コード例 #1
0
ファイル: heightmap.cpp プロジェクト: jemmyw/openttd
/**
 * This function takes care of the fact that land in OpenTTD can never differ
 * more than 1 in height
 */
void FixSlopes()
{
	uint width, height;
	int row, col;
	byte current_tile;

	/* Adjust height difference to maximum one horizontal/vertical change. */
	width   = MapSizeX();
	height  = MapSizeY();

	/* Top and left edge */
	for (row = 0; (uint)row < height; row++) {
		for (col = 0; (uint)col < width; col++) {
			current_tile = MAX_TILE_HEIGHT;
			if (col != 0) {
				/* Find lowest tile; either the top or left one */
				current_tile = TileHeight(TileXY(col - 1, row)); // top edge
			}
			if (row != 0) {
				if (TileHeight(TileXY(col, row - 1)) < current_tile) {
					current_tile = TileHeight(TileXY(col, row - 1)); // left edge
				}
			}

			/* Does the height differ more than one? */
			if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
				/* Then change the height to be no more than one */
				SetTileHeight(TileXY(col, row), current_tile + 1);
			}
		}
	}

	/* Bottom and right edge */
	for (row = height - 1; row >= 0; row--) {
		for (col = width - 1; col >= 0; col--) {
			current_tile = MAX_TILE_HEIGHT;
			if ((uint)col != width - 1) {
				/* Find lowest tile; either the bottom and right one */
				current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
			}

			if ((uint)row != height - 1) {
				if (TileHeight(TileXY(col, row + 1)) < current_tile) {
					current_tile = TileHeight(TileXY(col, row + 1)); // right edge
				}
			}

			/* Does the height differ more than one? */
			if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
				/* Then change the height to be no more than one */
				SetTileHeight(TileXY(col, row), current_tile + 1);
			}
		}
	}
}
コード例 #2
0
/**
 * Copy and paste heights from one map to another.
 *
 * @param src_area Area to read heights from. It consists of tiles, not of tile corners
 *                  e.g. if you pass a single tile area then 4 corners will be terraformed.
 * @param dst_area_north Norhern tile of the area to write heigths at.
 * @param transformation Transformation to perform on tile indices.
 * @param height_delta Offset, number of units to add to each height.
 */
void CopyPasteHeights(const GenericTileArea &src_area, GenericTileIndex dst_area_north, DirTransformation transformation, int height_delta)
{
	/* include also corners at SW and SE edges */
	GenericTileArea src_corners(src_area.tile, src_area.w + 1, src_area.h + 1);
	/* transform the most northern corner */
	GenericTileIndex transformed_north_corner = src_corners.TransformedNorth(dst_area_north, transformation);

#ifdef WITH_ASSERT
	{
		assert(IsValidTileIndex(dst_area_north));
		uint x = TileX(dst_area_north);
		uint y = TileY(dst_area_north);
		assert(!IsMainMapTile(dst_area_north) || !_settings_game.construction.freeform_edges || (x > 0 && y > 0));
		Dimension dst_dim = { src_corners.w, src_corners.h };
		dst_dim = TransformDimension(dst_dim, transformation);
		assert(x + dst_dim.width <= MapSizeX(MapOf(dst_area_north)) && y + dst_dim.height <= MapSizeY(MapOf(dst_area_north)));
	}
#endif /* WITH_ASSERT */

	if (IsMainMapTile(dst_area_north)) {
		HeightsCopyPastingIterator iter(src_corners, AsMainMapTile(transformed_north_corner), transformation, height_delta);
		TerraformPasteTiles(&iter);
	} else {
		for (TransformationTileIteratorT<true, true> iter(src_corners, transformed_north_corner, transformation); IsValidTileIndex(iter); ++iter) {
			SetTileHeight(iter.DstTile(), TileHeight(iter.SrcTile()));
		}
	}
}
コード例 #3
0
ファイル: tgp.cpp プロジェクト: M3Henry/openttd
/** A small helper function to initialize the terrain */
static void TgenSetTileHeight(TileIndex tile, int height)
{
	SetTileHeight(tile, height);

