_ADMIN_COMMAND); } }
void TrySyncInputChar(session_node *s,char ch) { if (ch == detect_str[s->ts->detect_index]) s->ts->detect_index++; else { s->ts->detect_index = 0; return; } if (s->ts->detect_index == LENGTH_DETECT) { SetSessionState(s,STATE_SYNCHED); return; } }
void GameProcessSessionTimer(session_node *s) { if (s->game->object_id == INVALID_OBJECT) { /* timed out before credits drain means took too long picking character */ HangupSession(s); return; } /* they're in the game. First thing to check is if we haven't gotten any message in a while, even ping. If so, they are so lagged they should be hung up. */ /* dprintf("%u %u %u\n",GetTime(),s->game->game_last_message_time,ConfigInt(INACTIVE_GAME)); */ if (GetTime() - s->game->game_last_message_time > ConfigInt(INACTIVE_GAME)) { lprintf("GameProcessSessionTimer logging out ACCOUNT %i (%s) which hasn't been heard from.\n", s->account->account_id, s->account->name); HangupSession(s); return; } SetSessionTimer(s,ConfigInt(CREDIT_DRAIN_TIME)); s->account->credits -= ConfigInt(CREDIT_DRAIN_AMOUNT); if (s->game->game_state != GAME_NORMAL) return; #if 0 /* warn them when they are low */ if ((s->account->credits <= 100*ConfigInt(CREDIT_WARN1)) && (s->account->credits + ConfigInt(CREDIT_DRAIN_AMOUNT) > 100*ConfigInt(CREDIT_WARN1)) || (s->account->credits == 100*ConfigInt(CREDIT_WARN2)) && (s->account->credits + ConfigInt(CREDIT_DRAIN_AMOUNT) > 100*ConfigInt(CREDIT_WARN2))) GameWarnLowCredits(s); if (s->account->credits == 0) { /* send them an out-of-credits message */ GameClientExit(s); SetSessionState(s,STATE_SYNCHED); } #endif }
void GameProtocolParse(session_node *s,client_msg *msg) { user_node *u; int object_id; char *ptr; char password[MAX_LOGIN_PASSWORD+1],new_password[MAX_LOGIN_PASSWORD+1]; int len,index; char admin_cmd[500]; int admin_len; int dm_type; GameMessageCount((unsigned char)msg->data[0]); switch ((unsigned char)msg->data[0]) { case BP_REQ_QUIT : GameClientExit(s); SetSessionState(s,STATE_SYNCHED); break; case BP_RESYNC : // dprintf("client said it had an error\n"); GameSyncInit(s); GameSyncProcessSessionBuffer(s); break; case BP_PING : GameEchoPing(s); break; case BP_AD_SELECTED : /* they clicked on an ad; log it */ switch (msg->data[1]) { case 1: ptr = LockConfigStr(ADVERTISE_URL1); lprintf("GameProtocolParse found account %i visited ad 1, %s\n",s->account->account_id, ptr); UnlockConfigStr(); break; case 2: ptr = LockConfigStr(ADVERTISE_URL2); lprintf("GameProtocolParse found account %i visited ad 2, %s\n",s->account->account_id, ptr); UnlockConfigStr(); break; default : eprintf("GameProtocolParse found account %i visited unknown ad %i\n", s->account->account_id,msg->data[1]); } break; case BP_USE_CHARACTER : if (s->game->object_id == INVALID_OBJECT) { object_id = *((int *)(msg->data+1)); u = GetUserByObjectID(object_id); if (u != NULL && u->account_id == s->account->account_id) GameStartUser(s,u); else eprintf("GameProtocolParse can't find user for obj %i in use char!!!\n", object_id); InterfaceUpdateSession(s); } break; case BP_REQ_ADMIN : if (s->account->type != ACCOUNT_ADMIN) { eprintf("GameProtocolParse got admin command from non admin account %i\n", s->account->account_id); break; } admin_len = (int) * ((short *)(msg->data + 1)); if (admin_len > msg->len - 3) return; if (admin_len > sizeof(admin_cmd)-2) return; memcpy(admin_cmd,&msg->data[3],admin_len); admin_cmd[admin_len] = 0; SendSessionAdminText(s->session_id,"> %s\n",admin_cmd); /* echo it to 'em */ TryAdminCommand(s->session_id,admin_cmd); break; case BP_REQ_DM : if (s->account->type != ACCOUNT_ADMIN && s->account->type != ACCOUNT_DM) { eprintf("GameProtocolParse got DM command from non admin or DM account %i\n", s->account->account_id); break; } dm_type = msg->data[1]; admin_len = (int) * ((short *)(msg->data + 2)); if (admin_len > msg->len - 4) return; if (admin_len > sizeof(admin_cmd)-2) return; memcpy(admin_cmd,&msg->data[4],admin_len); admin_cmd[admin_len] = 0; GameDMCommand(s,dm_type,admin_cmd); break; case BP_SEND_CHARACTERS : GameTryGetUser(s); break; case BP_CHANGE_PASSWORD : index = 1; len = *(short *)(msg->data+index); if (index + 2 + len > msg->len) /* 2 = length word len */ break; if (len-1 > sizeof(password)) break; memcpy(password,msg->data+index+2,len); password[len] = 0; /* null terminate string */ index += 2 + len; len = *(short *)(msg->data+index); if (index + 2 + len > msg->len) break; if (len-1 > sizeof(new_password)) break; memcpy(new_password,msg->data+index+2,len); new_password[len] = 0; /* null terminate string */ index += 2 + len; if (strcmp(s->account->password,password)) { AddByteToPacket(BP_PASSWORD_NOT_OK); SendPacket(s->session_id); break; } SetAccountPasswordAlreadyEncrypted(s->account,new_password); AddByteToPacket(BP_PASSWORD_OK); SendPacket(s->session_id); break; default : ClientToBlakodUser(s,msg->len,msg->data); break; } }