	/* Only clear the tiles within the map area. */
	if (IsInnerTile(tile)) {
		MakeClear(tile, CLEAR_GRASS, 3);
	}
}
コード例 #4
0
ファイル: tgp.cpp プロジェクト: dolly22/openttd-sai
/** A small helper function to initialize the terrain */
static void TgenSetTileHeight(TileIndex tile, int height)
{
	SetTileHeight(tile, height);

	/* Only clear the tiles within the map area. */
	if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
			(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
		MakeClear(tile, CLEAR_GRASS, 3);
	}
}
コード例 #5
0
ファイル: heightmap.cpp プロジェクト: jemmyw/openttd
void FlatEmptyWorld(byte tile_height)
{
	int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
	for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
		for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
			SetTileHeight(TileXY(col, row), tile_height);
		}
	}

	FixSlopes();
	MarkWholeScreenDirty();
}
コード例 #6
0
ファイル: heightmap.cpp プロジェクト: jemmyw/openttd
/**
 * Converts a given grayscale map to something that fits in OTTD map system
 * and create a map of that data.
 * @param img_width  the with of the image in pixels/tiles
 * @param img_height the height of the image in pixels/tiles
 * @param map        the input map
 */
static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
{
	/* Defines the detail of the aspect ratio (to avoid doubles) */
	const uint num_div = 16384;

	uint width, height;
	uint row, col;
	uint row_pad = 0, col_pad = 0;
	uint img_scale;
	uint img_row, img_col;
	TileIndex tile;

	/* Get map size and calculate scale and padding values */
	switch (_settings_game.game_creation.heightmap_rotation) {
		default: NOT_REACHED();
		case HM_COUNTER_CLOCKWISE:
			width   = MapSizeX();
			height  = MapSizeY();
			break;
		case HM_CLOCKWISE:
			width   = MapSizeY();
			height  = MapSizeX();
			break;
	}

	if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
		/* Image is wider than map - center vertically */
		img_scale = (width * num_div) / img_width;
		row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
	} else {
		/* Image is taller than map - center horizontally */
		img_scale = (height * num_div) / img_height;
		col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
	}

	if (_settings_game.construction.freeform_edges) {
		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
	}

	/* Form the landscape */
	for (row = 0; row < height; row++) {
		for (col = 0; col < width; col++) {
			switch (_settings_game.game_creation.heightmap_rotation) {
				default: NOT_REACHED();
				case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
				case HM_CLOCKWISE:         tile = TileXY(row, col); break;
			}

			/* Check if current tile is within the 1-pixel map edge or padding regions */
			if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
					(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
					(col < col_pad) || (col >= (width  - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
				SetTileHeight(tile, 0);
			} else {
				/* Use nearest neighbor resizing to scale map data.
				 *  We rotate the map 45 degrees (counter)clockwise */
				img_row = (((row - row_pad) * num_div) / img_scale);
				switch (_settings_game.game_creation.heightmap_rotation) {
					default: NOT_REACHED();
					case HM_COUNTER_CLOCKWISE:
						img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
						break;
					case HM_CLOCKWISE:
						img_col = (((col - col_pad) * num_div) / img_scale);
						break;
				}

				assert(img_row < img_height);
				assert(img_col < img_width);

				/* Colour scales from 0 to 255, OpenTTD height scales from 0 to 15 */
				SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
			}
			/* Only clear the tiles within the map area. */
			if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
					(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
				MakeClear(tile, CLEAR_GRASS, 3);
			}
		}
	}
}
コード例 #7
0
/**
 * Terraform land
 * @param tile tile to terraform
 * @param flags for this command type
 * @param p1 corners to terraform (SLOPE_xxx)
 * @param p2 direction; eg up (non-zero) or down (zero)
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	_terraform_err_tile = INVALID_TILE;

	CommandCost total_cost(EXPENSES_CONSTRUCTION);
	int direction = (p2 != 0 ? 1 : -1);
	TerraformerState ts;

	/* Compute the costs and the terraforming result in a model of the landscape */
	if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
		TileIndex t = tile + TileDiffXY(1, 0);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
		TileIndex t = tile + TileDiffXY(1, 1);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
		TileIndex t = tile + TileDiffXY(0, 1);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	if ((p1 & SLOPE_N) != 0) {
		TileIndex t = tile + TileDiffXY(0, 0);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
	 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
	 * Pass == 1: Collect the actual cost. */
	for (int pass = 0; pass < 2; pass++) {
		for (std::set<TileIndex>::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
			TileIndex tile = *it;

			assert(tile < MapSize());
			/* MP_VOID tiles can be terraformed but as tunnels and bridges
			 * cannot go under / over these tiles they don't need checking. */
			if (IsTileType(tile, MP_VOID)) continue;

			/* Find new heights of tile corners */
			int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
			int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
			int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
			int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));

			/* Find min and max height of tile */
			int z_min = min(min(z_N, z_W), min(z_S, z_E));
			int z_max = max(max(z_N, z_W), max(z_S, z_E));

			/* Compute tile slope */
			Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
			if (z_W > z_min) tileh |= SLOPE_W;
			if (z_S > z_min) tileh |= SLOPE_S;
			if (z_E > z_min) tileh |= SLOPE_E;
			if (z_N > z_min) tileh |= SLOPE_N;

			if (pass == 0) {
				/* Check if bridge would take damage */
				if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
					int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile));

					/* Check if bridge would take damage. */
					if (direction == 1 && bridge_height <= z_max) {
						_terraform_err_tile = tile; ///< highlight the tile under the bridge
						return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
					}

					/* Is the bridge above not too high afterwards?
					 * @see tunnelbridge.h for a detailed discussion. */
					if (direction == -1 && bridge_height > (z_min + MAX_BRIDGE_HEIGHT)) {
						_terraform_err_tile = tile;
						return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND);
					}
				}
				/* Check if tunnel would take damage */
				if (direction == -1 && IsTunnelInWay(tile, z_min)) {
					_terraform_err_tile = tile; // highlight the tile above the tunnel
					return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
				}
			}

			/* Is the tile already cleared? */
			const ClearedObjectArea *coa = FindClearedObject(tile);
			bool indirectly_cleared = coa != NULL && coa->first_tile != tile;

			/* Check tiletype-specific things, and add extra-cost */
			const bool curr_gen = _generating_world;
			if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
			DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
			if (pass == 0) {
				tile_flags &= ~DC_EXEC;
				tile_flags |= DC_NO_MODIFY_TOWN_RATING;
			}
			CommandCost cost;
			if (indirectly_cleared) {
				cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
			} else {
				cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh);
			}
			_generating_world = curr_gen;
			if (cost.Failed()) {
				_terraform_err_tile = tile;
				return cost;
			}
			if (pass == 1) total_cost.AddCost(cost);
		}
	}

	Company *c = Company::GetIfValid(_current_company);
	if (c != NULL && (int)GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
		return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
	}


	if (flags & DC_EXEC) {
		/* change the height */
		{
			for (std::map<TileIndex, int>::const_iterator it = ts.tile_to_new_height.begin();
					it != ts.tile_to_new_height.end(); it++) {
				TileIndex tile = it->first;
				int height = it->second;

				SetTileHeight(tile, (uint)height);
			}
		}

		/* finally mark the dirty tiles dirty */
		{
			MarkTilesDirty(ts);
		}

		if (c != NULL) c->terraform_limit -= ts.tile_to_new_height.size() << 16;
	}
	return total_cost;
}